[DYAE Round Three] MOWTOM AND TEXAS CLOVERLEAF

HYPE HYPE GET HYPE ALL ABOARD HYPE

ASBOT declared that Texas shall send out first / order second



The rules are the following:
- 3v3 Singles.
- 3 Day DQ Time. Each player has two DQ warnings a match. Go over DQ thrice, you will be DQed. If your battle has has not ended in a month, DQ time will be reduced to 2 days. If it has not finished in 1 and a half month, the hosts will decide who wins based on who is in a better position to win. Refs will be replaced if they constantly go over DQ.
- Infinite Recoveries/Chills per Pokémon.
- 3 Substitutions per player excluding KO Substitutions.
- 0 Mega Evolutions
- Switch = OK
- Abilities = ALL
- Items = ON
- Arena: ASB Tournament Arena
- MID-BATTLE EVOLUTION IS FORBIDDEN
^the above rule can also be labeled the anti-acidphoenix getting a greninja rule

175.png

IF acidphoenix.reffing_desire = low:
ref = togepi
with python.txt as togepi:
for number in range(0, 9999):
if togepi.readline() != ''
print togepi.readline()
if togepi.wit = True:
print remark()
else:
break

Mowtom's team:

evaluate_team(mowtom):

granbull.gif

Johto [Granbull] (M)

Type: Fairy
  • Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Intimidate / Quick Feet / Rattled (Unlocked)
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    • Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
  • This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
  • These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. If this ability was triggered by an opponent's attack, the natural stage is also adjusted.
Nature: Careful (+Special Defense, -Special Attack)

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (42/108):

Physical
Bite
Body Slam
Bulldoze
Close Combat
Counter
Crunch
Dig
Earthquake
Facade
Fire Fang
Fire Punch
Focus Punch
Giga Impact
Headbutt
Ice Fang
Ice Punch
Lick
Low Kick
Outrage
Play Rough
Stone Edge
Super Fang
Tackle
Thunder Fang
Thunder Punch

Special

Status
Charm
Double Team
Endure
Heal Bell
Metronome
Protect
Reflect
Rest
Roar
Scary Face
Sleep Talk
Substitute
Tail Whip
Taunt
Thunder Wave
Torment
Toxic
exploud.gif

Exploud [Hoenn] (M)

Type: Normal
  • Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Soundproof / Scrappy (Unlocked)
  • Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
  • This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 59 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (44/99):

Physical
Astonish
Bite
Circle Throw
Counter
Earthquake
Endeavor
Fire Fang
Hammer Arm
Ice Fang
Low Kick
Pound
Stomp
Thunder Fang

Special
Boomburst
Disarming Voice
Echoed Voice
Extrasensory
Fire Blast
Focus Blast
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Overheat
Shadow Ball
Shock Wave
Solar Beam
Surf
Uproar
Whirlpool

Status
Double Team
Endure
Howl
Protect
Rest
Roar
Screech
Sleep Talk
Substitute
Supersonic
Taunt
Torment
Toxic
barbaracle.gif

Kalos [Barbaracle] (M)

Type: Rock / Water
  • Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Tough Claws / Sniper / Pickpocket (Unlocked)
  • This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
  • This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
  • This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
    • Command: Activate Pickpocket (ally) - 5 En - Trade items with target ally.
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 100
Atk: 5 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 68
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (45/86):

Physical
Aerial Ace
Brick Break
Bulldoze
Clamp
Cross Chop
Dig
Dragon Claw
Dual Chop
Earthquake
Endeavor
Fury Swipes
Low Kick
Night Slash
Poison Jab
Razor Shell
Rock Slide
Scratch
Shadow Claw
Skull Bash
Slash
Smack Down
Stone Edge
Superpower
X-Scissor

