Electrode

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electrode.gif

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Electrode. The fastest pokemon in PU, its blistering base 140 Speed as well as soundproof, access to taunt, and passable special attack and special defense puts it in a special niche to handle threats such as Shell smash Carracosta, CM Drifblim, and gives it the ability to completely shut down opposing Chatot. Unfortunately, base 60/70/80 defenses leaves much to be desired in terms of survivability. A well placed sneeze, especially on the physical side, can leave a pretty sizable dent in this oversized pokeball without access to a reliable form of recovery outside of leftovers and priority moves are the bane of it’s existence.It’s special attack also leaves just a little to be desired.

Its rather diverse however, whether it be an all out attacker/revenge killer, utility lead, or anti set-up mon this pokemon can be extremely dangerous in the hands of a veteran.



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Anti set-up/revenge kill
move 1:Thunderbolt
move 2:Taunt
move 3:Foul play
move 4: Volt switch/Hidden Power Ice
ability: Soundproof
item:leftovers
evs:252 SpAtk252 spd 4 SpDef
nature: Timid

Moves
========

Given its speed and movepool, Electrode can serve very well at preventing set ups and picking apart boosted pokemon. As you can see, this set is designed to do just that. Thunderbolt is your main STAB, allowing you to hit weakened mons to finish them off and deal supereffective damage on water and flying types or just hit hard for neutral damage. Taunt can stop those very set ups, as well as prevent Pokémon such as garbador and bastiodon from setting up hazards. Foul play helps take down physically greedy Pokémon, and volt switch allows it to get out of a sticky situation, or you can run HP ice to hit ground types on the switch.

Set Details
252 speed Evs along with a modest nature allows it to deal the maximum amount of damage possible. 252 speed Evs gives it the maximum speed able to outspeed almost the entire tier barring some scarfersand the 4 special defenceevs help, albeit very little, with its survivability

Usage Tips
========

This set focuses mostly on revenge killing weakened pokemon or pokemon that have set up to a dangerous level, especially on the physical side, as well as serving as a fast special attacker and preventing hazards from being laid out. You can hit and run or switch in and troll away. This set while a little situational is pretty straightforward and doesn’t need much explaining.

Team Options
========
Electrode, especially without HP Ice, appreciates a grass or water type to handle ground types like Marowak that would OHKO Electrode. Ariados could be a good option, as its physically bulky and can help deal with pesky grass types that switch in to resist its STAB and bulky psychic types that lurk within the tier. Chatot can be a good option as well, as it can confuse opponents that could be potentially threatening giving Electrode more room to work. Physical tanks work really well as well, to help handle bulky special walls. Electrode is very frail, so something able to sponge hits on the switch is essential to efficiently work with this set



########
name: Rain Lead
move 1: Rain Dance
move 2: Thunder
move 3: Taunt
move 4: Volt Switch
ability: Static
item: Leftovers
evs: 252 HP 4SpDef 252 Speed
nature:

Moves
========
Electrode has another interesting niche on rain teams, it’s speed allows it to almost guarantee that it gets rain up while using taunt to prevent other Pokemon like Carbink from setting up their own weather or setting up screens. Thunder lets it abuse the rain and put its special attack to use with a 100% chance to hit And you can use volt switch if the lead match up isn’t very ideal.

Set Details
========

Again this set focuses on maximizing it’s special attack with 252 evs and speed with 252 evsso it can hit hard and help gain the momentum some rain teams need to get going. A timid nature maxes its speed stat to a godly 416 speed. Static works very well with a 30 percent chance to paralyze if it gets hit by a physical attack, which can come in clutch in the right situations. And giving it leftovers can help it stick around a bit longer.
Usage Tips
========
This set is also simple, lead with electrode, set up the rain, and volt switch into a swift swimmer or other ideal switch to keep up momentum. Taunt comes in handy in multiple instances where someone is trying to get up their own weather or set up hazards and can also be efficient against a lead ariados or levanny. Thunder punishes any water or flying types that want to switch in and you can bluff the soundproof if a chatot comes in.

