Earthsunder

Earthsunder

This is my first Gen 5 RMT. Enjoy.

At a glance:

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Summary:

If I had to sum this team up as succinctly as possible, I would probably describe it as bulky sandstorm offense. It's built around sandstorm and entry hazards racking up damage while my pokemon put dents in things until the entire enemy team is damaged enough for excadrill's or even latios's checks are gone and one of them can finish them can finish the rest of the opposing team off. All of my pokemon can hit pretty hard and take a hit as well, although latios and excadrill are more offensively biased than the others.

Typing:

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Redundant weaknesses like the 3x weakness to water are generally offset by a slew of redundant resistances to said type so I don't hinge on a single pokemon to protect me from them. There is not a single type that my team has more weak pokemon than resistant pokemon for. In general, the team has strong defensive typing and certainly offers more resistances than weaknesses.

A closer look:

Changes are in red.

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Sirocco (Female)
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs:252 HP / 176 SpA / 80 SpD
Nature: Sassy (+SpA / -Spe)
- Stealth Rock
- Rock Slide
- Pursuit
- Fire Blast


Tyranitar serves as one of the two possible bases for any sandstorm team, the other being hippowdon. Tyranitar features higher base stats than hippowdon, gets the special defense boost brought in by sandstorm due to its being a rock type and gives my team greater type diversity given that I already have two ground types on my team. It also has powerful mixed stats that allow me to run moves like fire blast and ice beam to take care of a wide variety of Pokemon.

As a lead, tyranitar introduces sandstorm to the field with near certainty seeing as only the rarely seen abomasnow is slower than it. This means that even if the possibility of a politoed focus blasting or hydro pumping me forces me to immediately switch out, I still get sandstorm down as a boon for the rest of my team. It also puts down SR to rack up entry hazard damage. Quiet nature allows the majority of its offensive moves to hit harder and only hampers its fairly useless speed stat. Leftovers give it more staying power coupled with its high defenses in sandstorm. I'm fairly uncertain about the choice to give it pursuit or crunch. On one hand, crunch hits way harder and allows me to actually threaten the bulkier psychic types. On the flip side, pursuit is an absolute nightmare for frailer ghosts and psychics. As far as the name goes, the Sirocco is a dry, dust-bearing Mediterranean wind.

Psynergy:
Fighting: Gliscor, latios on special hits, rotom can usually handle physical ones
Ground: Gliscor, latios, rotom, excadrill can set up on these if it still has its balloon.
Bug:Gliscor, ferrothorn can handle most physical hits.
Steel: Rotom and ferrothorn.
Water: Ferrothorn, rotom, latios on special attacks.
Grass: Ferrothorn, latios on special attacks.

ferrothorn.jpg

??? (???)
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Nature: Relaxed (+Def / -Spe)
- Gyro Ball
- Power Whip
- Leech Seed
- Spikes

Ferrothorn has secured a niche in the current metagame as an extremely sturdy pokemon with strong, unique defensive typing that serves as a nightmare for the bulk of physical pokemon without fire or fighting moves to take advantage of its weaknesses. Leftovers and leech seed make up for its lack of straightforward recovery moves. Spikes gives me a second entry hazard to help rack up damage alongside what sandstorm and iron barbs do. Gyro ball and power whip give me some STAB offensive options to take advantage of its acceptable attack stat. Power whip is especially nice because it is the only grass type offensive move on my team.

Ferrothorn fits into my team because it is one of the few grass types that enjoys being in sandstorm. Grass is a good typing for such teams because it doesn't mind being hit by the water and grass type attacks that plague rock and ground type pokemon. I'm definitely open to suggestions on the moveset as Ferrothorn can run a lot of viable sets and I'm not entirely sure which would most benefit this team. This set seems to work alright, though. I also absolutely need suggestions on its name as this is one of the last pokemon that I haven't bred in the DS version of my team.

Psynergy:
Fighting: Gliscor, latios can shrug off most special hits, rotom can burn physical attackers lacking guts and pain split to recover.
Fire: Rotom, tyranitar, latios can deal with special hits.

excadrill.jpg

Kamina (Male)
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant (+Atk / -SpA)
- Swords Dance
- Earthquake
- Rock Slide
- Return

Excadrill is a fearsome threat because of its ludicrously high attack and speed in a sandstorm after a swords dance. It is a vital component to my team as it adds a horrifying sweeper than can utterly annihilate opposing teams after its checks are removed while still not being a complete glass cannon. It is one of the few pokemon that fills this role so well since garchomp, a fierce competitor, is now banned. The set is pretty standard. Swords dance pumps up its already high attack stat. EQ gives me a potent STAB move with good coverage while rock slide hits the flying types that EQ can't touch.

