Empoleon RMT (Wi-Fi)
This is based of a team that worked very well for me on Shoddy, and I decided to re-create it to use in battles with “real” Pokemon on Wi-Fi. After actually raising the team, I've found it works even better in this new battling environment.
The basic goal of the team as a whole is to lay down entry hazards and weaken/eliminate Pokemon who would jeopardize Empoleon's sweep (generally bulky waters, grass and dragon types) or be a threat to Empoleon.
So, on to the team itself:
Roserade @ Focus Sash
Nature: Timid
Ability: Natural Cure
EVs: 252 SpA, 252 Spe, 4 HP
Moveset: Grass Knot, Toxic Spikes, Sleep Powder, HP Rock
I've found Roserade to be a pretty effective lead so far. Its main job is to get Toxic Spikes in play (helping Empoleon handle stalls and walls in the endgame), and provide sleep support if need be. It has done a good job of handling most opposing leads as well. The only ones that have really given it trouble are Metagross, Jirachi, and faster Abomasnow sets. It also has the potential to come in later in the game to handle bulky waters and grounds, but due to its frailty I have found this to be a seldom-occurring blessing.
I only use HP Rock because that's what my best Roselia hatchling popped out with. I of course would have loved to have one with HP Fire, but frankly it's a pain in the ass to get it exactly right, so I do with what I have. Rock actually has worked pretty well against flying-types who expect to set up on Roserade. I also have a few hatchlings with HP Ground that could be substituted here, however they didn't have the nature or ability that I was looking for. I've also considered Shadow Ball in the last slot as an alternative.
Gengar @ Choice Scarf
Nature: Modest
Ability: Levitate
EVs: 252 SpA, 252 Spe, 4 Hp
Moveset: Shadow Ball, Thunderbolt, Focus Blast, Trick
Empoleon demands entry hazards stay in play, so a good spin-blocker is necessary. When using this team on Shoddy this position was filled by Rotom-H, but Wi-Fi is a world where Rotom appliances don't exist. Therefore, Gengar is the best for the job. Choice Scarf allows it to outpace and revenge kill +1 Bulky Gyarados and Jolteon. It can also use Trick to turn the likes of Blissey, Snorlax, and Suicune into setup opportunities for Empoleon.
Scizor @ Life Orb / Lum Berry
Nature: Adamant
Ability: Technician
EVs: 252 Atk, 252 Spe, 4 Hp
Moveset: Bullet Punch, Swords Dance, Superpower, X-Scissor / Pursuit
Surprise! Scizor! Shocking, I know. The Swords Dance variant is used here, partly because I simply prefer it over the Choice Band set. Mainly I use it as an alternative sweeper in case something happens to Empoleon. I've been experimenting with Pursuit, and it works rather well in the place of X-Scissor. It allows Scizor not to be walled by Zapdos (although that's still not a match-up I want to happen), and lets me keep some of the trapping prowess from the CB set that helps handle Gengar, Azelf, and Latias. I've also been able to bluff a Choice Band using Pursuit and Lum Berry. The berry also helps me set up against Togekiss and Blissey's Thunder Waves.
The EV spread is a little different than I would run on Shoddy (due to my spacing out while obtaining the EVs and fighting about 30 extra Magikarps), but that has proven to be of little consequence.
Gliscor @ Leftovers
Nature: Impish
Ability: Hyper Cutter
EVs: 252 HP, 216 Spe, 40 Def
Moveset: Earthquake, Stealth Rock / Taunt, Roost, Stone Edge
Gliscor's job is mainly to get Stealth Rock in play, and functions very well defensively on the team. It has been my primary Zapdos counter, and works well against Jolteon who don't carry HP Ice. It also has worked great against most Ape sets, except the few who carry HP Ice, obviously. I often use Gliscor to draw out ice and water attacks for Empoleon to switch in against for an easy setup. I did use Taunt in place of Stealth Rock before TM76 was made available to me (I had to find someone willing to let me restart their game and beat the first gym again) and it was very helpful in stopping sweepers and stallers from setting up. It may be a good idea to switch back. Please let me know if you agree.
Note: Hyper Cutter is another one of those “That's what happened to hatch” instances. If this team stays as is without it using Sand Stream, Hyper Cutter is actually more useful than Sand Veil in some cases, particularly against foes with Intimidate. Interestingly, people always tend to assume I run Sand Veil anyway, which can be advantageous.
Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EVs: 252 SpA, 192 Spe, 64 Atk
Moveset: Fire Blast, Close Combat, Grass Knot, Nasty Plot / Stealth Rock
I find MixApe to be extremely useful not only in wall breaking, but also to lure out & weaken those bulky waters that Empoleon doesn't really want to deal with. Empoleon is resistant to most of Infernape's weaknesses, and by drawing in these types of attacks Infernape can provide Empoleon with some easy switch-in opportunities when we're ready to begin the sweep. The issue of what to use in the last slot stumps me a little. Both can be easily used when Ape forces a switch. Both are very good to have in their own ways. It essentially boils down to whether or not Gliscor carries Stealth Rock, where if the answer is yes, Ape obviously would not need it. Plus, Nasty Plot is an egg move and I would really rather not replace it only to end up changing my mind. It's a real pain to go back and start from scratch.
One way to end this debate particularly swiftly would be the option of replacing Infernape altogether, which may be the best option. I've been thinking of Tyranitar for this role. He would still provide a great amount of offensive power and attract water and steel attacks that Empoleon would love to come in on. Tyranitar would also bring the advantages of a stronger defensive game and a perpetual sandstorm, which Scizor, Gliscor, and Empoleon would all welcome. I'm currently testing this idea on Shoddy, but I would also like to hear any of your opinions on the matter before I actually commit to raising the damn thing. Especially if you have any advice on which moveset you think would be best, I would really appreciate it.
Empoleon @ Petaya Berry
Nature: Modest
Ability: Torrent
EVs: 252 SpA, 232 Spe, 12 Def, 12 HP
Moveset: Surf, Agility, Substitute, Ice Beam / Grass Knot
Empoleon is the one that makes this all come together. If all goes well, it's more or less Game Over as soon as this guy hits the field. After the special attack boost from Petaya Berry and an Agility, I've encountered very few Pokemon able to stop this set. I list both Ice Beam and Grass Knot because I'm having an extremely difficult time picking between the two. While I've been testing this team, it seems that when I'm running Grass Knot, I end up one-on-one with a Celebi or Calm Mind Latias. Amazingly enough, when I make the switch to Ice Beam, all I seem to find are EQ Gyarados and Stallrein! Maybe it's just my rotten luck, but I would love a second opinion as to which of these non-STAB techniques to employ.
I have been very successful with this team so far, but I know you can most likely find some improvements to be made which I have overlooked. While rating, please keep in mind that this team is made for Wi-Fi, which as you know is a slightly different battling atmosphere than Shoddy Battle. There's no Rotom-A, legends like Celebi and Latias are rather difficult for many players to obtain, and there's the Acid Rain glitch which makes me reluctant to use Tyranitar. I have made adjustments, but I'm sure you guys can think of some better ones. Your help and comments are greatly appreciated!
This is based of a team that worked very well for me on Shoddy, and I decided to re-create it to use in battles with “real” Pokemon on Wi-Fi. After actually raising the team, I've found it works even better in this new battling environment.