Team Options
========
Electrode is a swift swimmers best friend. Water types like floatzelare a must as they get the attack boost on water type moves from the rain and they keep away the pesky ground types that can destroy electrode. Keeping a physical tank like huntailis also a must if you want to prevent nasty hits as almost any physical hit on electrode will guarantee a 2hko.


Other Options
########
Toxic, Thunder wave, Swagger, Signal Beam, protect, Focus sash, Damp rock, assault vest, or even choice specs , and aftermath are all useful moves or abilities or items that could work well on a unique Electrode set.


Checks & Counters
########

Pretty much any Physical Ground type such as Marowak can OHKO Electrode. Pretty much any physical attacker with a decent attack stat can 2HKO electrode. pokemon that carries decent special defense can also wall electrode as it’s special attack is not excellent.
 
Sorry Gzus but you've done the formatting a bit wrong :)
  • This needs to be laid out in bullet points
  • Checks & Counters will need to be '**Ground-types**: [text]' or something along those lines.
  • The sets need the EV spread '/' in them for example 252 Spe / 252 SpA / 4 SpD (not an actual set)
  • I know this is still WIP but probably some more information would be nice
  • You need the name of the set above the ######## too
  • Capitalize the moves and items and leave a space between it and the colon
Example:
Physically Defensive
########
name: Physically Defensive
move 1: Stealth Rock
move 2: Slack Off
move 3: Earthquake
move 4: Whirlwind / Toxic
ability: Sand Stream
item: Smooth Rock
evs: 252 HP / 252 Def / 4 SpD
nature: Impish


Feel free to check the example below if you're still confused on what I mean.

Overview
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  • Is a cute Hippo ◕‿‿◕
  • It has decent Defensive, Attack and HP stat
  • Its ability makes a Sandstorm slowly withering down Pokemon besides Ground, Rock and Steel types. Also great partner with Stoutlanddue to Sand Rush
  • Has access to tons of support moves (Toxic, Stealth Rock, Whirlwind and Yawn)
  • Not fully evolved so can use Eviolite to raise Defenses
  • Has reliable recovery
  • Has poor Special Defense and Speed
  • Has a lack of offensive moves and coverage
  • Very predictable
  • Dislikes Knock Off as it relies on Smooth Rock for longer Sand or Eviolite for the much needed bulk

Physically Defensive
########
name: Physically Defensive
move 1: Stealth Rock
move 2: Slack Off
move 3: Earthquake
move 4: Whirlwind / Toxic
ability: Sand Stream
item: Smooth Rock
evs: 252 HP / 252 Def / 4 SpD
nature: Impish

