[OVERVIEW]
* With its high Attack stat and good movepool, Entei is one of the best wallbreakers to use in Fire, also one of the few priority users usable in Fire-types teams
* Torkoal's Drought coupled to Heat Rock makes it even better and can abuse of his powerful STAB Sacred Fire, which also has 50% chance to burn the foe
* Average base 100 Speed, it can outspeed some threats such as Xurkitree or Hoopa-U
* But it is forced to run an Adamant nature when using Extreme Speed; makes it outspeeded by base 90's and 100's such as Kyurem-B, Landorus-T or Mega Charizard-X
* Entei can tank neutral attacks thanks to its 115/85/75 bulk, but it's weak to Water-, Rock- and Ground-types attacks, which are pretty common coverage in every team, also, it tends to get wear down by hazard stack, specially Stealth Rock
[SET]
name: All-out-Attacker
move 1: Sacred Fire
move 2: Stone Edge
move 3: Extreme Speed
move 4: Iron Head / Flare Blitz
item: Choice Band / Life Orb
ability: Pressure
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Sacred Fire is main STAB, it can burn to punish the switch-ins and deal huge amount of damage coupled to Sun
* Stone Edge is second coverage move, it allows to hit mostly other Fire- and Water-types
* Extreme Speed makes Entei able to deal with fastest threats and being a great cleaner in Late-game
* The last move depends on what coverage you want Entei to have; Iron Head allows it to hit Rock-types, while Flare Blitz is a second powerful STAB with more PP, but the recoil damages cripple Entei's longevity
Set Details
========
* Choice Band boosts Entei's firepower, making it a decent wallbreaker, it's the preferred item over Life Orb
* Life Orb is an option if you don't like being locked on a move, but it gives less power and recoil damages that can affect Entei badly.
* Maximum Attack EVs and an Adamant nature are for maximum damage output, while the Speed EVs let Entei outspeed base 85 things such as Nidoking
Usage Tips
========
* Remove entry hazards before bringing on Entei, to keep it safe for Late-game
* Sacred Fire is spammable move, unless your opponent has a Flash Fire user, it can break walls and burn, but low PP and 95% accuracy can cause issues
* Don't rely on Sacred Fire's 50% chance of getting a burn to check/counter a Pokemon
* Entei can be also used as Late-game sweeper with Extreme Speed
* Try to avoid residual damage such as Toxic, Sandstorm or Leech Seed
Team Options
========
* Stealth Rock users such as Infernape, Heatran or Torkoal makes Entei sweep more effectively
* Pokemon such as Mega Charizard-Y or Torkoal can set Sun for Entei, allow it to hit harder with Sacred Fire and bypass its checks, Torkoal and mega Charizard-Y can also serve as hazard removal for Entei
* Volcanion, Rotom-H and Heatran, each Pokemon can deal with one of Entei's weakness, Volcanion can check Water-types and answer back with Solar Beam, Rotom-H can come on Ground-types attacks thanks to Levitate and Heatran can deal with Rock-types with both Flash Cannon and Earth Power
* Entei profits of the offensive presence of Mega Charizard-X, this one can set up on passive Water-types Pokemon or on choice-locked Ground-type attack and weaken the opposing team, and Entei can come after and clean with Extreme Speed
[STRATEGY COMMENTS]
Other Options
=============
* Assault Vest can be used to buff its special bulk
* Substitute can be combined to the Life Orb
* Flame Charge + LO or Z-Sunny Day to boost its Speed
* Bulldoze to lure Heatran
* Howl is an option to boost Entei's Attack
* Hidden Power [Ice] can help to beat Garchomp and Gliscor
* Will-O-Wisp (?)
Checks and Counters
===================
**Bulky Water-types**: Pokemon such as Rotom-W, Toxapex and Swampert resist Entei's STAB and can cripple it with their Water-types attacks or setup on it
**Rock-types**: Threats such as Tyranitar, Terrakion or Omastar can OKHO Entei with their Rock STAB, but they do fear Sacred Fire's burn and Iron Head
**Bulky Ground-types**: Hippodown, Gliscor and Garchomp can tank Sacred Fire and KO Entei, mention to Gliscor that are immune to Sacred Fire burn thanks to Toxic Orb + Roost and can PP stall Entei
**Fast Offensives Threats**: Due to Entei's average speed, Pokemon such as Landorus, Nihilego and Keldeo can easily revenge kill Entei
**Dragon-types**: Most of them take rough damage from Entei, but they can deal huge damages back with their STAB
**Physically Defensive Pokemon**: Defensive Pokemon such as Mega Slowbro, Porygon 2 or Rhyperior wall Entei and can cripple it with Toxic or attacks
**Residual Damage**: Stealth Rock, weather damage and Poison wear down Entei very quickly, and Entei can't recover any entry hazard damage it takes.
