This may be a bit difficult to implement depending on numbers, but I'm not sure. Didn't see a thread for this specifically, only the teambuilder, so here I am!
In Pokemon battles, as everyone knows, Speed is a big part of the game. Speed control is the name of the game a lot of the time. As such, there's a lot of buffs and debuffs being thrown around through attacks such as Agility and Sticky Web. It can be pretty easy to lose track of when Paralysis and stuff come up!
Currently we see ×2, 0.67× speed, etc when a Pokemon receives buffs or debuffs to speed. But, the calculations tend to become a bit obnoxious to note down as they mount up (Paralysis, technically Tailwind). I don't see why this is only for the opponent, though; on the player end you can see the speed stats change like any other boost. So no calcs are necessary for your Pokemon, it's specifically the opponent's.
So why not have that on the "possible" Speed for the opponent? I feel like I'm missing something here, is it handled differently? In RBY, especially, it'd be good to keep track of when the Stat Modification Glitch is happening, or whether you've properly refreshed your statdrops from Paralysis. It can be a bit odd sometimes!
So my request would be, to sum up, to have "possible" speed stats reflect the current modifiers, similar to how it's presented for players!
EDIT: Had a think and realized Unburden, Choice Scarf, Lagging Tail, etc can complicate things, as these are invisible to the opponent in almost all instances. I think in this case there should be a "presumed" speed, revolving around revealed and unrevealed information. Considering turn order it could be possible to create some kind of advanced presumption system, but that may be excessive for the proposal I'm putting forward.
In Pokemon battles, as everyone knows, Speed is a big part of the game. Speed control is the name of the game a lot of the time. As such, there's a lot of buffs and debuffs being thrown around through attacks such as Agility and Sticky Web. It can be pretty easy to lose track of when Paralysis and stuff come up!
Currently we see ×2, 0.67× speed, etc when a Pokemon receives buffs or debuffs to speed. But, the calculations tend to become a bit obnoxious to note down as they mount up (Paralysis, technically Tailwind). I don't see why this is only for the opponent, though; on the player end you can see the speed stats change like any other boost. So no calcs are necessary for your Pokemon, it's specifically the opponent's.
So why not have that on the "possible" Speed for the opponent? I feel like I'm missing something here, is it handled differently? In RBY, especially, it'd be good to keep track of when the Stat Modification Glitch is happening, or whether you've properly refreshed your statdrops from Paralysis. It can be a bit odd sometimes!
So my request would be, to sum up, to have "possible" speed stats reflect the current modifiers, similar to how it's presented for players!
EDIT: Had a think and realized Unburden, Choice Scarf, Lagging Tail, etc can complicate things, as these are invisible to the opponent in almost all instances. I think in this case there should be a "presumed" speed, revolving around revealed and unrevealed information. Considering turn order it could be possible to create some kind of advanced presumption system, but that may be excessive for the proposal I'm putting forward.
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