Moves
========
  • Stealth Rock is always something that can be useful on the opposing side. Making sure the opposing Pokemon are withering down in health every time they switch in.
  • Slack Off is reliable recovery and makes sure that Hippopotas is kept at a good amount of HP so it can be useful later/stall out opponents.
  • Earthquake is the only attack that Hippopotas needs; with its power of 100 and STAB for Hippopotas it can easily finish of opponents rather than wasting PP trying to stall.
  • Whirlwind is another option incase you want to avoid Pokemon trying to set up against you and is also effective with hazards on the opposing side forcing the opponent to keep switching.
  • Toxic is prefect with Hippopotas' defenses allowing it to take hits and recover of the damage with Slack Off while your opponents Pokemon dies from being badly poisoned.
Set Details
========
  • Smooth Rock is for the extra turns of Sand which can be beneficial when buffeting Pokemon or supporting the rest of the team such asStoutland.
  • Impish and 252 Def EVs are to maximize the Defensive stat to take those Physical hits.
  • 252 HP is to ensure that the bulk has risen even more and take more hits both physically and specially.
  • Sand Stream is to support the team(Stoutland) and help in starting to wear out the opponents health from entry hazard and sand damage.
Usage Tips
========
  • It isn't too useful on its own. Hippopotas acts as support from getting up Sand and Stealth Rock and switching out to bring in Sand later on; sacking it end game is fine for cleaning up
  • You want to tank hits and set up Stealth Rock to support your team and cripple the opponents when they switch in.
  • Stall them by getting up hazards and proceed to Whirlwind while using Slack Off from time to time
  • The combination of Sand and Entry hazards and still being able to hit with Earthquake from time to time should be enough to eventually wear down the opponent.
  • You want to keep it healthy when switching out so you can bring it in again later on.
  • It can take special hits but to a certain extent; be smart when bringing it in against certain Pokemon.
Team Options
========
  • Stoutland is a great team mate; pretty much mandatory. Without it Hippopotas is pretty much pointless and outclassed by other Pokemon. Hippopotas automatically brings in Sand on the switch allowing Sand Rush to be activated and proving to be a great late game cleaner.
  • Grass type Pokemon such as Roselia can resist Water type moves and hit Grass type Pokemon with their super effective poison type moves. Roselia can set up hazards such as Spikes and Toxic Spikes; unfortunately they still have a problem with Ice types.
  • Toxic Spikes users such as Garbodor and Roselia incase you went with Whirlwind over Toxic and you need some some of status to wear down the opponent
  • Spin-blockers such as Misdreavus can avoid Rapid Spin from Avalugg and the hazards being cleared, not to mention Frillish is a Water type so it can resist Ice and Water; two weaknesses which threaten Hippopotas
  • Water types such as Poliwrath can take Water and Ice type attacks and fire back with by either attacking them or stalling them out.
  • Specially Defensive Pokemon like Lickilicky and Regice can take hits from the special attacking side which Hippopotas lacks and fire back with their own moves. Lickilicky has access to Heal Bell being able to cure Hippopotas incase it may have taken a status earlier on in the battle.
Other Options
########
  • Specially Defensive
  • Yawn
  • Eviolite
Checks & Counters
########

**Water Types**: Pokemon such as Poliwrath and Mantine don't like to take a Toxic but they can come in on an Earthquake easily and send a super effective Scald to Hippopotas; doing a decent amount of damage and potentially crippling it with a burn too.

**Grass Types**: Pokemon such as Roselia, Serperior and Tangela can take an Earthquake with ease(Roselia can even take a Toxic) and hit Hippopotas with a super effective Giga Drain which means they also recover the health lost from switching in.

**Ice Types**: Avalugg and Glaceon can take take hits and fire back with super effective special Ice types moves however you'll have to be more cautious when using Ice types due towards the Stealth Rock damage.

**Haunter**: Due to Haunter being a Poison Type and having the ability Levitate, Hippopotas can't touch it with Earthquake or Toxic; basically giving it a free switch-in to fire of Shadow Ball against it or another member of your team.

**Faster Taunt users**: Pokemon such as Misdreavus which cripple Hippopotas by stopping it from setting up Stealth Rock or using Toxic and then proceeding to fire of their own attacks.
 
View attachment 28020
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Electrode. The fastest pokemon in PU, its blistering base 140 Speed as well as soundproof, access to taunt, and passable special attack and special defense puts it in a special niche to handle threats such as Shell smash Carracosta, CM Drifblim, and gives it the ability to completely shut down opposing Chatot. Unfortunately, base 60/70/80 defenses leaves much to be desired in terms of survivability. A well placed sneeze, especially on the physical side, can leave a pretty sizable dent in this oversized pokeball without access to a reliable form of recovery outside of leftovers and priority moves are the bane of it’s existence.It’s special attack also leaves just a little to be desired.

Its rather diverse however, whether it be an all out attacker/revenge killer, utility lead, or anti set-up mon this pokemon can be extremely dangerous in the hands of a veteran.



