Empoleon RMT:
I've had a lot of success with this team, but I'd love to hear what you think.
Empoleon has fascinated me since day one of DPP. What attracted me to it (besides the utter BAMFness it radiates) was its ability to easily switch into many different attacks while having little concern for most entry hazards. Empoleon has been a major defensive asset on a number of my teams, but I would like to be able to use its full sweeping potential to my advantage. I have put together the following team so far, built around a SubPetaya set.
The basic goal of the team as a whole is to lay down entry hazards and weaken/eliminate Pokemon who would jeopardize Empoleon's sweep (generally bulky grass, water, and dragon types) or be a threat to Empoleon.
So, on to the team itself:
Roserade @ Focus Sash
Nature: Timid
Ability: Natural Cure
EVs: 252 SpA, 252 Spe, 4 HP
Moveset: Grass Knot, Toxic Spikes, HP Fire, Sleep Powder
I've found Roserade to be a pretty effective lead so far. Its main job is to get Toxic Spikes in play (helping Empoleon handle stalls and walls in the endgame), and provide sleep support if need be. It has done a good job of countering most common leads as well. The only opposing leads that have really given it trouble are Azelf, Jirachi, and faster Abomasnow sets. It also has the potential to come in later in the game to handle bulky waters and grounds, but due to its frailty I have found this to be a seldom-occurring blessing.
Rotom-H @ Leftovers
Nature: Bold
Ability: Levitate
EVs: 252 HP, 168 Def, 88 Spe
Moveset: Overheat, Thunderbolt, Will-O-Wisp, HP Ground
Rotom is my wonderful little spin-blocker, keeping my precious entry hazards where they belong. It also does its part to damage the bulkier water and grass types. I run HP Ground because I've found that, being a Heat Rotom, this little dude attracts Heatran like garbage attracts flies. A surprise OHKO from Hidden Power has given me a number of turnarounds (and in several cases, rage-quits). I haven't had many issues with Pursuit users, but faster Rotom sets give me trouble. I'm considering removing a move in favor of Shadow Ball, which really should be in this set and would help that particular problem. Or should I maybe change the spread and go with a faster, more offensive set altogether?
Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EVs: 248 HP, 252 Atk, 8 Spe
Moveset: Bullet Punch, Pursuit, U-Turn, Superpower
Surprise! It's CB Scizor! Shocking, I know. On this team it has some great added benefits along with its amazing revenge killing prowess, such as breaking or weakening special walls for Empoleon. It also helps take on Celebi, who can potentially ruin my sweep, with either Pursuit or U-Turn depending on the situation.
Gliscor @ Leftovers
Nature: Impish
Ability: Sand Veil
EVs: 252 HP, 216 Spe, 40 Def
Moveset: Earthquake, Stone Edge, Stealth Rock, Roost
Gliscor's job is mainly to get Stealth Rock in play, but it has also proven to be very useful in other areas. It has become my primary Zapdos counter, and can be used to draw out ice attackers for Empoleon to switch in against for an easy setup. It also has worked great against most Ape sets, except the few who carry HP Ice, obviously.
Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EVs: 252 SpA, 192 Spe, 64 Atk
Moveset: Fire Blast, Close Combat, Grass Knot, HP Ice
I find MixApe to be extremely useful not only in wall breaking, but also to lure out & weaken those waters, grounds, and dragons that Empoleon doesn't really want to deal with. It is for this reason that I run both Grass Knot and HP Ice. Empoleon is resistant to all of Infernape's weaknesses (besides ground), and by drawing in these types of attacks Infernape can provide Empoleon with some easy switch-in opportunities when we're ready to begin the sweep.
Empoleon @ Petaya Berry
Nature: Modest
Ability: Torrent
EVs: 252 SpA, 232 Spe, 12 Def, 12 HP
Moveset: Surf, Agility, Substitute, Ice Beam/Grass Knot
Empoleon is the one that makes this all come together. If all goes well, it's more or less Game Over as soon as this guy hits the field. After the special attack boost from Petaya Berry and an Agility, I've encountered very few Pokemon able to stop this set. I list both Ice Beam and Grass Knot because I'm having an extremely difficult time picking between the two. While I've been testing this team, it seems that when I'm running Grass Knot, I end up one-on-one with a Celebi or Calm Mind Latias. Amazingly enough, when I make the switch to Ice Beam, all I seem to find are EQ Gyarados and Stallrein! Maybe it's just my rotten luck, but I would love a second opinion as to which of these non-STAB techniques to employ.
I have been very successful with this team so far, but I know you can most likely find some improvements to be made which I have overlooked. Your suggestions and comments are greatly appreciated!
I've had a lot of success with this team, but I'd love to hear what you think.
Empoleon has fascinated me since day one of DPP. What attracted me to it (besides the utter BAMFness it radiates) was its ability to easily switch into many different attacks while having little concern for most entry hazards. Empoleon has been a major defensive asset on a number of my teams, but I would like to be able to use its full sweeping potential to my advantage. I have put together the following team so far, built around a SubPetaya set.





