[OVERVIEW]
Sacred Fire, a nice Speed tier, and decent bulk all lend themselves to Entei's success in UU. Sacred Fire's burn chance is Entei's claim to fame, making it immensely frustrating for even Fire-resistant foes like Rhyperior and Salamence to switch into. Entei is able to outspeed many key threats in the metagame, like Nidoking, Gyarados, and Buzzwole. Good bulk alongside a pure Fire typing grants Entei a decent amount of defensive utility and makes it a short-term check to Pokemon such as Jirachi and Zarude. Entei's biggest drawbacks are its Stealth Rock weakness and lack of longevity, which is exacerbated by Flare Blitz recoil. Entei also struggles with various bulky Water-types in the tier, namely RestTalk Primarina and Rotom-W. It struggles during long games due to its low-PP moves and can be awkward to build around due to its demand for team support.
[SET]
name: Wallbreaker
move 1: Sacred Fire
move 2: Flare Blitz
move 3: Stone Edge
move 4: Extreme Speed
item: Choice Band
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Sacred Fire spreads burns and discourages Pokemon such as Gyarados and Kommo-o from switching in, but it has low PP and cannot be used liberally. Flare Blitz scores 2HKOs on Pokemon that Sacred Fire misses out on, such as Hatterene and Chansey. It also has perfect accuracy for cleaning. Stone Edge hits Mantine and Moltres, which would otherwise come in easily on Entei. It is also Entei's best way to hit Water-types such as Milotic and Azumarill. Extreme Speed is chosen to revenge kill faster threats such as Azelf and Choice Scarf Krookodile. Inner Focus ignores Intimidate from foes like Krookodile and Salamence.
Entry hazard removal is necessary for Entei to properly function as an early-game wallbreaker. Pokemon such as Salamence, Rotom-W, and Tentacruel are highly recommended; Rotom-W can also lure in Grass-types and pivot into Entei with Volt Switch. Grass-types such as Zarude and Amoonguss are also ideal partners, as they check bothersome Water- and Rock-types such as Primarina and Rhyperior and support Entei with U-turn and Spore, respectively. Since it struggles against Dragon-types like Kommo-o, Entei greatly appreciates Fairy-types like Hatterene and Azumarill; Hatterene can also dissuade Stealth Rock with Magic Bounce. RestTalk Primarina forms a solid defensive core with Entei and can take hits from opposing Rock-, Ground-, and Dragon-types when Entei is locked into Sacred Fire, and it's also able to pivot into foes such as Keldeo. Similarly, while Togekiss cannot deal with Rock-types, it can take on Dragon-types with ease, in addition to providing utility with Heal Bell and paralyzing Pokemon such as Nihilego and Lycanroc-D with Thunder Wave. Choice Scarf Jirachi, Raikou, and Lycanroc-D can revenge kill faster foes that threaten Entei, such as Keldeo, Azelf, and Mienshao.
[STRATEGY COMMENTS]
Other Options
=============
Heavy-Duty Boots gives Entei more opportunities to switch in and lessens the need for entry hazard removal, but it stops Entei from breaking through Pokemon as efficiently. A set consisting of Substitute, Calm Mind, Protect, and Lava Plume with Leftovers and Pressure can act as a wincon for bulkier teams and stall out defensive Pokemon, but it suffers from a lack of setup opportunities and a Stealth Rock weakness.
Checks and Counters
===================
**Water-types**: Pokemon such as Keldeo, Seismitoad, and Rotom-W can come in on any of Entei's Fire-moves and proceed to OHKO it. Defensive Water-types such as Primarina and Mantine easily take hits from Entei and retaliate with Scald.
**Dragon-types**: Salamence can take any attack from Entei outside of Stone Edge and heavily damage it, while Zygarde-10% outspeeds and OHKOes Entei with Thousand Arrows; however, both Dragon-types do not appreciate a burn from Sacred Fire, and Salamence is OHKOed by Stone Edge. Physical Kommo-o is crippled by a burn from Sacred Fire but can switch into Entei and use it to set Stealth Rock or cripple it with Toxic, while Clangorous Soul Kommo-o uses Entei as setup fodder.
**Rock-types**: Rhyperior and Nihilego can force out Entei and set up entry hazards, while Lycanroc-D can revenge kill it. However, none of them appreciate a burn, and Nihilego and Lycanroc-D take large amounts of damage from Entei's attacks.
