ORAS NU Electric Feel


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Hi Guys! Today I'm bringing you a really cool team I built based of the idea of electric spam. It capitalizes on three really good electric type pokemon and using all there combined power to blow back other teams, I thought the idea was really cool and it has proven effective from what I have seen, I peaked #54 on the ladder with it before going on tilt ... So anyways lets get started

Team Building Process
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So I started with these three mons on the idea of electric spam, I chose zebstrika for speed, magneton for bulk, and electivire for a hard hitter and stop to opposing magnetons.
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I soon added a scarf lilligant to provide healing wish to one of my dying electric types and also to hit ground types very hard with petal dance.
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Soon after I realised my team should have a ground immunity and I decided fletch was the best choice as it also provided another physical attack, priority and a way to set up.
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Keeping up with the insane offensive pressure my team had, I chose to use a kabutops as hazard control for fletch.
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After the first few games I knew I needed another ground resist, although I liked zebstrika and it's speed and capabilities to outspeed sneasel, I knew I needed scarf rotom just to make my team be able to effectivly stop things like malamar and cm sweepers from 6-0ing me.
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It was at this point I realized my team was too offensive, (I never thought I would say that in my life), having no switch ins to a lot of offensive threats proved too much of a burden for my team, I then decided to switch lilligant out with vileplume so I had a good check to things like kabutops, then I soon noticed how little kabutops did for my team so I switched it out with spdef prinplup to wall special samurott.

The Team

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Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Volt Switch
- Trick
- Thunderbolt

Part Uno of my electric core, Rotom provides a handy fighting a ground immunity and also provides a great way to cripple set up mons. Rotom gives the team a lot of speed which it's choice scarf, and also has great coverage hitting other ghosts and psychic types. The moveset is standard, with a timid nature to get max speed possible to hit things like scarf mesprit and also things like tauros, sneasel and archeops which all are threats to the team.

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Magneton @ Eviolite
Ability: Analytic
Shiny: Yes
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Substitute
- Hidden Power [Grass]


Magneton is the second member of the electric club, it gives the team needed bulk while also giving offensive pressure as well, sub magneton is one of my favorite sets as it can easily set up substitutes on half the tier and easily give other teams analytic boosted thunderbolt's or flash cannons. I chose hidden power grass so it can maintain it's substitute and ohkoing things that flash cannon would only 2HKO (rhydon,quagsire,etc). The 160 speed evs are to outpeed max speed modest aurorus and anything below which comes in handy for picking them off easily.

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Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Earthquake
- Wild Charge
- Volt Switch
- Ice Punch

Electivire is the final mon of the electric core, it does jobs like stopping magnetons and also giving the team a strong physical attacker, I chose to run volt switch over hidden power grass as I have two other mons that can usually deal with the things hidden power grass is used for, ice punch is for ground types like torterra which is an annoying mon to my team. I chose to use life orb to simply let electivire's good movepool go to full use.

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Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 228 HP / 252 Def / 28 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Moonlight
- Hidden Power [Fire]/Aromatherapy


Vileplume is my check to things like sawk, hariyama and mega audino. It gives the team a more defensive bulky mon with reliable recovery which is really helpfull. It can often come in on big threats like kabutops and take at least one hit then OHKO with giga drain soon after, I run hidden power fire more often to avoid letting magneton come in for free and it also hits ferroseed. The 28 Speed ev's are just purely speed creeping I get a bit carried away with speed creeping

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Fletchinder
Ability: Gale Wings
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp/Taunt
- Roost
- Swords Dance


Fletchinder is my main man for revenge killing big threats to my team as lilligant, vivillion and samurott which is also the reason I run 152 speed,it enables fletchinder to outspeed samurotts aqua jet and also speed creep other fletch's who have the same idea. Taunt is great for stopping threats to my team like malamar from being able to rest and recover it's health making fletch a great support mon as well as late game sweeper. Fletch also acts as a knock off absorber since I have two NFE mons with eviolite

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Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Scald
- Defog
- Toxic
-Stealth rock

Prinplup is just a lord, enough said. Prinplup acts as a great special wall that can also take physical hits as well. It's the only pokemon on my team that can switch into a lot of special attacker and it also clears hazards away for fletchinder. It can also hurt certain mons by using toxic. Stealth rocks is just stealth rocks. Prinplup is a great mon for checking things like sneasel and archeops who hurt this team a lot.


