Eiscue [GP: 0/1] (Updated)

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 2: Icicle Spear / Icicle Crash
move 3: Reversal / Liquidation
item: Salac Berry
ability: Ice Face
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
The security of Ice Face offers an opportunity for Eiscue to Belly Drum against physical attackers, and it attempts to sweep when the Speed boost from its Noice Face form is activated. However, it needs to watch out for special attackers, priority users, Knock Off, and entry hazards which all limit its sweeping potential, making it unlikely for it to actually succeed. Substitute followed by Belly Drum puts Esicue in range of activating Salac Berry for the needed Speed boost to sweep in its Ice Face form, and in Noice Face form it is not revenge killed by Choice Scarf Mr Mime and Dedenne. Icicle Spear is reliable in its accuracy while Icicle Crash offers a consistent damage output and a chance to flinch targets like Dusclops and Wartortle. Reversal hits Steel-, Ice-, and Water-type Pokemon like Klang, Silvally-Ice, and Corsola, but requires Eiscue to be at low HP, thus already set up, for noteworthy damage. Liquidation instead is immediately threatening and targets Fire-types. Heavy-Duty Boots offers protection from entry hazards, but relying on only Noice Face's Speed boost makes Eiscue susceptible to specially offensive revenge killers like Gothitelle and Mr. Mime in its Ice Face form.

There are multiple speed bumps on the road to late-game sweeping, and Eiscue will need proper team support to facilitate its shortcomings. Eiscue is vulnerable to all entry hazards, so pair it with entry hazard removal from Wartortle, Vespiquen, and Vullaby. Wartortle is especially notable for targeting Carkol and for Rapid Spin not removing its teammate's hazards, as Eiscue benefits from the Stealth Rock chip damage offered by leads such as Lunatone, Stonjourner, and Palpitoad. Walls like Pyukumuku, Bronzor, and Dusclops stomach Eiscue's boosted coverage, and will need to be eliminated by wallbreakers like Choice Band Gourgeist-L and Pikachu, or stallbreakers like Ivysaur and Glalie. Priority users like Machoke, Gourgeist-L, and Persian prove troublesome due Eiscue sacrificing its HP to set up. Pair it with physical walls like Charjabug, Shiinotic, and Corsola to deal with these physical attackers mid-game before Eiscue attempts to clean; the former also helps out by setting Sticky Webs for Eiscue to sweep more targets like Raichu, while the latter two run Rocky Helmet to punish priority users further. Special walls and tanks like Klang, Vullaby, and Assault Vest Grapploct target special attackers like Silvally-Ice, Lunatone, and Wartortle that otherwise offensively pressure Eiscue.

[SET]
name: Hail Stall
move 1: Hail
move 2: Substitute
move 3: Protect
move 4: Freeze Dry / Whirlpool
item: Leftovers
ability: Ice Face
nature: Timid
evs: 120 HP / 252 SpA / 136 Spe

[SET COMMENTS]
Ice Face regenerates once per Hail, which ultimately allows Eiscue to stall out physical attackers like Gourgiest-L and Zweilous while they succumb to Hail chip damage. Substitute in conjunction with Protect maximizes Leftovers recovery while stalling out Hail turns, only for Eiscue to set Hail again and repeat the process. Freeze Dry hits Grass- and Water-types like Shiinotic, Ivysaur, and Corsola for super effective damage. Eiscue could otherwise trap targets with Whirlpool, which adds additional chip damage for it to stall with. 136 Speed EVs and a Timid nature allows Eiscue to be faster than Persian in its Noice Face form, and maximum Special Attack EVs guarantee 2HKOs on Shiinotic and Corsola after Stealth Rock damage. If Whirlpool is ran, opt for 248 HP EVs instead of Special Attack to maximize general bulk. Lastly, a set with full Speed investment allows Esicue to outspeed and outstall Choice Scarf Stonjourner as well.

