Economic Instability, v2.0 (OU)

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Hey, Smogon, I'm back with a team I've been using and slowly altering for months. It plays like a dream, and I love it to death. The idea is that every member of the team is an immediate threat to be dealt with, keeping pressure on the opponent and hopefully getting him off-balance enough to get Gyarados a Dragon Dance or Raikou a Calm Mind and sweep.

If you read my last RMT for "Team Econ" (unlikely), then I'll save you a lot of time and tell you that this is just that team, but with Raikou replacing Jirachi, Gyarados changed to a more bulky Tauntrados, Latias becoming Timid, and a few EV tweaks on Empoleon and Scizor.

Without further ado, onto the team!


empoleon.png


Empoleon@Shuca Berry
Modest; 148 HP / 252 SpA / 108 Spe
-Hydro Pump
-Aqua Jet
-Grass Knot
-Stealth Rock

Shuca Berry Lead Empoleon. I'm amazed I don't see more of these, because lead Empoleon beats almost every popular lead; suicide leads are KOed by Hydro Pump + Aqua Jet, and bulky leads can't take two Hydro Pumps, while Shuca Berry ensures that it doesn't get KOed by an Earthquake from any common lead. Grass Knot makes the cut over Ice Beam because it OHKOs Swampert, which this team doesn't like facing, and because dragons aren't a big problem with Scizor and a Scarfed Latias to keep them in check. After the opening turns, Empoleon is great for taking Ice Beams and Bullet Punches that give Salamence and Latias trouble. Special Attack is maxed out for sheer power; 108 speed EVs brings Empoleon to 183 Speed, outspeeding standard Skarmory and most Metagross, Tyranitar, and Machamp, which is a godsend; and the rest go in HP for bulk.
Infernape, Roserade, Smeargle, and Machamp are about the only commonly seen leads Empoleon has trouble with; Infernape is handled by Latias, while the sleep leads have their sashes broken with Aqua Jet before being killed off by Salamence. Machamp is probably the biggest problem: Even though Empoleon moves first, Hydro Pump fails to KO (doing 61% max), and Dynamicpunch OHKOs; meanwhile, nothing on my team can OHKO Machamp, so I typically have to sacrifice Empoleon to dent Machamp with Hydro Pump before killing it with a Draco Meteor from Salamence.



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Salamence@Life Orb
Naive; 68 Atk / 252 SpA / 188 Spe
-Outrage
-Earthquake
-Draco Meteor
-Fire Blast

MixMence is this team's heavy hitter, and he lives up to his role beautifully. Even though everyone and their mother has a Scizor or a Latias to revenge him, he still rampages over many a team; the damage potential of Outrage and Draco Meteor allow Salamence to cause problems even for teams that are prepared for it. Earthquake and Fire Blast for coverage; I use Fire Blast over Flamethrower because the latter misses some KOs, such as the OHKO on Scizor at -2.
I'm not using the standard spread because I don't like risking Salamence on a speed tie, so max speed isn't necessary; instead, I run enough to outrun max speed +natured base 90s, plus three extra points to outspeed various "clever" spreads at 309 or 310 speed. Max Special Attack because I'm using Draco Meteor more often than the rest of its moves combined, and the rest goes into Attack. This spread gives it enough power to OHKO and 2HKO many important walls and other threats with the relevant moves, most importantly Skarmory (Standard Skarm is OHKOed with Fire Blast and is KOed by a -2 Fire Blast after switching in on a Draco Meteor), Blissey (Max/Max Blissey is always 2HKOed by Outrage, and any Blissey is usually KOed by Outrage after switching in on a Draco Meteor), and Gyarados (which is OHKOed by Draco Meteor after Stealth Rock).



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Scizor@Choice Band
Adamant; 248 HP / 252 Atk / 4 SpD / 4 Spe
-Bullet Punch
-U-Turn
-Superpower
-Pursuit

What is there to say about Scizor that hasn't been said already by so many other, better players? It scouts well and revenge-kills beautifully; I suppose I use Superpower and Pursuit occasionally, but STAB U-turn and STAB Technician Bullet Punch are the reasons that Scizor is here. Scizor loves that half the team resists Fire, its only weakness, so safety is always an easy switch or preemptive U-Turn away, and the rest of my team loves its resistances, especially to Dragon and Ice. It also checks a good number of otherwise problem Pokemon, most importantly to Tyranitar, Latias, Gengar, Celebi, and non-lead Azelf.
Max Attack and 248 HP is standard, but I moved one point of Speed to Special Defense so that it gets to U-Turn second against opposing Scizor but still outspeeds any base 65 that doesn't invest in speed, such as most Umbreon and the occasional 0 speed Vaporeon.