The basic goal of the team as a whole is to lay down entry hazards and weaken/eliminate Pokemon who would jeopardize Empoleon's sweep (generally bulky grass, water, and dragon types) or be a threat to Empoleon.
So, on to the team itself:

Roserade @ Focus Sash
Nature: Timid
Ability: Natural Cure
EVs: 252 SpA, 252 Spe, 4 HP
Moveset: Grass Knot, Toxic Spikes, HP Fire, Sleep Powder
I've found Roserade to be a pretty effective lead so far. Its main job is to get Toxic Spikes in play (helping Empoleon handle stalls and walls in the endgame), and provide sleep support if need be. It has done a good job of countering most common leads as well. The only opposing leads that have really given it trouble are Azelf, Jirachi, and faster Abomasnow sets. It also has the potential to come in later in the game to handle bulky waters and grounds, but due to its frailty I have found this to be a seldom-occurring blessing.

Rotom-H @ Leftovers
Nature: Bold
Ability: Levitate
EVs: 252 HP, 168 Def, 88 Spe
Moveset: Overheat, Thunderbolt, Will-O-Wisp, HP Ground
Rotom is my wonderful little spin-blocker, keeping my precious entry hazards where they belong. It also does its part to damage the bulkier water and grass types. I run HP Ground because I've found that, being a Heat Rotom, this little dude attracts Heatran like garbage attracts flies. A surprise OHKO from Hidden Power has given me a number of turnarounds (and in several cases, rage-quits). I haven't had many issues with Pursuit users, but faster Rotom sets give me trouble. I'm considering removing a move in favor of Shadow Ball, which really should be in this set and would help that particular problem. Or should I maybe change the spread and go with a faster, more offensive set altogether?

Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EVs: 248 HP, 252 Atk, 8 Spe
Moveset: Bullet Punch, Pursuit, U-Turn, Superpower
Surprise! It's CB Scizor! Shocking, I know. On this team it has some great added benefits along with its amazing revenge killing prowess, such as breaking or weakening special walls for Empoleon. It also helps take on Celebi, who can potentially ruin my sweep, with either Pursuit or U-Turn depending on the situation.

Gliscor @ Leftovers
Nature: Impish
Ability: Sand Veil
EVs: 252 HP, 216 Spe, 40 Def
Moveset: Earthquake, Stone Edge, Stealth Rock, Roost
Gliscor's job is mainly to get Stealth Rock in play, but it has also proven to be very useful in other areas. It has become my primary Zapdos counter, and can be used to draw out ice attackers for Empoleon to switch in against for an easy setup. It also has worked great against most Ape sets, except the few who carry HP Ice, obviously.

Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EVs: 252 SpA, 192 Spe, 64 Atk
Moveset: Fire Blast, Close Combat, Grass Knot, HP Ice
I find MixApe to be extremely useful not only in wall breaking, but also to lure out & weaken those waters, grounds, and dragons that Empoleon doesn't really want to deal with. It is for this reason that I run both Grass Knot and HP Ice. Empoleon is resistant to all of Infernape's weaknesses (besides ground), and by drawing in these types of attacks Infernape can provide Empoleon with some easy switch-in opportunities when we're ready to begin the sweep.

Empoleon @ Petaya Berry
Nature: Modest
Ability: Torrent
EVs: 252 SpA, 232 Spe, 12 Def, 12 HP
Moveset: Surf, Agility, Substitute, Ice Beam/Grass Knot
Empoleon is the one that makes this all come together. If all goes well, it's more or less Game Over as soon as this guy hits the field. After the special attack boost from Petaya Berry and an Agility, I've encountered very few Pokemon able to stop this set. I list both Ice Beam and Grass Knot because I'm having an extremely difficult time picking between the two. While I've been testing this team, it seems that when I'm running Grass Knot, I end up one-on-one with a Celebi or Calm Mind Latias. Amazingly enough, when I make the switch to Ice Beam, all I seem to find are EQ Gyarados and Stallrein! Maybe it's just my rotten luck, but I would love a second opinion as to which of these non-STAB techniques to employ.
I have been very successful with this team so far, but I know you can most likely find some improvements to be made which I have overlooked. Your suggestions and comments are greatly appreciated!