Other Metagames Electric Mono: Trying to prove that underused types arent bad since like Saturday

Yes, this is a very new team. I've tested them quite a bit, gotten some suggestions on how to improve them, and I think they're an awesome team, but I think there is for sure room for improvement. I didn't have a specific teambuilding process in mind when creating this team, but there were a few Pokemon I knew I wanted to have on an electric mono.
I started out the team with these Pokemon:
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479-wash.png

I'm not going to go into too much detail on this team. All you need to know is I tried to run Meditate Electivire and chose Mega Manectric over mega Amphy. Let's leave the past in the past and move on to phase two, which I will get into in full detail. Pretend these dudes never existed. TnT

The Team

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Rektou (Raikou) @ Choice Specs
Ability: Pressure
EVs: 252 Sp Atk / 252 Spe / 4 Sp Def
Modest Nature
-Volt Switch
-Thunderbolt
-Hidden Power Grass
-Extrasensory/Aura Sphere

This guy is my lead and an absolute monster out on the field. He has crazy high Special Attack with the Choice Specs, and even with no speed beneficial nature he's pretty freaking fast. I start with him, VSwitch if I don't think I can KO the Poemon out, and if I do I use the proper moves to crush the opposition. Thunderbolt is Powerful STAB, VSwitch is for momentum and for switching out easily against things Rektou can't take on. HP Grass is for ground types (looking at you, Swampert) and Extrasensory is for fighting types that my team otherwise has trouble with, but Aura Sphere kills Magnezone.


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FabulousFabio (Ampharos-Mega) @ Ampharosite
Ability: Static
EVs: 132 HP / 252 SpA / 124 Spe
IVs: 0 Atk
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Toxic

Where do I even start. Mega Amphy is pretty much GG, ridiculous Sp Attack, decent bulk, and awesome typing. Thunderbolt, of course, is standard STAB. DPulse is also STAB. Focus Blast is for killing a multitude of things like Rock types (which my team kinda struggles with) and steels. Toxic I use for crippling Mega Sableye mainly, as Mega Sableye is the most annoying Pokemon ever for my team.

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ZappyGoLucky (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 SpA / 8 Spe
IVs: 0 Atk
Modest Nature
- Heat Wave
- Discharge
- Defog
- Roost

This guy is my savior from entry hazards, which otherwise are super annoying for my team. His primary purpose is for removing them, but he is also a good bulky sweeper with Heat Wave wrecking slower steel and ice types. Roost is standard recovery, though it is really risky as it gets rid of my ground immunity for a turn. I think the risk is worth the reward though.


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Eelektra (Eelektross) (F) @ Assault Vest
Ability: Levitate
Shiny: Yes
EVs: 200 HP / 252 Atk / 56 Def
Brave Nature
- Drain Punch
- Aqua Tail
- Thunder Punch
- Rock Slide


This seems like a weird thing to run on Eelektross, but it works surprisingly well. He is my main physical sweeper, and I mainly use him over Luxray because of better coverage and bulk. Drain Punch is good for recovery and hurts Heatran pretty badly, Aqua Tail is also for Heatran and wrecking ground types that otherwise wreck my team. Thunder Punch is good electric STAB without recoil that would undermine the purpose of Eelektross's bulk, and VSwitch is for when Eelektross is in trouble, and it also pretty much guarentees safe switch-in due to Eelektross's slowness.

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Venti (Thundurus) @ Life Orb
Ability: Prankster
EVs: 188 Atk / 68 SpA / 252 Spe
Hasty Nature
- Thunder Wave
- Thunderbolt
- Knock Off
- Superpower / Grass Knot / Hidden Power Ice


Standard mixed Thundurus, Prankster TWave is amazing and cripples anything and everything instantly. Knock Off is another screwover, as removing the opponent's item can seriously mess up their strategy. TBolt is a self-explanatory STAB, and Superpower hurts Ice types who think they can come in with an easy kill for Thundurus.

