Entei (Fire) [QC 0/3]

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[OVERVIEW]

* With its high Attack stat and good movepool, Entei is one of the best wallbreakers to use in Fire, also one of the few priority users usable in Fire-types teams
* Torkoal's Drought coupled to Heat Rock makes it even better and can abuse of his powerful STAB Sacred Fire, which also has 50% chance to burn the foe
* Average base 100 Speed, it can outspeed some threats such as Xurkitree or Hoopa-U
* But it is forced to run an Adamant nature when using Extreme Speed; makes it outspeeded by base 90's and 100's such as Kyurem-B, Landorus-T or Mega Charizard-X
* Entei can tank neutral attacks thanks to its 115/85/75 bulk, but it's weak to Water-, Rock- and Ground-types attacks, which are pretty common coverage in every team, also, it tends to get wear down by hazard stack, specially Stealth Rock

[SET]
name: All-out-Attacker
move 1: Sacred Fire
move 2: Stone Edge
move 3: Extreme Speed
move 4: Iron Head / Flare Blitz
item: Choice Band / Life Orb
ability: Pressure
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Sacred Fire is main STAB, it can burn to punish the switch-ins and deal huge amount of damage coupled to Sun
* Stone Edge is second coverage move, it allows to hit mostly other Fire- and Water-types
* Extreme Speed makes Entei able to deal with fastest threats and being a great cleaner in Late-game
* The last move depends on what coverage you want Entei to have; Iron Head allows it to hit Rock-types, while Flare Blitz is a second powerful STAB with more PP, but the recoil damages cripple Entei's longevity

Set Details
========

* Choice Band boosts Entei's firepower, making it a decent wallbreaker, it's the preferred item over Life Orb
* Life Orb is an option if you don't like being locked on a move, but it gives less power and recoil damages that can affect Entei badly.
* Maximum Attack EVs and an Adamant nature are for maximum damage output, while the Speed EVs let Entei outspeed base 85 things such as Nidoking

Usage Tips
========

* Remove entry hazards before bringing on Entei, to keep it safe for Late-game
* Sacred Fire is spammable move, unless your opponent has a Flash Fire user, it can break walls and burn, but low PP and 95% accuracy can cause issues
* Don't rely on Sacred Fire's 50% chance of getting a burn to check/counter a Pokemon
* Entei can be also used as Late-game sweeper with Extreme Speed
* Try to avoid residual damage such as Toxic, Sandstorm or Leech Seed

Team Options
========

* Stealth Rock users such as Infernape, Heatran or Torkoal makes Entei sweep more effectively
* Pokemon such as Mega Charizard-Y or Torkoal can set Sun for Entei, allow it to hit harder with Sacred Fire and bypass its checks, Torkoal and mega Charizard-Y can also serve as hazard removal for Entei
* Volcanion, Rotom-H and Heatran, each Pokemon can deal with one of Entei's weakness, Volcanion can check Water-types and answer back with Solar Beam, Rotom-H can come on Ground-types attacks thanks to Levitate and Heatran can deal with Rock-types with both Flash Cannon and Earth Power
* Entei profits of the offensive presence of Mega Charizard-X, this one can set up on passive Water-types Pokemon or on choice-locked Ground-type attack and weaken the opposing team, and Entei can come after and clean with Extreme Speed

[STRATEGY COMMENTS]
Other Options
=============

* Assault Vest can be used to buff its special bulk
* Substitute can be combined to the Life Orb
* Flame Charge + LO or Z-Sunny Day to boost its Speed
* Bulldoze to lure Heatran
* Howl is an option to boost Entei's Attack
* Hidden Power [Ice] can help to beat Garchomp and Gliscor
* Will-O-Wisp (?)

Checks and Counters
===================

**Bulky Water-types**: Pokemon such as Rotom-W, Toxapex and Swampert resist Entei's STAB and can cripple it with their Water-types attacks or setup on it

**Rock-types**: Threats such as Tyranitar, Terrakion or Omastar can OKHO Entei with their Rock STAB, but they do fear Sacred Fire's burn and Iron Head

**Bulky Ground-types**: Hippodown, Gliscor and Garchomp can tank Sacred Fire and KO Entei, mention to Gliscor that are immune to Sacred Fire burn thanks to Toxic Orb + Roost and can PP stall Entei

**Fast Offensives Threats**: Due to Entei's average speed, Pokemon such as Landorus, Nihilego and Keldeo can easily revenge kill Entei

**Dragon-types**: Most of them take rough damage from Entei, but they can deal huge damages back with their STAB

**Physically Defensive Pokemon**: Defensive Pokemon such as Mega Slowbro, Porygon 2 or Rhyperior wall Entei and can cripple it with Toxic or attacks

**Residual Damage**: Stealth Rock, weather damage and Poison wear down Entei very quickly, and Entei can't recover any entry hazard damage it takes.
 
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Sorry but this doesn't cut it. Not really even sure where to start but this needs too much work to fix. Your entire Other Options section doesn't really make any sense. I've honestly never heard of any of these moves except for Bulldoze. Oh, and also: "Entei can be also used as Late-game sweeper with Extreme Speed". Entei can't sweep any teams unless they're literally all at like 20% HP.

Feel free to reserve another Pokemon after reviewing some resources, but please make sure to be familiar with the Pokemon you reserve.

Reassigning. I'll lock and move this in a day in case the writer has any questions.
 
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