Electroshock Therapy

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The name is a play on my main duo and my name :) I made a RMT thread a couple days ago, with a Smeargle lead, and a Scizor instead of Electivire. My strategy of the last team was to Belly-Pass to Scizor, but not only was I able to do it very very rarely, it also was somehow still being beat. (I guess +6 Attack Scizor isn't that good lol) It was just too much of a high risk team for little reward. So I decided to throw out Smeargle and Scizor all together in hopes of finding a better lead & main attacker. I still liked the idea of a Baton Pass lead. I noticed one of the problems of my team while playing Shoddy was the lack of Speed. All my pokes have okay speed, but none of them have priority attacks or a high speed stat. So I needed a Speed Baton passer. The rest is history :)
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Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 252 Attack / 4 Defense / 252 Speed
Jolly Nature (+Spe, -SAtk)
- Protect
- Swords Dance
- Baton Pass
- X-Scissor
What makes this team so effective is this little guy here. Don't get me wrong, the lineup can hold it's own without it, but Ninjask is the glue that brings it from a good team to a great team imo. This set here has proven extremely effective for me. Protect on the first turn, Swords Dance on the Second, Protect on the Third, Then Baton Pass. Usually when people see Ninjask, they expect me to Swords Dance on the first turn, so they try and get rid of it asap. Which means their first move is usually an Attack or Stealth Rock. If they try and Trick-Scarf me, my protect lets me know, and I can switch to a poke that would benefit from it. Usually on the second turn, my focus sash keeps me alive after their attack hits me. Now I can protect again. At this point, I'm passing a +2 Attack stat, and +3 Speed. However, countless times I've been able to get up to +4 Attack and +4 Speed if they decide to do something else than attack on the 2nd turn. I can pass the stat boosts to Electivire, which I'll explain later. Although, the beauty about this team is that the stat boost can be passed to anyone and it makes it a deadly force.
When facing Suicide leads, which usually you can tell right away, I trick them into using their Explosion on Porygon Z or Togikiss, by Baton Passing to one of them after just 1 Speed Boost. This allows me to bring back Ninjask later to set up once again.
This set also allows me to give almost everyone of my pokemon a speed boost mid-game (provided they opponent hasn't set up SR, and instead goes for Spikes or a Trick lead, which is surprisingly often). Everytime one of my poke's die, I switch in Ninjask, Use Protect and then Baton Pass the speed boost to the next Poke.

Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 4 HP / 252 Attack / 252 Speed
Adamant nature (+Atk, -SAtk)
- Cross Chop
- ThunderPunch
- Ice Punch
- Earthquake
Electivire was made for Ninjask, hell they even have all the same colors on them :P But seriously, look at Electivire's page. All over it, it mentions how he truly shines once his Motor Drive speed boost kicks in. Not only am I able to switch him in to anyone tries to take out my Suicune with another Electric Poke, but now it completely gets rid of the need for this to happen. Because of Ninjask, Electivire stats are boosted to at least 758 Attack, and 578 Speed. Combine this with it's great Movepool, and you have an amazing poke. I originally had Life Orb on him for a little more power in case I'm not able to Baton Pass to him (very unlikely) but found out that after Entry Hazards, Electivire needed all the health he could get. That's why Expert Belt is there instead.

Porygon Z @ Silk Scarf
Ability: Adaptability
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Recover
- Tri Attack
- Nasty Plot
- Dark Pulse
What can I say? Besides being one of my favorite pokemon, Porygon Z is a huge threat. Even though it was taken out of OU and put into BL, it still easily has the power to OHKO or 2HKO many pokemon in the OU metagame. Tri-Attack gets boosted to 288 power after Adaptability, STAB, and Silk Scarf. That combined with 405 SAtk, and PoryZ is DEADLY. Throw in a Nasty Plot and maybe a recover, and you have a pretty scary sweeper. After 2 nasty plots, Tri-Attack can even OHKO Blissy. Dark Pulse is there for type coverage. Any type weaknesses in my lineup are usually killed after switching in Porygon Z, even if normal type is not very effective.
Oh, and did I mention the speed boost? Giving the +1 Speed boost to PZ brings it up to 418. This gets one of PZ's major flaws, its mediocre speed. It now has the ability to Recover first, and becomes a much more powerful sweeper because of it's ability attack first.

Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Air Slash
- Roost
- Thunder Wave
- Nasty Plot
While running the standard Togekiss set in Shoddy Battles, I found that I was using Aura Sphere very rarely. I would only ever use it if I needed to finish off a pokemon with a little more damage than Air Slash. Because of this, I switched it out for Nasty Plot. I found this to be much more effective, as I can often halve the number of moves it takes to kill someone. Plus with the possible speed boost, the risk of being killed by another Serene Grace user like Jirachi is a lot less likely. The speed boost allows me to set up Thunder Wave, or in some cases, not even have to use it.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Surf
- Rest
- Calm Mind
- Sleep Talk
In my other RMT thread, I stated I wasn't completely satisfied with this set. But after running it with this lineup, I completely take back that statement. With or without the speed boost, it's main threats are taken care of before hand with this lineup. And If they try and switch in an electric poke, I have Electivire.
This allows CroCune to fully set up 9/10 times. I use Calm Mind first, which allows me to Survive the first hit. Based on that, I either use CM again or Rest. At this point Suicune becomes at least a 3 hit KO, but since Rest only lasts for 2 turns, I can just keep on Rest + Sleep talking and fully set up. Seriously guys, with the speed boost, CroCune is incredible.

Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Substitute
- Focus Punch
- Seed Bomb
The Ace in the hole. Time and time again, Breloom has saved me from defeat, or even swept an entire team. The speed and possible attack boost make Breloom so fearsome it almost always takes out 3 pokes after receiving it.
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Closing thoughts:






There are a good amount of pokemon that do some of these roles a little better, but I'm glad I chose who I did, It's been pretty effective in Shoddy Battles. I like the fact that I made this team and it's been as effective as it has while not choosing the Most Common OU threats. The team's Synergy is amazing. One of my problems is that I don't have any priority moves. The speed boost helps, but sometimes you just need an ExtremeSpeed or Bullet Punch ya know?
I'm sure I missed something, which is where you guys come in. Feel free to rip the lineup apart and tell me I'm an idiot, I don't mind criticism as long as it's accompanied by some help :B
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