ORAS OU Emma's Baes (ORAS Hyper Offence)

Hello and welcome to my first RMT. I've been seeing a lot of people doing it lately, so i thought I'd give it a try, because Wynaut.
Surprisingly this team didn't take me long at all to make, excluding the time I replaced some mons, but I'll get in more detail of that later. Everything aside, let's get right into it.

The team in a glance

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landorus.gif
pinsir-mega.gif
latios.gif
azumarill.gif
rotom-w.gif


Sexy, isn't it?

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Bisharp is one of my favorite mons and one of the strongest in the tier which made it suitable to make a team around since i wanted a strong reliable mon, and it looked like Bisharp was perfect.
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This duo right here is just madness, when i first tried to build the team, I knew that these 2 would do work together, but even though, I was still surprised at how well they worked together. Anyway, i wanted a hard hitting, bulky rock setter, and Landorus-T popped to mind, but honestly, I just like the design of Landorus more than Therian, also, Landorus-T was getting very popular at the time I made this team, and so everyone had counters to it, so i decided to pick Landorus, and I'm glad i did
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When i decided to put pinsir there, it was one of those "he looks cool, I'll use that" kind of picks. but seriously, pinsir is just a monster, It's bulk+Typing+Ability+Move pool makes it one of the scariest mons in OU, literally and figuratively. i mean look at it, It's scary as hell.
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When i decided on Pinsir, I obviously had to have a defogger, i dont want to be taking 25% from rocks before mega and 50% after if i decided to mega, and Latios is the most reliable defogger. Furthermore, i picked latios over other defoggers because it had an offensive pressure, Draco just guarantees an OHKO when there are no Fairy's/Chansey's/Heatrans in sight.
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Azumarill wasn't my first choice for this team, but I thought It'd be good because i have no fire resists barring Latios, and latios can only do so much since it has so much pressure to defog and take hits. Also Azumarill helps me with other Lati's aswell as it pairs well with Bisharp.
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Looking at the team (this was around ORAS time) it was incredibly, and I mean incredibly weak Metagross-Mega, i mean it beats my whole team except Bisharp (outspeeds Landorus after mega evolving) and so bisharp had to take on metagross, and the only move bisharp can use is sucker punch (metagross outspeeds, and EQ/Hammer arm) and if i wanted to sucker, they could make the easy switch into Keldeo (cause everyone runs that), so I decided that Rotom-W would be the best mon to take such responsibility, and i decided I wanted Rotom-W over Slowbro is because this is a HO team, and although rotom is bulky, it carries volt switch which gives momentum to the next mon, and metagross cant really switch out into keldeo to take a volt switch.
That was the thought process while making the team, kind of boring and redundant, sorry.


bisharp.gif

Mako (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
(i know it's not a fire type, it just looks like Mako)
Bisharp is one of those mons that just make me shake when i see it on the opponents team, its Typing lets it destroy almost everything with knock off, and OHKOS most fairies with iron head.

I decided on using the standard set with LO and not black glasses so i can pick up important OHKOs on fairies. A lot of people told me to use pursuit instead of SD, which i disagree with since most Bisharps carry pursuit to trap Lati's, people tend to think that all bisharps have it, so they avoid switching so they wont risk their defogger. Furthermore, I think Swords dance allows bisharp to just destroy teams, I mean at +2 the opponent is forced to sack a few mons to this beast. Lastly, I think Swords dance is good for the amount of Chansey's, Ferrothorns and stall in general, which enables Bisharp to setup a swords dance.

I decided on adamant nature because I want that extra damage, and I'm willing to lose some speed for it, since mainly I'll be be using sucker punch to sweep balance/offence and iron head/knock off to sweep semi-stall/stall. and the EV's are just the standard ones.

+1 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Landorus-T: 298-351 (93.4 - 110%) -- guaranteed OHKO after Stealth Rock

252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 220+ Def Sylveon: 351-416 (89 - 105.5%) -- guaranteed OHKO after Stealth Rock

252+ Atk Life Orb Bisharp Iron Head vs. 16 HP / 0 Def Azumarill: 220-259 (63.7 - 75%) -- guaranteed 2HKO

+2 252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 112 Def Mega Venusaur: 277-328 (76 - 90.1%) -- 18.8% chance to OHKO after Stealth Rock


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Toph (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Blast
- Earth Power
- Stealth Rock
- Psychic
Yes.. got the nickname+typing right.. i think that happens like twice..