Threatlist
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Archeops- Archeops is just a monster that can tear through this team if played well, my best bets at dealing with it are prinplup and rotom (ironic a flying type is a threat to an electric spam team)

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Sneasel- Sneasel is just a huge threat in the tier, knock off is such a broken move that makes sneasel incredibly hard to deal with, things like magneton, rotom and prinplup can all damage it a lot but not without a cost of losing their item
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Malamar-Malamar is a big threat as I have mentioned before, the spdef rest talk set can be difficult to beat if the opponent doesn't let me trick it with rotom or taunt it with fletch.

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THIS... THING... DOES... NOT... EVER... DIE...


Shout-outs

Deej Dy, NV, Winter's Howl, HJAD, SilverReaper21, Dentricos, Brick Small. Aladyyn Realistic Waters blaziken1337
All really cool people who make the NU chat enjoyable for me :toast: The mods are all really cool as well like tennis and teddeh but I don't usally talk with them :P

Importable

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Volt Switch
- Trick
- Thunderbolt

Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk / 30 SpA
- Earthquake
- Wild Charge
- Volt Switch
- Ice Punch

Magneton @ Eviolite
Ability: Analytic
Shiny: Yes
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Substitute
- Hidden Power [Grass]

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 228 HP / 252 Def / 28 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Moonlight
- Hidden Power [Fire]

Fletchinder
Ability: Gale Wings
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Roost
- Swords Dance

Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Scald
- Defog
- Toxic



So yeah, that's the team, it's really fun and works surprisingly well. Hope you guys like :D​
 
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Hey Bro!

Really cool team you have here, I'm just gonna get straight to the point, this team looks quite amazing and I love the electric spam core and the concepts behind it. I like how you are try to formulate your own win-condition by weakening electric checks w/ electric mons.

A couple of minor problems; Magmortar gets a kill every time it comes in for free on Vileplume, so you probably need a better fire spam check or at least Mon to switch in so that you don't have to constantly sacking win-conditions willy nilly.
Therefore, I'm going to suggest to you a Nasty Plot Ninetales > Fletchinder.
Let's be completely frank, Fletchinder is doing shit to electric spam checks, if anything, its forcing you to make risky plays / doubles because the Lanturn coming in is only taking a few percent to deal with Fletch, and for you to deal any real damage, you have to settup and sack your Fletch, which will be annoying at times.
Ninetales gives you an extremely safe pivot switch into Magmortar, and scout for the EQ set by switching into Prinp. It makes Magmortar less of a threat and scares the shit out of most electric spam checks( see: stunfisk doesnt like +2 energy ball, neither Lanturn, neither Torterra, neither [Mon considered Electric Spam Check])

Alternatively, you could run U-Turn > Will-O-Wisp on Fletch, means you can pivot onto Mons like Stunfisk, Lanturn, deal damage and immediately gain momentum, but as I said, we probably need to patch up that Magmortar weakness.

Ninetales @ Life Orb / Leftovers
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast / Flamethrower
- Energy Ball
- Psyshock / Substitute

Really cool team from a really cool user!
Yours in mons,
~HJAD
 
hi Adaire

type spam teams are always fun, but there are a few things I think you can change that would benefit you in the long run. I think that a really good change would be to put Defensive Carracosta > Prinplup. Defensive Carracosta provides you with a great check to Sneasel, Tauros, and Archeops, all of which are really big threats to your team. It also still provides rocks, synergizes well with vileplume, and has much more longevity than Prinplup. Solid Rock + good defenses also helps out against stuff like DD Rhydon which cleans your team once prinplup and vileplume are weakened.

This change however leaves you without Defog for your fletch, but as HJAD pointed out, fletch seems like a weak point on this team anyways. You are still pretty weak to Malamar since relying on rotom to trick it is about as shaky as it gets. Magmortar is also kind of a problem so I think that a good compromise would be going with CM + 3 Attacks Uxie > Fletchinder. Uxie checks mag as well as beats Malamar while still keeping up some speed and offensive presence. I'm less confident about this switch than the Carracosta one, but i still feel like its the best alternative I can offer without changing too much.

The final change i'm going to recommend is to run a spread of 252 HP / 136 Def / 120 SpDef Bold on Vileplume as it hits a jump point in defense which lets you never be 2HKO by max attack Torterra's EQ, while still checking lilligant better than a standard Physically Defensive spread. If you want to run creep just take some EVs out of HP because the other 2 stats hit important benchmarks.

