Emonga - use your ultimate move...

...attract! Except Emonga (Emolga) is now a Garchomp. Yeah. This team was born after me watching too much of the anime. BUT it seems pretty effective. The aim is thus, take out the enemy scarfer, and any ice type users faster than 102 base speed - as well as steel types. Then, switch Garchomp in on a female pokemon(preferably paralyzed), and use attract. Simple. Sure, theorymon isn't perfect, but the team works, kk? If perhaps a little stallier than intended.

The Team
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Garchomp (M) @ Yache Berry
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Attract
- Earthquake
- Outrage


Let's start with the MVP. The big bahooza, the mighty Garchomp. It's near-unresisted dual STABs (I'm looking at you, Bronzong) provide excellent coverage for Garchomp to basically rip holes in the enemy team. His gender is set to male, for no real reason other than consistency (unless someone can provide a % chart for genders? I couldn't find one.) Rough Skin certainly isn't the best ability for ol' Chompy, but it's not his ability that is most useful. His 102 speed stat, comboed with a Jolly nature allows it to outspeed all other dragons in OU except Lati@s. The only real problem comes when my opponent is lacking in terms of female pokemon, which isn't too often, and I don't NEED attract to set up. It just buys me a swords dance or 2. :D

EDIT: I also trialed Swagger at one point. Attract seemed to work better in that they couldn't try to muscle through it and have it wear off after 2-3 turns. Attract is more likely to force the switch in order to cure it, as they have to either faint me or switch to cure it.

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Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Earth Power
- Lava Plume
- Protect
- Will-O-Wisp


Good ol' specially defensive Heatran tends to be my go-to guy for taking hits, should I have switched Garchomp in prematurely for some reason. The 8 spd EVs allow it to outpace other Heatran, and get the Earth Power off (assuming no balloon) and Will 'o' Wisp allows it to nerf attacks on it's softer, physical side - as well as get some residual damage. Lava Plume is chosen over Flamethrower or Fire Blast for the additional chance of burn, which is somewhat redundant with Will 'o' Wisp, but it works out alright. Of the pokemon on my team, Heatran has been kind of underwhelming, but I have almost always found Heatran so. It's a lot like Metagross or Alakazam in that sense, being OU, but yet somehow underwhelming.

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Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Bold Nature
- Drill Peck
- Roost
- Stealth Rock
- Whirlwind


Boring, standard defensive Skarmory with standard defensive EVs and standard defensive movepool. Boring. I needed a stealth rocker, didn't want to get rid of Heatran's Will 'o' Wisp, nor did I want to lumber in on a pokemon fulfilling another job, so Skarmory came up. It's primary job is more to set up rocks than to take hits, but it invariably provides quality defensive and phazing support. A great pokemon to have on the team, I think, as it's typing, stats and ability allow it to get up stealth rocks reliably, multiple times if needed.

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Starmie @ Expert Belt
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Ice Beam
- Scald
- Rapid Spin
- Thunderbolt


Whilst this team deals with hazards pretty well, with only 1 SR weak (though only 1 resistant), and 3 spike immune (4 for toxic spikes), having a spinner is always nice to have, particularly to eliminate stealth rocks as they can really lay the hurt on my revenge killer. Obvious STAB+Boltbeam coverage is obvious, with rapid spin as the 4th move. I didn't want to go for a bulky Starmie because: 1) Bulky Starmie is not bulky and 2) This team is too stally already. The EVs and nature give it a great speed tier, outpacing threats like Salamence, allowing it to provide some revenge killing potential if enemy hazard setters are already down. The SpAtt EVs also allow it to hit relatively hard, even if it's no Kyurem-W offensively.

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Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Lunar Dance
- Thunder Wave
- Moonlight
- Psyshock

Moving onto my RU dark horse, Cresselia walls the crap out of just about everything. This specially defensive pokemon is by no means a slacker in defensive power. Thunder Wave allows it to cripple sweepers hoping to get the KO and failing horrifically, and Psyshock provides some damage. Cress' typing is not great, but remedied somewhat by it's ability Levitate, PLUS it's stunning 120/120/130 defenses make even the most common walls seem soft, and even Deoxys-D is given a run for it's money on defensive prowess. I understand why, though, Cresselia is RU, and it's lack of offensive presence has burned me a couple of times, forcing me to Lunar Dance into either Starmie or Thundurus-T in order to stop the enemy sweeping me cleanly. I don't think even +2 Venusaur manages to do much to Cress, and is then crippled by T-Wave. Whilst it's generally my do-or-die pokemon for putting a halt to sweepers, it has one final use in that it can sacrifice itself to heal the next 'mon to switch in, which is very useful for bringing Garchomp in for a potential second attempt at sweeping, should things go awry.