Eiscue should wall physical attackers mid-game, and if kept healthy against remaining physical attackers, it works as an untouchable win condition late-game. Walls like Klang and Vullaby soak up attacks from special attackers that target Eiscue like Mr. Mime, Gothitelle, and Whiscash. In return, it walls and wears down their checks like Choice Band Gourgeist-L and Stonjourner. Ice-types like Silvally-Ice, Galarian Mr. Mime, and Glalie are immune to Hail and resist Freeze Dry, and are additionally unfavorable for Eiscue as special attackers. Pair Eiscue with walls like Pyukumyuku, Corsola, and Dusclops to help deal with these opposing Ice-types. The aforementioned walls also provide status support in Toxic and Scald which Eiscue enjoys stalling with, and the former two along with Shiinotic make for worthwhile Knock Off switch-ins as Eiscue cannot afford to jeopardize its only recovery in Leftovers. Furthermore, Pyukumuku makes a good partner for walling setup sweepers Eiscue struggles with like Silvally-Ice, Klang, and Oranguru. Entry hazard support from walls like Palpitoad, Corsola, Solrock, and Vespiquen help compound chip damage when Eiscue forces out attackers like Whiscash and Leafeon; Vespiquen's Toxic Spikes also broadens the scope and lethality of Eiscue's stalling capabilities. Vespiquen also removes enemy Toxic Spikes with Defog, and because Eiscue is susceptible to every form of entry hazard, it requires support from other entry hazard removers such as Vullaby and Wartortle to secure its stalling capabilities.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tuthur1, 369076], [Aaronboyer, 239454]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Tuthur

haha
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
Great Job QC 1/2

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 2: Icicle Spear / Icicle Crash
move 3: Reversal / Liquidation
item: Salac Berry
ability: Ice Face
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
The security of Ice Face offers an opportunity for Eiscue to Belly Drum against physical attackers, and it becomes near unstoppable when the Speed boost from its Noice Face form is activated. However, it needs to watch out for special attackers, priority users, and entry hazards which limit its sweeping potential. I'd add that Knock Off's item removal bypasses Ice Face and therefore can remove Eiscue's Salac Berry and make it more easily revenge killed Substitute followed by Belly Drum puts Esicue in range of activating Salac Berry for the needed Speed boost to sweep in its Ice Face form. Icicle Spear is reliable in its accuracy while Icicle Crash offers a consistent damage output and a chance to flinch targets like Dusclops and Wartortle. Reversal hits Steel-, Ice-, and Water-type Pokemon like Klang, Silvally-Ice, and Corsola, but requires Eiscue to be at low HP for noteworthy damage You can mention that it is likely to happen thanks to belly drum and sub. Liquidation instead is immediately threatening and targets Fire-types like Lampent and Torracat. Heavy-Duty Boots offers protection from entry hazards, but relying on only Noice Face's Speed boost makes Eiscue susceptible to specially offensive revenge killers like Mr. Mime and Gastly in its Ice Face form.

There are multiple speed bumps on the road to late-game sweeping, and Eiscue will need proper team support to facilitate its shortcomings. Eiscue is vulnerable to all entry hazards, so pair it with entry hazard removal from Wartortle, Dartrix, and Vullaby. Wartortle is especially notable for targeting Lampent and for Rapid Spin not removing its teammate's hazards, as Eiscue benefits from the Stealth Rock chip damage offered by leads such as Lunatone, Onix, and Sudowoodo. Walls like Pyukumuku, Bronzor, Dusclops, and Frillish can stomach Eiscue's boosted coverage, and will need to be eliminated by wallbreakers like Gourgeist-L and Maractus, or stallbreakers like Ivysaur and Glalie. Priority users like Machoke, Gourgeist-L, and Persian prove troublesome due Eiscue sacrificing its HP to set up. Pair it with physical walls like Charjabug, Shiinotic, and Corsola to deal with these physical attackers mid-game before Eiscue attempts to clean; the former also helps out by setting Sticky Webs for Eiscue to sweep more targets like Galarian Mr. Mime, while the ladder latter? two run Rocky Helmet to punish priority users further. Special tanks like Klang, Cufant, and Scraggy target special attackers like Gothitelle, Lunatone, and Wartortle that otherwise offensively pressure Eiscue.

[SET]
name: Hail Stall
move 1: Hail
move 2: Substitute
move 3: Protect
move 4: Freeze Dry / Whirlpool
item: Leftovers
ability: Ice Face
nature: Timid
evs: 120 HP / 252 SpA / 136 Spe

[SET COMMENTS]
Ice Face regenerates once per Hail, which ultimately allows Eiscue to stall out physical attackers like Machoke and Persian while they succumb to Hail chip damage. Not a fan of these examples since they commonly run Knock Off and Leftovers are Eiscue's only way of healing Substitute in conjunction with Protect maximizes Leftovers recovery while stalling out Hail turns, only for Eiscue to set Hail again and repeat the process. Freeze Dry hits Grass- and Water-types like Shiinotic, Ivysaur, and Corsola for super effective damage. Eiscue could otherwise trap targets with Whirlpool, which adds additional chip damage for it to stall with. 136 Speed EVs and a Timid nature allows Eiscue to be faster than Persian in its Noice Face form, and maximum Special Attack EVs guarantee 2HKOs on Shiinotic and Corsola after Stealth Rock damage. If Whirlpool is ran, opt for 248 HP EVs instead of Special Attack to maximize general bulk.