########
Anti set-up/revenge kill
move 1:Thunderbolt
move 2:Taunt
move 3:Foul play
move 4: Volt switch/Hidden Power Ice
ability: Soundproof
item:leftovers
evs:252 SpAtk252 spd 4 SpDef
nature: Timid

Moves
========

Given its speed and movepool, Electrode can serve very well at preventing set ups and picking apart boosted pokemon. As you can see, this set is designed to do just that. Thunderbolt is your main STAB, allowing you to hit weakened mons to finish them off and deal supereffective damage on water and flying types or just hit hard for neutral damage. Taunt can stop those very set ups, as well as prevent Pokémon such as garbador and bastiodon from setting up hazards. Foul play helps take down physically greedy Pokémon, and volt switch allows it to get out of a sticky situation, or you can run HP ice to hit ground types on the switch.

Set Details
252 speed Evs along with a modest nature allows it to deal the maximum amount of damage possible. 252 speed Evs gives it the maximum speed able to outspeed almost the entire tier barring some scarfersand the 4 special defenceevs help, albeit very little, with its survivability

Usage Tips
========

This set focuses mostly on revenge killing weakened pokemon or pokemon that have set up to a dangerous level, especially on the physical side, as well as serving as a fast special attacker and preventing hazards from being laid out. You can hit and run or switch in and troll away. This set while a little situational is pretty straightforward and doesn’t need much explaining.

Team Options
========
Electrode, especially without HP Ice, appreciates a grass or water type to handle ground types like Marowak that would OHKO Electrode. Ariados could be a good option, as its physically bulky and can help deal with pesky grass types that switch in to resist its STAB and bulky psychic types that lurk within the tier. Chatot can be a good option as well, as it can confuse opponents that could be potentially threatening giving Electrode more room to work. Physical tanks work really well as well, to help handle bulky special walls. Electrode is very frail, so something able to sponge hits on the switch is essential to efficiently work with this set



########
name: Rain Lead
move 1: Rain Dance
move 2: Thunder
move 3: Taunt
move 4: Volt Switch
ability: Static
item: Leftovers
evs: 252 HP 4SpDef 252 Speed
nature:

Moves
========
Electrode has another interesting niche on rain teams, it’s speed allows it to almost guarantee that it gets rain up while using taunt to prevent other Pokemon like Carbink from setting up their own weather or setting up screens. Thunder lets it abuse the rain and put its special attack to use with a 100% chance to hit And you can use volt switch if the lead match up isn’t very ideal.

Set Details
========

Again this set focuses on maximizing it’s special attack with 252 evs and speed with 252 evsso it can hit hard and help gain the momentum some rain teams need to get going. A timid nature maxes its speed stat to a godly 416 speed. Static works very well with a 30 percent chance to paralyze if it gets hit by a physical attack, which can come in clutch in the right situations. And giving it leftovers can help it stick around a bit longer.
Usage Tips
========
This set is also simple, lead with electrode, set up the rain, and volt switch into a swift swimmer or other ideal switch to keep up momentum. Taunt comes in handy in multiple instances where someone is trying to get up their own weather or set up hazards and can also be efficient against a lead ariados or levanny. Thunder punishes any water or flying types that want to switch in and you can bluff the soundproof if a chatot comes in.

Team Options
========
Electrode is a swift swimmers best friend. Water types like floatzelare a must as they get the attack boost on water type moves from the rain and they keep away the pesky ground types that can destroy electrode. Keeping a physical tank like huntailis also a must if you want to prevent nasty hits as almost any physical hit on electrode will guarantee a 2hko.


Other Options
########
Toxic, Thunder wave, Swagger, Signal Beam, protect, Focus sash, Damp rock, assault vest, or even choice specs , and aftermath are all useful moves or abilities or items that could work well on a unique Electrode set.


Checks & Counters
########

Pretty much any Physical Ground type such as Marowak can OHKO Electrode. Pretty much any physical attacker with a decent attack stat can 2HKO electrode. pokemon that carries decent special defense can also wall electrode as it’s special attack is not excellent.
Alrighty I'll get it fixed after work!
It's my first one so I am a little confused
 
Hey Gzus are you still working on this? You still need to change the paragraphs back to bullet points.
 
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