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MermaidtheKiller (Lanturn) (F) @ Leftovers
Ability: Volt Absorb
Shiny: Yes
EVs: 36 HP / 220 Def / 208 SpD / 44 Spe
Bold Nature
- Heal Bell
- Scald
- Volt Switch
- Protect / Ice Beam


Lanturn gets rid of the last problem with this team: status. Status is a huge murderer for my poor 'mons, so Lanturn's purpose is to Heal Bell and switch with VSwitch, or if possible go for burn hax. Pretty straightforward, Heal Bell for healing teammates, Scald for burns, VSwitch for switching out, and Protect for Burn stall and Leftovers restore. She may not seem like much, but she actually does a lot for this team.

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Threats:
Swampert: I went against a water team and got gg'd by Swampert. Need I say more? It devastates my team with EQ and strong water STABs, and its because of it that I have Grass HP on Rektou. But if Rektou dies...I don't even want to think about it.
Ground type teams: These are rare, but when one comes up I'm pretty much wrecked. I do (luckily) have several ground immunities with Eelektross, Thundurus, and Zapdos, but ground types are still scary.
Ice-type users: Because of my ground immunites, I also have a weakness to ice types, especially Ice Shard users. Luckily I have TWave on Thundurus and Heat Wave on Zapdos, but Ice types still hurt.
Stunfisk on other Electric teams: I don't have much coverage over fellow electric teams, and when this guys pops up they get super annoying super fast.

Other Options:
Banded Luxray
Scarfed Magnezone
 
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Yes, this is a very new team. I've tested them quite a bit, gotten some suggestions on how to improve them, and I think they're an awesome team, but I think there is for sure room for improvement. I didn't have a specific teambuilding process in mind when creating this team, but there were a few Pokemon I knew I wanted to have on an electric mono.
I started out the team with these Pokemon:
243.png
310-mega.png
145.png
604.png
466.png
479-wash.png

I'm not going to go into too much detail on this team. All you need to know is I tried to run Meditate Electivire and chose Mega Manectric over mega Amphy. Let's leave the past in the past and move on to phase two, which I will get into in full detail. Pretend these dudes never existed. TnT

The Team

243.gif

Rektou (Raikou) @ Choice Specs
Ability: Pressure
EVs: 252 Sp Atk / 252 Spe / 4 Sp Def
Modest Nature
-Volt Switch
-Thunderbolt
-Hidden Power Grass
-Extrasensory/Aura Sphere

This guy is my lead and an absolute monster out on the field. He has crazy high Special Attack with the Choice Specs, and even with no speed beneficial nature he's pretty freaking fast. I start with him, VSwitch if I don't think I can KO the Poemon out, and if I do I use the proper moves to crush the opposition. Thunderbolt is Powerful STAB, VSwitch is for momentum and for switching out easily against things Rektou can't take on. HP Grass is for ground types (looking at you, Swampert) and Extrasensory is for fighting types that my team otherwise has trouble with, but Aura Sphere kills Magnezone.


181-mega.gif

FabulousFabio (Ampharos-Mega) @ Ampharosite
Ability: Static
EVs: 132 HP / 252 SpA / 124 Spe
IVs: 0 Atk- Thunderbolt
- Dragon Pulse
- Focus Blast - Toxic

Where do I even start. Mega Amphy is pretty much GG, ridiculous Sp Attack, decent bulk, and awesome typing. Thunderbolt, of course, is standard STAB. DPulse is also STAB. Focus Blast is for killing a multitude of things like Rock types (which my team kinda struggles with) and steels. Toxic I use for crippling Mega Sableye mainly, as Mega Sableye is the most annoying Pokemon ever for my team.

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ZappyGoLucky (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 0 Atk
Modest Nature
- Heat Wave
- Discharge
- Defog
- Roost

This guy is my savior from entry hazards, which otherwise are super annoying for my team. His primary purpose is for removing them, but he is also a good bulky sweeper with Heat Wave wrecking slower steel and ice types. Roost is standard recovery, though it is really risky as it gets rid of my ground immunity for a turn. I think the risk is worth the reward though.


