ORAS Doubles OU Earth & Fire

So this is a pretty solid team I've been using for a while now, though I'm no expert when it comes to team building and battling. Nonetheless, I thought I'd share it for advice and possibly to inspire others.

The team focuses around the use of two weather conditions; sunlight and sandstorm. In my experience, it gives good tactical advantages, especially early game, and utilises the weather as much as possible.

Double Weather: Earth, [N/A], and Fire
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Ninetales @ Choice Scarf / Band
Drought
Adamant / Jolly
252 Atk / 252 Spe / 4 HP

- Flare Blitz
- Return
- Iron Tail
- Zen Headbutt

This is always one of my leads, it comes in and sets up the sunlight and from there it's Flare Blitz becomes quite an almighty attack. To be truthful, I almost exclusively use Flare Blitz when playing Ninetales; the rest of the moves are pretty much filler. With the STAB, sun bonus, max Attack, Choice Band, and Flower Gift boost, there's not much that can take a Ninetales Flare Blitz; even resisted.
The nature and item combination really comes down to user discretion. I've tried both Adamant/Choice Scarf and Jolly/Choice Band and they both work as expected; Scarf set outspeeds more, Band set hits harder. It's pretty equal footing but generally I go for Jolly with Choice Band because of the Stoutland set coming up.

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Tyranitar @ Tyanitarite
Unnerve
Adamant
252 Atk / 252 HP / 4 SpD

- Crunch
- Earthquake / Brick Break
- Rock Slide
- Ice Punch

Tyranitar is partner to Ninetales as my lead for reasons I'll explain when I give a rundown of my battle strategy. Unnerve stops Sand Stream interfering with Drought but the Tyranitarite means I can swiftly switch to a sandstorm if need be.
A pretty standard Tyranitar set I believe. Earthquake hits hard and is viable in this team due to the presence of Cherrim (with protect), Heatran (with Air Balloon), and Tangrowth. Ice Punch for Landorus and dragons.

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Cherrim @ Leftovers
Flower Gift
Bold
244 HP / 252 Def / 12 Spe

- Solar Beam
- Weather Ball
- Morning Sun
- Protect

Pretty much the star of the show, this little buddy has saved my ass in more battles than I care to count. Flower Gift is an extremely important ability on this team; offering 1.5x Attack and Special Defence to both itself and it's ally, it can really throw people's predictions off.
244 HP allows for maximum Leftovers recovery, 252 Defence evens out the defences after Flower Gift, 12 Speed outruns non-invested Rotom-W. Solar Beam does base 180 after STAB and Weather Ball 150 in sunlight, so it hits pretty hard. Morning Sun may be unnecessary as my doubles matches tend to go to quick to warrant the use of it but keeping Cherrim alive is vital for the rest of the team.

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Heatran @ Air Balloon
Flash Fire
Modest
228 HP / 252 SpA / 28 Spe

- Lava Plume / Heat Wave
- Earth Power
- Dark Pulse
- Ancient Power

Not much to say about Heatran. It's typing works perfectly in both sun and sandstorms, Flash Fire allows easy switch-ins to replace Cherrim or Tangrowth, and it has another STAB Fire move which gets a boost from the sun.
Honestly, I made this team so long ago that I can't remember what the EVs allow it to outspeed, but you should definitely use these EVs because I was probably onto something at the time...

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Stoutland @ Choice Band
Sand Rush
Jolly
252 Atk / 252 Spe / 4 HP

- Return
- Superpower
- Play Rough
- Wild Charge

To arrive on the scene once Tyranitar has whipped up a sandstorm. Sand Rush offers 2x Speed which is beautiful, and Choice Band means he'll be hitting hard. Moveset gives pretty efficient type coverage. Again, pretty standard, not much to say.

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Tangrowth @ Sitrus Berry
Chlorophyll
Naive
68 HP / 252 SpA / 188 Spe

- Giga Drain
- Knock Off
- Ancient Power
- Growth

Doubled Speed and both attack stats doubled in one turn is quite pleasant. Once set up a little, it's time to just Giga Drain away; and Knock Off when it's better suited. Ancient Power hits Talonflame and Charizard (Talonflame's Fire attacks will wreck you in the sun but you'll outspeed so they'll be forced to Brave Bird; which Tangrowth can survive from my experience).
Again, very crappy of me but I cant quite remember what the EVs are about, I'm sure they were genius and outsped something critical but I dunno; maybe I was high. I'll check it out and update once I've got a better picture.