Special
Infestation
Mud-Slap
Water Gun

Status
Double Team
Helping Hand
Protect
Rest
Rock Polish
Safeguard
Sand Attack
Shell Smash
Sleep Talk
Stealth Rock
Switcheroo
Substitute
Taunt
Tickle
Torment
Toxic
Water Sport
Withdraw

texas's team
110.png

Weezing [-] [M]
NATURE
: Modest (+SpA, -Atk)

TYPE: Poison
ABILITIES: Levitate

STATS
HP 100
Atk: Rank 2 (-)
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank total: 19

EC: 6/6
MC: 0
AC: N/A

ATTACKS (42/X)
Poison Gas
Tackle
Smog
Smokescreen
Assurance
Clear Smog
Self-Destruct
Sludge
Sludge Bomb
Explosion
Haze
Gyro Ball

Destiny Bond
Guillotine
Pain Split
Psybeam
Spite
Toxic Spikes

Mimic
Zap Cannon

Thunderbolt
Flamethrower
Taunt
Infestation
Venoshock
Protect
Shadow Ball
Bide
Torment
Endure
Toxic
Hidden Power Grass
Hyper Beam
Fire Blast
Thunder
Rest
Sleep Talk
Payback
Giga Impact
Substitute
Rain Dance
Dark Pulse
Sunny Day

593.png

Jellicent [-] [M]
NATURE
: Modest (+1 SpA, -1 Atk)

TYPE: Water / Ghost
ABILITIES: Water Absorb / Cursed Body / Damp (H)

STATS
HP 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (44/X)
Water Spout
Wring Out
Bubble
Water Port
Absorb
Night Shade
Bubblebeam
Recover
Water Pulse
Brine
Hex
Hydro Pump

Acid Armor
Confuse Ray
Mist
Constrict
Pain Split

Bind
Giga Drain
Magic Coat
Sleep Talk

Taunt
Ice Beam
Scald
Will-O-Wisp
Surf
Toxic
Protect
Shadow Ball
Dive
Blizzard
Psychic
Sludge Bomb
Rest
Trick Room
Dazzling Gleam
Trick
Double Team
Substitute
Dark Pulse
Rain Dance
Hail
Safeguard
Sludge Wave

398.png

Staraptor [-] [M]
NATURE
: Adamant (+1 Atk, -1 SpA)

TYPE: Normal / Flying
ABILITIES: Intimidate / Reckless (H)

STATS
HP 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (35/X)
Tackle
Growl
Quick Attack
Wing Attack
Aerial Ace
Double Team
Endeavor
Whirlwind
Close Combat
Brave Bird
Agility
Final Gambit

Mirror Move
Pursuit
Revenge
Roost
Steel Wing

Sky Attack
Tailwind

Toxic
Protect
Giga Impact
U-Turn
Fly
Defog
Endure
Rest
Sleep Talk
Substitute
Facade
Sunny Day
Rain Dance
Return
Thief
evaluate_team(texas):

turn_order(mowtom, texas):
texas sends out first and equips
mowtom sends out equips orders
texas orders
ref refs

Mowtom Texas Cloverleaf
 
Spr_HGSS_Silver.png
"Ho hum...how about Hoenn with a Rare Candy?"
exploud.gif
*nods in agreement*
Boomburst~Solar Beam~Boomburst
IF
Jellicent uses Dive NOT in a combo THEN Substitute (15) the first time and Surf all subsequent times, restarting the action queue
IF Boomburst is Disabled by Cursed Body THEN replace all instances of Boomburst with Stomp AND change A4 to Hyper Beam+Hyper Beam (acidphoenix)
IF the weather is not clear when you would Solar Beam THEN Stomp instead
 
Oh. Scrappy. Right. At least I outspeed by a single point eh. There's also this thing called Water Absorb that likes drinking in Surfs.