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Eelektra (Eelektross) (F) @ Assault Vest
Ability: Levitate
Shiny: Yes
EVs: 200 HP / 252 Atk / 48 Def / 8 SpA
Brave Nature
- Drain Punch
- Aqua Tail
- Thunder Punch
- Volt Switch


This seems like a weird thing to run on Eelektross, but it works surprisingly well. He is my main physical sweeper, and I mainly use him over Luxray because of better coverage and bulk. Drain Punch is good for recovery and hurts Heatran pretty badly, Aqua Tail is also for Heatran and wrecking ground types that otherwise wreck my team. Thunder Punch is good electric STAB without recoil that would undermine the purpose of Eelektross's bulk, and VSwitch is for when Eelektross is in trouble, and it also pretty much guarentees safe switch-in due to Eelektross's slowness.

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Venti (Thundurus) @ Life Orb
Ability: Prankster
EVs: 188 Atk / 68 SpA / 252 Spe
Hasty Nature
- Thunder Wave
- Thunderbolt
- Knock Off
- Superpower


Standard mixed Thundurus, Prankster TWave is amazing and cripples anything and everything instantly. Knock Off is another screwover, as removing the opponent's item can seriously mess up their strategy. TBolt is a self-explanatory STAB, and Superpower hurts Ice types who think they can come in with an easy kill for Thundurus.

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MermaidtheKiller (Lanturn) (F) @ Leftovers
Ability: Volt Absorb
Shiny: Yes
EVs: 36 HP / 220 Def / 208 SpD / 44 Spe
Bold Nature
- Heal Bell
- Scald
- Volt Switch
- Protect


Lanturn gets rid of the last problem with this team: status. Status is a huge murderer for my poor 'mons, so Lanturn's purpose is to Heal Bell and switch with VSwitch, or if possible go for burn hax. Pretty straightforward, Heal Bell for healing teammates, Scald for burns, VSwitch for switching out, and Protect for Burn stall and Leftovers restore. She may not seem like much, but she actually does a lot for this team.

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145.gif
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Threats:
Swampert: I went against a water team and got gg'd by Swampert. Need I say more? It devastates my team with EQ and strong water STABs, and its because of it that I have Grass HP on Rektou. But if Rektou dies...I don't even want to think about it.
Ground type teams: These are rare, but when one comes up I'm pretty much wrecked. I do (luckily) have several ground immunities with Eelektross, Thundurus, and Zapdos, but ground types are still scary.
Ice-type users: Because of my ground immunites, I also have a weakness to ice types, especially Ice Shard users. Luckily I have TWave on Thundurus and Heat Wave on Zapdos, but Ice types still hurt.
Stunfisk on other Electric teams: I don't have much coverage over fellow electric teams, and when this guys pops up they get super annoying super fast.

Other Options:
Banded Luxray
Scarfed Magnezone
I think this is a nice electric team. First thing I want to know is what the speed investment on amphy is for. If you can clear that up that would be nice. I would probably go Rotom-w>Lanturn, since it has levitate, and it can't act as a mixed/sp def wall. Zapdos you can make def. Other than that looks nice, gl! :)
Edit: Add rock slide to Eelektross so you can check volcarona. And hp ice on Raikou for lando i, chomp, ans dragons.
 
I don't have much time here so I'll just leave a quick rate and a few things that you should consider.
First off, there's no point in having double STAB on Eelektross, I'd replace TPunch w/ either rock slide or knock off because Volcarona and Chansey are both huge threats to electric. You might want to consider Toxic on Zapdos instead of Heat Wave and Agility on Mega-Ampharos is also nice. Otherwise the team seems great and gl if you want to improve it further :)
 
Hi, time for mah rate. By the way, you are only allowed one bump for the entirety of an RMT, and you used yours within 2 hours. Next time you might wanna chill out a bit. Just a pointer.