Meet Landorus, Landorus is awesome.
All jokes aside, this mon pairs so well with Bisharp it's ridiculous, The biggest checks to Landorus are Lati's (Bisharp destroys) and Chansey (Bisharp destroys and can setup on, and we've been through what happens when bisharp sets up)

Anyway, I decided on kind of a lead landorus with rocks, It has enough bulk to survive almost anything and setup rocks, it usually stays alive after setting up rocks, so with it's sped and crazy power it can do immense damage to the opposition.

I chose to run the standard life orb sheer force combo, to do as much damage as possible without taking any recoil, I've only remembered that i use life orb when i made this RMT
Timid nature to outspeed other Landorus' or at least speed tie, Kyurem and many more. Standard EV's, and i decided on Earthpower for max damage output+stab, psychic to hit everythig earthpower doesn't, like other Lando's (regular and Therian) Zapdos, gengar, you get the idea. Stealth rock for Residual damage.

Personally i love focus blast, it is just a hard hitting move that not many mons can switch in on. But I have it for 1 specific mon.. Skarmory. Skarmory tends to be a pokemon people lead off with to get up stealth rocks/spikes, this is the usual scenario: both setting up rocks turn 1, then i psychic which does around 30-40%, while they go for spike or defog. (I go for psychic to make sure they dont switch out, because skarmory is a good check to most of my mons). Then, turn 3, i focus blast to make sure i pick up the OHKO.

252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Landorus: 260-308 (81.5 - 96.5%) -- guaranteed 2HKO

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 0 SpD Clefable: 250-294 (63.4 - 74.6%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 4 SpD Skarmory: 270-318 (80.8 - 95.2%) -- 50% chance to OHKO after Stealth Rock

252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 0 HP / 4 SpD Kyurem-B: 442-520 (113 - 132.9%) -- guaranteed OHKO

252 SpA Life Orb Sheer Force Landorus Psychic vs. 252 HP / 0 SpD Landorus-T: 183-216 (47.9 - 56.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

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Aang (Pinsir) @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Swords Dance
- Quick Attack
- Close Combat​

Got it again ;) Pinsir is my avatar Aang :]


I don't feel Pinsir gets the love it deserves, but it's increasing in usage since salamence left, so that's good.

Seriously though, pinsir is one of the strongest megas in the tier at the moment from my prospective, the combination of Swords dance+Aerialate is too much, when Jolly this monster hits 409 attack, JOLLY. This nature also allows it to hit 339 speed to outspeed things like landorus I, Landorus T, and Garchomp, Obviously making it better than adamant.

I decided on Hyper Cutter for pre-evolution ability for the amount of gyarados's and Landorus-T that switch in on pinsir, I don't lose my attack and go for the swords dance and Sweep :]

The reasoning behind 0 happiness/frustration isn't because I am unhappy..It's really not. It's for the random ditto's that im starting to see more often.

Frustration is for a strong aerialate boosted stab that OHKOs many things in the tier without even setting up. Quick attack is for very strong stab priority, and close combat is very good coverage, hitting the likes of Emploen, Kyurem, Heatran, Bisharp.

252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 4 Def Landorus: 270-318 (84.6 - 99.6%) -- 75% chance to OHKO after Stealth Rock

+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 4 HP / 0 Def Latios: 234-276 (77.4 - 91.3%) -- 25% chance to OHKO after Stealth Rock LOL THAT'S RIDICULOUS

+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Clefable: 433-511 (109.8 - 129.6%) -- guaranteed OHKO

252 Atk Choice Band Dragonite Fire Punch vs. 0 HP / 4 Def Mega Pinsir: 214-254 (78.9 - 93.7%) -- guaranteed 2HKO


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Zuko (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psyshock
- Draco Meteor
- Defog
- Earthquake

Sorry, had to fit Zuko on somewhere :]

Latios is without a double the strongest, most reliable defogger in the tier, this thing just is so amazing, and nobody can argue otherwise.

I use this to defog hazards constantly in the game for the whole team, and mainly pinsir since it takes half it's health after mega evolving, so having a defogger is necessary for this team, also i want a psychic resist other than my bisharp (cause it's frail)

I decided on the standard item-life orb (#Creativity) because i want this thing to be offensive, do as much damage as possible without locking myself into a move.

The EV's are standard with to get maximum possible speed to speed tie with gengar/other Lati's, mega metagross and maximum possible sp atk so the damage output would be as high as possible.

