





Hi Guys! Today I'm bringing you a really cool team I built based of the idea of electric spam. It capitalizes on three really good electric type pokemon and using all there combined power to blow back other teams, I thought the idea was really cool and it has proven effective from what I have seen, I peaked #54 on the ladder with it before going on tilt ... So anyways lets get started
Team Building Process



So I started with these three mons on the idea of electric spam, I chose zebstrika for speed, magneton for bulk, and electivire for a hard hitter and stop to opposing magnetons.




I soon added a scarf lilligant to provide healing wish to one of my dying electric types and also to hit ground types very hard with petal dance.





Soon after I realised my team should have a ground immunity and I decided fletch was the best choice as it also provided another physical attack, priority and a way to set up.






Keeping up with the insane offensive pressure my team had, I chose to use a kabutops as hazard control for fletch.






After the first few games I knew I needed another ground resist, although I liked zebstrika and it's speed and capabilities to outspeed sneasel, I knew I needed scarf rotom just to make my team be able to effectivly stop things like malamar and cm sweepers from 6-0ing me.






It was at this point I realized my team was too offensive, (I never thought I would say that in my life), having no switch ins to a lot of offensive threats proved too much of a burden for my team, I then decided to switch lilligant out with vileplume so I had a good check to things like kabutops, then I soon noticed how little kabutops did for my team so I switched it out with spdef prinplup to wall special samurott.
The Team

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Volt Switch
- Trick
- Thunderbolt
Part Uno of my electric core, Rotom provides a handy fighting a ground immunity and also provides a great way to cripple set up mons. Rotom gives the team a lot of speed which it's choice scarf, and also has great coverage hitting other ghosts and psychic types. The moveset is standard, with a timid nature to get max speed possible to hit things like scarf mesprit and also things like tauros, sneasel and archeops which all are threats to the team.

Magneton @ Eviolite
Ability: Analytic
Shiny: Yes
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Substitute
- Hidden Power [Grass]
Magneton is the second member of the electric club, it gives the team needed bulk while also giving offensive pressure as well, sub magneton is one of my favorite sets as it can easily set up substitutes on half the tier and easily give other teams analytic boosted thunderbolt's or flash cannons. I chose hidden power grass so it can maintain it's substitute and ohkoing things that flash cannon would only 2HKO (rhydon,quagsire,etc). The 160 speed evs are to outpeed max speed modest aurorus and anything below which comes in handy for picking them off easily.

Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Earthquake
- Wild Charge
- Volt Switch
- Ice Punch
Electivire is the final mon of the electric core, it does jobs like stopping magnetons and also giving the team a strong physical attacker, I chose to run volt switch over hidden power grass as I have two other mons that can usually deal with the things hidden power grass is used for, ice punch is for ground types like torterra which is an annoying mon to my team. I chose to use life orb to simply let electivire's good movepool go to full use.

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 228 HP / 252 Def / 28 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Moonlight
- Hidden Power [Fire]/Aromatherapy
Vileplume is my check to things like sawk, hariyama and mega audino. It gives the team a more defensive bulky mon with reliable recovery which is really helpfull. It can often come in on big threats like kabutops and take at least one hit then OHKO with giga drain soon after, I run hidden power fire more often to avoid letting magneton come in for free and it also hits ferroseed. The 28 Speed ev's are just purely speed creeping

Fletchinder
Ability: Gale Wings
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp/Taunt
- Roost
- Swords Dance
Fletchinder is my main man for revenge killing big threats to my team as lilligant, vivillion and samurott which is also the reason I run 152 speed,it enables fletchinder to outspeed samurotts aqua jet and also speed creep other fletch's who have the same idea. Taunt is great for stopping threats to my team like malamar from being able to rest and recover it's health making fletch a great support mon as well as late game sweeper. Fletch also acts as a knock off absorber since I have two NFE mons with eviolite

Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Scald
- Defog
- Toxic
-Stealth rock
Prinplup is just a lord, enough said. Prinplup acts as a great special wall that can also take physical hits as well. It's the only pokemon on my team that can switch into a lot of special attacker and it also clears hazards away for fletchinder. It can also hurt certain mons by using toxic. Stealth rocks is just stealth rocks. Prinplup is a great mon for checking things like sneasel and archeops who hurt this team a lot.
Threatlist




Shout-outs
Deej Dy, NV, Winter's Howl, HJAD, SilverReaper21, Dentricos, Brick Small. Aladyyn Realistic Waters blaziken1337
All really cool people who make the NU chat enjoyable for me

Importable
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Volt Switch
- Trick
- Thunderbolt
Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk / 30 SpA
- Earthquake
- Wild Charge
- Volt Switch
- Ice Punch
Magneton @ Eviolite
Ability: Analytic
Shiny: Yes
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Substitute
- Hidden Power [Grass]
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 228 HP / 252 Def / 28 Spe
Bold Nature
- Sludge Bomb
- Giga Drain
- Moonlight
- Hidden Power [Fire]
Fletchinder
Ability: Gale Wings
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Roost
- Swords Dance
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Stealth Rock
- Scald
- Defog
- Toxic
So yeah, that's the team, it's really fun and works surprisingly well. Hope you guys like :D
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