...attract! Except Emonga (Emolga) is now a Garchomp. Yeah. This team was born after me watching too much of the anime. BUT it seems pretty effective. The aim is thus, take out the enemy scarfer, and any ice type users faster than 102 base speed - as well as steel types. Then, switch Garchomp in on a female pokemon(preferably paralyzed), and use attract. Simple. Sure, theorymon isn't perfect, but the team works, kk? If perhaps a little stallier than intended.
The Team
Garchomp (M) @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Attract
- Earthquake
- Outrage
Let's start with the MVP. The big bahooza, the mighty Garchomp. It's near-unresisted dual STABs (I'm looking at you, Bronzong) provide excellent coverage for Garchomp to basically rip holes in the enemy team. His gender is set to male, for no real reason other than consistency (unless someone can provide a % chart for genders? I couldn't find one.) Rough Skin certainly isn't the best ability for ol' Chompy, but it's not his ability that is most useful. His 102 speed stat, comboed with a Jolly nature allows it to outspeed all other dragons in OU except Lati@s. The only real problem comes when my opponent is lacking in terms of female pokemon, which isn't too often, and I don't NEED attract to set up. It just buys me a swords dance or 2. :D
EDIT: I also trialed Swagger at one point. Attract seemed to work better in that they couldn't try to muscle through it and have it wear off after 2-3 turns. Attract is more likely to force the switch in order to cure it, as they have to either faint me or switch to cure it.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Earth Power
- Lava Plume
- Protect
- Will-O-Wisp
Good ol' specially defensive Heatran tends to be my go-to guy for taking hits, should I have switched Garchomp in prematurely for some reason. The 8 spd EVs allow it to outpace other Heatran, and get the Earth Power off (assuming no balloon) and Will 'o' Wisp allows it to nerf attacks on it's softer, physical side - as well as get some residual damage. Lava Plume is chosen over Flamethrower or Fire Blast for the additional chance of burn, which is somewhat redundant with Will 'o' Wisp, but it works out alright. Of the pokemon on my team, Heatran has been kind of underwhelming, but I have almost always found Heatran so. It's a lot like Metagross or Alakazam in that sense, being OU, but yet somehow underwhelming.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Bold Nature
- Drill Peck
- Roost
- Stealth Rock
- Whirlwind
Boring, standard defensive Skarmory with standard defensive EVs and standard defensive movepool. Boring. I needed a stealth rocker, didn't want to get rid of Heatran's Will 'o' Wisp, nor did I want to lumber in on a pokemon fulfilling another job, so Skarmory came up. It's primary job is more to set up rocks than to take hits, but it invariably provides quality defensive and phazing support. A great pokemon to have on the team, I think, as it's typing, stats and ability allow it to get up stealth rocks reliably, multiple times if needed.
Starmie @ Expert Belt
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Ice Beam
- Scald
- Rapid Spin
- Thunderbolt
Whilst this team deals with hazards pretty well, with only 1 SR weak (though only 1 resistant), and 3 spike immune (4 for toxic spikes), having a spinner is always nice to have, particularly to eliminate stealth rocks as they can really lay the hurt on my revenge killer. Obvious STAB+Boltbeam coverage is obvious, with rapid spin as the 4th move. I didn't want to go for a bulky Starmie because: 1) Bulky Starmie is not bulky and 2) This team is too stally already. The EVs and nature give it a great speed tier, outpacing threats like Salamence, allowing it to provide some revenge killing potential if enemy hazard setters are already down. The SpAtt EVs also allow it to hit relatively hard, even if it's no Kyurem-W offensively.
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Lunar Dance
- Thunder Wave
- Moonlight
- Psyshock
Moving onto my RU dark horse, Cresselia walls the crap out of just about everything. This specially defensive pokemon is by no means a slacker in defensive power. Thunder Wave allows it to cripple sweepers hoping to get the KO and failing horrifically, and Psyshock provides some damage. Cress' typing is not great, but remedied somewhat by it's ability Levitate, PLUS it's stunning 120/120/130 defenses make even the most common walls seem soft, and even Deoxys-D is given a run for it's money on defensive prowess. I understand why, though, Cresselia is RU, and it's lack of offensive presence has burned me a couple of times, forcing me to Lunar Dance into either Starmie or Thundurus-T in order to stop the enemy sweeping me cleanly. I don't think even +2 Venusaur manages to do much to Cress, and is then crippled by T-Wave. Whilst it's generally my do-or-die pokemon for putting a halt to sweepers, it has one final use in that it can sacrifice itself to heal the next 'mon to switch in, which is very useful for bringing Garchomp in for a potential second attempt at sweeping, should things go awry.
Thundurus-Therian (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Fire]
- Volt Switch
And finally, what would a team be without it's revenge killer? Scarfed Thundurus-T has been such a pain in the ass in the past, that he wins his spot over both Salamence and Genesect (namely due to being faster, and so often outpacing the entirety of my opponent's team) to fill out the final spot in my roster. Of course, the normal issues with scarfers remain, but the timid nature is chosen to alleviate any issues I may or may not have had with enemy scarfers, and for other times, there's switching into Starmie or Cresselia as death fodder (and occasionally Lunar Dancing in, in the case of the latter). The choice of HP [Fire] over HP [Ice] was a tricky one. I chose Thundy-T due to it being faster than normal sweepers, which meant that OHKOing both Salamence and Genesect would be vital. As Genesect's usage is higher, and more uniform (though rock polish sets seem to be getting more popular) I opted to OHKO 'Sect. I'd be open to changing this to a pokemon that learns a fire or ice move.
The Team