This moveset is quite popular, draco meteor for literally bombs, it's so strong, basically almost ohkos anything non-steel and non-fairy. Psyshock is to hit fairies and to hit special walls like chansey. defog is hazard removal (duh).. I use earthquake for heatran and klefki, i am sick of those 2 thinking they're all cool switching in on a draco meteor -_-"

252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Landorus-T: 333-394 (87.1 - 103.1%) -- 93.8% chance to OHKO after Stealth Rock

252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Rotom-W: 261-308 (85.8 - 101.3%) -- 87.5% chance to OHKO after Stealth Rock

4 Atk Life Orb Latios Earthquake vs. 248 HP / 0 Def Heatran: 328-390 (85.1 - 101.2%) -- 87.5% chance to OHKO after Stealth Rock

252 SpA Life Orb Latios Psyshock vs. 232 HP / 0 Def Mega Venusaur: 283-338 (78.8 - 94.1%) -- 43.8% chance to OHKO after Stealth Rock


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Korra (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 212 HP / 252 Atk / 8 SpD / 36 Spe
Adamant Nature
- Waterfall
- Superpower
- Play Rough
- Aqua Jet

Korra <3

Azumarill one of those all round great pokemon, so many different ways to use it, choice band, belly drum, or in this case, Assault Vest.

I put Azumarill on this team to get another Fire resist and a bulky water to deal with Lati twins. I decided on max attack adamant with almost max HP. I run 36 speed to outspeed 252 attack 252 HP azumarill's, and to creep on Conkeldurr's trying to creep on me ;)

the Trio of Landorus/Azumarill/Bisharp just manage to destroy teams, It's nuts how well they work together.

Moreover, my team was looking really weak to scarf landorus-T, so I tried to use azumarill and it worked out well since even at -1, aqua jet does quite a lot to landorus, enough to stop letting it come on freely (while there are rocks on the other side of the field)

252 SpA Choice Specs Raikou Volt Switch vs. 16 HP / 8 SpD Assault Vest Azumarill: 252-296 (73 - 85.7%) -- guaranteed 2HKO

252 SpA Life Orb Gengar Sludge Bomb vs. 16 HP / 8 SpD Assault Vest Azumarill: 307-361 (88.9 - 104.6%) -- 31.3% chance to OHKO

252 SpA Mega Charizard Y Solar Beam vs. 16 HP / 8 SpD Assault Vest Azumarill: 242-286 (70.1 - 82.8%) -- guaranteed 2HKO

252+ Atk Huge Power Azumarill Waterfall vs. 0 HP / 4 Def Mega Charizard Y in Sun: 192-228 (64.6 - 76.7%) -- guaranteed OHKO after Stealth Rock

252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Mega Charizard Y in Sun: 96-114 (32.3 - 38.3%) -- guaranteed 2HKO after Stealth Rock

-1 252+ Atk Huge Power Azumarill Waterfall vs. 0 HP / 0 Def Landorus-T: 234-276 (73.3 - 86.5%) -- guaranteed 2HKO after Stealth Rock


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Katara (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 172 Def / 4 SpA / 80 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp

That's 4/6. not bad

This used to be Greninja's place, but since he's gone, and I was mega metagros weak, i decided to give rotom-W a shot, It's been doing really well, much better than i was expecting.

I went for a more defensive spread than spdef on this rotom because mega metagross is such a huge threat to this team.. still is! but with this spread i can come in on the metagross, easily take a meteor mash or zen headbutt, then will-o-wisp or volt switch predicting a switch. If it decides to stay in on the will o wisp it gets burnt, making it setup fodder for my bisharp or Mega Pinsir.

I went for the most common moveset, Hydro pump for strong stab and to hit things gliscor doing massive damage, volt switch to keep offensive pressure and momentum. Will-o-wisp to burn physical attackers and nice continuing damage on any mon that wants to come in. Pain split is to do damage to the opponent while at the same time recovering myself, It's a fantastic moves when playing against stall since more defensive mons have a higher HP stat, giving my rotom more HP to deal with them better.

0 SpA Rotom-W Hydro Pump vs. 0 HP / 0 SpD Landorus-T: 296-350 (92.7 - 109.7%) -- guaranteed OHKO after Stealth Rock

252 Atk Life Orb Landorus-T U-turn vs. 252 HP / 172+ Def Rotom-W: 81-95 (26.6 - 31.2%) -- 9.9% chance to 4HKO after Leftovers recovery

0 SpA Rotom-W Hydro Pump vs. 244 HP / 0 SpD Gliscor: 314-372 (89.2 - 105.6%) -- guaranteed OHKO after Stealth Rock

So that is the team, hopefully it's any good haha :]

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Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Ice Beam
- Gunk Shot
- Hydro Pump