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: 252 HP / 136 Def / 120 SpDef w/ a Bold Nature

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Carracosta @ Leftovers | Solid Rock
252 HP / 92 Def / 168 SpDef | Relaxed
Stealth Rock | Scald | Rock Slide | Toxic / Aqua Jet / Knock Off

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Uxie @ Leftovers | Levitate
4 Def / 252 SpAtk / 252 Spe | Timid
Calm Mind | Psyshock | Signal Beam | Giga Drain / Hidden Power Fire
 
Congratulations on your success fren! Really cute team. Got that strong meta ct mon, Electivire. Not bad, not bad. Lord Pingu is on deck too. A triple Electric core is too strong for the meta. Will edit in a rate later, little busy right now. Congrats again! =)
 
0/10 6-0'd by Dragon Dance Wishcash. On a more serious note pretty sick team you got here buddy, electric spam is a pretty neat innovation that I think has a lot of potential and the changes listed above will help with some of the slight problems that ur team has. Main thing I noticed was a bit of a weakness to priority moves, but Canehdian's suggestions should help handle most the priority users in the tier. Congrats again broski!
 
Cool team dude, I agree with Can-eh-dian's changes as they address the majority of things you said you were weak to and some things you didn't.

Since that rate addressed your weaknesses, I'm going to suggest a couple of things that can help your perfect your spam. Normally on spam teams you want to have the spam teams mons lure in counters to said type. So like on normal spam Tauros runs Fire Blast for Ferroseed and Kangaskhan runs Aqua Tail for Rhydon. The one thing that lures in common stops / counters to Electric-types is Will-o / Hex Spell Tag Rotom. Making this change will give you a way to weaken things like Lanturn or Quagsire or Rhydon early game to open up holes for something like Electivire late game. Since I just got rid of your scarfed mon making Magneton scarfed is the logical choice. Magneton is a p good revenge killer (specs is the best but you weren't using that anyways :P). Evire is always really customizable, so if you can always tweak it to help out with anything in particular.

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@ Spell Tag | Levitate
252 SpA / 4 SpD / 252 Spe | Timid
Will-O-Wisp | Hex | Volt Switch | Thunderbolt

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@ Choice Scarf | Analytic
252 SpA / 4 SpD / 252 Spe | Timid
Thunderbolt | Volt Switch | Flash Cannon | Hidden Power [Ground]
 
Scarf Rotom / Eviolite Magneton / Physical Electivire / Defensive Vileplume / Fletchinder / SpD Prinplup

Disagree with Ninetales > Fletchinder. Fletch is much more important since it's your only revenge killer outside of Rotom (and more specifically the only Pokemon that can revenge kill Lilligant, which looks really annoying without it). It's also pretty much your only way to win against weather teams. I think defensive Costa is probably a better standalone suggestion because it does check a lot of important threats, but again the main problem is that you have to remove Fletch.

I also think Uxie is a fairly good standalone suggestion, but I'd use it over Magneton if anything (you could even use CM Mesprit if you don't want to lose so much immediate power) since Uxie and Magnet's roles are somewhat more comparable. I wouldn't use Costa unless you're willing to change multiple members, but if you don't mind that, I'd replace Fletch with something different like AV Kanga or Sneasel that at least gives you a fighting chance against weather. It's ultimately up to you though since I don't think either combination is that much more effective, so do as you please.

Don't have much to say other than that, though your team does also look a tad Ferroseed weak outside of Vileplume, so I'd just note that one of Electivire or Uxie should be running a Fire move (basically if you're running Giga Drain Uxie, use Flamethrower > Volt Switch on Evire, and if you're running HP Fire Uxie, keep Volt Switch or use HP Grass).

Team looks fun, hope I helped!
 
Thanks for suggestions guys! I've tested them almost all of them and they all have really good advantages but some do open a bit of holes in my team, The suggestions Can-Eh-Dian were probably my favorite as they really cover almost everything, although my weakness to lilligant really expands, I do know you changed the ev's for vileplume but at the same time, vileplume is my only true fighting check, so I put colbur berry on uxie and the team really shone and today I peaked #12 on the ladder with your changes, so thanks a lot for the help.

Moving on the change HJAD made was also positive, I was worried that the team would end up being specially biased but it still was effective and ninetails was a great way to break things like stall and was also a much harder hitter than fletch. The only problem I had with it was rotom was my only ground immunity on a electric spam team. Not that it mattered that much overall since it worked out.

Montsegur had good idea's, at first I wasn't willing to try it since I needed trick on rotom to cripple malamar, but then I paired it with Can's changes and it proved really effective, scarf magneton was much more fitting to my team and I do love baiting scarf on rotom (the amount of archeops that have switched out of my lone spell tag rotom amuses me xd) I did change hidden power ground since I wasn't magnet pull and I do already have a good check to magneton. So I kept analytic noticing my lack of hazard control making sturdy useless and it worked out surprisingly well getting things on switches.

I haven't tried out Blastral's team changes since I was using Mont's and Can's for a long while laddering but I'll get around it later then edit this sentance into a
paragraph appropriately.

Thanks for the help guys :D
 
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