There are a couple of things that I'm not entirely sure about as far as my excadrill goes. First, I ran an air balloon for the sake of allowing it to avoid a fatal earthquake from any number of opposing pokemon, including gliscor and countless others. I'm contemplating replacing it with life orb though, just for the sake of a little extra power. I can't say for certain what extra OHKOs/2HKOs that would give me, though. Thoughts? I'm also not certain if I should run x-scissor or return. X-scissor is attractive because it gives coverage on things like celebi, latias and latios among other things, all of which are common and quite sturdy. On the other hand, return is just a strong, reliable move in general to hit for neutral damage. It's named after Kamina, a character in the anime Tengen Toppa Gurren Lagann who can be quoted as saying "Mine is the drill that will pierce the heavens!"

Psynergy:
Fighting: Gliscor, latios can shrug off most special hits. Rotom can burn physical attackers without guts.
Ground: Gliscor, rotom, latios, excadrill can set up on these if it still has its balloon.
Fire: Rotom, tyranitar, latios can take most special hits.
Water: Rotom, ferrothorn, latios can deal with special water attacks.

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Marceline (Female)
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 176 Def / 88 Spe
Nature: Impish (+Def / -SpA)
- Swords Dance
- Taunt
- Earthquake
- Ice Fang

Gliscor is another strong defensive pokemon with a fairly unique typing that works well in sandstorm. The set is pretty standard. With SD, it can also serve as a powerful sweeper. Earthquake gives me a strong STAB with good coverage and ice fang handles opposing gliscor, dragons and other pokemon weak to ice. Poison heal coupled with toxic orb heals me for great amounts and renders me immune to status after the first turn, while sandstorm does nothing to me and whittles down the health of any opposing pokemon. Taunt lets me stop pokemon from setting up or healing and stops baton pass chains in their tracks. Flying type gives me a nice earthquake immunity which allows gliscor to check excadrills that aren't running an air balloon with great ease. She's named after Marceline, the vampire queen, a character from Adventure Time.

Psynergy:
Water: Ferrothorn, rotom, latios can take most special hits.
Ice: Rotom, tyranitar can take most special hits due to sandstorm boosting his special defense.

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Party Pat (Sexless)
Rotom-W @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Nature: Bold (+Def / -Atk)
- Will-O-Wisp
- Pain Split
- Volt Switch
- Hydro Pump

Rotom-W is very common these days and for good reason. While it doesn't have the sandstorm immunity of the majority of my team, rotom adds vital resistances to ice, water and fire type moves while also having an immunity to ground type attacks that leaves it with only a grass weakness. The EV build capitalizes on rotom's sturdy defenses while also allowing it to hit very hard with its twin stab moves that offer a lot of coverage for my team. Will-o-wisp is the bane of physical attackers lacking guts and pain split gives it a ton of staying power while also dropping its victims to very low amounts of health.

The main point of Rotom-W is that it covers a lot of types that many of my pokemon are weak to while also being a strong, reliable pokemon seen in a variety of teams. I'm open to suggestions, but this is a pretty standard set on a key pokemon for my team. He's named after Party Pat, a partying, dancing bear from adventure time. I couldn't resist after seeing rotom-w's dancing BW sprite.

Psynergy:
Grass: Ferrothorn, latios can shrug off most special hits.

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Sin (Male)
Latios @ Life Orb
Ability: Levitate
EVs:4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe / -Atk)
- Draco Meteor
- Surf
- Hidden Power Fire
- Recover

What's a team without a dragon type? While not possessing immunity to sandstorm damage, latios adds a fearsome special sweeper with more useful resistances. Latios isn't as much of a tank as his sister, but it has pretty decent special bulk and isn't going to go down easily to an unboosted, resisted physical attack from most pokemon either. Fighting, fire, water, grass and ground are all types that other pokemon on my team are weak to and latios can take them easily enough, especially using recover to keep himself up.

Dragon pulse gives me a strong STAB attack vs other dragons and is only resisted by steel types and the like. Surf and HP fire offer coverage that's fairly uncommon on the rest of my team and allow latios to take care of a variety of threats with its diverse coverage. Timid makes him incredibly swift and the life orb adds some more kick to his already potent attacks. He can recover off its damage too, to some extent. I'm open to suggestions, though. He's named Sin because I hacked him in the DS version of this team because HPs on legendaries are a PITA.