1) I don't know whether I'd call that Eelektross set a "sweeper", but it is a physical attacker. Anyways, honestly volt switch isn't that important here imo. I suggest replacing it with Knock Off, because otherwise p2 + chansey will just body your team. It's also in general useful. This lets you give Eelektross a -spa nature and you can use the 8 evs to speed creep I guess.

2) I prefer SubCM Raikou over specs here, honestly. It just fits better. You have no sweepers at all, and raikou sets up on a fair bit.
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Grass]

This still deals with Mega Swampert weakness, and gives the team a wincon. You can opt for a more bulky spread with 220 Defense EVs in order to make sure a STAB Foul Play doesn't break sub, so you can set up on any Foul Play user that has no better coverage. If you'd prefer to opt for better coverage and lose out on megapert, HP Ice is also an option.

3) You have no Ice-type Coverage, barring potentially Megapert. I'd recommend Ice Beam > Protect on Lanturn. Yes Protect can be useful, but more offensive coverage is more useful imo. Ice beam hits a lot of important things without having to rely on 100% burn rate, and especially Dragon monos (not that electric wants that matchup anyways). Oh and you aren't 100% walled by gastrodon, just hard countered :^)

Cool team, glad to see low tiers getting some love. GL.
 
Hi, time for mah rate. By the way, you are only allowed one bump for the entirety of an RMT, and you used yours within 2 hours. Next time you might wanna chill out a bit. Just a pointer.

1) I don't know whether I'd call that Eelektross set a "sweeper", but it is a physical attacker. Anyways, honestly volt switch isn't that important here imo. I suggest replacing it with Knock Off, because otherwise p2 + chansey will just body your team. It's also in general useful. This lets you give Eelektross a -spa nature and you can use the 8 evs to speed creep I guess.

2) I prefer SubCM Raikou over specs here, honestly. It just fits better. You have no sweepers at all, and raikou sets up on a fair bit.
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Grass]

This still deals with Mega Swampert weakness, and gives the team a wincon. You can opt for a more bulky spread with 220 Defense EVs in order to make sure a STAB Foul Play doesn't break sub, so you can set up on any Foul Play user that has no better coverage. If you'd prefer to opt for better coverage and lose out on megapert, HP Ice is also an option.

3) You have no Ice-type Coverage, barring potentially Megapert. I'd recommend Ice Beam > Protect on Lanturn. Yes Protect can be useful, but more offensive coverage is more useful imo. Ice beam hits a lot of important things without having to rely on 100% burn rate, and especially Dragon monos (not that electric wants that matchup anyways). Oh and you aren't 100% walled by gastrodon, just hard countered :^)

Cool team, glad to see low tiers getting some love. GL.
Rotom w almost completely outclasses lanturn bar heal bell, which amphy can carry. Everything else you suggested I can agree with.
 
Stunfisk The Great: Thanks for being the first to post! :P I have tried Rotom-Wash before, but to be honest it didn't really work for me and status was wrecking my team (looking at you, Mega Sable) and I desperately needed a Pokemon to remove status. I will switch to R-Wash if someone can find another way of getting around status on my team, but I think Lanturn is too valuable to lose atm, even if she isn't super bulky Dx

Thanks for suggestion Rock Slide, I never thought of that and I do have a problem with fire types in general, as Aqua Tail is my only good move against them.

I also can't replace HP Grass with HP Ice...Swampert is too much of a danger for my team. *shudders* A good Swampert user can sweep my team.

Lord B33: Thanks for the suggestions! The only problem is that Zapdos can't check Mega Sable with Toxic due to Magic Bounce, whilst Amphy's Mold Breaker allows him to. I would do Agile Amphy, but I can't risk it because of Mega Sable Dx

Joshz: Lol, okay. I was just really surprised because I posted the RMT in the chat and a bunch of people took a look at it, but nobody gave me any suggestions on how to improve it.

