Eliminate to Dominate(OU RMT)

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perishfool(alakazam) @ Life Orb
Magic Guard
252 SpA / 252 Spe / 4 Def
Timid
Substitute
Phishock
Shadow Ball
Focus Blast

I normaly run stall teams, and this is mt first offenseve (more-so balanced) RMT, but nothless, this ones not as bad as the others were. This team capitiliezes on removing eachothers threats to sweep unhindered, and for a team like that, who could possibly function better than an extreemly fast and powerful pok?mon with excellent coverage and immunities to all entry hazards, wheather conditions, etc? This is also one of my best counters to substitute gengar, as iv found that fortresses volt-switch, completly uninvested, can still break gengars substitutes! Additionally, Alakazam is actually faster than gengar, and can easily 0HKO it with shadow ball, concealing my set further! The reason i run psyshock is generally, the coverage i get with phicic i either already have covered very well or covers opposistion that just doesnt really threaten my team, while phishock (tho boardering as a filler move) can easily destroy opposing Blissey, and possibley, opposing gastrodon. This team is subject to change, but this alakazam has really been working out well, mainly due to its amazing coverage, immunite to sandstorm, extraordanraly high SpA, and amazing speed. However, if there's a pok?mon that isnt uber that does this all better, PLEASE, let me know!!!

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Hotter now(Heatran) @ Choice Scarf
Flash Fire
252 SpA / 4 SpD / 252 Spe
Timid
Overheat
Flamethrower
Earth Power
Dragon Pulse

Altho i cant really switch into it, this is probally my best counter against Scarfed Scizor, and i CAN switch in if the opponent overpredicts against my fortress and goes for superpower(if im at full life and have at least 1 layer of toxic spikes up), i could easily volt switch into it, forcing an opponent out, most likely to not only get severly damaged by heatrans move of choice (even if they resist it) and become toxiced, but take it twice and a turn of sandstorm and toxic (even if not badly posioned) damage, cna still destroy opposistion that resists its hits that arent special walls. I am also aware of the u-turn to rotom-w and volt-switch back; however, since i had somehow had to (either when a pok?mon on my side fainted or with volt switch), they know heatran can counter scizor and (if there good) know that hes probaly scarfed (whitch he is), meaning if they switched into there rotom-w the next turn, using trick would most likely be redundant, right? Actually, as long as its locked into any of its offensive moves, my gastrodon is completly immune to both of its main STABS, forcing a switch into even more toxic spikes, and if i dont think there going to switch to scizor, and i think there switch in will have levitate or be semi-flying, i can toxic it on the switch, but really, flying types doent bother my team mutch, outside of siligliph, and so far i havent seen anyone actually use siligliph in any of our battles (altho i have fought somone using swoobat in OU.) Really, more on the point, if i can get in on haxorus before it sets up dragon-dance, i can easily outspeed it and 0HKO it with dragon pulse, whitch really helps, because otherwise, after a dragon-dance, a haxorus could sweep my team, WHITCH MAKES IT A HUGE THREAT THAT I REALLY NEED HELP FINDING A GOOD POK?MON TO COVER. I've thought about ice-shard donphan, who could double as a spinner, but other than that, it really doesnt have the pure coverage i need. I've had a team similiar to this that had roserade and donphan instead of heatran and fortress, but unless i can 0HKO haxorus with a maxed Atk but otherwise unboosted ice shard, whitch has an amazing 40 power, it wont really help me. Heatran is a really solid member on my team, but my team desperatly needs something that can cover haxorus after +1Spe & +1 Atk, so if theres any pok?mon that can counter things heatran counters (mainly STEEL and DRAGON types), please tell me who to replace aand with what set, because this team actually works (at least when i use it), but iv been destroyed by haxorus 2-million times to many, so PLEASE, give me a good replacement in the comments below!!!

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LikeABoss!(Tyranitar) @ Leftovers
Sand Stream
252 Hp / 64 SpA / 100 Spe
Sassy
Ice Beam
Fire Blast
Crunch
Superpower

Although this set lacks raw power, it makes up for it with its amazing coverage. However, i sometimes find that having fire blast is redundant with heatran on my team, but i dont know who to replace heatran with. There honestly isnt really anything other than that to say about tyrannitar, he covers multiple types, and he summons sandstorm, but other than that, hes simple as pie. However, my last pok?mon abuses sandstorm like no other, so it works amazingly in conjuncion with him, as tyrannitar has coverage on all my main sweepers threats.