Psynergy:
Bug: Gliscor. Ferrothorn can take most physical hits.
Ghost: Ferrothorn or tyranitar
Dragon: Ferrothorn, gliscor can take most physical hits and attack with ice fang.
Dark: Ferrothorn or tyranitar.

In Conclusion:

Yeah, sandstorm teams are all the rage. Thanks in advance for viewing and rating this.
 
First of all no DW .It is only DW if you have an unreleased ability or
pokemon/item.
and get jolly on excadrill sometime you need it to outspeed
scarf pokemon
 
Very nice team here, not much really to say. Substitute Landorus seems to be somewhat of a pain since once it gets a substitute down, it will be very difficult to play around hidden power ice. Stone edge will do a lot to Latios and Rotom-W does not have the bulk that you want in order to take sand power boosted stone edges. A really quick fix to this would just be to bulk up Rotom-W's spread in order to sponge hits much better. This will help you play around substitute Landorus much better than you are currently. A spread of 248 HP / 252 Def / 8 Spe with a bold nature will help you sponge hits better. Tyranitar's ev spread is also pretty unefficient. At the moment, its 2HKOed from surf by specs Latios. I think that you should simply maximize special defense and hp and run a set of stealth rock / crunch / pursuit / fire blast. Rock slide is also an option if you want to have some extra insurance versus Volcarona. If you want to keep ice beam, I'd run a spread of 252 HP / 48 SpA / 200 SpD / 8 Spe so that you can ko the standard Gliscor. A sassy nature should also be used on Tyranitar to help you switch into more special oriented threats such as Heatran, Volcarona, and the lati twins easier.

Running draco meteor on Latios is definitely the best option. The ability to blow holes in teams earlier in the match is what makes Latios so threatening. Latios' ability to wall break so well with draco meteor works especially well with Ferrothorn's spikes. Not to mention with all of this wearing the opponent down, Excadrill will be able to sweep much easier later in the match. Gliscor's ev spread should probably be changed up as well. A spread of 244 HP / 176 Def / 88 Spe which will allow you to speed creep other Gliscor while hitting a poison heal number with the hp evs. Chople berry would work over leftovers on Tyrnaitar as well because it gives you a very nice check to threats such as Gengar and something to sponge one hit from Thundurus which is always nice. Also, it gives you some more insurance against trick room Reuniclus as well. Finally, I'd consider volt switch on Rotom-W over thunderbolt. Volt switch can help you lure in the lati twins and then pursuit trap it with Tyranitar, which in turn helps Ferrothorn and even Gliscor out later in the match.

Overall, this is a very nice team. Good Luck.
 
Hey there. Solid team.

First off, I agree with what AB2 said about Rotom-W, Tyranitar, and the additon of Draco Meteor over Dragon Pulse on Latios. Your team is weak to Volcarona, so the change in Tyranitar's evs will help you a lot. Dragon Pulse on Latios should really only be used if you have a Calm Mind / Specs set.

On Rotom-W, run Volt Switch over Thunderbolt. It is much better in most scenarios, allowing you to gain switch advantage against common switch ins such as Celebi and Latias. It is especially useful because you have Tyranitar, which can Pursuit these counters and allow Rotom-W more freedom. This makes up for the drop in power pretty easily.

I definitely recommend Life Orb with Return on Excadrill, as it can dent Gliscor and ohko standard Rotom-W after +2. Excadrill does between 60%-70% to standard Gliscor w/ Return after a Swords Dance, an easy 2hko. Return also ohko's Landorous after a Swords Dance; Celebi isn't that big of a problem to your team anyway because of Latios, and it still gets hit pretty hard by Return.

On Ferrothorn, run Thunder Wave over Gyro Ball. Thunder Wave can be extremely annoying, being able to hamper pokemon such as Calm Mind Jirachi and Thundurus.

Overall, very solid team. Good luck.
 
Alright, I'll made some changes and marked them in red. Assuming I'm using rock slide to keep volcarona among other things off my back on Ttar and losing ice beam, is my current EV spread okay?

At any rate, thanks. I'll be testing the changes tonight.
 
Is there any reason youre running so much defense on Rotom? I mean, Rotom uses that much defense for things like Excadrill and Landorus, and you have Gliscor to take care of that. Due to the offensive nature of your team I think youre better off with a Specs Rotom, since you need something to hit rain teams hard, otherwise they will eventually win the weather war, Ferrothorn can only stall for so long, specially when rain teams more often than not carry Starmie or Tentacruel, who will spin your layers and hit you with boosted Water moves. With Specs Rotom you get to hit pretty much everything in the standard rain team incredibly hard. The only thing that may stand up to such assault is an opposing Ferrothorn, but that has to take care of your Latios and it will be destroyed by your boosted Hidden Power Fire if your have Sand up. Trick is also a very useful move as it will let you completely cripple things like Blissey, Jirachi, and Skarmory. The first 2 means your Latios and Rotom will have a much easier time, while the latter means your Gliscor and Excadrill will sweep a ton easier.