Water Spout ~ Dive ~ Dive

If Boomburst is disabled by Cursed Body a1, then Bind a2 and Taunt a3
 
exploud.gif
593.png

110/100 110/100
110/3(4)/3/4(5)/3/59 / 110/1/3/4/4(5)/60
Soundproof/Scrappy Water Absorb/Cursed Body/Damp
Rare Candy / Rare Candy
-10% Evasion, +2 BAP STAB / +1 BAP STAB
Fine / Fine
flavor_coding: http://pastebin.com/kR0fBTMX
'I use a d1600'
Jellicent used Water Spout!
crit 1218 > 100
(15+3+1+6-4.5)=20.5 damage
-7 EN

Exploud used Boomburst!
crit 977 > 100 n
(14+3+2+7.5-7.5)=19 damage
cursed body 747>480 n
-9 EN
a2
Jellicent dove down!
-5 EN

Exploud used Substitute(15)!
-11 EN

Jellicent came up!
crit 1597>100 n
(8+3+1+1.5-4.5)=9 damage sub
-4 EN
a3
Jellicent dove down!
-7 EN

Exploud used Surf!
crit 964>100 n
Jellicent's Water Absorb healed it (16+7.5-7.5)/3=6 HP
-7 EN

Jellicent came up!
crit 1164>100 n
(8+3+1+1.5-4.5)>6 damage
Exploud's substitute broke!
-6 EN

'Action 1 was in mode: BASIC DAMAGE RACE. JELLICENT won in terms of advantage afterwards by using WATER SPOUT to outdamage EXPLOUD's BOOMBURST.

Action 2 was in mode: SUBSTITUTION ABUSE. JELLICENT won in terms of advantage afterwards through causing EXPLOUD to waste its time with a SUBSTITUTE.

Action 3 was in mode: SUBSTITUION ABUSE. JELLICENT won in terms of advantage afterwards through causing EXPLOUD to heal it with a SURF.'

exploud.gif
593.png

74/73 98/71
110/3(4)/3/4(5)/3/59 / 110/1/3/4/4(5)/60
Soundproof/Scrappy Water Absorb/Cursed Body/Damp
Rare Candy / Rare Candy
-10% Evasion, +2 BAP STAB / +1 BAP STAB
Fine / Fine

Texas Cloverleaf orders.
Mowtom orders.
 
Last edited:
Taunt ~ Bind ~ Recover
If Protect a1 and a3, then Bind a2
If Protect then Recover on the first instance and Chill on the second, and push back
 
Spr_HGSS_Silver.png
"Not quite sure what you're going for there? Bind away all you like, I order first and wasn't planning to switch anyway."
exploud.gif
*inhales*
Icy Wind~Uproar+Taunt~Cooldown (Uproar+Taunt)
 
Note under the description of Soundproof that it doesn't block Taunt. As a result I believe it is not a sound based move and cannot be combined with uproar.
 
Spr_HGSS_Silver.png
"I already had this discussion with acidphoenix, he allowed me to use it. Also dogfish supported me so if you have a problem you can take it up with him."
 
Spr_HGSS_Silver.png
"I already had this discussion with acidphoenix, he allowed me to use it. Also dogfish supported me so if you have a problem you can take it up with him."
This is a joke right? How about I post my reasonable objection is the battle its relevant to and let the chips fall where they may. Yeah that sounds like a normal thing to do.
 
Spr_HGSS_Silver.png
"And how about once you post your reasonable objection you allow me to respond saying I already thought of your concern and the ref is allowing my combo? I apologize if I came off as needlessly aggressive, but I don't think my action here is unreasonable.

Also, once this issue is settled, could a mod please clean up the thread?"
 
exploud.gif
593.png

74/73 98/71
110/3(4)/3/4(5)/3/59 / 110/1/3/4/4(5)/60
Soundproof/Scrappy Water Absorb/Cursed Body/Damp
Rare Candy / Rare Candy
-10% Evasion, +2 BAP STAB / +1 BAP STAB
Fine / Fine

Action 1
Jellicent used Taunt!
-10 EN

Exploud used Icy Wind!
Hit: 719<1520, yes
Crit: 214>100, no
(6+7.5-7.5)*.67=4 damage
Jellicent's speed was reduced!
Cursed Body: 164<480, yes
Icy Wind was disabled!
-5 EN