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YouSpinMeR(Fortress) @ Leftovers
Sturdy
252 HP / 176 Def / 80 SpD
Relaxed
Toxic Spikes
Stealth Rock
Volt Switch
Rapid Spin

The toxic spikes support is near-mandatory for my finl sweeper to actually be able to sweep, but i dont need more than 1 layer to be able to sweep with it! With its support, i can eliminate other hazards, whith absoulutly troll my main sweeper, and use volt switch, whitch gives me the amazing advantage of being able to essentialy do a double switch, except ill also do damage and i can switch in a counter without having to worry about miss-predicting! Also, fortress doubles as a status absorber, being immune to toxic, actually liking bein paralizied (because it gives me a free switch and lets me more effectivly spin away hazards from its main competitor, Ferrothorn), and will-o-wisp barely hurts it, and only lowers the power of rapid spin, whitch i only use for offense to troll an oppnents last pok?mon:). Speaking of whitch, my main sweeper is also immune to posion; however, if it gets fully paralizied for a turn, it could cost me the game, and its utterly usless when burned. However, there isnt anything i can do about it, because even with a heal beller, the damage will have already been done, although an purposely extreemly slow cressialia could get outsped then heal it via lunar dance, but sadly, there isnt really an open spot on my team for it. If i can find a way to use it, however, it could really help! However, my main sweeper's main counters are ghost type, and outside of ghost types not many pok?mon have both accesess and good reason to use will-o-wisp over other attacking moves, or status moves sutch as toxic. Nevertheless, its a note-worthy problem, so i thought i'd add it.

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GotGass?!?(Gastrodon) @ Leftovers
Storm Drain
252 Hp / 252 SpD / 4 SpA
Sassy
Earthquake
Ice Beam
Toxic
Recover

Anything with any form of damaging status ailment my main sweeper can easily take out. If my fortress fainted and a posion type neutralized toxic spikes, i can still get those status ailments up easily with gastrodon forcing switches into toxic. The rest of its set is ether filler, utilizing his bulk to stall out pok?mon (and therefore essentially forcing more in to be toxiced), or for coverage, altho at this point my main sweep is almost fully covered. The main reason i use gastrodon is my team is otherwised trolled by any and all rotom-w's, but this can take its main stabs for days (literally, actually) and tho nothing without choice scarf generally likes being tricked into one, it makes up for gastrodons atrocius speed, and although it doesnt make gastrodon a revenge killer, no one else really can both not mind being tricked and be immune to bothe of its stabs, whitch really can be useful on voltturn teams, such as Raptors Retreat.

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Irrelevant stats
GOGOGOGOGO(Aron) @ Shell Bell
Sturdy
Irrelevant stats
Irrelevant nature
Endeavor
Toxic (last ditch if something goes wrong, my gastrodon might still win)
Protect
Swagger(Also last ditch,better than sleep talk because of higher chances)

I understand Aron has alot of counters, and a lot more than some other sweepers, but unlike them, aron can destroy anything that doesnt counter it! Yes, i know my teams weak to water, but any of arons weakness are based completly on type, and therefore are also pretty mutch irrelivant. Anything without magic guard that isnt steel type will take damage from bot sandstorm and/or toxic spikes, whitch can easily take them out at 1 Hp, and if it doesnt take them out at like 12(if they dont attack and have no investment and low base stat), i can easily protect, give that on the first turn i dont somhow outspeed them. Because of my teammates, the only thing that realy hurts this is Haxorus w/ mold breaker and phazers, the latter of whitch can be dealt with with good pprediction, as roar doesnt have infinite pp, dragon tail & circle throw have 90% accuracey, and it could poetentially faze me to a more favorable matchup(given i doent leave aron in like a idiot). Again, although aron has a long list of counters, other then them, there is no makeshift check that can really even touch aron, other than scizor, whitch really should be listed under its counters on VGC'12. Really, so long as the opposing team doesnt have any damaging phazers, ghost types, burn/sleep inflictors, and/or entry hazards on my side without fortress being able to spin them away for ___ reason, aron can sweep any remaining unlisted poks! It requires a lot of support and good prediction to pull off, but its worked for me, and its become the basis of this team. Although easily countered, I still find that aron is extreemly underrated.
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Correct me if I'm wrong. Surely Aron should pack a damaging move, because whilst Toxic would do it, Endeavor w/ Shell Bell will restore all of the HP on Aron, allowing it to take another hit, and then Aron would need to retaliate with another move to finish it off. Whilst Toxic would do this, it's accuracy isn't 100%, whilst a more Physical move, such as Iron Head has 100% accuracy, and hence would be a more viable option. So perhaps you should drop Protect since it really isn't doing anything and add Iron Head.