* With its high Attack stat and good movepool, Entei is one of the best wallbreakers to use in Fire, also one of the few priority users usable in Fire-types teams
* Torkoal's Drought coupled to Heat Rock makes it even better and can abuse of his powerful STAB Sacred Fire, which also has 50% chance to burn the foe
* Average base 100 Speed, it can outspeed some threats such as Xurkitree or Hoopa-U
* But it is forced to run an Adamant nature when using Extreme Speed; makes it outspeeded by base 90's and 100's such as Kyurem-B, Landorus-T or Mega Charizard-X
* Entei can tank neutral attacks thanks to its 115/85/75 bulk, but it's weak to Water-, Rock- and Ground-types attacks, which are pretty common coverage in every team, also, it tends to get wear down by hazard stack, specially Stealth Rock
[SET]
name: All-out-Attacker
move 1: Sacred Fire
move 2: Stone Edge
move 3: Extreme Speed
move 4: Iron Head / Flare Blitz
item: Choice Band / Life Orb
ability: Pressure
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
* Sacred Fire is main STAB, it can burn to punish the switch-ins and deal huge amount of damage coupled to Sun
* Stone Edge is second coverage move, it allows to hit mostly other Fire- and Water-types
* Extreme Speed makes Entei able to deal with fastest threats and being a great cleaner in Late-game
* The last move depends on what coverage you want Entei to have; Iron Head allows it to hit Rock-types, while Flare Blitz is a second powerful STAB with more PP, but the recoil damages cripple Entei's longevity
Set Details
========
* Choice Band boosts Entei's firepower, making it a decent wallbreaker, it's the preferred item over Life Orb
* Life Orb is an option if you don't like being locked on a move, but it gives less power and recoil damages that can affect Entei badly.
* Maximum Attack EVs and an Adamant nature are for maximum damage output, while the Speed EVs let Entei outspeed base 85 things such as Nidoking
Usage Tips
========
* Remove entry hazards before bringing on Entei, to keep it safe for Late-game
* Sacred Fire is spammable move, unless your opponent has a Flash Fire user, it can break walls and burn, but low PP and 95% accuracy can cause issues
* Don't rely on Sacred Fire's 50% chance of getting a burn to check/counter a Pokemon
* Entei can be also used as Late-game sweeper with Extreme Speed
* Try to avoid residual damage such as Toxic, Sandstorm or Leech Seed
Team Options
========
* Stealth Rock users such as Infernape, Heatran or Torkoal makes Entei sweep more effectively
* Pokemon such as Mega Charizard-Y or Torkoal can set Sun for Entei, allow it to hit harder with Sacred Fire and bypass its checks, Torkoal and mega Charizard-Y can also serve as hazard removal for Entei
* Volcanion, Rotom-H and Heatran, each Pokemon can deal with one of Entei's weakness, Volcanion can check Water-types and answer back with Solar Beam, Rotom-H can come on Ground-types attacks thanks to Levitate and Heatran can deal with Rock-types with both Flash Cannon and Earth Power
* Entei profits of the offensive presence of Mega Charizard-X, this one can set up on passive Water-types Pokemon or on choice-locked Ground-type attack and weaken the opposing team, and Entei can come after and clean with Extreme Speed
[STRATEGY COMMENTS]
Other Options
=============
* Assault Vest can be used to buff its special bulk
* Substitute can be combined to the Life Orb
* Flame Charge + LO or Z-Sunny Day to boost its Speed
* Bulldoze to lure Heatran
* Howl is an option to boost Entei's Attack
* Hidden Power [Ice] can help to beat Garchomp and Gliscor
* Will-O-Wisp (?)
Checks and Counters
===================
**Bulky Water-types**: Pokemon such as Rotom-W, Toxapex and Swampert resist Entei's STAB and can cripple it with their Water-types attacks or setup on it
**Rock-types**: Threats such as Tyranitar, Terrakion or Omastar can OKHO Entei with their Rock STAB, but they do fear Sacred Fire's burn and Iron Head
**Bulky Ground-types**: Hippodown, Gliscor and Garchomp can tank Sacred Fire and KO Entei, mention to Gliscor that are immune to Sacred Fire burn thanks to Toxic Orb + Roost and can PP stall Entei
**Fast Offensives Threats**: Due to Entei's average speed, Pokemon such as Landorus, Nihilego and Keldeo can easily revenge kill Entei
**Dragon-types**: Most of them take rough damage from Entei, but they can deal huge damages back with their STAB
**Physically Defensive Pokemon**: Defensive Pokemon such as Mega Slowbro, Porygon 2 or Rhyperior wall Entei and can cripple it with Toxic or attacks
**Residual Damage**: Stealth Rock, weather damage and Poison wear down Entei very quickly, and Entei can't recover any entry hazard damage it takes.
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