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Latias@Choice Scarf
Timid; 4 HP / 252 SpA / 252 Spe
-Draco Meteor
-Thunderbolt
-Surf
-Trick

Latias is the suede elbows for this team's tweed jacket; she holds it together, protects it from some scary things, and in general makes it that much more comfortable and fun to use. She checks/counters a multitude of things that would cause my team troubles. Latias' main job is to revenge-kill DD Gyarados and bulky DD Salamence even after a boost, either of which would otherwise rampage my team; being able to outspeed most Agility users and Scarfers is just gravy. Timid and Max Speed to outspeed everything up to and including +1 max speed positive nature base 100s, most importantly DD Salamence and Scarf Flygon; max Special Attack is self-explanatory. Draco Meteor and Thunderbolt allow Latias to do its main jobs, KOing Salamence and Gyarados, respectively; Surf gives Latias perfect neutral coverage; and Trick cripples walls.


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Raikou@Life Orb
Timid; 4 HP / 252 SpA / 252 Spe
-Thunderbolt
-Shadow Ball
-Hidden Power Fighting
-Calm Mind

Raikou is an amazing special sweeper for this team; he's fast and powerful, and he finds many opportunities to set up. Offensive Calm Mind Raikou is so very simple on its own, but Raikou fits in this team in a truly dynamic, synergistic way, making him one of the most lethal Pokemon I could use. Raikou can set up on a number of Pokemon that give other team members trouble, such as Scizor locked into Bullet Punch, Magnezone locked into Thunderbolt or HP Fire, choiced Latias (especially after a Draco Meteor), and most bulky waters, especially Suicune. Meanwhile, Raikou's biggest counters are handled easily by the rest of the team: Scizor and mixed Salamence cause trouble for special walls like Blissey and Snorlax; Empoleon outspeeds and OHKOs lead Swamperts (which covers most of them); and Latias KOs scarfed Flygon. Scizor handles Tyranitar well, but its assistance normally isn't needed if Tyranitar doesn't carry a Choice Scarf, as even an unboosted HP Fighting does a great deal of damage to most Tyranitar, and it OHKOs all but the bulkiest Tyranitar after a Calm Mind.
The EVs are self-explanatory; they allow Raikou to hit as hard and outspeed as many things as possible. The 30 Speed IV that HP Fighting requires is a bummer, as it means Raikou is outsped by Pokemon it would normally speed-tie, such as Starmie and Azelf, but they are (hopefully) handled by the rest of the team, and Raikou is still fast enough to outspeed everything up to positive-natured base 110s and scarfed base 70s.

gyarados.png


Gyarados@Leftovers
Adamant; 156 HP / 168 Atk / 184 Spe
-Waterfall
-Frustration
-Dragon Dance
-Taunt

Oh, how wonderful Gyarados is; I'm still finding out how many teams I face are Gyara-weak. He hits incredibly hard and compliments the rest of the team nicely; he takes on Infernape that come for Empoleon, Scizor that try to prey on Latias and Salamence, and many fire attacks aimed at Scizor; meanwhile, his teammates (especially Scizor and Raikou) are well-equipped to take out Celebi, bulky waters, and scarfed Latias that many use to check him.
I'm using a bulky Tauntrados over any other variant for a few reasons. First, this team is somewhat Scizor-weak, so I want Gyarados to be bulky enough to counter Scizor and still be in shape to sweep. Its bulk also allows it to survive the occasional last-ditch revenge kill that 2HKOs offensive Gyarados, such as Heatran Fire Blast. Second, Taunt allows Gyarados to neutralize a few of his counters, which often gives him the chance to get a second Dragon Dance, assuring a KO on just about everything. The most important things Taunt stops are Whirlwind from Skarmory, and Roar from Swampert, neither of which pose much of an offensive threat to Gyarados. Taunt also prevents defensive Celebi from using Thunder Wave, and Grass Knot, Celebi's other method of taking down Gyarados, fails to 2HKO (doing 40.4% max) due to Gyarados' bulk and leftovers recovery.
I find this spread to be the best compromise between bulk and power: 184 Speed EVs ensures Gyarados outspeeds positive-natured base 115s, most importantly to get the jump on Starmie; 156 HP ensures that standard Scarftran's Fire Blast is never a 2HKO; and the rest go in Attack to hit things even harder. The spread was originally the standard bulky spread (156 HP / 72 Atk / 96 Def / 184 Speed), but as the Defense EVs are there almost exclusively to survive two Scizor Quick Attacks, and Scizor doesn't run Quick Attack nearly often enough for me to care, I moved the Defense EVs to Attack for extra power.