Eiscue should wall physical attackers mid-game, and if kept healthy against remaining physical attackers, it works as an untouchable win condition late-game. Walls like Klang, Bronzor, and Lickitung soak up attacks from special attackers that target Eiscue like Mr. Mime, Gothitelle, Lampent, and Whiscash. In return, it walls and wears down their checks like Machoke and Gourgeist-L. Same, not a fan of the Choke example because of Koff Ice-types like Belly Drum Eiscue, Beartic, Galarian Mr. Mime, and Glalie are immune to Hail and resist Freeze dry, with the latter two being additionally unfavorable for Eiscue as special attackers. Pair Eiscue with additional walls like Pyukumyuku, Corsola, and Dusclops to help deal with these opposing Ice-types. The aforementioned walls also provide status support in Toxic and Scald which Eiscue enjoys stalling with, and the former two along with Shiinotic make for worthwhile Knock Off switch-ins as Eiscue cannot afford to jeopardize its only recovery in Leftovers. Pykumuku additionally makes a good partner for walling setup sweepers Eiscue struggles with like Silvally-Ice, Klang, and Oranguru. Entry hazard support from walls like Palpitoad, Corsola, Solrock, and Trubbish help compound chip damage when Eiscue forces out attackers like Persian and Galarian Linoone again Eiscue is never switching on Persian/Gnoone because they are faster and can Koff its Leftovers; Trubbish's Toxic Spikes also broadens the scope and lethality of Eiscue's stalling capabilities. Eiscue is susceptible to every form of entry hazards, especially SR and T-Spikes, so you defenitely should mention hazard removers as partners.


[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tuthur1, 369076], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
[
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 2: Icicle Spear / Icicle Crash
move 3: Reversal / Liquidation
item: Salac Berry
ability: Ice Face
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
The security of Ice Face offers an opportunity for Eiscue to Belly Drum against physical attackers, and it becomes near unstoppable when the Speed boost from its Noice Face form is activated. However, it needs to watch out for special attackers, priority users, Knock Off, and entry hazards which limit its sweeping potential. Substitute followed by Belly Drum puts Esicue in range of activating Salac Berry for the needed Speed boost to sweep in its Ice Face form. Icicle Spear is reliable in its accuracy while Icicle Crash offers a consistent damage output and a chance to flinch targets like Dusclops and Wartortle. Reversal hits Steel-, Ice-, and Water-type Pokemon like Klang, Silvally-Ice, and Corsola, but requires Eiscue to be at low HP, thus already set up, for noteworthy damage. Liquidation instead is immediately threatening and targets Fire-types like Lampent and Torracat. Heavy-Duty Boots offers protection from entry hazards, but relying on only Noice Face's Speed boost makes Eiscue susceptible to specially offensive revenge killers like Mr. Mime and Gastly in its Ice Face form. The Speed boost provided by Salac Berry also prevents Eiscue from being easily revenge killed by Choice Scarf users. Try to fit this in.

There are multiple speed bumps on the road to late-game sweeping, and Eiscue will need proper team support to facilitate its shortcomings. Eiscue is vulnerable to all entry hazards, so pair it with entry hazard removal from Wartortle, Dartrix, and Vullaby. Wartortle is especially notable for targeting Lampent and for Rapid Spin not removing its teammate's hazards, as Eiscue benefits from the Stealth Rock chip damage offered by leads such as Lunatone, Onix, and Sudowoodo. Walls like Pyukumuku, Bronzor, Dusclops, and Frillish can stomach Eiscue's boosted coverage, and will need to be eliminated by wallbreakers like Gourgeist-L and Maractus, or stallbreakers like Ivysaur and Glalie. Priority users like Machoke, Gourgeist-L, and Persian prove troublesome due Eiscue sacrificing its HP to set up. Pair it with physical walls like Charjabug, Shiinotic, and Corsola to deal with these physical attackers mid-game before Eiscue attempts to clean; the former also helps out by setting Sticky Webs for Eiscue to sweep more targets like Galarian Mr. Mime, while the ladder latter? two run Rocky Helmet to punish priority users further. Special tanks like Klang, Cufant, and Scraggy target special attackers like Gothitelle, Lunatone, and Wartortle that otherwise offensively pressure Eiscue.

