Please rate my team, I am using this team for competitive use. I may also accept advice on moves, Items, and ways to use(Please include move type, Pokemon, and how to obtain for moves and items) thanks. Rules: http://www.smogon.com/dex/sm/formats/ou/
(I have yet to figure out how to measure my Pokemon's EV's/IV's so I'll simply post the stats of my Pokemon, Sorry and Thank you)
Pokemon 1
lvl 100: Toxapex: Water, Poison
Nature: Timid
Role: Toxapex is probably the most valuable Pokemon on my team, it knows baneful Bunker, which protects it from damage from physical and special attack moves and poisons attackers using a physical attack. Toxapex is also quite valuable in its defense, speed, and special defense, meaning it can overpower a lot of Pokemon so long as they are vulnerable to poison type moves and the Pokemon gains more power if the target is poisoned. Toxapex has the move scald for the purpose of multiple type coverage and burn capabilities. Toxapex's poison increases in damage so once a Pokemon is poisoned it doesn't have long before it needs to be healed or switched out. Poison spikes is a move that most likely should be used turn 1 to poison the opponent's switching Pokemon and poison them.
Item-Poison Barb(Poison type moves boost 20% power)
Ability-Merciless(Critical attacks against poisoned Pokemon)
Stats/Judge
Pretty good:HP:234
Best-Attack:200
Pretty good:Defense-360
Fantastic-Speed:126
Best-Special Defense:320
Pretty good-Special Attack:152
Moves
-Baneful Bunker(Protects Pokemon and poisons attackers using physical moves)
-Toxic Spikes(Poisons Pokemon switching out )
-Scald(May burn target)
-Sludge wave(Critical attack from merciless, Increased damage from poison barb)
Pokemon 2
lvl 100: Lanturn: Water, Electric
Nature: Lax
Role: Lanturn is overall a major Pokemon in my team as it covers my most obvious weakness of electricity while also being super effective to any Pokemon it comes across, thanks to the move soak. It gains HP when hit with an electric type move and can affect normal type moves using Ion deluge. Soak weakens the opponent Pokemon to electric and grass moves, so it has the possibility to be very effective against any type of Pokemon, no matter the immunities, even grass types can be threatened by it(so long as they are not fast/strong enough to defeat it before soak and Thunderbolt.
Item- Air balloon(Immunity to ground type moves)
Ability- Volt Absorb(Immunity/HP recovery from electric moves)
Stats/Judge
Pretty good:HP-383
Pretty good:Attack-205
Hyper Trained:Defense-206
Hyper Trained:Speed-186
Hyper Trained:Special Defense-169
Decent:Special Attack-179
Moves
-Ion Deluge(Transforms Normal moves to electric for HP)
-Soak(changes opponent type to water)
-Thunderbolt(Soak combo/Water coverage)
-Volt Switch(switch to Rotom or a stronger Pokemon depending on conditions)
Pokemon 3
lvl 100: Gardevoir: Psychic, Fairy
Role: Gardevoir is a very effective Pokemon when used against any Fairy/Psychic teams or Pokemon, It uses the move Synchronoise, which causes major damage to either of these types. Gardevoir also contains the moves Hypnosis(accuracy boost +10%) and Dream eater, when used in a successful combo this can be a dangerous strategy if the opponent is susceptible to sleep moves.
Nature: Calm
Item-Wide lens (Accuracy boost +10%)
Ability-Trace(Ability coverage)
Stats/Judge
Pretty good:HP-266
No good:Attack-171
Best:Defense-199
Very Good:Speed-212
No good:Special Defense-258
Decent:Special Attack-279
Moves
-Hypnosis(accuracy +10%, causes Sleep)
-Dream Eater(heals self while dealing major damage to a sleeping Pokemon)
-Synchronoise(Only Psychic/Fairy types take massive damage)
-Moonblast(may lower target's special attack)
OR
Pokemon 3
lvl 100: Greninja: Dark, Water
Role: Greninja is a powerful Pokemon in speed, attack, and special attack. It can use powerful water type moves, most of the time it goes first. Because of its defense stat, it can be a bit of a glass cannon, unless it is able to KO a Pokemon so it can become Ash-Geninja. Ash-Greninja gains a STAB on Water Shuriken. It's power and its speed can pretty much cancel the need for a high defense. Ice beam can also freeze the opponent and deal damage to grass Pokemon.
