I've lurked in the competitive pokemon community for a year maybe and with the advent of black and white and the boredom of college lectures I've finally downloaded PO and started trying to make a competitive team. I did choose UU since it seemed like the most fun environment and reasonably accessible. I made a team based on pokes I liked with what I thought was good synergy and offense in mind, built to force switches and get quick powerful stat boosts on them. I do not have a spinner nor entry hazards but I'm kind of unwilling to sack anyone for them.
Bropunny (Lopunny) (M) @ Choice Scarf Trait: Klutz
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Switcheroo
- Substitute
- Fake Out
- Baton Pass
Batsu (Crobat) (F) @ Leftovers
Trait: Inner Focus
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Roost
- Super Fang
- Brave Bird
/rk9/ (Arcanine) (M) @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Wild Charge
- Flare Blitz
- Crunch
Pingu (Empoleon) (M) @ Air Balloon
Trait: Torrent
EVs: 16 HP / 252 SAtk / 240 Spd
Modest Nature (+SAtk, -Atk)
- Agility
- Surf
- Ice Beam
- Grass Knot
Corsage (Lilligant) (F) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Giga Drain
- Sleep Powder
- Hidden Power [Rock]
Athos (Cobalion) @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Swords Dance
- Taunt
- Stone Edge
Most immediately, I have a lot of potential leads. Arcanine anti-leads pretty well, Crobat does really well against fighting type and fake-out leads while outspeeding everything and taunting, and Lopunny is a very successful trick lead that usually lets me get a sub'd poke right off the bat, in addition to crippling whatever lead they have. I've noticed a substancial weakness to fire and no ground pokes to sponge electricity, and I'm very reliant on crobat to come on on ground or fighting attacks which my team is also somewhat weak to. I know ground, fighting, and fire are very bad types to be weak. Perhaps I should run flash fire on the Arcanine?
I really could stand to have something else that resists or is immune to fighting type, ground type, and can efficiently trick scarfs around, since it would naturally replace the Lopunny who's kind of a gimmick on my set. I think the obvious answer is Rotom but I'm not really sure which form I would use. I'm also somewhat unwilling to kill Lopunny just because I like it. I'm also thinking about swapping Arcanine for Houndoom since I want the psychic and fire immunities and if I run sucker punch it kind of makes up for the loss of extremespeed. Houndoom seems like a good counter for Victini which I run into a lot. I also need someone to take care of ghost types but I recently put crunch onto arcanine and he does pretty well there now. I figure having one dark move somewhere is more important than two fighting moves, but I'm really not sure because of the endless utility of fighting.
I'm really interested to hear what sets/pokemon I could run better with my current strategy for additional coverage. I love setup moves so I try to run at least one on every single poke I have. I wouldn't mind a nasty plotter. Also should I ditch fake out on my Lop for encore? It does like no damage, even if it is free, and encore helps late game after I've already ditched the scarf. Alternatively, I would love to give it some attack EVs over HP and instead give it like Focus Punch or Jump Kick, focus punch working well with the trick scarf sub strategy and jump kick working well if it's too late for that. Honestly it seems like a waste of a sub to leave lop-ears in with the sub since it's better on virtually everyone else.
Also I really want at least one toxic SOMEWHERE but don't know what to replace. Should I put it on crobat over super fang? Seems like they kind of fill the same niche. But super fang and taunt have really helped me vs Registeel and I would lose that if I swapped it out, not to mention my team really isn't built to stall.
Please go easy, this is my second ever team and the first posted here.

Bropunny (Lopunny) (M) @ Choice Scarf Trait: Klutz
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Switcheroo
- Substitute
- Fake Out
- Baton Pass

Batsu (Crobat) (F) @ Leftovers
Trait: Inner Focus
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Roost
- Super Fang
- Brave Bird

/rk9/ (Arcanine) (M) @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Wild Charge
- Flare Blitz
- Crunch

Pingu (Empoleon) (M) @ Air Balloon
Trait: Torrent
EVs: 16 HP / 252 SAtk / 240 Spd
Modest Nature (+SAtk, -Atk)
- Agility
- Surf
- Ice Beam
- Grass Knot

Corsage (Lilligant) (F) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Giga Drain
- Sleep Powder
- Hidden Power [Rock]

Athos (Cobalion) @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Swords Dance
- Taunt
- Stone Edge
Most immediately, I have a lot of potential leads. Arcanine anti-leads pretty well, Crobat does really well against fighting type and fake-out leads while outspeeding everything and taunting, and Lopunny is a very successful trick lead that usually lets me get a sub'd poke right off the bat, in addition to crippling whatever lead they have. I've noticed a substancial weakness to fire and no ground pokes to sponge electricity, and I'm very reliant on crobat to come on on ground or fighting attacks which my team is also somewhat weak to. I know ground, fighting, and fire are very bad types to be weak. Perhaps I should run flash fire on the Arcanine?
I really could stand to have something else that resists or is immune to fighting type, ground type, and can efficiently trick scarfs around, since it would naturally replace the Lopunny who's kind of a gimmick on my set. I think the obvious answer is Rotom but I'm not really sure which form I would use. I'm also somewhat unwilling to kill Lopunny just because I like it. I'm also thinking about swapping Arcanine for Houndoom since I want the psychic and fire immunities and if I run sucker punch it kind of makes up for the loss of extremespeed. Houndoom seems like a good counter for Victini which I run into a lot. I also need someone to take care of ghost types but I recently put crunch onto arcanine and he does pretty well there now. I figure having one dark move somewhere is more important than two fighting moves, but I'm really not sure because of the endless utility of fighting.
I'm really interested to hear what sets/pokemon I could run better with my current strategy for additional coverage. I love setup moves so I try to run at least one on every single poke I have. I wouldn't mind a nasty plotter. Also should I ditch fake out on my Lop for encore? It does like no damage, even if it is free, and encore helps late game after I've already ditched the scarf. Alternatively, I would love to give it some attack EVs over HP and instead give it like Focus Punch or Jump Kick, focus punch working well with the trick scarf sub strategy and jump kick working well if it's too late for that. Honestly it seems like a waste of a sub to leave lop-ears in with the sub since it's better on virtually everyone else.
Also I really want at least one toxic SOMEWHERE but don't know what to replace. Should I put it on crobat over super fang? Seems like they kind of fill the same niche. But super fang and taunt have really helped me vs Registeel and I would lose that if I swapped it out, not to mention my team really isn't built to stall.
Please go easy, this is my second ever team and the first posted here.