ORAS Ubers Dynamics with Diancie

Hello, this is my first post here! I'll be posting my favorite team, all of which are named after Italian dynamic markings. I've been using it on ladder for a few days now and it's been working out super well. I hope that someone else will find something better or enjoy it too!

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Con Fuoco (Groudon) @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Thunder Wave

Groudon works as the glue of this team. It is my trap setter, Xerneas, Scizor, Ferrothorn, and very general check. It's usually the first or second one I send out and has the very important role of spreading paralysis to the other team. I chose Lava Plume because my team lacked a fire attack, which I feel is almost essential for every team. Groudon is the rock of the team and I try to let it last for awhile. Groudon is slow, but is still a huge asset to my team. I appreciate it scaring away things, seeing as it appears heavily offensive. Overall, it has proven to be a very versatile Mon.

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Allegro (Latios) (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Psyshock
- Draco Meteor
- Roost

Latios has the important job of defogging, as well as revenge killing powerful threats. Although being very frail, I chose Roost to keep him alive as long as possible. He has the job of revenge killing basically anything, especially Groudon. I try to use Psyshock as much as possible when Fairy threats are still around, but once they're gone, I fire off Draco Meteors as much as possible. He's very useful for his power and provides necessary defog support. Latios needs very little justification on a team.

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Aria (Diancie) @ Diancite
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Diamond Storm
- Earth Power
- Calm Mind

Diancie is usually the first or second thing I send out. Diancie is important for its Magic Bounce support, but is actually capable of ruining entire teams that lack good checks. Things like Primal Groudon can usually only switch in once, while things like Defensive Yveltal are easily destroyed. Although Diancie has low HP, it still tends to last for awhile due to it being hard to switch into. Calm Mind is a nice early or late game move that allows Diancie to sweep very easily. Moonblast has huge coverage as well as Earth Power, with Diamond storm allowing it to check Lugia.

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Crescendo (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 24 HP / 48 Atk / 252 SpA / 184 Spe
Rash Nature
- Dark Pulse
- Oblivion Wing
- Taunt
- Sucker Punch

Yveltal is my favorite check to Latis as well as being a convenient switchin to things like Deo-A and anything else that is suspect to sucker punches. Dark Pulse and Oblivion Wing are ridiculously strong with STAB and it's almost impossible to switch into, heavily damaging even its checks. Taunt is to stop Geomancy when I can predict a Xerneas or Lugia Switch in. Yveltal is a very valuable asset to my team. Although it can't switch into much, and has powerful checks, it's such a strong attacker and bluffer that I can't skip out on it.

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Maestoso (Ho-Oh) @ Life Orb
Ability: Regenerator
EVs: 248 HP / 196 Atk / 52 SpD / 12 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Roost

Ho-Oh serves as a back up Xerneas check and is a generally scary thing to have on any team. Ho-Oh sponges special attacks and spreads burns. I've found that it's important to have lots of coverage on each mon in ORAS, so Life Orb has provided more utility to me than a Choice Band, especially seeing as this was a late addition to my team. All of its STABs are self-explanatory, while Earthquake is to increase coverage and Roost allows Ho-Oh to stay in longer and not rely on Regenerator.

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Grave (Arceus) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Will-O-Wisp
- Recover

Arceus-Ghost is my Ekiller check. Like Ho-Oh, it spreads burns as well as heals itself, making it a hard threat to switch into. It also serves as a good check to Mega Kangaskhan and is a great sponge for attacks due to recover. Judgment is an essential STAB on Arceus-Ghost, especially with Calm Mind. I chose Calm Mind over Defog, seeing as I get more use out of a CM Ghostceus than from a frail, CM Latios.

So that's my team! I'm open for comments and feedback.
 
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great team fren :] I really think that latias would be alot beter since latias check kyogre much beter and outclasses latios as a defogger as latios is beter used as the cm version. rockcues could be problematic but I think but still great team :]
 
This looks like a solid team. Ho-Oh and Mega Diancie have excellent synergy, and a team that supports this core well generally does ok. There are some details that can be optimized however.

1. you wanna work your EVs so that your mons get an odd number HP, i.e. 248 HP on Groudon.

2. I can see the appeal of Calm Mind, but I think Protect is too important on Mega Diancie to skip. The turn it Mega Evolves is its most vulnerable, because it has reduced bulk AND it is slow. Ho-Oh these days generally run enough speed to outspeed you pre Mega Evolution, and Earthquake is an easy OHKO. Protect also has added utility in scouting for choice users, in particular, Genesect. Speaking of Genesect, you should probably put that 4 EVs into physical defense, so that Genesect doesn't get a Download boost in Phys. Atk.

3. I would recommend running 16 EVs in Speed for Ho-Oh, to outspeed opposing Mega Diancie pre Mega Evo. Taking an extra 4 EVs out of attack is not noticeable at all, but this key outspeed can work wonders if your opponent gets greedy with his Mega Diancie.

4. I would recommend running Calm Mind on Latios and Defog on Ghostceus. This team right now has no good answers to CM Arceus-Rock. CM Latios can win against quite a few CM Arceus forms thanks to Psyshock hitting their unboosted Phys. Def. It can also switch in quite safely against it, because Latios is sturdier than Ghostceus on the special side, thanks to Soul Dew.