[SET]
name: Hail Stall
move 1: Hail
move 2: Substitute
move 3: Protect
move 4: Freeze Dry / Whirlpool
item: Leftovers
ability: Ice Face
nature: Timid
evs: 120 HP / 252 SpA / 136 Spe

[SET COMMENTS]
Ice Face regenerates once per Hail, which ultimately allows Eiscue to stall out physical attackers like Gourgiest-L and Farfetch'd for the exact same reasons as Tuthur1 mentioned, Knock Off on Farfetch'd is quite common, change the example or specify U-turn. while they succumb to Hail chip damage. Substitute in conjunction with Protect maximizes Leftovers recovery while stalling out Hail turns, only for Eiscue to set Hail again and repeat the process. Freeze Dry hits Grass- and Water-types like Shiinotic, Ivysaur, and Corsola for super effective damage. Eiscue could otherwise trap targets with Whirlpool, which adds additional chip damage for it to stall with. 136 Speed EVs and a Timid nature allows Eiscue to be faster than Persian in its Noice Face form, and maximum Special Attack EVs guarantee 2HKOs on Shiinotic and Corsola after Stealth Rock damage. If Whirlpool is ran, opt for 248 HP EVs instead of Special Attack to maximize general bulk.

Eiscue should wall physical attackers mid-game, and if kept healthy against remaining physical attackers, it works as an untouchable win condition late-game. Walls like Klang, Bronzor, and Lickitung soak up attacks from special attackers that target Eiscue like Mr. Mime, Gothitelle, Lampent, and Whiscash. In return, it walls and wears down their checks like Gourgeist-L and Zweilous. Ice-types like Belly Drum Eiscue, Beartic, Galarian Mr. Mime, and Glalie are immune to Hail and resist Freeze Dry, with the latter two also being unfavorable for Eiscue as special attackers. Pair Eiscue with walls like Pyukumyuku, Corsola, and Dusclops to help deal with these opposing Ice-types. The aforementioned walls also provide status support in Toxic and Scald which Eiscue enjoys stalling with, and the former two along with Shiinotic make for worthwhile Knock Off switch-ins as Eiscue cannot afford to jeopardize its only recovery in Leftovers. Furthermore, Pykumuku makes a good partner for walling setup sweepers Eiscue struggles with like Silvally-Ice, Klang, and Oranguru. Entry hazard support from walls like Palpitoad, Corsola, Solrock, and Trubbish help compound chip damage when Eiscue forces out attackers like Whiscash and Sudowoodo; Trubbish's Toxic Spikes also broadens the scope and lethality of Eiscue's stalling capabilities. Eiscue is susceptible to every form of entry hazard, and requires support from entry hazard removers such as Defog Vullaby and Rapid Spin Wartortle to secure its stalling capabilities. Maybe also mention Trubbish's ability to absorb T Spikes somehow.


[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tuthur1, 369076], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 2/2
q7QZEOe.gif
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 2: Icicle Spear / Icicle Crash
move 3: Reversal / Liquidation
item: Salac Berry
ability: Ice Face
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
The security of Ice Face offers an opportunity for Eiscue to set up with Belly Drum against physical attackers, and it attempts to sweep when the Speed boost from its Noice Face form is activated. However, it needs to watch out for special attackers, priority users, Knock Off, and entry hazards, (AC) which all limit its sweeping potential, making it unlikely for it to actually succeed. Substitute followed by Belly Drum puts Eisicue in range of activating Salac Berry for the needed Speed boost to sweep in its Ice Face form, and in; this additionally allows its Noice Face form it is notto avoid being revenge killed by Choice Scarf Mr Mime and Dedenne. Icicle Spear is reliable in its accuracy, (AC) while Icicle Crash offers a consistent damage output and a chance to flinch targets like Dusclops and Wartortle. Reversal hits Steel-, Ice-, and Water-type Pokemon like Klang, Silvally-Ice, and Corsola, but it requires Eiscue to be at low HP, thus already set up, for noteworthy damage. Liquidation instead is immediately threatening and targets Fire-types. Heavy-Duty Boots offers protection from entry hazards, but relying on only Noice Face's Speed boost makes Eiscue susceptible to specially offensive revenge killers like Gothitelle and Mr. Mime in its Ice Face form.

