First post, one of my first teams. Been playing showdown randoms for ages, but have gotten into some teambuilding for the new gen after watching reverend's videos for a while. Curious to see what people think, and how I can reshuffle this team. Fun archetype, pretty nice results, but iffy on one or two of the slots. Let me know what y'all think.
curch on sundays (Pincurchin) @ Eject Button
Ability: Electric Surge
Tera Type: Electric
EVs: 252 HP / 116 Def / 140 SpD
Modest Nature
IVs: 0 Atk
- Discharge
- Thunder Wave
- Memento
- Spikes
Terrain setter, bulky pivot, occasional Memento-er. Mixed success with this dude beyond just switching him into a hit so he can switch right back out.
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ROBOT ROCK (Iron Thorns) @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Wild Charge
- Ice Punch
Blatantly stolen name. Stolen build, too, both from Reverend. I sent him a check in the mail, it's fine.
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go for the jugular (Iron Jugulis) @ Choice Specs
Ability: Quark Drive
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Dark Pulse
- Focus Blast
- U-turn
Special sweeper which outspeeds pretty much anything once e-terrain is up, and still works well without. Not super keen on having two moves with horrible accuracy but hey that's life
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paradox raichu (Pawmot) @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Revival Blessing
- Double Shock
- Rest
- Close Combat
Pivoting cleric/sweeper. Pulling off a [Double shock on e-terrain -> tera electric -> double shock on e-terrain again] sequence never fails to satisfy. Unfortunately if tera is used up (as it often is as ROBOT ROCK kinda needs it to setup well) bit less exciting. Revival blessing often keeps the curch in the game and thus preserves the opportunity for e-terrain
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paldean magnezone (Sandy Shocks) @ Light Clay
Ability: Protosynthesis
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Volt Switch
- Reflect
- Light Screen
Really, REALLY not sure on this dude. Usually leads, and has some decent role compression with screens, stealth rock, and pivoting, but I really have no clue if it works well.
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mom (Tsareena) (F) @ Heavy-Duty Boots
Ability: Leaf Guard
Tera Type: Grass
EVs: 252 HP / 44 Atk / 212 Spe
Jolly Nature
- Rapid Spin
- Power Whip
- U-turn
- Synthesis
Critical ground resist, hazard management, and a tiny bit of speed management. Yet again no clue if I like this pick - bottom two slots are definitely the most subject to change. I've tried a couple of lads in the 6th spot (Toedscruel?????) but Tsareena is the most conventionally attractive mon I've found to fill some roles. Not sure, though.
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Let me know what you think.
curch on sundays (Pincurchin) @ Eject Button
Ability: Electric Surge
Tera Type: Electric
EVs: 252 HP / 116 Def / 140 SpD
Modest Nature
IVs: 0 Atk
- Discharge
- Thunder Wave
- Memento
- Spikes
Terrain setter, bulky pivot, occasional Memento-er. Mixed success with this dude beyond just switching him into a hit so he can switch right back out.
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ROBOT ROCK (Iron Thorns) @ Life Orb
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Wild Charge
- Ice Punch
Blatantly stolen name. Stolen build, too, both from Reverend. I sent him a check in the mail, it's fine.
---
go for the jugular (Iron Jugulis) @ Choice Specs
Ability: Quark Drive
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Dark Pulse
- Focus Blast
- U-turn
Special sweeper which outspeeds pretty much anything once e-terrain is up, and still works well without. Not super keen on having two moves with horrible accuracy but hey that's life
---.
paradox raichu (Pawmot) @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Revival Blessing
- Double Shock
- Rest
- Close Combat
Pivoting cleric/sweeper. Pulling off a [Double shock on e-terrain -> tera electric -> double shock on e-terrain again] sequence never fails to satisfy. Unfortunately if tera is used up (as it often is as ROBOT ROCK kinda needs it to setup well) bit less exciting. Revival blessing often keeps the curch in the game and thus preserves the opportunity for e-terrain
---
paldean magnezone (Sandy Shocks) @ Light Clay
Ability: Protosynthesis
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Volt Switch
- Reflect
- Light Screen
Really, REALLY not sure on this dude. Usually leads, and has some decent role compression with screens, stealth rock, and pivoting, but I really have no clue if it works well.
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mom (Tsareena) (F) @ Heavy-Duty Boots
Ability: Leaf Guard
Tera Type: Grass
EVs: 252 HP / 44 Atk / 212 Spe
Jolly Nature
- Rapid Spin
- Power Whip
- U-turn
- Synthesis
Critical ground resist, hazard management, and a tiny bit of speed management. Yet again no clue if I like this pick - bottom two slots are definitely the most subject to change. I've tried a couple of lads in the 6th spot (Toedscruel?????) but Tsareena is the most conventionally attractive mon I've found to fill some roles. Not sure, though.
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Let me know what you think.