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Thundurus-Therian (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Focus Blast
- Hidden Power [Fire]
- Volt Switch


And finally, what would a team be without it's revenge killer? Scarfed Thundurus-T has been such a pain in the ass in the past, that he wins his spot over both Salamence and Genesect (namely due to being faster, and so often outpacing the entirety of my opponent's team) to fill out the final spot in my roster. Of course, the normal issues with scarfers remain, but the timid nature is chosen to alleviate any issues I may or may not have had with enemy scarfers, and for other times, there's switching into Starmie or Cresselia as death fodder (and occasionally Lunar Dancing in, in the case of the latter). The choice of HP [Fire] over HP [Ice] was a tricky one. I chose Thundy-T due to it being faster than normal sweepers, which meant that OHKOing both Salamence and Genesect would be vital. As Genesect's usage is higher, and more uniform (though rock polish sets seem to be getting more popular) I opted to OHKO 'Sect. I'd be open to changing this to a pokemon that learns a fire or ice move.
 
I am not sure why you are running Attract on Garchomp. Substitute is much better, as the only thing SubChomp fears is Cloyster's Skill-Link boosted Icicle Spear. Also, Attract is situational, as some Pokemon are Genderless. Go Substitute > Attract.

I think this might be a mistake, but on Skarmory, go Impish Nature > Bold Nature, since it is running Drill Peck.
 
Hey Thunderbolta!

Your team is really cool, especially that Attract Garchomp. However, what makes a team good is consistency. Needless to say, Attract isn't exactly the most consistent move... but it's still pretty freaking awesome. Buuuuuut it's still gotta go. It's true that many players have male Pokemon, simply due to the fact that it's default, but many players also make all their Pokes female JUST for stuff like that (and Rivalry Haxorus, which is stupid). If you're up against a person with a team with all females, then it's essentially a waste of a moveslot. So, I'd recommend Fire Blast with a Hasty Nature. You could also go with A dude's suggestion and try Substitute, but since you do have the Yache Berry, your item will be hidden. It allows you to dodge status as well as get a hit on an incoming revenge killer, but Fire Blast just gives you so much coverage and fakes the Choice Scarf. Also, it scores a 1HKO on Genesect, which wouldn't be able to come in and kill you with Ice Beam because of Yache (and with Hasty, Genesect always gets an Attack boost upon switching in).

Alright, next, I see a very general weakness to offensive Rain teams, which as you know, are totally hip and groovy right now (man). Since Starmie is your only Water resist, a lot of pressure is forced upon it. Without Leftovers, Recover, or any bulk whatsoever, it's going to, like, die. And fast. Cresselia is extremely bulky, but without Spikes on your team, Hydro Pumpers such as Keldeo can just switch out after dealing massive damage. And since Moonlight's viability decreases in rain, you won't be able to take many rain-boosted Hydro Pumps. And then the rest of your team proceeds to die to every single Hydro Pump thereon. I'm looking at Keldeo especially when I type this, since if it's Scarfed, nothing can outspeed it and OHKOs everything except Starmie (2HKO'd) and Cresselia (3HKO'd).

Now to the solution! First off, we're going to want use Skarmory's gift from the gods--Spikes. Since you don't have Toxic on Heatran, Protect is really only good for scouting; and for that reason, I feel like it's replaceable for the more important Stealth Rock. Now, a ton more hazard pressure is dropped onto opponents, forcing prediction while slowly killing threats. Next, try out a Celebi over Cresselia. It supplies a much needed bulky Water resist with similar Psychic typing as well as a very reliable recovery move. It can switch into offensive Water types as much as it wants and Recover off any damage. It also has a lot more offensive pressure, as well as speed, so it can do some damage so its speed tier (like Adamant Breloom). It has more capabilities than walling as opposed to Cresselia who can seem to be depressingly weak at times. Celebi also pretty much walls the exact same Pokemon as Cress, but adds a ton more resistances that would greatly benefit your team.
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@ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Recover
- Giga Drain
- Psychic
- Thunder Wave

The last moveslot is really just preference, but if you wanted similar consistency with Cresselia, go with Thunder Wave. It might catch unsuspecting Genesects off guard or paralyze Keldeos locked into HP Ghost thinking they're safe. Anyway, good luck! Hope I helped :]

Summary of Changes
445.png
: Attract → Fire Blast
Jolly → Hasty
488.png
: change to
251.png
 
Hey Thunderbolta!

Your team is really cool, especially that Attract Garchomp. However, what makes a team good is consistency. Needless to say, Attract isn't exactly the most consistent move... but it's still pretty freaking awesome. Buuuuuut it's still gotta go. It's true that many players have male Pokemon, simply due to the fact that it's default, but many players also make all their Pokes female JUST for stuff like that (and Rivalry Haxorus, which is stupid). If you're up against a person with a team with all females, then it's essentially a waste of a moveslot. So, I'd recommend Fire Blast with a Hasty Nature. You could also go with A dude's suggestion and try Substitute, but since you do have the Yache Berry, your item will be hidden. It allows you to dodge status as well as get a hit on an incoming revenge killer, but Fire Blast just gives you so much coverage and fakes the Choice Scarf. Also, it scores a 1HKO on Genesect, which wouldn't be able to come in and kill you with Ice Beam because of Yache (and with Hasty, Genesect always gets an Attack boost upon switching in).