Or... you could drop Aron completely since it's a Gimmick that often doesn't work.
 
Sandstorm deals damage, and so does toxic spikes, you know, and knothings Hp at level 100 (bar shedinga) has low enough Hp to the point that 2 turns of sandstorm and/or toxic damage wont take it out at 12 Hp, and i say 2 turns due to protect.
 
Sandstorm deals damage, and so does toxic spikes, you know, and knothings Hp at level 100 (bar shedinga) has low enough Hp to the point that 2 turns of sandstorm and/or toxic damage wont take it out at 12 Hp, and i say 2 turns due to protect.

Um... Do you know why Aron is used? Scenario.

Aron comes in.
Swampert comes in.

Swampert uses Waterfall.
Aron goes down to 1 HP, Sturdy endures the hit.
Aron uses Endeavor.
Swampert goes down to 1 HP.
Aron's Shell Bell restores HP to full; 12.

Swampert uses Waterfall.
Aron goes down to 1 HP, Sturdy endures the hit.
Aron uses Iron Head.
Swampert takes 1 HP damage, and faints.


So, what happens when you face a Ground type? Bring a physical move over Toxic.

**If you have Toxic Spikes, and hence have layers up, why bring Toxic on Aron, it's Counter-Productive since the Pokemon brought in will be Poisoned or Steel or Poison (hence it won't effect them).**
 
but if the player knows this is coming, they'll set up, meaning that they'll have 12 Hp, and they can attack me anyways, and therefore a direct attack wont help me very mutch. I agree that toxic is redundant, so ill try changing it, but it really wont help mutch, but thanks anyways. Any other suggestions, about a suitable replacment for heatran, perhaps? I have another sturdy abuser that would work better in this regard, because, unlike aron, it has a priority attack. However, also unlike aron, it can be toxiced, whitch isnt the rarest status condition by a longshot given how powerful it can be.
 
You also forgot to mention that Aron is completely walled by most ghosts, particularly Gengar, who is quite common. If you're using Aron, though, you may as well use a final gambit shedinja as well, just to be safe.
 
Hey,

Nice team, superpokefan! My first suggestion would be to replace Heatran's Dragon Pulse in favor of Hidden Power Ice. This allows you to OHKO threats like Landorus and Gliscor, while hitting Dragons like Dragonite and Salamence even harder than with Dragon Pulse. Now, I'd replace Forretress' Stealth Rock in favor of Hidden Power Ice, and switch Tyranitar's Ice Beam for Stealth Rock. Also, change Forretress' EV spread from 252 HP / 176 Def / 80 SpD to 252 HP / 220 Def / 36 SpA. This change allows you to deal with Gliscor more adequately, as it currently gives your team problems (especially since Alakazam is using Psyshock over Psychic). The EV spread allows Forretress to 2HKO Gliscor, who can't do much to Forretress in the meantime. Tyranitar doesn't really need Ice Beam, as it's too slow to beat Gliscor, who can KO you with a STAB Earthquake. Utilizing Stealth Rock in that move spot allows Forretress to use Hidden Power Ice to beat Gliscor. I don't have much else to add - cool team, and good luck!
 
Thanks Expert Physics! Im trying those new sets out and they're working out so mutch better no one ever exspects Hidden power ice on fortress thank you so much! I can beat people who dont see it coming in 5 minutes flat! Fortress really isnt offensive, so i never would've thought of that. Once again, thank you! However, im still easily swept by double dance and dragon dance Haxorus, due to mold breaker negating Aron's sturdy. Any changes I can make to be able to more succesfully counter or at least check +1Atk +1Spe Haxorus?
 
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