
Thundurus-Therian @ Electrium Z
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Nasty Plot
The Star of the team, thunderbolt can sweep most teams after you deal with their ground types and use the Z crystal to deal with anything bulky enough to take a regular one, HP Ice if you want to predict the switch early game...it used to be HP Flying to deal with Buzzwole a lot easier but the team has other things to deal with it and Buzzwole isnt used too often anymore, U-turn so you can switch out on ground types if you can kill with HP Ice and Nasty Plot to sweep late game.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Icicle Crash
- Low Kick
Weavile is an undderated threat in my oppinon, its a great revenge killer and can easily take care of the huge threats like Scarf Chomp and DD Zygarde that can easily stop Thundurus, Knock Off is always a great move to click there are few things that take it well and nothing really wants to lose an item, Ice Shard is great priority to stop a sweep, Icicle Crash for heavy damage on a switch in or to ensure kills on bulkier mons plus the flinch never hurts, Low Kick so that it can deal with Heatran's that like to switch in.

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Moonblast
- Nature's Madness
- Defog
I had some offensive threats at this point, but I didnt have anything to take hits and I had no Greninja switch ins so Tapu Fini fit in well, it even gave me hazard removal which I needed, Typical set with Scald over taunt because I have other things to deal with stall and set up and Scald is still a great move to have, the only thing I dont like about Fini is no recovery besides leftovers.

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold
- Calm Mind
- Psychic
- Focus Blast
- Recover
Reuniclus is my anti-stall bomb, even when not facing stall not many teams have good checks to Reuniclus and it can end up sweeping them if they dont play it right. After setting up a few calm minds and recovering off the damage I can either sweep or blow a hole through most teams with Psychic and Focus Blast as long as I dont miss.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Earth Power
- Lava Plume
Heatran is my man counter to Magearna and Ferrothorn that I cant really break otherwise it also handles Metagross as long as its not carrying Hammer Arm or EQ, Heatran is also my Stealth Rocker since nobody else gets it and its usually free, Taunt to help with stall and because my Fini doesn't have it, Earth Power to deal with other Heatran's and Lava Plume for burn and because I always miss Magma Storm.

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 116 Def / 128 SpD / 16 Spe
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Lastly is my Mega Scizor, Gives me another mon with priority and another mon with switch initiative while also hitting hard especially if I swords dance up. Its a bulkier variant so I can switch around and pivot while using Roost to stay healthy. Very useful for wearing down teams or killing the Tapu's and any other fairy types that can be trouble.
Importable: https://pastebin.com/qyMtbp9b