There are multiple speed bumps on the road to late-game sweeping, and Eiscue will need proper team support to facilitate its shortcomings. Eiscue is vulnerable to all entry hazards, so pair it with entry hazard removal from the likes of Wartortle, Vespiquen, and Vullaby. Wartortle is especially notable for targeting Carkol and for Rapid Spin not removing its teammate's hazards, as Eiscue benefits from the Stealth Rock chip damage offered by leads such as Lunatone, Stonjourner, and Palpitoad. Walls like Pyukumuku, Bronzor, and Dusclops stomach Eiscue's boosted coverage, (RC) and will need to be eliminated by wallbreakers like Choice Band Gourgeist-L and Pikachu, (RC) or stallbreakers like Ivysaur and Glalie. Priority users like Machoke, Gourgeist-L, and Persian prove troublesome due Eiscue sacrificing its HP to set up. Pair it with physical walls like Charjabug, Shiinotic, and Corsola to deal with these physical attackers mid-game before Eiscue attempts to clean; the former also helps out by setting Sticky Webs for Eiscue to sweepoutspeed more targets like Raichu, while the latter two run Rocky Helmet to punish priority users further. Special walls and tanks like Klang, Vullaby, and Assault Vest Grapploct target special attackers like Silvally-Ice, Lunatone, and Wartortle that otherwise offensively pressure Eiscue.

[SET]
name: Hail Stall
move 1: Hail
move 2: Substitute
move 3: Protect
move 4: Freeze-(AH)Dry / Whirlpool
item: Leftovers
ability: Ice Face
nature: Timid
evs: 120 HP / 252 SpA / 136 Spe

[SET COMMENTS]
Ice Face regenerates once per Hail, which ultimately allows Eiscue to stall out physical attackers like Gourgiest-L and Zweilous while they succumb to Hail chip damage. Substitute in conjunction with Protect maximizes Leftovers recovery while stalling out Hail turns, only for Eiscue to set Hail again and repeat the process. Freeze-(AH)Dry hits Grass- and Water-types like Shiinotic, Ivysaur, and Corsola for super effective damage. Eiscue could otherwise trap targets with Whirlpool, which adds additional chip damage for it to stall with. 136 Speed EVs and a Timid nature allows Eiscue to be faster than Persian in its Noice Face form, and maximum Special Attack EVs guarantee 2HKOs on Shiinotic and Corsola after Stealth Rock damage. If Whirlpool is raun, opt for 248 HP EVs instead of Special Attack to maximize general bulk. Lastly, a set with full Speed investment allows Eisicue to outspeed and outstall Choice Scarf Stonjourner as well.

Eiscue should wall physical attackers mid-game, and if kept healthy against remaining physical attackers, it works as an untouchable win condition late-game. Walls like Klang and Vullaby soak up attacks from special attackers that target Eiscue like Mr. Mime, Gothitelle, and Whiscash. In return, it walls and wears down their checks like Choice Band Gourgeist-L and Stonjourner. Ice-types like Silvally-Ice, Galarian Mr. Mime, and Glalie are immune to Hail and, (AC) resist Freeze-(AH)Dry, and are additionally unfavorable for Eiscue as special attackers. Pair Eiscue with walls like Pyukumyuku, Corsola, and Dusclops to help deal with these opposing Ice-types. The aforementioned walls also provide status support in Toxic and Scald, (AC) which Eiscue enjoys stalling with, and the former two along with Shiinotic make for worthwhile Knock Off switch-ins, (AC) as Eiscue cannot afford to jeopardize its only recovery in Leftovers. Furthermore, Pyukumuku makes a good partner for walling setup sweepers Eiscue struggles with like Silvally-Ice, Klang, and Oranguru. Entry hazard support from walls like Palpitoad, Corsola, Solrock, and Vespiquen help compound chip damage when Eiscue forces out attackers like Whiscash and Leafeon; Vespiquen's Toxic Spikes also broadens the scope and lethality of Eiscue's stalling capabilities. Vespiquen also removes enemy Toxic Spikes with Defog, and because Eiscue is susceptible to every form of entry hazard, it requires support from other entry hazard removers such as Vullaby and Wartortle to secure its stalling capabilities.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tuthur1, 369076], [Aaronboyer, 239454]]
- Grammar checked by: [[username1, userid1]]lotiasite, 302985]]

gp 1/1, if u need to update this for dlc2 u can tag me afterwards
 

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