The following team is a bulky one. While not a Wall and Stall, its designed to out last its opponents, wearing them down while staying in the fight through recovery, residual damage, and defensive stats.
(WARNING: First team. Expect problems.)
Garchomp
Sand Veil/Rough Skin
Rocky Helmet
Jolly
252HP/4Def/252Spd
Stealth Rock
Dragon Tail
Dragon Claw
Earthquake
Team Lead. His job is to lay as many layers of Stealth Rock as possible for switching out, then proceeding to Dragon Tail to build up residual damage on anyone he can't OHKO, while killing those he can with STAB Dragon Claw and Earthquake. With his defensive spread and the presence of a Cleric on the team, he'll last longer than one might expect.
Due to not owning a Rough Skin Garchomp, I currently run Sand Veil. Because the Cleric runs the team's leftovers, I opted to run Rocky Helmet on him which (with Rough Skin) further aids his purpose in building up residual damage and wearing down the team before switching out, hoping for Cleric support to allow him to come back and finish what he started.
Breloom
Poison Heal
Toxic Orb
Sassy
236HP/92Def/180SDef/
Drain Punch
Giga Drain
Leech Seed
Spore
Between Poison Heal, Leech Seed, Drain Punch, Giga Drain, and defensive stats, this guy is designed to last. Spore induces sleep, forces switches, and deals with troublesome Pokemon. Literally every move either helps him recover or mitigate damage.
This Pokemon leaves me leery. He was originally built around the idea of having a Pokemon with Drain Punch/Giga Drain use a mixed set with a Life Orb, which this Pokemon only dreams of doing due to having STAB with both moves due to its abysmal SAtk. Somehow, this ended up as the result as the team became more bulky. He'd probably be better off running Seed Bomb over Giga Drain, but I wanted to get some input on this setup before tossing it aside.
Milotic
Marvel Scale
Shell Bell
Bold
252HP/252Def/4SDef
Surf
Dragon Tail
Sleep Talk
Rest
Despite Breloom's problems, Milotic feels like the perfect teammate for him. She switches in to everything he doesn't want to stick around for, and takes hits just as well. She synergizes well with Garchomp, Dragon Tail helps spread residual damage from his Steath Rock. She's the reason the party runs a cleric with a need to have a way to remove Sleep if she's forced to switch, and ended up setting the defensive tone of this team.
Scizor
Technician
Muscle Band
Careful
200HP/56Atk/88Def/164SDef
Bullet Punch
Brick Break
U-Turn
Roost
Using him to shore up some of the weaknesses in my team, I opted for a bulkier Scizor. Being weak only to fire, he can switch on to almost anything, protecting his teammates by soaking up unwanted hits. He has the bulk to stick around with good defenses, a recovery move in Roost, excellent typing, and a team cleric Wishing him well.
Rotom
Levitate
Wise Glasses
Timid
136Def/140SDef/252Spd
Shadow Ball
Thunderbolt
Pain Split
Substitute
I try to have a Ghost on every team simply to deal with Fighting Pokemon. At the time, I felt the team didn't have a good answer to Flying types, so I opted for Rotom's Ghost/Electric typing to answer both. He can SubSplit to wear down tanky Pokemon that this set might otherwise have trouble with due to its defensive nature, and has solid STABs in Shadow Ball and Thunderbolt to boot.
Umbreon
Synchronize
Leftovers
Bold
252HP/152Def/104SDef
Heal Bell
Wish
Protect
Toxic
Umbreon: Team Cleric. The need for a cleric came about once I decided Milotic would be on the team running SleepTalk, needing a way to remove Sleep from her in the case of being forced to switch before she could wake up. Originally, I had Jolteon in this spot, hoping to rely on his high speed and lack of weaknesses (only Ground) to sustain him. However, as the team list neared completion, I realized the team was built around the Cleric's presence and opted for a sturdier Cleric. She's highly vulnerable to Taunt, but in the rare case where she has to deal with a threat herself, I felt that using Toxic while spamming Wish/Protect would serve her team better than relying on Foul Play.