5. Your team is also quite weak to Refresh DD Mega Salamence. Diancie has no recovery, and actually:

+1 132+ Atk Aerilate Mega Salamence Return vs. 0 HP / 0 Def Mega Diancie: 165-194 (68.4 - 80.4%) -- guaranteed 2HKO

So Diancie is not a reliable check to it, because even a Mence without Earthquake can just hit it once as it switches in, then switch back out, and all of a sudden there is nothing you can do the next time Mence finds a switch in opportunity (e.g. whenever you switch in Groudon). Which is why I think you should run a different Yveltal:

Yveltal @ Dread Plate | Dark Aura
Impish Nautre | 248 HP / 252 Def / 8 Spe
Foul Play / Sucker Punch / Roost / Taunt or U-turn

Although it is still 2HKOed, Yveltal can OHKO +1 Adamant Mega Mence after SR with Foul Play. It also has access to Roost, so it can check Mence repeatedly if needed, something Diancie cannot do. It can also OHKO +2 Ekiller while surviving a +2 Extreme Speed even after Stealth Rock, and having a back up check to it never hurts, especially if you're gonna move Defog on Ghostceus.
 
This looks like a solid team. Ho-Oh and Mega Diancie have excellent synergy, and a team that supports this core well generally does ok. There are some details that can be optimized however.

1. you wanna work your EVs so that your mons get an odd number HP, i.e. 248 HP on Groudon.

When you first bring out Groudon, it's not Primal, so you don't take extra damage from SR. It doesn't make as big of a difference and gets more use out of that tiny bit of health.

2. I can see the appeal of Calm Mind, but I think Protect is too important on Mega Diancie to skip. The turn it Mega Evolves is its most vulnerable, because it has reduced bulk AND it is slow. Ho-Oh these days generally run enough speed to outspeed you pre Mega Evolution, and Earthquake is an easy OHKO. Protect also has added utility in scouting for choice users, in particular, Genesect. Speaking of Genesect, you should probably put that 4 EVs into physical defense, so that Genesect doesn't get a Download boost in Phys. Atk.

I prefer Calm Mind. It's definitely usable and I prefer not to give my opponent a turn to set up.

3. I would recommend running 16 EVs in Speed for Ho-Oh, to outspeed opposing Mega Diancie pre Mega Evo. Taking an extra 4 EVs out of attack is not noticeable at all, but this key outspeed can work wonders if your opponent gets greedy with his Mega Diancie.

Ho-Oh outspeeds Diancie at 12.

4. I would recommend running Calm Mind on Latios and Defog on Ghostceus. This team right now has no good answers to CM Arceus-Rock. CM Latios can win against quite a few CM Arceus forms thanks to Psyshock hitting their unboosted Phys. Def. It can also switch in quite safely against it, because Latios is sturdier than Ghostceus on the special side, thanks to Soul Dew.

I'll try this, thanks!

5. Your team is also quite weak to Refresh DD Mega Salamence. Diancie has no recovery, and actually:

+1 132+ Atk Aerilate Mega Salamence Return vs. 0 HP / 0 Def Mega Diancie: 165-194 (68.4 - 80.4%) -- guaranteed 2HKO

So Diancie is not a reliable check to it, because even a Mence without Earthquake can just hit it once as it switches in, then switch back out, and all of a sudden there is nothing you can do the next time Mence finds a switch in opportunity (e.g. whenever you switch in Groudon). Which is why I think you should run a different Yveltal:

Yveltal @ Dread Plate | Dark Aura
Impish Nautre | 248 HP / 252 Def / 8 Spe
Foul Play / Sucker Punch / Roost / Taunt or U-turn

Although it is still 2HKOed, Yveltal can OHKO +1 Adamant Mega Mence after SR with Foul Play. It also has access to Roost, so it can check Mence repeatedly if needed, something Diancie cannot do. It can also OHKO +2 Ekiller while surviving a +2 Extreme Speed even after Stealth Rock, and having a back up check to it never hurts, especially if you're gonna move Defog on Ghostceus.

I might try this, thanks!
 
Hey there,
there is not much to add anymore, but I would like to rate you two things. The first is using Latias instead of Latios because it gives you more bulk and a better answer to Kyogre. The reason why Latias is better is because Groudon doesn't have a recovery move so it won't be able to check both Kyogre and Xerneas. Latios would need CM which is not good for your team because you lack Spikes. So the best thing is to run Latias with Defog. I have the feeling that Mega Salamence and Xerneas are two of your main problems. I know you have Ho-Oh and Groudon for Xerneas but you won't be able to always keep the hazards of the field. So I would rather go for Stone Edge killer because you lack priority and Ekiller is actually the best sweeper with Xerneas and Mega Salamence. Last but not least skip the Calm Mind on Diancie and go for Protect!
Hope I was able to help you.

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Healing Wish

Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Stone Edge
 
Not much to add here, I think your team is incredibly solid and i built a team much like it.
I'm going to echo Steve with the Stone Edge EKiller>Ghostceus suggestion, and ofc Latias>Latios to prevent Groudon from having to check two things at once.
I think LO Ygod is sine though, it deals fat damage to people who try to switch in Xerneas or something, and also just hits a lot more, although the defensive utility of Physdef ygod is missed.
 
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