Nature: Hasty
Ability: Battle bond
Item: Mystic Water
Stats/Judge
Pretty good:HP-274
Best:Attack-258
Pretty good-Defense-143
Best:Speed-377
Pretty good-Special Defense-167
Best:Special Attack-274
Moves
-Water Shuriken(up to 5x attacks, +20% power, Powered up if battle bond is activated)
-Ice beam(target may freeze)
-Extrasensory(target may Flinch)
-Hydro Pump(+20% power)
Pokemon 4
lvl 100: Primarina: Water, Fairy
Role: Primarina Is built to take hits, and dish out heavy damage to opponent Pokemon, making it the most Powerful Pokemon on my team in terms of actual move power. Torrent can increase the power of my water type moves when health is lower than 30% and Primarium-Z is by far one of the most effective Z moves available. Moonblast makes this Pokemon even more effective by being super effective to dragons and being a strong move in general.
Nature: Impish
Item- Primarium-Z (Z move)
Ability- Torrent(when below 1/3 health, increases water moves power by 50%
Stats/Judge
Decent:HP-282
Hyper trained:Attack-218
Hyper trained:Defense-224
Hyper trained:Speed-191
Decent:Special Defense-265
Hyper Trained:Special Attack-270
Moves
-Moonblast(may lower target Special Attack)
-Energy Ball(may lower target Special Defense)
-Hydro Pump(when below 1/3 HP, does +50% Power)
-Sparkling Aria(when below 1/3 HP, does +50% Power)
--Z-move: Oceanic Operetta
Pokemon 5
lvl:100 Rotom-Heat form: Electric, Fire
Role: This Pokemon works well when used in combination with Toxapex and Lanturn. This Pokemon can work with Lanturn using a pivot combination with Lanturn to create ground immunity, and does quite a bit of damage to Pokemon with Status problems like Burn, Poison, sleep, etc. It's ability allows it to work around ground Pokemon effectively and cause havoc with Hex. Its fire moves work against Grass types and counter my water Pokemon's weaknesses.
Nature: Gentle
Item- Charcoal(Increases fire damage by 20%) (open to item suggestion)
Ability- Levitate(ground immunity)
Stats/Judge
Pretty good:HP-255
Pretty good:Attack-156
Pretty good:Defense-237
Pretty good:Speed-222
Best:Special Defense-302
Pretty good:Special Attack-260
Moves
-Thunderbolt(may cause paralysis)
-Overheat(harshly lowers user special attack, +20% Power)
-Will-o-Wisp(causes burn)
-Hex(double damage if opponent has status condition)
Pokemon 6
lvl 100: Persian(Alolan):Dark
Role: Persian can be super effective as it uses foul play, Foul play, along with Thunder makes this Pokemon a glass cannon, Effective and fast. This Pokemon is quite vulnerable to fighting type moves, but losing this Pokemon is not the worst thing that could happen to the team. Technician increases the power of fury swipes and Fake out along with the power gained from the Muscle band makes this Pokemon quite hard to defeat.