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There's the team, in all its glory. I like to pretend it's perfect, but it's certainly got its weaknesses. Even though I switched from Jirachi to Raikou mainly to combat this problem, the team still has problems with strong users of electric moves. Rotom-A, especially with a Choice Scarf, is the bane of this team, as it makes life very difficult for Gyarados, Scizor, Salamence, and Empoleon. The only pokemon I have that's fast enough to kill it without risking harm to itself is Latias, and she doesn't appreciate taking a dent from Shadow Ball. Jolteon and Magnezone are also typically problems, as well as Agiligross that carry Thunderpunch (which is most of them). Tyranitar is usually a pain, but manageable; however, it becomes a problem when carrying a Choice Scarf, as it threatens Latias, Salamence, and Gyarados, while outspeeding and OHKOing Raikou (which is normally safe from Tyranitar with its HP Fighting). Starmie is also a problem. I have to rely on Raikou to scare it off, as Latias' Thunderbolt isn't powerful enough to OHKO all the time; if Raikou is KOed, then Salamence and dead in the water. To patch up these problems, I've been considering adding a Scarftran, Scarftar, or even Porygon2 to the team, but I can't think of any way to include them without rebuilding the team entirely or diluting its offensive power.

Art credits: PokemonElite2000.com for the sprites, and Arkeis.com for aragornbird's lovely drawings.
 
Empoleon can survive most ground attacks from leads bar mamoswine. Most of the time they will bring you into torrent range. I would suggest either lum berry to beat smeargle and set up SR on Roserade, or chople berry to beat Infernape, and stand a chance against Machamp.
 
Hi lets get started on this team shall we?

Empoleon-I've never tried one but it seems good. Most leads carry EQ so that berry is perfect. You could try Lum Berry if you think that the leads can't KO you without the berry. And helps you stop smergales and stuff. Even if you do get hit by EQ your in the torent zone (assuming you still living) and able to launch powerful hydro pumps and aqua jets.

Salamence-I see no flaw but if you hate being walled on skarmory when you use outrage go for dragon claw.

Scizor-I find that scizor is extremely slow and BP makes it first priorty making speed a bit useless. I recommend a bulkier spread for Scizor to take hits. 160hp/176attack/120 SPD/20Defence/32SPEED. This is a bit bulkier spread allowing Scizor to take more hits. If you feel 20 defence is useless shove it into Speed or SpD.

Latias- This thing might turn into Uber but anyway I think Starmie is a better choice. You can actually damage Tyranitar and Scizor before you go down. ScarfStarmie 4hp/252SpA/252speed. Hydro pump or Surf/T-bolt/Icebeam/Trick. Starmie can actually damage scizor and tyranitar with stab water moves if you predict or you switch in for a 1on1 because seriously. Starmie uses Hydro Pump scizor dies. 60 percent left for Starmie (Just a example.) Rival sends out a Scarf Tyranitar. Latias would usually use surf which would do NOTHING to this thing where Hydro Pump this thing for more damage. There both weak to pursuit but oh well there the best DDmence/DDgyarados counters.

Raikou-If you want Raikou to live longer you could use leftovers. But I recommend the SubSet because really raikou does not want to be Thunder waved/WoWed/Toxiced with no recovery. You do not even have leftovers making this a even harder sweep to pull off. So I recommend Thunderbolt/Shadowball/Subsuitute/Calm Mind for good coverage.

Gyarados-Ok Frustration is not the best move and highly recommend stone edge. This makes you not completely get walled by other Gyarados,Salamence,and Vaporeon. After a DD Stone edge is a 2 hit death. If you find taunt is terrible you could try DD/Subsuitute/Waterfall/Stone edge. This makes you actually counter Vaporeon and not be able to get statused. But be wary of roar.

Anyway good luck with this team :D
 
jc104: I had to do the calcs to believe it, but you're right! Of the leads I can think of, Dragonite and Mamoswine are the only ones that can OHKO Empoleon with Earthquake. Chople berry added.

Corncake22: Latias is there because it fits well type-wise, and Starmie would only exacerbate my weakness to strong Thunderbolts; Raikou is fine with not living that long, as Life Orb is worth the extra power; Frustration is there because I want to have 100% accuracy, and it's stronger against Vaporeon anyway (102 base power) while not having only a 64% chance to actually hit twice; and Salamence is almost never using Outrage until I've eliminated my opponent's steel types. Also, just curious, why that Scizor spread? What do those numbers get you?
 