I think I'm going to replace VSwitch with Rock Slide rather than Knock Off, as VSwitch isn't super useful anyways and I have Thundurus for Knock-Off, a job that he does extremely well, especially when coupled with Thunder Wave.

I will test out the Calm Mind set, for sure.

That's a really great idea :0 I'll definitely replace Protect w/ Ice Beam, thx

Stunfisk The Great: Why didn't you say amphy had Heal Bell in your first post xD. I will experiment with Heal Bell Amphy and Rotom-Wash for sure. I'll see what works.

Anyone have suggestions on Rotom-W sets?
 
Stunfisk The Great: Thanks for being the first to post! :P I have tried Rotom-Wash before, but to be honest it didn't really work for me and status was wrecking my team (looking at you, Mega Sable) and I desperately needed a Pokemon to remove status. I will switch to R-Wash if someone can find another way of getting around status on my team, but I think Lanturn is too valuable to lose atm, even if she isn't super bulky Dx

Thanks for suggestion Rock Slide, I never thought of that and I do have a problem with fire types in general, as Aqua Tail is my only good move against them.

I also can't replace HP Grass with HP Ice...Swampert is too much of a danger for my team. *shudders* A good Swampert user can sweep my team.

Lord B33: Thanks for the suggestions! The only problem is that Zapdos can't check Mega Sable with Toxic due to Magic Bounce, whilst Amphy's Mold Breaker allows him to. I would do Agile Amphy, but I can't risk it because of Mega Sable Dx

Joshz: Lol, okay. I was just really surprised because I posted the RMT in the chat and a bunch of people took a look at it, but nobody gave me any suggestions on how to improve it.

I think I'm going to replace VSwitch with Rock Slide rather than Knock Off, as VSwitch isn't super useful anyways and I have Thundurus for Knock-Off, a job that he does extremely well, especially when coupled with Thunder Wave.

I will test out the Calm Mind set, for sure.

That's a really great idea :0 I'll definitely replace Protect w/ Ice Beam, thx

Stunfisk The Great: Why didn't you say amphy had Heal Bell in your first post xD. I will experiment with Heal Bell Amphy and Rotom-Wash for sure. I'll see what works.

Anyone have suggestions on Rotom-W sets?

Aura sphere on raikou is meh, not worth nature locking yourself for a pretty niche move imo, tbh go with cm raikou its the best raikou set :^]

Give zapdos enough evs to speed creep bisharp, 16 iirc and give it an odd hp number for sr, going with stunny def zap and spdef rotom is probably a good choice.

You can probably switch raikou to hp ice and throw grass knot on thundy over superpower or knock off, which ever one your not already using on eelektross, thundy is faster and hits harder without the boost and raikou should be staying healthy for set up sweeping.

For a pretty cash rotom w set use vswitch / tbolt, hydro miss, rest, wow with chesto berry and max hp and spdef, but if your not into that lefties with pain split insteadof rest or scarf with max spatk and speed and trick instead of rest can work as well.
 
Thank you for all the wonderful suggestions! As I said, I'll be testing stuff out. If I like the results, then I'll change my team, and if not, I won't. But these are all really great ideas that I wouldn't have though of on my own. :D
 
howdy -

so like you said, this team gets absolutely dicked by fat grounds, namely hippo and swampert. i'm going to 'echo' what joshz said, essentially.

Raikou - Fine, however i would suggest changing HP Grass < HP Ice
Ampharos - FINE
Zapdos - Change your HP spread to 248 Hp so you have an odd number and are only taking 24% from SR instead of 25. Also if you want to make your zapdos more offensive, i'd suggest a spread such as 144 hp, 112 speed and the rest in spa, allowing you to outspeed bisharp and other base 70s.
Eelektross - Maybe add giga drain> aqua tail, otherwise fine
Thundurus - This is where you try to stop fat grounds. Knock Off/Superpower< GRASS KNOT. Fat grounds/waters never see it coming, it is a fantastic edition for the surprise factor.
Lanturn - As much as i hate lanturn, i'll still help you with it. Ice beam over protect 100% of the time. If not ice beam, volt switch or HP grass. Protect is NOT NEEDED AT ALL.

alright thats all carry on
 
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howdy -

so like you said, this team gets absolutely dicked by fat grounds, namely hippo and swampert. i'm going to 'echo' what joshz said, essentially.