Another interesting change would be to use Rapid Spin instead of Rock Slide or Return in your Excadrill. This means Stall teams will not be able to outstall you. The problem here is if you change Rock Slide, Gengar will fuck you up pretty bad, and if you remove Return, then things like Landorus will have a much easier time. Still, think about it, as it may overall help you.

Theres a problem with your team though. Tyranitar is you weather setter, your Thundurus counter, and your Volcarona counter. The problem with this is that with Chople Berry you will lose the weather war way too easily, and due to Hazards Volcarona may even beat Tyranitar. I do think you should run a very specially bulky Tyranitar set, something like Max Special Defense and Max HP, in order to take assaults from Latios and Latias. With that done, you wont need Ferrothorn to take on the dragons. You can probably get away with using a Gastrodon over it. It destroys Thundurus, it takes advantage of opponent's rain, and it will sponge any attack Politoed throws at you, making it switch out, which means the weather war versus rain is in your control. Main problem is Gastrodon wont be helping you much against Volcarona, but if you mantain Sandstorm up, Excadrill will take care of it. Also, due to Tyranitar being more bulky, you can now switch in with impunity, take a boosted Bug Buzz, and then retaliate with your Rock Slide or Stone Edge.
 
Hi,

Volcarona and strong special sweepers take a huge toll on your Tyranitar, who appears to be your only check to them. This is why I suggest a spread of 252 HP / 4 Atk / 252 SpDef on Tyranitar in order to be a meaningful counter. Tyranitar will stay healthy for a longer duration and potentially this could be the difference between winning or losing. Both the TR and CM variants of Reuniclus are a big threat for this team as well, and with Tyranitar running Pursuit, it can be hard to break it. That being said, Crunch may be something to consider on Tyranitar, probably over Pursuit or Fire Blast.

Another problem that is usually inherant to Sandstorm teams is a weakness to Rain, especially those teams with Starmie, Latios and more offensive Rotom-w. A fast way to fix this is to run a Rotom-w of your own.

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SpAtk / 252 Spd
Modest Nature
~ Volt Switch
~ Hydro Pump
~ Thunderbolt
~ Trick

The reason for Choice Scarf is that it offers your team more speed so you can check some threats like Thunderus and Starmie; thus relieving the pressure on your Tyranitar to do these tasks alone. It also helps you out a bit with Landorus.

Good Luck!


 
Hey, this is a pretty cool team you've got here, although it is very Reuniclus weak. Here are a couple of changes to help remedy that and also make the team better!

Tyranitar @ Chople Berry
252 HP / 76 Atk / 180 SpDef
Brave Nature
~ Stealth Rock
~ Crunch
~ Pursuit
~ Fire Blast

The EV change might seem a little odd, but it will definitely help. The SpAtk investment only helps you with Fire Blast against Ferrothorn and Skarmory, who aren't very big issues anyway. These EV's with Crunch will always 2HKO Max HP / Max Def Reuniclus.

Rotom-W @ Leftovers
112 HP / 252 SpA / 144 Spe
Modest Nature
~ Volt Change
~ Hydro Pump
~ Pain Split
~ Will-o-Wisp

These changes make Rotom-W a bit more offensively based, but still maintains some of that bulk. With 144 Speed, Rotom-W outspeeds Breloom and can burn it before it activate Toxic Orb. 252 SpA with a Modest Nature allows it to hit much harder than it was with your previous set.

Latios @ Life Orb
4 HP / 252 SpA / 252 Spe
Timid Nature
~ Draco Meteor
~ Surf
~ Psyshock
~ Recover

Psyshock will allow you to beat CMers because it hits their Defense stat, not Special Defense. It gives Latios the edge on common CMers like Reuniclus and Virizion.

Hope this helps you out! Good luck!
 
Generic team is generic.

Reuniclus and Sub+Nasty Plot Thundurus are major issues against this team.
Scarfing Rotom would be a good idea, it can cripple both and trick can stop Reuniclus from setting up.
 
Not much to say...this is as standard as it gets. Weak to Thundurus I guess, but what isn't? Scarf on Rotom sounds good though.
 
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