The basic goal of the team as a whole is to lay down entry hazards and weaken/eliminate Pokemon who would jeopardize Empoleon's sweep (generally bulky waters, grass and dragon types) or be a threat to Empoleon.
So, on to the team itself:

Roserade @ Focus Sash
Nature: Timid
Ability: Natural Cure
EVs: 252 SpA, 252 Spe, 4 HP
Moveset: Grass Knot, Toxic Spikes, Sleep Powder, HP Rock
I've found Roserade to be a pretty effective lead so far. Its main job is to get Toxic Spikes in play (helping Empoleon handle stalls and walls in the endgame), and provide sleep support if need be. It has done a good job of handling most opposing leads as well. The only ones that have really given it trouble are Metagross, Jirachi, and faster Abomasnow sets. It also has the potential to come in later in the game to handle bulky waters and grounds, but due to its frailty I have found this to be a seldom-occurring blessing.
I only use HP Rock because that's what my best Roselia hatchling popped out with. I of course would have loved to have one with HP Fire, but frankly it's a pain in the ass to get it exactly right, so I do with what I have. Rock actually has worked pretty well against flying-types who expect to set up on Roserade. I also have a few hatchlings with HP Ground that could be substituted here, however they didn't have the nature or ability that I was looking for. I've also considered Shadow Ball in the last slot as an alternative.

Gengar @ Choice Scarf
Nature: Modest
Ability: Levitate
EVs: 252 SpA, 252 Spe, 4 Hp
Moveset: Shadow Ball, Thunderbolt, Focus Blast, Trick
Empoleon demands entry hazards stay in play, so a good spin-blocker is necessary. When using this team on Shoddy this position was filled by Rotom-H, but Wi-Fi is a world where Rotom appliances don't exist. Therefore, Gengar is the best for the job. Choice Scarf allows it to outpace and revenge kill +1 Bulky Gyarados and Jolteon. It can also use Trick to turn the likes of Blissey, Snorlax, and Suicune into setup opportunities for Empoleon.