Rip ninja

Basically this was my sweeper witht he regular set, not going into detail since its ded (in rotom-W's place)

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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Blast
- Taunt
- Thunderbolt
- Thunder Wave

I basically used this because of the stupid amount of Geopass smeargle. just to taunt them :] (This was in Azumarill's place)

Metagross/Keldeo core
Mega Charizard X
Zapdos
Mega Altaria
Mako (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

toph (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Blast
- Earth Power
- Stealth Rock
- Psychic

Katara (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 172 Def / 4 SpA / 80 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp

Korra (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 212 HP / 252 Atk / 8 SpD / 36 Spe
Adamant Nature
- Waterfall
- Superpower
- Play Rough
- Aqua Jet

Aang (Pinsir) @ Pinsirite
Ability: Hyper Cutter
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Swords Dance
- Quick Attack
- Close Combat

Zuko (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psyshock
- Draco Meteor
- Defog
- Earthquake

Thanks to daftmau5 for the help in the rmt, and Jin Of The Gale for some codes n stuff and King UU because
+King UU:I was there for you
Emma Bae ♥:hahaha ok fair enough

I didn't proof read this, so if there are any spelling mistakes please tell me :]​
 
Cool team and nice RMT Em!

Is the 80 Spdf on Rotom-w from the Greninja meta? Since it's banned, you can slap it into Def and even run 44 Spe if you want to check Jolly BD Azu. If you're not worried about Jolly BD Azu just run 8 Spe for Max Spe Adamant Crawdaunt.

Memento > Earthquake on Latios is also cool to help set up with Mega Pinsir or Bisharp but i can see why you like Earthquake.
 
Thanks :]

and yeah i took the standard set for Rotom-W , so yeah i should change that, thanks ;]

The idea behind memento is awesome, defogging then setting up with pinsir/bisharp i think it's awesome, i'll definitely give it a a try
 
Hey Emma! Cool team! I don't really think I have much to improve on.. I agree with the Memento idea on Latios.
I reccomend trying out Belly Drum Azumarill as well as Mega Lopunny. Mega Lopunny is still a big threat in this current meta and it has priority fake out, Frustration, High Jump Kick, etc.. sure you'll lose out on the Aerilate, but it's one of those things I reccomend giving a try. It's very quick and powerful :)

I'm sorry, I'm new to this RMT thing XD
 
Hmm, yeah i tried out memento and i think I'm keeping it :]
I tried belly drum azu a while back, but for this team I think AV is better..
B..but Pinsir :[ lol, but i did make a Lopunny team, it didnt turn out well hahaha
 
Nice solid team I must say but I think that Bisharp can give you problems. SD<low kick and Jolly > Adamant. This will let you happily destroy bisharp, ttar, Ferro and other annoying pokemon. Another thing is that you seem weak to Ferrothorn who will easily wipe out Azu and Rotom-W ( I speak from experience) if they are caught on the switch. And it will also tank a superpower from Azu and OHKO in return. Bird Spam also seems a bit painful if rotom is out of the picture.
You could try using heatran instead of Landorus, since it's a HO team, use Scarftran. It has a nice surprise factor and will pack a huge wallop.

Heatran @ Choice Scarf
Ability : Flash Fire
EVs : 252 SpA / 4 SpD / 252 Spe
Timid Nature (or Modest if you want more fire power)
- Lava Plume
- Earth Power
- Flash Cannon
- Ancient Power / HP Ice

Hope I helped glhf battling :)
 
Yeah bisharp does give me trouble a lot of the time, that is when it sets up, but on my team, it cant really setup on anything since the latios has EQ which pretty much ohkos the bisharp.
Also, in the case that it does setup, i dont think that heatran would be the answer it due to scarftran's increasing popularity because of Mega Metagross, so i think people would be expecting that and sucker punch since..
+2 252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Heatran: 344-407 (106.5 - 126%) -- guaranteed OHKO

But I will definitely try it, thanks :]
 
This is a very cool team, I love Hyper Offense at the moment and it's kinda nice to see a team that utilises Pinsir seeing as it's fallen out of fashion with the new threats that have come into play with ORAS. In addition to the threats you posted above, your team seems to struggle quite a bit with Gengar, as most teams do, ie. Rotom is 2HKOed by Sludge Wave, Azu gets OHKOed after only a little prior damage, Bisharp can only force a 50-50 with Sucker and if it's Wisp Gengar, it loses 100% of the time. I'm not really sure how to fix this without deviating from the main point of the team, which is to overwelm opponents with hard and fast attacks, but it's certainly something I'll have a play around with cos it looks a very fun HO team. Nice nicks too.
 
