Two aspiring gym leaders. Only one can make it. Who will it be? Dun dun DUUUUUUN!Electric: Son_of_Shadoo vs. Dogfish44
3 v 3 Singles
3 Day DQ
Arena: ASB Tourney Arena
Switch: On
Items: Off
Recoveries: 2
Chills: 5
Banned Moves: N/A
SOS to send out first/order second
Dogfish:
Electivire [Short Fuse] (M)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Nature: Mild (+SpAtk -Def)
Abilities:
Ability 1: Motor Drive (Innate) - This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts..
Ability 2: Vital Spirit (DW) (Innate) - This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
Electivire
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Quick Attack
Leer
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
ThunderPunch
Feint
Ice Punch
Cross Chop
Psychic
Wild Charge
Hidden Power Grass
Flamethrower
Substitute
Earthquake
Taunt
Dig
Protect
Substitute
Iron Tail
Thunderbolt
Thunder Wave
Double Team
Rock Slide
Torment
Teleport
Endure
Fire Punch
Signal Beam
Magnet Rise
Counter
Bide
Total Moves: 34
Rotom [Pulse] (N/A)
Nature: Modest (+Sp.Atk -Atk)
Type:
Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
Rotom
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20
EC: N/A
MC: 1
DC: N/A
Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Charge
Blizzard
Ominous Wind
Discharge
Thunderbolt
Will-O-Wisp
Shadow Ball
Light Screen
Reflect
Protect
Double Team
Toxic
Double Team
Swagger
Thunder
Snatch
Rest
Signal Beam
Pain Split
Mud-Slap
Snore
Spite
Sucker Punch
Swift
Total moves: 32
Cyclohm [Nimbus] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle
Growl
Leer
Bide
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Hurricane
Hyper Beam
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Tri Attack
Hydro Pump
Spark
Dragonbreath
Power Gem
Heal Bell
Magnet Rise
Fire Blast
Thunder
Thunder Wave
Torment
Light Screen
Dragon Tail
Protect
Flamethrower
Surf
Roar
Toxic
Hidden Power (Ground)
Ice Beam
Volt Switch
Substitute
Rest
Signal Beam
Draco Meteor
Total moves: 40
Son of Shadoo
Electivire "The Wizard" (M)
Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Motor Drive: This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Innate)
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)
Attacks:
Levelup:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
TM:
Substitute
Thunderbolt
Thunder Wave
Teleport
Counter
Flamethrower
Earthquake
Bide
Psychic
Dig
Endure
Egg:
Cross Chop
Fire Punch
Ice Punch
Tutor:
Magnet Rise
Move Total: 23
Eelektross "Zero" (M)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed, -10 evasion.)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flightevading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks:
Levelup:
Crush Claw
Discharge
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Crunch
Thunderbolt
Coil
Gastro Acid
Acid Spray
Zap Cannon
TM:
Acrobatics
Toxic
Protect
Flamethrower
Brick Break
U-Turn
Rock Slide
Grass Knot
Dragon Claw
Move Total: 22
Cyclohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5 (UNLOCKED!)
Attacks:
Levelup:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Double Hit
Weather Ball
Whirlwind
Bide
Discharge
Tri Attack
Dragon Tail
Zap Cannon
TM:
Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect
Toxic
Ice Beam
Thunder
Endure
Trick Room
Egg:
Heal Bell
Hydro Pump
Spark
Tutor:
Draco Meteor
Signal Beam
Move Total: 34
Shadoo, send out your mon, and may the best electric trainer win! I'm Spenstar, providing you with battle descriptions, commentary, and puns in this shocking match. Co-hosting with me are my electric types, Puff and Battery! Say hi to everyone, guys!
Hello!
Okay, let's get started! SoS, you're up!