Garchomp (M) @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Attract
- Earthquake
- Outrage
Let's start with the MVP. The big bahooza, the mighty Garchomp. It's near-unresisted dual STABs (I'm looking at you, Bronzong) provide excellent coverage for Garchomp to basically rip holes in the enemy team. His gender is set to male, for no real reason other than consistency (unless someone can provide a % chart for genders? I couldn't find one.) Rough Skin certainly isn't the best ability for ol' Chompy, but it's not his ability that is most useful. His 102 speed stat, comboed with a Jolly nature allows it to outspeed all other dragons in OU except Lati@s. The only real problem comes when my opponent is lacking in terms of female pokemon, which isn't too often, and I don't NEED attract to set up. It just buys me a swords dance or 2. :D
EDIT: I also trialed Swagger at one point. Attract seemed to work better in that they couldn't try to muscle through it and have it wear off after 2-3 turns. Attract is more likely to force the switch in order to cure it, as they have to either faint me or switch to cure it.

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Earth Power
- Lava Plume
- Protect
- Will-O-Wisp
Good ol' specially defensive Heatran tends to be my go-to guy for taking hits, should I have switched Garchomp in prematurely for some reason. The 8 spd EVs allow it to outpace other Heatran, and get the Earth Power off (assuming no balloon) and Will 'o' Wisp allows it to nerf attacks on it's softer, physical side - as well as get some residual damage. Lava Plume is chosen over Flamethrower or Fire Blast for the additional chance of burn, which is somewhat redundant with Will 'o' Wisp, but it works out alright. Of the pokemon on my team, Heatran has been kind of underwhelming, but I have almost always found Heatran so. It's a lot like Metagross or Alakazam in that sense, being OU, but yet somehow underwhelming.

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Bold Nature
- Drill Peck
- Roost
- Stealth Rock
- Whirlwind
Boring, standard defensive Skarmory with standard defensive EVs and standard defensive movepool. Boring. I needed a stealth rocker, didn't want to get rid of Heatran's Will 'o' Wisp, nor did I want to lumber in on a pokemon fulfilling another job, so Skarmory came up. It's primary job is more to set up rocks than to take hits, but it invariably provides quality defensive and phazing support. A great pokemon to have on the team, I think, as it's typing, stats and ability allow it to get up stealth rocks reliably, multiple times if needed.

Starmie @ Expert Belt
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Ice Beam
- Scald
- Rapid Spin
- Thunderbolt
Whilst this team deals with hazards pretty well, with only 1 SR weak (though only 1 resistant), and 3 spike immune (4 for toxic spikes), having a spinner is always nice to have, particularly to eliminate stealth rocks as they can really lay the hurt on my revenge killer. Obvious STAB+Boltbeam coverage is obvious, with rapid spin as the 4th move. I didn't want to go for a bulky Starmie because: 1) Bulky Starmie is not bulky and 2) This team is too stally already. The EVs and nature give it a great speed tier, outpacing threats like Salamence, allowing it to provide some revenge killing potential if enemy hazard setters are already down. The SpAtt EVs also allow it to hit relatively hard, even if it's no Kyurem-W offensively.

Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Lunar Dance
- Thunder Wave
- Moonlight
- Psyshock
Moving onto my RU dark horse, Cresselia walls the crap out of just about everything. This specially defensive pokemon is by no means a slacker in defensive power. Thunder Wave allows it to cripple sweepers hoping to get the KO and failing horrifically, and Psyshock provides some damage. Cress' typing is not great, but remedied somewhat by it's ability Levitate, PLUS it's stunning 120/120/130 defenses make even the most common walls seem soft, and even Deoxys-D is given a run for it's money on defensive prowess. I understand why, though, Cresselia is RU, and it's lack of offensive presence has burned me a couple of times, forcing me to Lunar Dance into either Starmie or Thundurus-T in order to stop the enemy sweeping me cleanly. I don't think even +2 Venusaur manages to do much to Cress, and is then crippled by T-Wave. Whilst it's generally my do-or-die pokemon for putting a halt to sweepers, it has one final use in that it can sacrifice itself to heal the next 'mon to switch in, which is very useful for bringing Garchomp in for a potential second attempt at sweeping, should things go awry.

Thundurus-Therian (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Fire]
- Volt Switch
And finally, what would a team be without it's revenge killer? Scarfed Thundurus-T has been such a pain in the ass in the past, that he wins his spot over both Salamence and Genesect (namely due to being faster, and so often outpacing the entirety of my opponent's team) to fill out the final spot in my roster. Of course, the normal issues with scarfers remain, but the timid nature is chosen to alleviate any issues I may or may not have had with enemy scarfers, and for other times, there's switching into Starmie or Cresselia as death fodder (and occasionally Lunar Dancing in, in the case of the latter). The choice of HP [Fire] over HP [Ice] was a tricky one. I chose Thundy-T due to it being faster than normal sweepers, which meant that OHKOing both Salamence and Genesect would be vital. As Genesect's usage is higher, and more uniform (though rock polish sets seem to be getting more popular) I opted to OHKO 'Sect. I'd be open to changing this to a pokemon that learns a fire or ice move.