Hey Emma Bae <3 Emmma! Nice to see you hanging out here in the RMT forums.

As for your team, I think you did a great job with it! I agree with everything everyone else has said... except for one. This is half personal preference, half what I think is better for your team.

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Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock/Thunderbolt/Hidden Power [Fire]/Roost
- Healing Wish

I think Latias would better suit your team than Latios. Why? Not only does it still have Defog, it also has Healing Wish. That is one thing that Latios doesn't have. It gives you multiple attempts to set up with Bisharp or Mega Pinsir, and it can heal residual damage that they've done to one of the 4 big threats on your team. This amount of HP lets you avoid the 2HKO on Thundurus' Life Orb HP Ice, and Latias better checks Mega Manectric and Thundurus, which are 2 huge threats to your team. Draco Meteor is a staple on the Lati-twins, and the last move you can pick whatever feels right for you: Psyshock for a powerful STAB move, Thunderbolt to hit bulky waters, HP Fire to hit steels, or Roost to keep you around longer.

I hope I helped! Nice team!
 
Hey Emma Bae <3 Emmma! Nice to see you hanging out here in the RMT forums.

As for your team, I think you did a great job with it! I agree with everything everyone else has said... except for one. This is half personal preference, half what I think is better for your team.

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Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock/Thunderbolt/Hidden Power [Fire]/Roost
- Healing Wish

I think Latias would better suit your team than Latios. Why? Not only does it still have Defog, it also has Healing Wish. That is one thing that Latios doesn't have. It gives you multiple attempts to set up with Bisharp or Mega Pinsir, and it can heal residual damage that they've done to one of the 4 big threats on your team. This amount of HP lets you avoid the 2HKO on Thundurus' Life Orb HP Ice, and Latias better checks Mega Manectric and Thundurus, which are 2 huge threats to your team. Draco Meteor is a staple on the Lati-twins, and the last move you can pick whatever feels right for you: Psyshock for a powerful STAB move, Thunderbolt to hit bulky waters, HP Fire to hit steels, or Roost to keep you around longer.

I hope I helped! Nice team!

I wish I thought of this. Lol good idea.
 
This is a very cool team, I love Hyper Offense at the moment and it's kinda nice to see a team that utilises Pinsir seeing as it's fallen out of fashion with the new threats that have come into play with ORAS. In addition to the threats you posted above, your team seems to struggle quite a bit with Gengar, as most teams do, ie. Rotom is 2HKOed by Sludge Wave, Azu gets OHKOed after only a little prior damage, Bisharp can only force a 50-50 with Sucker and if it's Wisp Gengar, it loses 100% of the time. I'm not really sure how to fix this without deviating from the main point of the team, which is to overwelm opponents with hard and fast attacks, but it's certainly something I'll have a play around with cos it looks a very fun HO team. Nice nicks too.
Agreed ,I had Greninja instead of Rotom-W, so Gengar wasn't a problem (cause nothing can switch in on Greninja), but since it's gone i dont have a solid answer to gengar, but I can deal with it :]

Hey Emma Bae <3 Emmma! Nice to see you hanging out here in the RMT forums.

As for your team, I think you did a great job with it! I agree with everything everyone else has said... except for one. This is half personal preference, half what I think is better for your team.

latias.png


Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock/Thunderbolt/Hidden Power [Fire]/Roost
- Healing Wish

I think Latias would better suit your team than Latios. Why? Not only does it still have Defog, it also has Healing Wish. That is one thing that Latios doesn't have. It gives you multiple attempts to set up with Bisharp or Mega Pinsir, and it can heal residual damage that they've done to one of the 4 big threats on your team. This amount of HP lets you avoid the 2HKO on Thundurus' Life Orb HP Ice, and Latias better checks Mega Manectric and Thundurus, which are 2 huge threats to your team. Draco Meteor is a staple on the Lati-twins, and the last move you can pick whatever feels right for you: Psyshock for a powerful STAB move, Thunderbolt to hit bulky waters, HP Fire to hit steels, or Roost to keep you around longer.

I hope I helped! Nice team!

Hey :]
The thing that made me want to go more Latios than Latias is that it is way more offensive, and the extra 20 pts in sp atk is really important to pick up certain KO's on mons like rotom. Furthermore I didn't want a bisharp setting up on this team, with latias it easily can cause all i have to touch it is Draco which would barely do 50% iirc. but will definitely try it thanks:]
 
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