Battle Strategy
So the general strategy for this team is pretty basic and consistent. Lead with Ninetales and Tyranitar and assess their leads. Determine whether you're going to benefit more from sun or sand at the point in time and react accordingly. If the opponent leads with a threat you want dealt with ASAP, then switch out Tyranitar for Cherrim and Flare Blitz the crap out of it using Ninetales; if it's not an OHKO, it's likely to do serious damage.
Another option would be to switch out Ninetales for Cherrim but don't evolve Tyranitar so that it benefits from Cherrim's Flower Gift; giving the same boost to Special Defence which a sandstorm would give, as well as an added 50% boost to Attack. Cherrim is all still somewhat viable in a sandstorm as it has a base 100 Rock move in Weather Ball (I once won a match by the skin of my teeth when it came down to a 1 on 1 of Cherrim versus Mega Abomasnow. I won /brag).

Of course, another option is to simply evolve Tyranitar and bring in either Heatran or Stoutland if your sunny side doesn't seem up to the challenge.

I think one of the biggest advantages of this team is the amount of options available and the synergy (buzzword (remember to drag the readers in)) that all the members of the team have in different combinations.

Any advice offered will be taken into account if anyone can suggest tweaks to make this better, specifically in the EV department; I suck at optimising EVs. But I've been using this team for a while now and it definitely feels pretty solid, just thought I'd put it out there to share and collate our knowledge together like one big hivemind. :)
 
Hey buddy, really odd team you have got there as most of the mons you've got are outclassed in the role they perform, anyways I will give a overall rate-
1. As I don't want to change the concept of your team of dual weather, so first thing would be ninetales is a pretty meh sun setter, you know who is better and hits much much harder and has a spread STAB? The one and only mega char-y, who is exceptional in doubles due to absence of stealth rocks. I would strongly recommend it over ninetales.
2. So as now your mega slot is filled use just good old normal tyranitar but I will have to say tyranitar is pretty bad in doubles, it does nothing essential like doing good against regular threats, but since you want sand, so I am just suggesting it.
3. Cherrim, is not good man, venusaur does every thing it does and even better with chlrophyll and dual STABs.
4. Now, heatran is good under Sun but normal subtran set is good enough for it, and needs protect.
5.Again, now excadrill performs the sand rush role much better than stoutland and also to some extent eliminates or decreases the mega diancie weakness.
6.The main problem is that TR teams and to some extent rain teams shit over your team but rain teams can be countered by your dual weather if you just play well but for the TR teams you can adjust last mon to a strong taunter like thundy, or TR abuser like aegi or specs sylvi or even bisharp, your wish. Aegi also gives wide guard support which can be very nice for your team as it is little weak to lando-t.

I will post the sets below.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 248 HP / 64 Def / 88 SpA / 108 Spe
Modest Nature
- Heat Wave
- Solar Beam
- Overheat/Hidden Power Ground
- Protect
This set survives +252atk mega kanga return.

Tyranitar @ Life Orb/Shuca Berry/Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Rock Slide
- Dark Pulse
- Fire Blast/Ice Beam
- Protect

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Protect

Heatran @ Leftovers/Safety Goggles
Ability: Flash Fire
EVs: 24 HP / 232 SpA / 252 Spe
Modest Nature
- Substitute
- Heat Wave
- Earth Power
- Protect


Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Protect

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield
or
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Modest Nature
- Hyper Voice
- Moonblast
- Psyshock
- Hidden Power Ground
Sorry for making so many changes but try them out, if you like them keep them, otherwise your wish. Either way best of luck. :o)


 
Thanks for taking the time and effort for a reply pal :)

Your rating is appreciated and I may take some aspects and try them in my team but I'm not really looking for a whole team swap. As mentioned, this team is already tried and tested and it's got me my best doubles record yet (up to 1400 on the Showdown ladder with an 85% win ratio which is decent for me) so I don't feel the need to swap it out for a whole new set. To add to this, I'm not a fan of putting protect on every member of your team; there is almost always a better play than protecting unless it's a support Pokémon.

Also, I would strongly suggest anyone try out the Ninetales/Cherrim combo. Despite appearing the weakest, they're probably the two most core members of the team.
 
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