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Electrode. The fastest pokemon in PU, its blistering base 140 Speed as well as soundproof, access to taunt, and passable special attack and special defense puts it in a special niche to handle threats such as Shell smash Carracosta, CM Drifblim, and gives it the ability to completely shut down opposing Chatot. Unfortunately, base 60/70/80 defenses leaves much to be desired in terms of survivability. A well placed sneeze, especially on the physical side, can leave a pretty sizable dent in this oversized pokeball without access to a reliable form of recovery outside of leftovers and priority moves are the bane of it’s existence.It’s special attack also leaves just a little to be desired.
Its rather diverse however, whether it be an all out attacker/revenge killer, utility lead, or anti set-up mon this pokemon can be extremely dangerous in the hands of a veteran.
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Anti set-up/revenge kill
move 1:Thunderbolt
move 2:Taunt
move 3:Foul play
move 4: Volt switch/Hidden Power Ice
ability: Soundproof
item:leftovers
evs:252 SpAtk252 spd 4 SpDef
nature: Timid
Moves
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Given its speed and movepool, Electrode can serve very well at preventing set ups and picking apart boosted pokemon. As you can see, this set is designed to do just that. Thunderbolt is your main STAB, allowing you to hit weakened mons to finish them off and deal supereffective damage on water and flying types or just hit hard for neutral damage. Taunt can stop those very set ups, as well as prevent Pokémon such as garbador and bastiodon from setting up hazards. Foul play helps take down physically greedy Pokémon, and volt switch allows it to get out of a sticky situation, or you can run HP ice to hit ground types on the switch.
Set Details
252 speed Evs along with a modest nature allows it to deal the maximum amount of damage possible. 252 speed Evs gives it the maximum speed able to outspeed almost the entire tier barring some scarfersand the 4 special defenceevs help, albeit very little, with its survivability
Usage Tips
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This set focuses mostly on revenge killing weakened pokemon or pokemon that have set up to a dangerous level, especially on the physical side, as well as serving as a fast special attacker and preventing hazards from being laid out. You can hit and run or switch in and troll away. This set while a little situational is pretty straightforward and doesn’t need much explaining.
Team Options
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Electrode, especially without HP Ice, appreciates a grass or water type to handle ground types like Marowak that would OHKO Electrode. Ariados could be a good option, as its physically bulky and can help deal with pesky grass types that switch in to resist its STAB and bulky psychic types that lurk within the tier. Chatot can be a good option as well, as it can confuse opponents that could be potentially threatening giving Electrode more room to work. Physical tanks work really well as well, to help handle bulky special walls. Electrode is very frail, so something able to sponge hits on the switch is essential to efficiently work with this set
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name: Rain Lead
move 1: Rain Dance
move 2: Thunder
move 3: Taunt
move 4: Volt Switch
ability: Static
item: Leftovers
evs: 252 HP 4SpDef 252 Speed
nature:
Moves
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Electrode has another interesting niche on rain teams, it’s speed allows it to almost guarantee that it gets rain up while using taunt to prevent other Pokemon like Carbink from setting up their own weather or setting up screens. Thunder lets it abuse the rain and put its special attack to use with a 100% chance to hit And you can use volt switch if the lead match up isn’t very ideal.
Set Details
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Again this set focuses on maximizing it’s special attack with 252 evs and speed with 252 evsso it can hit hard and help gain the momentum some rain teams need to get going. A timid nature maxes its speed stat to a godly 416 speed. Static works very well with a 30 percent chance to paralyze if it gets hit by a physical attack, which can come in clutch in the right situations. And giving it leftovers can help it stick around a bit longer.
Usage Tips
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This set is also simple, lead with electrode, set up the rain, and volt switch into a swift swimmer or other ideal switch to keep up momentum. Taunt comes in handy in multiple instances where someone is trying to get up their own weather or set up hazards and can also be efficient against a lead ariados or levanny. Thunder punishes any water or flying types that want to switch in and you can bluff the soundproof if a chatot comes in.
Team Options
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Electrode is a swift swimmers best friend. Water types like floatzelare a must as they get the attack boost on water type moves from the rain and they keep away the pesky ground types that can destroy electrode. Keeping a physical tank like huntailis also a must if you want to prevent nasty hits as almost any physical hit on electrode will guarantee a 2hko.
Other Options
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Toxic, Thunder wave, Swagger, Signal Beam, protect, Focus sash, Damp rock, assault vest, or even choice specs , and aftermath are all useful moves or abilities or items that could work well on a unique Electrode set.
Checks & Counters
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Pretty much any Physical Ground type such as Marowak can OHKO Electrode. Pretty much any physical attacker with a decent attack stat can 2HKO electrode. pokemon that carries decent special defense can also wall electrode as it’s special attack is not excellent.