Action 2
Jellicent used Bind!
Hit: 1580 > 1520, no
-4 EN

Exploud used Sleepless Provocation!
Crit: 1462 > 100, no
(9+2+3+7.5-7.5)=12 damage
Jellicent was taunted!
-23 EN

Action 3
Jellicent used Struggle!
Crit: 1566>100, no
(5+1.5-4.5)=2 damage
.4 recoil
-5 EN

Exploud is cooling down!
175.png

'Action 1 was in mode: FIELD CONTROL. JELLICENT won in terms of advantage afterwards by TAUNTing EXPLOUD.

Action 2 was in mode: COMBINATION USAGE. EXPLOUD won in terms of advantage afterwards by TAUNTing JELLICENT and making its RECOVER ACTION THREE illegal.

Action 3 was in mode: COOLOFF. EXPLOUD won in terms of advantage afterwards through having forced JELLICENT to STRUGGLE due to its illegal move.'

exploud.gif
593.png

72/45 80/52
110/3(4)/3/4(5)/3/59 / 110/1/3/4/4(5)/60
Soundproof/Scrappy Water Absorb/Cursed Body/Damp
Rare Candy / Rare Candy
-10% Evasion, +2 BAP STAB / +1 BAP STAB
taunted 3a, Icy Wind disabled 3a / taunted 4a, -1 Spe

Mowtom orders.
Texas Cloverleaf orders.
I ref.
 
Last edited:
Spr_HGSS_Silver.png
"You forgot the +2 boost to Uproar from Rare Candy. You should list Ice Beam being Disabled in the post-round summary. Jellicent is Taunted for 4a, not 5. Also, this doesn't matter, but Hoenn is Quiet so the hit roll should have been against 1520, not 1360. And sorry about the hax, Texas."
exploud.gif
*fails to follow Mowtom's wall of text*
Spr_HGSS_Silver.png
"And apparently when two Taunted Pokemon fight it is SUPER difficult to figure out what to sub for and how to sub for it. Almost anything I'd want to cover to begin with, I can't!"
Boomburst~Stomp~Boomburst
IF
Jellicent is under DE THEN Pound the first and third times, Astonish the second, and restart queue each time
 
C'est la vie

Bind ~ Dive (Suspend) ~ Dive (Attack)
If you flinch a2 then Scald a3

also this is why i hate when people use rolls out of 1600 instead of 100(00), idc about convenience it makes it so much harder to tell if a roll effect was applied correctly
 
exploud.gif
593.png

72/45 80/52
110/3(4)/3/4(5)/3/59 / 110/1/3/4/4(5)/60
Soundproof/Scrappy Water Absorb/Cursed Body/Damp
Rare Candy / Rare Candy
-10% Evasion, +2 BAP STAB / +1 BAP STAB
taunted 3a, Icy Wind disabled 3a / taunted 4a, -1 Spe

Exploud used Boomburst!
crit 158 > 100 n
(14+3+2+7.5-7.5)=19 damage
-9 EN

Jellicent used Bind!
hit 859 < 1520, yes
crit 416 > 100, no
(3+1.5-4.5)<1 damage
Exploud took scratch damage!
-4 EN

Exploud took 2 damage from bind!

action 2
Exploud used Stomp!
Crit 651 > 100, no
(8+3+2+6-4.5)=14.5 damage
flinch 457 < 480, yes
-6 EN

Jellicent flinched!

Exploud took 2 damage from bind!

action 3
Exploud used Boomburst!
crit 1315 > 100 n
(14+3+2+7.5-7.5)=19 damage
-9 EN

Jellicent used Scald!
crit 1318 > 100, no
(8+3+1+6-4.5)=13.5 damage
burn 512 > 480, no
-5 EN

Exploud took 2 damage from bind!
175.png

'Action 1 was in mode: HIT-AND-RUN. There was no clear winner in terms of advantage due to both JELLICENT and EXPLOUD making their own tradeoffs.

Action 2 was in mode: ATTACK AND ABUSE. EXPLOUD won in terms of advantage through its powerful, flinching STOMP.

Action 3 was in mode: ATTACK. EXPLOUD won in terms of advantage through actually dealing significant damage.


exploud.gif
593.png

51/28 27/52
110/3(4)/3/4(5)/3/59 / 110/1/3/4/4(5)/60
Soundproof/Scrappy Water Absorb/Cursed Body/Damp
Rare Candy / Rare Candy
-10% Evasion, +2 BAP STAB / +1 BAP STAB
bind 1a / taunted 1a

Texas Cloverleaf orders.
Mowtom orders.
acidphoenix refs.
 
Last edited:
You flinched me you bastard.

Staraptor @ Rare Candy

Close Combat ~ Close Combat ~ Close Combat
If Counter then initiate string Sub (15) ~ Close Combat ~ Close Combat
If Endure, then Toxic that action and Fly the two actions following
If Torment when you would use Close Combat on consecutive actionsthen Revenge on the second action instead

bah this is why i wanted that thing taunted
 
Texas Cloverleaf
CC: 7
Items: 1x Moon Stone, 1x Rare Candy, 1x Expert Belt
Spr_HGSS_Silver.png
"How interesting. And sorry about the hax."
exploud.gif
*braces itself*
Ice Beam~Hyper Beam+Ice Beam~Cooldown (Hyper Beam+Ice Beam)
IF
Close Combat scores a critical hit A1 THEN replace that action with Hyper Beam+Ice Beam
 
exploud.gif
398.png

51/28 100/100
110/3(4)/3/4(5)/3/59 / 100/6/3/1/2/100
Soundproof/Scrappy Intimidate/Reckless
Rare Candy / Nada
-10% Evasion, +2 BAP STAB / NA
Fine / Fine

Exploud lost attack due to Intimidate!

Action One
Staraptor used Close Combat!
crit 1139 >100, NO
(12+9-4.5)*1.5=24.75 damage
Staraptor's defenses fell!
-8 EN

Exploud used Ice Beam!
crit: 1269 > 100, NO
(9+7.5-3)*1.5+2=22.25 damage
freeze: 1391 > 160, NO
-7 EN

Action Two
Staraptor used Close Combat!
crit 819 >100, NO
(12+9-4.5)*1.5=24.75 damage
Staraptor's defenses fell!
-12 EN

Exploud used Frozen Hyperstream!
hit: 836 < 1520, NO
crit: 1065 > 100, NO
(24+7.5-3)*1.5+4=46.75 damage
freeze: 1574 > 100, NO
-31.5 EN
Exploud fainted!
593.png

27/52
110/1/3/4/4(5)/60
Water Absorb/Cursed Body/Damp
Rare Candy
+1 BAP STAB
exploud.gif
398.png

KO 31/80
110/3(4)/3/4(5)/3/59 / 100/6/3/1/2/100
Soundproof/Scrappy Intimidate/Reckless
Rare Candy / Nada
-10% Evasion, +2 BAP STAB / NA
-1 Atk / -2 Def, -2 SpD

Mowtom sends out and orders.
Texas Cloverleaf orders.
I ref.
 
Last edited:
Spr_HGSS_Silver.png
"The Hyper Beam+Ice Beam combo should have cost (7+4+10)*1.5=31.5 EN, so Hoenn should have fainted from ENKO and Staraptor should have more EN left and only be at -2 Defenses. The combo still happens, though, because the base EN cost is 7+4+9=20 EN and Hoenn has 21 EN left at the moment he uses it."
granbull.gif
(Rare Candy) *tries to be intimidating*
Ice Punch~Thunder Punch~Ice Punch
IF
Fly NOT suspended NOT in a combo THEN Counter
IF Roost NOT in a combo THEN Focus Punch
IF Endure AND Staraptor is not Poisoned THEN Toxic
 
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