Alright, next, I see a very general weakness to offensive Rain teams, which as you know, are totally hip and groovy right now (man). Since Starmie is your only Water resist, a lot of pressure is forced upon it. Without Leftovers, Recover, or any bulk whatsoever, it's going to, like, die. And fast. Cresselia is extremely bulky, but without Spikes on your team, Hydro Pumpers such as Keldeo can just switch out after dealing massive damage. And since Moonlight's viability decreases in rain, you won't be able to take many rain-boosted Hydro Pumps. And then the rest of your team proceeds to die to every single Hydro Pump thereon. I'm looking at Keldeo especially when I type this, since if it's Scarfed, nothing can outspeed it and OHKOs everything except Starmie (2HKO'd) and Cresselia (3HKO'd).

Now to the solution! First off, we're going to want use Skarmory's gift from the gods--Spikes. Since you don't have Toxic on Heatran, Protect is really only good for scouting; and for that reason, I feel like it's replaceable for the more important Stealth Rock. Now, a ton more hazard pressure is dropped onto opponents, forcing prediction while slowly killing threats. Next, try out a Celebi over Cresselia. It supplies a much needed bulky Water resist with similar Psychic typing as well as a very reliable recovery move. It can switch into offensive Water types as much as it wants and Recover off any damage. It also has a lot more offensive pressure, as well as speed, so it can do some damage so its speed tier (like Adamant Breloom). It has more capabilities than walling as opposed to Cresselia who can seem to be depressingly weak at times. Celebi also pretty much walls the exact same Pokemon as Cress, but adds a ton more resistances that would greatly benefit your team.
251.png
@ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 SDef / 36 Spd
Calm Nature (+SDef, -Atk)
- Recover
- Giga Drain
- Psychic
- Thunder Wave

The last moveslot is really just preference, but if you wanted similar consistency with Cresselia, go with Thunder Wave. It might catch unsuspecting Genesects off guard or paralyze Keldeos locked into HP Ghost thinking they're safe. Anyway, good luck! Hope I helped :]

Summary of Changes
445.png
: Attract → Fire Blast
Jolly → Hasty
488.png
: change to
251.png

Sound suggestions, but I believe Fire Fang>Fire Blast for everything except Forretress and Skarmory (and specially defensive variants are hit equally), particularly after a swords dance. Fire Blast would simply be outclassed by Salamence too, who I considered whilst making this team. I like having Attract there though (or Swagger, which was the other thing considered, though the attack boost forces me to switch into a special attacker, which then in turn is often carrying boltbeam).

Celebi over Cresselia is a nice idea, and I'll give it a test run.

I am not sure why you are running Attract on Garchomp. Substitute is much better, as the only thing SubChomp fears is Cloyster's Skill-Link boosted Icicle Spear. Also, Attract is situational, as some Pokemon are Genderless. Go Substitute > Attract.

I think this might be a mistake, but on Skarmory, go Impish Nature > Bold Nature, since it is running Drill Peck.

Um, yeah. The PS EV builder burns me there on Skarmory's nature.

Substitute... is... um... I guess Garchomp has enough bulk to pull it off, but I dislike using Sub on sweepers in general. The lack of lefties recovery makes it VERY finite, and additional coverage just feels more useful. Regardless, I shall trial it - though I'll likely go back to the suggestion of a fire move.
 
Sub and lefties on chomp is awesome! You say you need fire to deal with ferro, (if you do id go mixed btw, cos fire fang hits like a twig) well with sub you can sub on ferro, it now cant touch you, SD on the switch or if he stays in, and the proceed to wreck him at plus 2? How is messing around with attract useful?
And i agree, impish > bold on skarm.
Also id concider changing cresselia. I have never personally found it to be the best choice for any team. If you want a psychic id go with xatu, espeon, celebi, latias(os) - all of these can be much more affective with the right sets.
 
He said that Cresselia works on his team, so I really think it could stay. You said that Heatran was a bit underwhelming for you, right? If Sub-but-no-recovery bothers you, look no farther than Blissey in place of Heatran. Blissey can pass 350 HP wishes with ease. I am recommending Blissey over Chansey because Blissey is a bit easier to keep healthy in sand.

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Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 196 HP / 60 SDef
Calm Nature
IVs: 0 Atk
- Heal Bell / Softboiled
- Wish
- Seismic Toss
- Toxic

I mentioned Softboiled as an option because instant recovery can help Blissey wall things, though Heal Bell has a boon in being able to clear your team from status.
 
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