Raikou - Fine, however i would suggest changing HP Grass < HP Ice
Ampharos - FINE
Zapdos - Change your HP spread to 248 Hp so you have an odd number and are only taking 24% from SR instead of 25. Also if you want to make your zapdos more offensive, i'd suggest a spread such as 144 hp, 112 speed and the rest in spa, allowing you to outspeed bisharp and other base 70s.
Eelektross - Maybe add giga drain> aqua tail, otherwise fine
Thundurus - This is where you try to stop fat grounds. Knock Off/Superpower< GRASS KNOT. Fat grounds/waters never see it coming, it is a fantastic edition for the surprise factor.
Lanturn - As much as i hate lanturn, i'll still help you with it. Ice beam over protect 100% of the time. If not ice beam, volt switch or HP grass. Protect is NOT NEEDED AT ALL.

alright thats all carry on
On Elec Zapdos is much better as a wall, it's typically ran physical or sp def.
 
i know zapdos is much better as a wall. however his zapdos is offensive, so i suggested a better spread
 
Okay, did some tests ya'll.

I much preferred Specs Raikou > CM Raikou. Specs Raikou gets a lot more coverage and also give me a good scout/lead, whereas CM Raikou was more of a bulky sweeper, and I do not need another bulky sweeper on my team (Already have Eelektross and Mega Amphy for that) I'm also not sure about HP Grass < HP Ice, but I will do some more tests on that and try replacing Superpower with HP Grass on Thundurus. Honestly Zapdos works really well for me, and I don't think I'm going to change his EV spread, but I did do 248 HP and 8 Spe > 252 HP and 4 SpD and just that little change makes him better. I still have to experiment with Heal Bell Mega Amphy & Rotom-W > Heal Bell Lanturn and Toxic Mega Amphy. Also did Ice Beam > Protect on Lanturn. Both work equally as well for me, not much of a noticeable difference besides some more coverage, but as Lanturn is not supposed to sweep anyway, it doesn't really matter too much. I changed her EVs up a bit, too.

I will take all new suggestions into account and try them out. Thanks so much! My team is a bunch better!! :D

ampharos seems to be standing a little too close to raikou e_e

IKR? IDK what happened...weirds me out. ono

I'll try to fix it...
 
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Okay, did some tests ya'll.

I much preferred Specs Raikou > CM Raikou. Specs Raikou gets a lot more coverage and also give me a good scout/lead, whereas CM Raikou was more of a bulky sweeper, and I do not need another bulky sweeper on my team (Already have Eelektross and Mega Amphy for that) I'm also not sure about HP Grass < HP Ice, but I will do some more tests on that and try replacing Superpower with HP Grass on Thundurus. Honestly Zapdos works really well for me, and I don't think I'm going to change his EV spread, but I did do 248 HP and 8 Spe > 252 HP and 4 SpD and just that little change makes him better. I still have to experiment with Heal Bell Mega Amphy & Rotom-W > Heal Bell Lanturn and Toxic Mega Amphy.

I will take all new suggestions into account and try them out. Thanks so much! My team is a bunch better!! :D



IKR? IDK what happened...weirds me out. ono

I'll try to fix it...
HP Grass on thundurus is bad, grass knot is a lot better :^3
Eelektross and Mega Ampharos are also bulky attackers btw, the difference being they dont use a boosting move to boost to a point to sweep the opponent.
Nice team! its coming along nicely!
 
Thanks, man! I know they don't have any boosting moves, but I kinda consider and bulky, defensive Pokemon with good attack a bulky sweeper, even if they don't have boosting moves :p

And I totally forgot that Thundurus got Grass Knot, thanks :D
 
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