Nature: Timid
Item: Muscle band(increases Power of physical moves by 10%)
Ability: Technician(Increases moves with less than 60 power by 50%)
Stats/Judge
pretty good:HP-261
Pretty good:Attack-182
Decent:Defense-163
Pretty good:Speed-299
Pretty good:Special Defense-157
Decent-Special Attack:180
Moves
-Fake out(may cause flinch, +10% Power, +50%power)
-Roar(switch opponent Pokemon)
-Foul Play(deals damage based on opponent attack power(Physical move, though not sure if muscle band affects this move))
-Fury Swipes(+10%Power, +50% Power)
(I have yet to figure out how to measure my Pokemon's EV's/IV's so I'll simply post the stats of my Pokemon, Sorry and Thank you)
Pokemon 1
lvl 100: Toxapex: Water, Poison
Nature: Timid
Role: Toxapex is probably the most valuable Pokemon on my team, it knows baneful Bunker, which protects it from damage from physical and special attack moves and poisons attackers using a physical attack. Toxapex is also quite valuable in its defense, speed, and special defense, meaning it can overpower a lot of Pokemon so long as they are vulnerable to poison type moves and the Pokemon gains more power if the target is poisoned. Toxapex has the move scald for the purpose of multiple type coverage and burn capabilities. Toxapex's poison increases in damage so once a Pokemon is poisoned it doesn't have long before it needs to be healed or switched out. Poison spikes is a move that most likely should be used turn 1 to poison the opponent's switching Pokemon and poison them.
Item-Poison Barb(Poison type moves boost 20% power)
Ability-Merciless(Critical attacks against poisoned Pokemon)
Stats/Judge
Pretty good:HP:234
Best-Attack:200
Pretty good:Defense-360
Fantastic-Speed:126
Best-Special Defense:320
Pretty good-Special Attack:152
Moves
-Baneful Bunker(Protects Pokemon and poisons attackers using physical moves)
-Toxic Spikes(Poisons Pokemon switching out )
-Scald(May burn target)
-Sludge wave(Critical attack from merciless, Increased damage from poison barb)
Pokemon 2
lvl 100: Lanturn: Water, Electric
Nature: Lax
Role: Lanturn is overall a major Pokemon in my team as it covers my most obvious weakness of electricity while also being super effective to any Pokemon it comes across, thanks to the move soak. It gains HP when hit with an electric type move and can affect normal type moves using Ion deluge. Soak weakens the opponent Pokemon to electric and grass moves, so it has the possibility to be very effective against any type of Pokemon, no matter the immunities, even grass types can be threatened by it(so long as they are not fast/strong enough to defeat it before soak and Thunderbolt.
Item- Air balloon(Immunity to ground type moves)
Ability- Volt Absorb(Immunity/HP recovery from electric moves)
Stats/Judge
Pretty good:HP-383
Pretty good:Attack-205
Hyper Trained:Defense-206
Hyper Trained:Speed-186
Hyper Trained:Special Defense-169
Decent:Special Attack-179
Moves
-Ion Deluge(Transforms Normal moves to electric for HP)
-Soak(changes opponent type to water)
-Thunderbolt(Soak combo/Water coverage)
-Volt Switch(switch to Rotom or a stronger Pokemon depending on conditions)
Pokemon 3
lvl 100: Gardevoir: Psychic, Fairy
Role: Gardevoir is a very effective Pokemon when used against any Fairy/Psychic teams or Pokemon, It uses the move Synchronoise, which causes major damage to either of these types. Gardevoir also contains the moves Hypnosis(accuracy boost +10%) and Dream eater, when used in a successful combo this can be a dangerous strategy if the opponent is susceptible to sleep moves.
Nature: Calm
Item-Wide lens (Accuracy boost +10%)
Ability-Trace(Ability coverage)
Stats/Judge
Pretty good:HP-266
No good:Attack-171
Best:Defense-199
Very Good:Speed-212
No good:Special Defense-258
Decent:Special Attack-279
Moves
-Hypnosis(accuracy +10%, causes Sleep)
-Dream Eater(heals self while dealing major damage to a sleeping Pokemon)
-Synchronoise(Only Psychic/Fairy types take massive damage)
-Moonblast(may lower target's special attack)
OR
Pokemon 3
lvl 100: Greninja: Dark, Water
Role: Greninja is a powerful Pokemon in speed, attack, and special attack. It can use powerful water type moves, most of the time it goes first. Because of its defense stat, it can be a bit of a glass cannon, unless it is able to KO a Pokemon so it can become Ash-Geninja. Ash-Greninja gains a STAB on Water Shuriken. It's power and its speed can pretty much cancel the need for a high defense. Ice beam can also freeze the opponent and deal damage to grass Pokemon.
