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DW: Balanced Offense with NO WEATHER!

Long time first time.

Team Building Process

So I've been screwing around on different servers for awhile now, and this team is the one I've been using on PO. I abhor team preview, so no Smogon for me. Anyways, I wanted to build this team around a certain lead and a certain sweeper; Dragonite and Haxorus, respectively.

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So now, I wanted something to get rid of the ever-present pesky Steels that might hinder my Haxorus' sweep. Magnezone (while rarely used in 5th gen), fits that bill quite nicely (as well as resisting the 2 most obvious weaknesses of my Dragons).

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The next thing I wanted to do was have a solid weather counter, as I'm not running weather myself. The absolute best counter to both rain and sand that
I've found has been Technician Breloom, so I added him.

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Next, I noticed that I had two people weak to Ice and another 2 to Fire. Additionally, I still had no Rocks. Enter Air Balloon Heatran.

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And lastly, I wanted a bulky water to take all sorts of attacks (namely Water and Fighting). So I turned to a seldom seen poke these days, Slowbro.

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So after having roughly 50 battles with this team, I was relatively happy with the team but decided I needed to change something. Pretty much everybody on the team was pulling his or her weight, except for Heatran. So, I decided to replace it with another Dragon/Ice resist that would patch up my weakness to faster pokes; Genesect.

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And that's the current team.

Dragonite @ Life Orb
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Ability: Inner Focus
EVs: 252 SpA/252 Atk/6 Spe
Nature: Mild
-Draco Meteor
-Fire Blast
-Superpower
-Extremespeed

This anti-lead Dragonite is just a fantastic poke that doesn't see anywhere NEAR enough use (which is just fine with me. His wallbreaking potential is fantastic largely due to his access to Superpower (which means no MultiScale, but Inner Focus certainly has its benefits). Mild Nature with 252 SpA EVs gives 328 SpA, while 252 Atk EVs gives 367 attack. Draco Meteor/Superpower + Extremespeed usually ensures that faster frail foes either get one or no layers of entry hazards up. Dragonite provides some nice resistances and one immunity which means he can come in later to get off a few more shots before succumbing to LO damage/SR. For some reason, people usually feel safe bringing in Ferrothorn after I Draco Meteor something, which results in it either being KOd or severely crippled (that goes for pretty much any slow Steel). Easily one of my favorite leads.

EVs: Max'd out SpA to make Draco Meteor as strong as possible, then dumped the rest in Atk to power up the physical attacks. 4 Spe to get a jump on neutral 80s that don't put that extra 4 in Spe.



Haxorus @ Life Orb
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Ability: Mold Breaker
EVs: 252 Atk/252 Spe/4 SpD
Nature: Adamant
-Dragon Dance
-Outrage
-Brick Break
-Earthquake

Haxorus is the kind of guy you don't want to run into in a dark alley. Hitting an astonishing 648 attack after a single DD, he can OHKO even dedicated physical walls. The only things stopping him after a DD are Skarmory, faster pokes (looking at you, Genesect) and priority. I try and save him for late game if possible, but it isn't always necessary. Sometimes I'll just bring him in early to mid game and spam Outrage to put holes in the opposition.

Initially I used Jolly but I haven't really run across anything that Jolly outspeeds which Adamant wouldn't as well. The extra attack is appreciated, especially if I don't get a DD up.

EVs: Max/Max for highest attack and speed possible. 4 SpD for a random special attack I might have to tank.



Magnezone @ Leftovers
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Ability: Magnet Pull
EVs: 164 HP/252 SpA/92 Spe
Nature: Modest
-Charge Beam
-Thunderbolt
-Hidden Power Ice
-Substitute

Your standard Charge Beam Magnezone. Here to trap and eliminate the steels that get in Haxorus' way, he does this with great effectiveness. He also provides a handy resistance against the things that harm Dragnons the most, Dragon and Ice. Against Skarmory, I either KO him or activate his Sturdy and get Whirlwinded away leaving him extremely low on health. Against Scizor (assuming it's Banded, which nearly all I see are), I just wait for the Bullet Punch and come in to gain some boosts. And my personal favorite; Ferrothorn. 9/10 times when I bring Magnezone in on Ferrothorn, I end the encounter at +6 with a Sub up, ready to KO whatever comes in next. As long as you don't get Seeded before you set up Substitute, it's smooth sailing.

EVs: Maxed out SpA to give it as much punch as possible. Then, gave it enough speed to outspeed Skarmory (and people who give their Skarmory an extra 4 Spe to get the speed creed). Finally, dumped the rest into HP for general bulk.



Breloom @ Leftovers
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Ability: Technician
EVs: 12 HP/252 Atk/244 Spe
Nature: Adamant
-Spore
-Swords Dance
-Mach Punch
-Bullet Seed

Breloom has always been one of my favorite pokes, and he just got better in this generation. The addition of Technician means that his weaker attacks become insanely powerful, allowing him to use a priority attack to bypass his relatively low speed. This is especially important in a weather driven metagame where speed is everything, and some of the more fearsome sweepers (Excadrill) can be one shot'd by him. He's a fantastic weather counter thanks to his typing, much like Virizion. Breloom, however has access to the best move in the game (Spore) and can beat the piss out of most pokes after a single SD.

EVs: Ripped straight from the SubPunch set, though I'm guessing there's a better option.



Genesect @ Choice Scarf
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Ability: Download
EVs: 8 Atk/252 SpA/248 Spe
Nature: Naive
-U-turn
-Bug Buzz
-Flamethrower
-Ice Beam

One of the best revenge killers and scouts around, Genesect. Fantastic defensive typing allows him to switch into weaker and resisted attacks, while his ability powers up one of his offensive stats and allows me to fire constant special attacks or just hit them with a boosted U-turn and switch to the appropriate counter. Faster than nearly every poke in the game with a Scarf (bar Excadrill, faster Scarfed pokes and faster pokes with a DD/Quiver Dance up), he's my go to revenge killer most of the time. Additionally, provides those two important Ice and Dragon resists that help to ensure the longevity of my Dragons.

EVs: Maxd out SpA to start, then gave it enough speed to outspeed Scarfed base 98s (Hydregion). Put the rest into attack. I know most people just max out the speed, but I find myself never staying in to pray for the speed tie. Maybe I should change it though, because it actually HAS come down to Genesect v Genesect as the last 2 pokes and I've had no chance to win the speed tie.



Slowbro @ Leftovers
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Ability: Regenerator
EVs: 252 HP/252 Def/4 SpA
Nature: Bold
-Psychic
-Scald
-Ice Beam
-Thunder Wave

Basically, your standard Slowbro but with Psychic in place of Slack Off. With Regenerator, Slack Off isn't really necessary anymore and the addition of Psychic makes Slowbro a FANTASTIC counter to a plethora of Fighting types. Walls the bajesus out of Conkeldurr, Toxicroak, Infernape, Machamp, etc. And OHKOs or 2HKOs them all, gaining back a third of his health when he takes a brief reprieve. Slowbro is extremely bulky, and can come out on topagainst nearly all physical attackers. Thunder Wave allows me to cripple plenty of dangerous sweepers, which my team generally appreciates due to a lack of speed. Slowbro provides a few great resistances, including Fire, Water, Ice and Fighting.

EVs: Max HP/Def for physical bulk, with the extra placed into SpA to give him some extra oomph as I find him doing alot of attacking.


This is my team, and it's been hovering around 1350 on the PO Dream World server. Any help would be greatly appreciated. Thanks!

PS- can someone help me with the sprites so they all fit in one row?
 
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