(WARNING: First team. Expect problems.)
Garchomp
Sand Veil/Rough Skin
Rocky Helmet
Jolly
252HP/4Def/252Spd
Stealth Rock
Dragon Tail
Dragon Claw
Earthquake
Team Lead. His job is to lay as many layers of Stealth Rock as possible for switching out, then proceeding to Dragon Tail to build up residual damage on anyone he can't OHKO, while killing those he can with STAB Dragon Claw and Earthquake. With his defensive spread and the presence of a Cleric on the team, he'll last longer than one might expect.
Due to not owning a Rough Skin Garchomp, I currently run Sand Veil. Because the Cleric runs the team's leftovers, I opted to run Rocky Helmet on him which (with Rough Skin) further aids his purpose in building up residual damage and wearing down the team before switching out, hoping for Cleric support to allow him to come back and finish what he started.
Breloom
Poison Heal
Toxic Orb
Sassy
236HP/92Def/180SDef/
Drain Punch
Giga Drain
Leech Seed
Spore
Between Poison Heal, Leech Seed, Drain Punch, Giga Drain, and defensive stats, this guy is designed to last. Spore induces sleep, forces switches, and deals with troublesome Pokemon. Literally every move either helps him recover or mitigate damage.
This Pokemon leaves me leery. He was originally built around the idea of having a Pokemon with Drain Punch/Giga Drain use a mixed set with a Life Orb, which this Pokemon only dreams of doing due to having STAB with both moves due to its abysmal SAtk. Somehow, this ended up as the result as the team became more bulky. He'd probably be better off running Seed Bomb over Giga Drain, but I wanted to get some input on this setup before tossing it aside.
Milotic
Marvel Scale
Shell Bell
Bold
252HP/252Def/4SDef
Surf
Dragon Tail
Sleep Talk
Rest
Despite Breloom's problems, Milotic feels like the perfect teammate for him. She switches in to everything he doesn't want to stick around for, and takes hits just as well. She synergizes well with Garchomp, Dragon Tail helps spread residual damage from his Steath Rock. She's the reason the party runs a cleric with a need to have a way to remove Sleep if she's forced to switch, and ended up setting the defensive tone of this team.
Scizor
Technician
Muscle Band
Careful
200HP/56Atk/88Def/164SDef
Bullet Punch
Brick Break
U-Turn
Roost
Using him to shore up some of the weaknesses in my team, I opted for a bulkier Scizor. Being weak only to fire, he can switch on to almost anything, protecting his teammates by soaking up unwanted hits. He has the bulk to stick around with good defenses, a recovery move in Roost, excellent typing, and a team cleric Wishing him well.
Rotom
Levitate
Wise Glasses
Timid
136Def/140SDef/252Spd
Shadow Ball
Thunderbolt
Pain Split
Substitute
I try to have a Ghost on every team simply to deal with Fighting Pokemon. At the time, I felt the team didn't have a good answer to Flying types, so I opted for Rotom's Ghost/Electric typing to answer both. He can SubSplit to wear down tanky Pokemon that this set might otherwise have trouble with due to its defensive nature, and has solid STABs in Shadow Ball and Thunderbolt to boot.
Umbreon
Synchronize
Leftovers
Bold
252HP/152Def/104SDef
Heal Bell
Wish
Protect
Toxic
Umbreon: Team Cleric. The need for a cleric came about once I decided Milotic would be on the team running SleepTalk, needing a way to remove Sleep from her in the case of being forced to switch before she could wake up. Originally, I had Jolteon in this spot, hoping to rely on his high speed and lack of weaknesses (only Ground) to sustain him. However, as the team list neared completion, I realized the team was built around the Cleric's presence and opted for a sturdier Cleric. She's highly vulnerable to Taunt, but in the rare case where she has to deal with a threat herself, I felt that using Toxic while spamming Wish/Protect would serve her team better than relying on Foul Play.