Nature: Hasty
Ability: Battle bond
Item: Mystic Water
Stats/Judge
Pretty good:HP-274
Best:Attack-258
Pretty good-Defense-143
Best:Speed-377
Pretty good-Special Defense-167
Best:Special Attack-274
Moves
-Water Shuriken(up to 5x attacks, +20% power, Powered up if battle bond is activated)
-Ice beam(target may freeze)
-Extrasensory(target may Flinch)
-Hydro Pump(+20% power)
Pokemon 4
lvl 100: Primarina: Water, Fairy
Role: Primarina Is built to take hits, and dish out heavy damage to opponent Pokemon, making it the most Powerful Pokemon on my team in terms of actual move power. Torrent can increase the power of my water type moves when health is lower than 30% and Primarium-Z is by far one of the most effective Z moves available. Moonblast makes this Pokemon even more effective by being super effective to dragons and being a strong move in general.
Nature: Impish
Item- Primarium-Z (Z move)
Ability- Torrent(when below 1/3 health, increases water moves power by 50%
Stats/Judge
Decent:HP-282
Hyper trained:Attack-218
Hyper trained:Defense-224
Hyper trained:Speed-191
Decent:Special Defense-265
Hyper Trained:Special Attack-270
Moves
-Moonblast(may lower target Special Attack)
-Energy Ball(may lower target Special Defense)
-Hydro Pump(when below 1/3 HP, does +50% Power)
-Sparkling Aria(when below 1/3 HP, does +50% Power)
--Z-move: Oceanic Operetta
Pokemon 5
lvl:100 Rotom-Heat form: Electric, Fire
Role: This Pokemon works well when used in combination with Toxapex and Lanturn. This Pokemon can work with Lanturn using a pivot combination with Lanturn to create ground immunity, and does quite a bit of damage to Pokemon with Status problems like Burn, Poison, sleep, etc. It's ability allows it to work around ground Pokemon effectively and cause havoc with Hex. Its fire moves work against Grass types and counter my water Pokemon's weaknesses.
Nature: Gentle
Item- Charcoal(Increases fire damage by 20%) (open to item suggestion)
Ability- Levitate(ground immunity)
Stats/Judge
Pretty good:HP-255
Pretty good:Attack-156
Pretty good:Defense-237
Pretty good:Speed-222
Best:Special Defense-302
Pretty good:Special Attack-260
Moves
-Thunderbolt(may cause paralysis)
-Overheat(harshly lowers user special attack, +20% Power)
-Will-o-Wisp(causes burn)
-Hex(double damage if opponent has status condition)
Pokemon 6
lvl 100: Persian(Alolan):Dark
Role: Persian can be super effective as it uses foul play, Foul play, along with Thunder makes this Pokemon a glass cannon, Effective and fast. This Pokemon is quite vulnerable to fighting type moves, but losing this Pokemon is not the worst thing that could happen to the team. Technician increases the power of fury swipes and Fake out along with the power gained from the Muscle band makes this Pokemon quite hard to defeat.
Nature: Timid
Item: Muscle band(increases Power of physical moves by 10%)
Ability: Technician(Increases moves with less than 60 power by 50%)
Stats/Judge
pretty good:HP-261
Pretty good:Attack-182
Decent:Defense-163
Pretty good:Speed-299
Pretty good:Special Defense-157
Decent-Special Attack:180
Moves
-Fake out(may cause flinch, +10% Power, +50%power)
-Roar(switch opponent Pokemon)
-Foul Play(deals damage based on opponent attack power(Physical move, though not sure if muscle band affects this move))
-Fury Swipes(+10%Power, +50% Power)
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