Scizor @ Life Orb / Lum Berry
Nature: Adamant
Ability: Technician
EVs: 252 Atk, 252 Spe, 4 Hp
Moveset: Bullet Punch, Swords Dance, Superpower, X-Scissor / Pursuit
Surprise! Scizor! Shocking, I know. The Swords Dance variant is used here, partly because I simply prefer it over the Choice Band set. Mainly I use it as an alternative sweeper in case something happens to Empoleon. I've been experimenting with Pursuit, and it works rather well in the place of X-Scissor. It allows Scizor not to be walled by Zapdos (although that's still not a match-up I want to happen), and lets me keep some of the trapping prowess from the CB set that helps handle Gengar, Azelf, and Latias. I've also been able to bluff a Choice Band using Pursuit and Lum Berry. The berry also helps me set up against Togekiss and Blissey's Thunder Waves.
The EV spread is a little different than I would run on Shoddy (due to my spacing out while obtaining the EVs and fighting about 30 extra Magikarps), but that has proven to be of little consequence.

Gliscor @ Leftovers
Nature: Impish
Ability: Hyper Cutter
EVs: 252 HP, 216 Spe, 40 Def
Moveset: Earthquake, Stealth Rock / Taunt, Roost, Stone Edge
Gliscor's job is mainly to get Stealth Rock in play, and functions very well defensively on the team. It has been my primary Zapdos counter, and works well against Jolteon who don't carry HP Ice. It also has worked great against most Ape sets, except the few who carry HP Ice, obviously. I often use Gliscor to draw out ice and water attacks for Empoleon to switch in against for an easy setup. I did use Taunt in place of Stealth Rock before TM76 was made available to me (I had to find someone willing to let me restart their game and beat the first gym again) and it was very helpful in stopping sweepers and stallers from setting up. It may be a good idea to switch back. Please let me know if you agree.
Note: Hyper Cutter is another one of those “That's what happened to hatch” instances. If this team stays as is without it using Sand Stream, Hyper Cutter is actually more useful than Sand Veil in some cases, particularly against foes with Intimidate. Interestingly, people always tend to assume I run Sand Veil anyway, which can be advantageous.

Infernape @ Life Orb
Nature: Naive
Ability: Blaze
EVs: 252 SpA, 192 Spe, 64 Atk
Moveset: Fire Blast, Close Combat, Grass Knot, Nasty Plot / Stealth Rock
I find MixApe to be extremely useful not only in wall breaking, but also to lure out & weaken those bulky waters that Empoleon doesn't really want to deal with. Empoleon is resistant to most of Infernape's weaknesses, and by drawing in these types of attacks Infernape can provide Empoleon with some easy switch-in opportunities when we're ready to begin the sweep. The issue of what to use in the last slot stumps me a little. Both can be easily used when Ape forces a switch. Both are very good to have in their own ways. It essentially boils down to whether or not Gliscor carries Stealth Rock, where if the answer is yes, Ape obviously would not need it. Plus, Nasty Plot is an egg move and I would really rather not replace it only to end up changing my mind. It's a real pain to go back and start from scratch.
One way to end this debate particularly swiftly would be the option of replacing Infernape altogether, which may be the best option. I've been thinking of Tyranitar for this role. He would still provide a great amount of offensive power and attract water and steel attacks that Empoleon would love to come in on. Tyranitar would also bring the advantages of a stronger defensive game and a perpetual sandstorm, which Scizor, Gliscor, and Empoleon would all welcome. I'm currently testing this idea on Shoddy, but I would also like to hear any of your opinions on the matter before I actually commit to raising the damn thing. Especially if you have any advice on which moveset you think would be best, I would really appreciate it.

Empoleon @ Petaya Berry
Nature: Modest
Ability: Torrent
EVs: 252 SpA, 232 Spe, 12 Def, 12 HP
Moveset: Surf, Agility, Substitute, Ice Beam / Grass Knot
Empoleon is the one that makes this all come together. If all goes well, it's more or less Game Over as soon as this guy hits the field. After the special attack boost from Petaya Berry and an Agility, I've encountered very few Pokemon able to stop this set. I list both Ice Beam and Grass Knot because I'm having an extremely difficult time picking between the two. While I've been testing this team, it seems that when I'm running Grass Knot, I end up one-on-one with a Celebi or Calm Mind Latias. Amazingly enough, when I make the switch to Ice Beam, all I seem to find are EQ Gyarados and Stallrein! Maybe it's just my rotten luck, but I would love a second opinion as to which of these non-STAB techniques to employ.
I have been very successful with this team so far, but I know you can most likely find some improvements to be made which I have overlooked. While rating, please keep in mind that this team is made for Wi-Fi, which as you know is a slightly different battling atmosphere than Shoddy Battle. There's no Rotom-A, legends like Celebi and Latias are rather difficult for many players to obtain, and there's the Acid Rain glitch which makes me reluctant to use Tyranitar. I have made adjustments, but I'm sure you guys can think of some better ones. Your help and comments are greatly appreciated!