I like the idea of Empoleon, but with two SR weak sweepers that are important to your team (Mence and Gyara), I might change the lead to something that will prevent SR from getting up. Off the top of my head Aerodactyl fits it perfectly as the fastest (or one of the fastest) Taunts in OU. I really like the Empoleon, and it does work nicely as an anti-lead, but it seems like your SR weakness might be more important than a quick kill on a lead.

An another note, I see this team either doing really well or not having much of a chance; this factor differing each battle. I guess it goes along with instability, but such a volatile strategy is not consistent in my opinion.
 
Golden Sun: Return and Frustration are equivalent in Shoddy; both are 102 base power Normal moves. However, Frustration sounds far cooler.

dan3067: I've considered that, but Aerodactyl leaves my team even more Ice-weak than it already is, while Empoleon provides a crucial 4x Ice resist and a 2x Dragon resist. If only something like Jirachi got taunt....

The SR weakness isn't that much of a problem, though, since the point of Salamence is to put out as much damage in as few switch-ins as possible, so if he survives to a second switch-in to get 3 attacks in, he's done his job, while Gyarados usually only has to come in once. If you know of a fast SR lead that learns Taunt and resists Ice, though, I'd love to use it.

The team is really volatile, but it works often enough that I find it to be fine; it doesn't misfire nearly as often as you'd think. The volatility also makes it a ton of fun to play.
 
Corncake22: Latias is there because it fits well type-wise, and Starmie would only exacerbate my weakness to strong Thunderbolts; Raikou is fine with not living that long, as Life Orb is worth the extra power; Frustration is there because I want to have 100% accuracy, and it's stronger against Vaporeon anyway (102 base power) while not having only a 64% chance to actually hit twice; and Salamence is almost never using Outrage until I've eliminated my opponent's steel types. Also, just curious, why that Scizor spread? What do those numbers get you?[/QUOTE]

The spreads make you take hits better assuming your switching in on Latias draco meteors. Scizor isn't god.

Good luck with your team :D
 
I would highly recommend against the speed that Corncake is suggesting on Scizor. First of all, you are outrunning fairly little with it - pretty much only other Scizor and some Vaporeon, whose standard set runs 68 speed, outrunning you regardless. Most of the time you can bypass your speed with Bullet punch. Against other Scizor, it is often beneficial to be slower than them, since you can superpower them after the defence drop kicks in (though if you are at low health this is less beneficial) and so that you U-turn after them for a beneficial switch. Altogether, a slow U-turn allows you to take a hit with Scizor's considerable bulk, then bring in a frail sweeper for free.

The defensive spread is, however, entirely reasonable and should be considered, although I would recommend a focus on special defense, ideally with enough to survive a surf followed by a draco meteor from life orb Latias after SR. Experiment with the smogon damage calculator to find a spread that suits you.

Good luck.
 
jc104: Yeah, the slow U-turn is always great, which is why I was wondering especially about the 32 speed on corncake's Scizor spread. I think maybe Surf/Draco Meteor from a Life Orb Latias is a bit of a high benchmark to hit, but I'll see what works.
 
For Gyarados...if you want 100% accuracy, why not run Earthquake? Waterfall should be able to take care of Flyers (with the exception of maybe Zapdos, but you should get out if he ever comes in) and Levitate Pokes.
Your MixMance is pretty cool. I haven't seen one in true action yet, but it seems pretty good.
I'm assuming that HP Fighting is for Rock and Steel pokemon that switch in.
I'm unsure about Lead Emp because I've never seen one before, but be careful for EQ. It could really hurt and Aerodactyl can 2HKO you while you set up Stealth Rock.

I hope this helps!
 
Jenica: Waterfall/Earthquake gets walled by Salamence, Latias, other Gyarados, and any grass type. Waterfall/Frustration is only resisted by Empoleon and the rare Shedinja.

HP Fighting is pretty much exclusively to hit Tyranitar.

EQ on leads hasn't been too much of a problem, in my experience, but thanks for the advice.
 
On your Mence, why Outrage?

Try Brick Break in that slot. Your Mence has better things to do than sit and Outrage. Brick Break offers some nice coverage and lets you eat Blissey without having a Steel-type revenge into your Outrage. If you feel like EQ works well enough without Brick Break, try Roost in that slot for staying power. Bloody SR.
 
Outrage gives the highest possible damage output, and it deals a lot more to Blissey, as well as most other things. Salamence's job is basically to spam Draco Meteor for the early/mid-game, using Earthquake and Fire Blast where appropriate to take out other things, then use Outrage as its swan song. I'll definitely give Roost a try, though.
 
Personally I think that Bounce can go over Frustration as it can deal with grass types like Celebi and still retains coverage. It was gives a nice para chance as well
 
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