**Residual Damage**: Entei is easily worn down by Stealth Rock, Flare Blitz recoil, and status.
[CREDITS]
- Written by: [[iceblazer, 488506]]
- Quality checked by: [[Monky25, 515132], [Twilight, 344575], [Hilomilo, 313384]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
Sacred Fire, a nice Speed tier, and decent bulk all lend themselves to Entei's success in UU. Sacred Fire's burn chance is Entei's claim to fame, making it immensely frustrating for even Fire-resistant foes like Rhyperior and Salamence to switch into. Entei is able to outspeed many key threats in the metagame, like Nidoking, Gyarados, and Buzzwole. Good bulk alongside a pure Fire typing grants Entei a decent amount of defensive utility and makes it a short-term check to Pokemon such as Jirachi and Zarude. Entei's biggest drawbacks are its Stealth Rock weakness and lack of longevity, which is exacerbated by Flare Blitz recoil. Entei also struggles with various bulky Water-types in the tier, namely RestTalk Primarina and Rotom-W. It struggles during long games due to its low-PP moves and can be awkward to build around due to its demand for team support.
[SET]
name: Wallbreaker
move 1: Sacred Fire
move 2: Flare Blitz
move 3: Stone Edge
move 4: Extreme Speed
item: Choice Band
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Sacred Fire spreads burns and discourages Pokemon such as Gyarados and Kommo-o from switching in, but it has low PP and cannot be used liberally. Flare Blitz scores 2HKOs on Pokemon that Sacred Fire misses out on, such as Hatterene and Chansey. It also has perfect accuracy for cleaning. Stone Edge hits Mantine and Moltres, which would otherwise come in easily on Entei. It is also Entei's best way to hit Water-types such as Milotic and Azumarill. Extreme Speed is chosen to revenge kill faster threats such as Azelf and Choice Scarf Krookodile. Inner Focus ignores Intimidate from foes like Krookodile and Salamence.
Entry hazard removal is necessary for Entei to properly function as an early-game wallbreaker. Pokemon such as Salamence, Rotom-W, and Tentacruel are highly recommended; Rotom-W can also lure in Grass-types and pivot into Entei with Volt Switch. Grass-types such as Zarude and Amoonguss are also ideal partners, as they check bothersome Water- and Rock-types such as Primarina and Rhyperior and support Entei with U-turn and Spore, respectively. Since it struggles against Dragon-types like Kommo-o, Entei greatly appreciates Fairy-types like Hatterene and Azumarill; Hatterene can also dissuade Stealth Rock with Magic Bounce. RestTalk Primarina forms a solid defensive core with Entei and can take hits from opposing Rock-, Ground-, and Dragon-types when Entei is locked into Sacred Fire, and it's also able to pivot into foes such as Keldeo. Similarly, while Togekiss cannot deal with Rock-types, it can take on Dragon-types with ease, in addition to providing utility with Heal Bell and paralyzing Pokemon such as Nihilego and Lycanroc-D with Thunder Wave. Choice Scarf Jirachi, Raikou, and Lycanroc-D can revenge kill faster foes that threaten Entei, such as Keldeo, Azelf, and Mienshao.
[STRATEGY COMMENTS]
Other Options
=============
Heavy-Duty Boots gives Entei more opportunities to switch in and lessens the need for entry hazard removal, but it stops Entei from breaking through Pokemon as efficiently. A set consisting of Substitute, Calm Mind, Protect, and Lava Plume with Leftovers and Pressure can act as a wincon for bulkier teams and stall out defensive Pokemon, but it suffers from a lack of setup opportunities and a Stealth Rock weakness.
Checks and Counters
===================
**Water-types**: Pokemon such as Keldeo, Seismitoad, and Rotom-W can come in on any of Entei's Fire-moves and proceed to OHKO it. Defensive Water-types such as Primarina and Mantine easily take hits from Entei and retaliate with Scald.
**Dragon-types**: Salamence can take any attack from Entei outside of Stone Edge and heavily damage it, while Zygarde-10% outspeeds and OHKOes Entei with Thousand Arrows; however, both Dragon-types do not appreciate a burn from Sacred Fire, and Salamence is OHKOed by Stone Edge. Physical Kommo-o is crippled by a burn from Sacred Fire but can switch into Entei and use it to set Stealth Rock or cripple it with Toxic, while Clangorous Soul Kommo-o uses Entei as setup fodder.
**Rock-types**: Rhyperior and Nihilego can force out Entei and set up entry hazards, while Lycanroc-D can revenge kill it. However, none of them appreciate a burn, and Nihilego and Lycanroc-D take large amounts of damage from Entei's attacks.
**Residual Damage**: Entei is easily worn down by Stealth Rock, Flare Blitz recoil, and status.
[CREDITS]
- Written by: [[iceblazer, 488506]]
- Quality checked by: [[Monky25, 515132], [Twilight, 344575], [Hilomilo, 313384]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
Last edited by a moderator: