ORAS UU Entei/Suicune Bulky Offense

Hey all,

I've recently gotten back into pokemon after an extended leave (thanks school) and after messing around a bit in OU I remembered how much fun I had in the UU tier with a bulky offense team I built back in the day. That team consisted of a suicune/entei offensive core with umbreon/M-blastoise for cleric and rapid spin support. That team I had built also had some fairly gimmicky/fun sets in that I used a choice specs Yanmega with tinted lens as a wallbreaker, and used rock polish golurk as a sweeper. It sounds really gimmicky but I was able to get to like 17th(?) or so on the ladder with it, so I decided to remake the team and modernize it a bit to see how well I could do with the new meta. The goal of this team was to make a bulky team that works semi-independently or with cleric support to keep themselves fresh, thus making a team of hard to eliminate pokemon that grinds my opponent down over the course of a game.


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umbreon.gif
donphan.gif
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The Team-Building Process

When I was last playing the offensive core of heracross/darmanitan was everywhere which is why I had 2 bulky water types. I realized that that offensive core was not nearly as popular/powerful as it once was so I decided to remove M-blastoise and all that weird stuff (yanmega, golurk) that worked well at the time and keep the core of suicune/entei with umbreon support. Thus the basis for this team.

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So with the removal of M-blastoise I had room for one of the new, powerful megas that had been released into UU since I've last played. I read a lot about M-Aerodactyl and decided it would fit well into the team as a fast check to pokemon that outspeed my bulky core. I also realized I had 2/3 of a F/W/G core, and decided to take advantage of that by including shaymin to spam seed flare at everything that moves. I also needed a stealth rock setter so I decided to use one of the pokemon that dropped from OU: mamoswine. Mamo was great because it set rocks admirably while almost certainly dying in the process and maybe hurting something as well.

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After awhile I realized mamoswine wasn't really working for me. It's ice typing left it weak to almost everything and I found it was losing against the common hazard setters/removers. I was using M-aero as an offensive set and didn't have room for defog so I also didn't have any way of removing hazards on my team. I really appreciated ice shard from mamo, but I decided to experiment with a few other pokemon (empoleon in particular) and found that donphan was working well for me. I was able to put rapid spin and stealth rock on the same set and sturdy meant I could run leftovers on it to try and keep it around for most of the match.

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So at this point I figured my team was pretty good so I decided to do some laddering and find out what it's weaknesses were. I was finding my team really struggled with pokemon that were faster than the base 100 tier (outspeeding shaymin/entei) and that I was having difficulty using M-aero properly. I don't know why, I was just genuinely having a lot of issues with it as it seemed like everybody was well prepared for it and I didn't have many opportunities to switch into it, just giving it the role of over-glorified revenge killer. I decided to replace M-aero with a different mega. I soon set my eye on M-sceptile, as I had used a substitute set in OU right when ORAS came out to great effect. So I decided to cut shaymin and use M-sceptile in my F/W/G core. My team was needing an answer to strong fairy types as well, so I decided to add SD lucario to the team as well to help deal with them and to act as a second win-condition or wallbreaker as need be.

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Upon testing the team further, I found that my team could handle fairy pokemon fairly well without lucario, and pokemon such as gardevoir and florges could 2HKO or OHKO lucario depending on the set. Also I found him being walled by very common pokemon in crobat and mandibuzz, so suffice to say I was disappointed with lucario and decided to replace him with something else to check the pokemon I've been struggling to eliminate (crobat and mandibuzz with taunt primarily). I decided to use a zapdos, as it checks both those pokemon well in addition to most bulky waters to give M-sceptile a hand, and wallbreakers such as heracross that are pretty annoying (gotta watch out for stone edge though). The ground immunity is also pretty nice since I had trouble switching safely into ground attacks such as krookodile's EQ. Zapdos is still the most disposable member to me, and I have toyed around with replacing it with a doublade or metagross, but zapdos seems to be holding up well for now. I have also considered replacing donphan with nidoking/nidoqueen/metagross with stealth rock and putting defog on zapdos but I am unsure as of now. Here is the current form of the team as stands.

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The Current Team

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Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk

Ahhhh the good old crocune set that everybody has known and feared for generation after generation of pokemon. This is one of the core pokemon that I decided to build my team around, and it combined with entei is where I got the whole idea for the bulky offense archetype. I used this exact set in my old team that I discussed earlier as a win condition, or as a tank against physically threatening pokemon in the early game. In the early game scald is a great way to spread burn throughout the opponent's team, making the inevitable crocune sweep that much easier. I decided to use the regular crocune set instead of the roarcune set or an offensive set specifically because I needed a bulky pokemon that won't get worn down throughout a match. I felt with only stealth rocks on my team I couldn't take advantage of the roarcune set, so I decided to use the crocune set I've known and loved for a long time. Other than pokemon that are meant purely to counter suicune (lanturn, jellicent, lapras) I've found this set struggles against taunt users obviously, and assault vest machamps who love to spam dynamic punch or fish for burns with the guts set. They don't usually do much damage to me but I run 16 speed to outrun adamant max speed machamp. Other than that 0 Atk IVs is to reduce damage from foul play users, and near max HP/Def to give it a role as a tank early game and to help it sweep with calm mind later on in the game.



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Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Bulldoze
- Extreme Speed

The second half of my inspiration for this team is a pokemon I've enjoyed using and have had great results with in the past. Choice band entei is definitely not the strongest wallbreaker in the tier, but its unique access to sacred fire, great uninvested bulk and priority in extreme speed made me choose him instead of darmanitan or some other wallbreaker. I chose choice band entei to give it that bit of extra power to help damage things as quickly as possible, but also to give a boost to all its moves. I've been considering a set with flame plate to bluff a choice set but entei's movepool is kind of meh. If anything I would add will-o-wisp, but sacred fire burns the target 50% of the time anyway so what's the point? I usually just use this thing to spam sacred fire anyway, as even pokemon that resiste it don't enjoy taking that on the chin in addition to the chance to burn. Suicune in particular enjoys the burns as it improves it's already impressive physical bulk, granting it extra situations to set up. Stone edge is on the set for useful coverage, and for hitting flying type pokemon pretty hard, or for using on the predicted switch in to flash fire users such as arcanine or chandelure. It also hits M-aero which can be a pretty big pain to this team. Bulldoze is an odd option that I've only used a few times to hit pokemon like tentacruel or nidoking/queen on the switch to make them easier to revenge kill. I've been toying around with replacing this with flare blitz in accordance with the strategy pokedex set as bulldoze isn't not very useful, but I don't like the idea of recoil on this set as entei is the most susceptible pokemon on this team to getting worn down. Extreme speed is useful on bulky offense because it provides very strong priority that out-prioritizes most common priority in the tier. Bulky offense is generally slow so having strong priority to revenge kill frail or weakened pokemon is a necessity. Like I said I think a flame plat set that bluffs choice band would be pretty cool, but so far I've had little reason to want to switch, as entei does a great job of hitting stuff hard, burning folk, and revenge killing weak pokemon with extreme speed.



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Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Giga Drain
- Dragon Pulse
- Focus Blast

I was really surprised when this thing didn't get into OU, so I decided to take advantage of it in UU. It has an amazing speed tier, outspeeding most of the unboosted UU tier and has an interesting type combination (and lightning-rod) that gives it some unique switch-in opportunities. The purpose of this set is to come in on a pokemon that it scares out and set up a substitute or spam some attacks. Substitute is also a great move to scout what slower pokemon will do, albeit at the expense of 25% of your health. Giga drain is a great STAB move used to hit bulky waters (particularly (m)-swampert) and to replenish it's health after using substitute. Dragon pulse is the other STAB attack that hits a little harder than giga drain and has better neutral coverage. Focus blast is the final move, and it is used to hit the steel types in the tier such as M-aggron that like to switch into M-sceptile. When I switch sceptile in, if their are pokemon faster than sceptile on the other team I will sub almost automatically (unless I predict a switch to a crobat) to give a safety net against them, or if I'm playing against stall or semi-stall to avoid status. If I'm playing against slower offense teams I may just start throwing out attacks to do some damage (only if I feel I don't need a sub however). Fairy pokemon wall this set pretty badly, but sceptile has poor coverage options and no room for them on this set. Generally entei is strong enough to tank a moonblast or two, and scares out most of the fairy pokemon in the tier. Suicune can also set up on some of them such as florges or aromatisse, so switching into those pokemon if I don't have a sub is what I will commonly do. M-sceptile's main job is to act as a fast safety net against the frailer but faster pokemon that might attempt to sweep my team. M-sceptile checks most of those pokemon reliably, but lacks in pure power.



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Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play

Umbreon is an asshole to say it mildly. It is so damn bulky that many pokemon in the tier struggle to knock it out, allowing it to complete its role as team cleric well enough. Upon inspection of my team I realized I needed a specially bulky pokemon to sponge hits, so I decided to use a specially defensive set instead of a physical one. The combination of wish/protect allows umbreon to heal itself reliably, or to heal others that lack recovery on the team such as entei or donphan. Heal bell is also there to keep the team healthy, as it can become rather bogged down by status or it can remove sleep from suicune if need be. In the last moveslot I decided to use foul play instead of knock off because I realized umbreon would be incredible set up fodder for many pokemon in the tier if using knock off. By using foul play, umbreon is still set up fodder for lots of pokemon but physical attackers will receive lots of damage in return and special attackers will have trouble breaking through umbreon. Synchronize is also quite useful/hilarious, as I can switch into expected toxics or thunder waves to bounce it back to the opponent. In some circumstances they can't get rid of a status on their pokemon, but I can use heal bell the very next turn. All in all, umbreon does a great job of acting as the team cleric, healing my other pokemon without their own recovery and removing status. It also walls certain pokemon quite badly, so I can use it as a special wall to switch into fairly reliably.



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Donphan @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Knock Off

Donphan is a pokemon I never thought I would end up using, but its access to stealth rock, rapid spin, sturdy and its pure ground typing gave it a great role within my team. Because of sturdy, I can use leftovers to try and keep it reasonably healthy through the match if I don't need to sacrifice it to set up/get rid of entry hazards. Stealth rock and rapid spin provide hazards and hazard removal on the same pokemon without having to muck around with defog clearing my own hazards (I'm looking at you empoleon). Due to the bulky nature of this team I can switch around more reliably than some other team archetypes, thus keeping my side of the field free of hazards is very important. Having stealth rock on the other side of the field also helps as my opponent will become weaker with every switch they make. In addition to hazard control I have earthquake to provide a very strong STAB attack that hits a lot of pokemon in the tier for big damage. Knock off also provides utility to the team, removing choice scarves, eviolites and other annoying items. Donphan utilizes it better than umbreon with its much larger attack stat even though it loses out on STAB, and this also provides knock off support without umbreon becoming total set up fodder. Donphan's role on the team has been to set up stealth rock, remove spikes/sticky web/stealth rock from my side of the field and occasionally hit something really hard with an earthquake or knock off. His terrible speed has let me down a few times, which is why I put all of its EVs into HP and Attack which ideally lets it tank a hit or two and fire off a strong attack back or place/remove hazards. I've considered replacing it with a similar pokemon with hazard setting and removal on the same set but haven't found anything that meshes well with the team yet. Donphan struggles with any and all special attackers, particularly scald users that can burn it to work around sturdy. Most opponents expect me to lead with donphan however, so I can anti-lead them quite successfully most of the time with suicune or M-sceptile.




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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Toxic
- Roost

The newest member of the team, Zapdos was added in to deal with a weakness to mandibuzz and crobat that my team had. My team could eventually deal with those pokemon by wearing them down slowly, but smart opponents could prove quite annoying. I decided to add zapdos as another physically bulky pivot that is able to remove flying or some water-type threats that are annoying to this team. My team had little to deal with pokemon spamming recover moves which makes for a long game, so I added toxic to expedite the process of removing those threats. Thunderbolt is there as a reliable answer to crobat, mandibuzz or other flying types that proved to be pretty annoying to my team. Heat wave is there to hit pokemon such as forretress that doesn't take much damage from thunderbolt and are immune to toxic. Roost is there to keep it healthy throughout the match, especially considering it takes plenty of damage from stealth rocks. Zapdos's main role on the team is to remove threats such as mandibuzz/crobat, but I have also decided to use it as another check to physical attackers in the tier such as heracross due to its flying/electric typing. I really wish zapdos got air slash or something similar to help it in this role, but it checks a variety of physical threats in the tier well. The EV spread is to maximize its physical bulk to help it sponge physical hits.

Threats

These are the pokemon I have noticed to be difficult for my team to deal with so far.

Bulky Mega-Aerodactyl
Due to how varied this pokemon is I don't have a definitive answer for it with any one pokemon. Generally I need to keep suicune alive and fresh so that I can wall it in the end game. Given the opportunity these things can tear through my team (and was the initial reason for lucario on my team). However as long as I keep suicune alive I stand a good chance of beating them

Mega-Beedrill
This thing isn't particularly threatening to the entire team, but it's powerful U-turn can do significant damage to many of my pokemon. Suicune and zapdos check it but entei can also revenge kill it with extreme speed. Ideally I would get rocks up as soon as possible and prevent it from pivoting around.

Cloyster
This thing likes to come in and set up on umbreon particularly. I basically need to do as much damage to it with foul play while it sets up and try to revenge kill it with entei. If need be I can tank a hit with suicune and take it out however.

Florges/Gardevoir
My team doesn't really have great switch-ins to these two as entei gets worn down after awhile and my only special wall can't take fairy attacks. Generally I'll need something to tank a hit or two so I can bring in entei to either scare them out or hit them hard with sacred fire. Doublade/metagross/nidoking/queen would alleviate some of the pressure from these guys but make my team more weak to EQ spam.

Heliolisk
Outspeeds most of my team, and likes to pivot around and do damage with specs sets or scarves. If I'm lucky or predict well I can snag a lightning rod boost with sceptile but again my main plan is to set up rocks and try to outplay them.

Nidoking
Nothing on my team really likes taking a hit from it. If I see one on the team preview I will keep sturdy up on donphan for an easy revenge kill. Sceptile can also clean up a weakened one, same with entei (extreme speed).

Slurpuff
I really hate this thing. Something will almost always die to it but then I can come in and revenge kill it with entei. Plus if I see it on the field I know to attack as it has no niche other than belly drumming in UU.

Conclusion

Overall I'm pretty happy with how the team has turned out so far. I am obviously looking to make it better though so I would appreciate any help. As of right now I am still considering replacing zapdos with pokemon such as SD doublade or agility metagross to give me another win condition but I am unsure. I have also considered placing defog on zapdos and switching donphan to an offensive nidoking or bulky nidoqueen with rocks but I have seen no reason to do so yet other than the wallbreaking potential. So basically I am the least sure about zapdos and donphan on my team. The other pokemon could be replaced but I think they function very well together.
 
Hey there! Cool team you've got going. Here are some suggestions you could use to make it more fitted for the metagame.

  • Most Suicunes have adapted to running roar nowadays, and I feel that roar would be better on this team as well. We currently lack a phazer, and the team very much struggles against bulky psychics like Reuniclus and Cresselia. I suggest replacing Sleep Talk with Roar. This change would allow Suicune to set up on and then phaze out those bulky psychics so that it could finish them off later. It also helps with other setup sweepers, such as Slurpuff, another threat that the team may struggle with. You'll find that having a phazer will be helpful in plenty of other situations as well. You should invest some more EVs into speed so that you could outspeed most opposing Suicunes. Here's the set:

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Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 216 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Roar​




  • The team seems like it would really struggle against some of the tier's most common dark types, such as Hydreigon (Taunt shuts down Umbreon), Mega Absol, Mega Sharpedo, and Sableye. I suggest replacing Umbreon with Wish/Protect Florges. This change retains your cleric, but gives you that nice Fairy typing which would benefit this team to a much bigger extent. Florges handles all of the aforementioned threats pretty well and also offers you an additional fighting check (though a soft one) to take some pressure off of Zapdos. Note that this change would mean that you would no longer have a safe switch in to the Nidos, but between CM Suicune, Entei and MSceptile, I think the team would do just fine against them. Anyways, here's the set:

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Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 232 Def / 24 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast​




  • Unfortunately, the team currently has close to nothing for CurseLax, as it could most likely just set up a few curses and take down the entire team from there. Suicune needs a good amount of luck to win 1v1 (though roar helps) and MSceptile's Focus Blast is a 3HKO. The team would really appreciate a solid switch-in and answer to it, so I suggest replacing Donphan with SR + SD Cobalion. You get to retain rocks with Cobalion, and also gain a lot of speed, better typing and capabilities, and a setup sweeper in the process. The loss of the only ground type isn't as punishing as it usually would be since we have MSceptile to absorb Volt Switches. The addition of Cobalion also helps you with another huge threat in Mega Beedrill, though to more adequately deal with this, you may want to run a Shuca Berry. Here's the set:

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Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Stealth Rock​




Now for some minor adjustments:
  • Replacing Donphan meant getting rid of your only form of hazard removal, so to compensate, you should replace Toxic with Defog on Zapdos.
  • A spread of 240 HP / 244 Def / 24 Spe on Zapdos would allow you to outspeed Adamant Honchkrow
  • You should also replace Bulldoze with Flare Blitz on Entei because Sacred Fire can run out of PP very fast and doesn't have 100% accuracy for the times where you'll really want that security. That 20 extra base power could also help at times.
  • Mega Sceptile really needs Leaf Storm over Substitute as means of dishing out some really high damage.

I hope this helped, and good luck with the team!
 
Hey there DeathMetalGimli I like this team and while I agree with the changes Manipulative already pointed out (Roar on Cune, Florges > Umbreon, etc.), I have some alternate variations / options I feel will make the team better so here we go.
  • Roar > Calm Mind on Suicune means you lose a win condition, but with this Suicune isn't setup bait for opposing setup sweepers who can abuse its Rest turns to setup and power through Suicune. Losing Calm Mind isn't too terrible if you go with Manipulative's change for SD + SR Cobalion > Donphan, you still have a very solid win condition and you no longer have to fear physical attackers taking advantage of Suicune while it is asleep.
  • That being said, Calm Mind Florges > Wish/Protect Florges allows you to have a secondary win condition as the team doesn't necessarily have the bulk to switch in and tank a hit to receive Florges' Wish while the ones that have bulk, mainly Suicune and Zapdos, have a means of recovery. This means Florges can still provide clerical support while becoming a win condition against more bulkier teams that have no means of breaking through it.
  • One thing Manipulative didn't mention is a change in Zapdos' set. Offensive Defog > Current set for Zapdos allows it to power through bulky Water-types that plague both Florges and Cobalion alike. Defensive Zapdos doesn't really do much as Suicune is a nice "physical" wall and Florges provides a decent special wall, so I feel like capitalizing on Zapdos' power is more beneficial to this team. Lastly, Zapdos is still able to take advantage of its natural resistances thanks to its ability to pressure Flying-types.
Alternate Changes:
  • Hidden Power Ice for Zapdos gives Zapdos a nice option against opposing Dragon-, Ground-, and Grass-types that will switch into its Thunderbolt. Heat Wave does provide similar coverage, albeit a tad more powerful, so it is up to you if you want to hit Dragon- and Ground-types not named Swampert super effectively.
  • Charti Berry on Zapdos gives you a Mega Aerodactyl lure, allowing you to get around arguably the biggest threat to this team. Zapdos, however, isn't keen to lose the power of Magnet boosted Thunderbolt or the passive recovery of Leftovers.
  • Volt Switch > Swords Dance for Cobalion is an ok option to provide momentum for the team, but it doesn't capitalize on Cobalion's ability to tank Ground-type moves with Shuca Berry and boost on / outright OHKO them.
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Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 236 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Synthesis
- Aromatherapy
- Moonblast
zapdos.gif

Zapdos @ Magnet / Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave / Hidden Power [Ice]
- Roost
- Defog

I like this team as Double Doge has always been a really decent core in UU and I am glad to see it put in work. Manipulative suggested most of what I wanted to offer up, but I still hope you take my changes into consideration and good luck with the team! n_n
 
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Hey there! Cool team you've got going. Here are some suggestions you could use to make it more fitted for the metagame.

  • Most Suicunes have adapted to running roar nowadays, and I feel that roar would be better on this team as well. We currently lack a phazer, and the team very much struggles against bulky psychics like Reuniclus and Cresselia. I suggest replacing Sleep Talk with Roar. This change would allow Suicune to set up on and then phaze out those bulky psychics so that it could finish them off later. It also helps with other setup sweepers, such as Slurpuff, another threat that the team may struggle with. You'll find that having a phazer will be helpful in plenty of other situations as well. You should invest some more EVs into speed so that you could outspeed most opposing Suicunes. Here's the set:

suicune.gif

Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 216 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Roar​




  • The team seems like it would really struggle against some of the tier's most common dark types, such as Hydreigon (Taunt shuts down Umbreon), Mega Absol, Mega Sharpedo, and Sableye. I suggest replacing Umbreon with Wish/Protect Florges. This change retains your cleric, but gives you that nice Fairy typing which would benefit this team to a much bigger extent. Florges handles all of the aforementioned threats pretty well and also offers you an additional fighting check (though a soft one) to take some pressure off of Zapdos. Note that this change would mean that you would no longer have a safe switch in to the Nidos, but between CM Suicune, Entei and MSceptile, I think the team would do just fine against them. Anyways, here's the set:

florges.gif

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 232 Def / 24 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast​




  • Unfortunately, the team currently has close to nothing for CurseLax, as it could most likely just set up a few curses and take down the entire team from there. Suicune needs a good amount of luck to win 1v1 (though roar helps) and MSceptile's Focus Blast is a 3HKO. The team would really appreciate a solid switch-in and answer to it, so I suggest replacing Donphan with SR + SD Cobalion. You get to retain rocks with Cobalion, and also gain a lot of speed, better typing and capabilities, and a setup sweeper in the process. The loss of the only ground type isn't as punishing as it usually would be since we have MSceptile to absorb Volt Switches. The addition of Cobalion also helps you with another huge threat in Mega Beedrill, though to more adequately deal with this, you may want to run a Shuca Berry. Here's the set:

cobalion.gif

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Stealth Rock​




Now for some minor adjustments:
  • Replacing Donphan meant getting rid of your only form of hazard removal, so to compensate, you should replace Toxic with Defog on Zapdos.

  • A spread of 240 HP / 244 Def / 24 Spe on Zapdos would allow you to outspeed Adamant Honchkrow

  • You should also replace Bulldoze with Flare Blitz on Entei because Sacred Fire can run out of PP very fast and doesn't have 100% accuracy for the times where you'll really want that security. That 20 extra base power could also help at times.

  • Mega Sceptile really needs Leaf Storm over Substitute as means of dishing out some really high damage.
I hope this helped, and good luck with the team!

Hey there DeathMetalGimli I like this team and while I agree with the changes Manipulative already pointed out (Roar on Cune, Florges > Umbreon, etc.), I have some alternate variations / options I feel will make the team better so here we go.
  • Roar > Calm Mind on Suicune means you lose a win condition, but with this Suicune isn't setup bait for opposing setup sweepers who can abuse its Rest turns to setup and power through Suicune. Losing Calm Mind isn't too terrible if you go with Manipulative's change for SD + SR Cobalion > Donphan, you still have a very solid win condition and you no longer have to fear physical attackers taking advantage of Suicune while it is asleep.
  • That being said, Calm Mind Florges > Wish/Protect Florges allows you to have a secondary win condition as the team doesn't necessarily have the bulk to switch in and tank a hit to receive Florges' Wish while the ones that have bulk, mainly Suicune and Zapdos, have a means of recovery. This means Florges can still provide clerical support while becoming a win condition against more bulkier teams that have no means of breaking through it.
  • One thing Manipulative didn't mention is a change in Zapdos' set. Offensive Defog > Current set for Zapdos allows it to power through bulky Water-types that plague both Florges and Cobalion alike. Defensive Zapdos doesn't really do much as Suicune is a nice "physical" wall and Florges provides a decent special wall, so I feel like capitalizing on Zapdos' power is more beneficial to this team. Lastly, Zapdos is still able to take advantage of its natural resistances thanks to its ability to pressure Flying-types.
Alternate Changes:
  • Hidden Power Ice for Zapdos gives Zapdos a nice option against opposing Dragon-, Ground-, and Grass-types that will switch into its Thunderbolt. Heat Wave does provide similar coverage, albeit a tad more powerful, so it is up to you if you want to hit Dragon- and Ground-types not named Swampert super effectively.
  • Charti Berry on Zapdos gives you a Mega Aerodactyl lure, allowing you to get around arguably the biggest threat to this team. Zapdos, however, isn't keen to lose the power of Magnet boosted Thunderbolt or the passive recovery of Leftovers.
  • Volt Switch > Swords Dance for Cobalion is an ok option to provide momentum for the team, but it doesn't capitalize on Cobalion's ability to tank Ground-type moves with Shuca Berry and boost on / outright OHKO them.
florges.gif

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 236 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Synthesis
- Aromatherapy
- Moonblast
zapdos.gif

Zapdos @ Magnet / Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave / Hidden Power [Ice]
- Roost
- Defog

I like this team as Double Doge has always been a really decent core in UU and I am glad to see it put in work. Manipulative suggested most of what I wanted to offer up, but I still hope you take my changes into consideration and good luck with the team! n_n

Thanks for the suggestions guys! I appreciate it, now as to your suggestions:

I am definitely going to try out both versions of florges you guys suggested in the defensive set and the calm mind aromatherapy set. Now that I have thought about it I think the second set may work well for the team, as NV has made me realize that I am not passing wishes as much as I thought I was (but that may have been from pressure getting umbreon in).

Roarcune sounds like a great suggestion so I will be trying that out as well. Manipulative I'm curious why those are the EVs you chose for that set though, as I couldn't find information on the site anywhere pertaining to that 52 speed EVs. Is it to outspeed max speed diancie only or anything else in particular?

As to cobalion, I see no reason not to change it out for donphan. I am curious about the choice of shuca berry though. Is this to bait in pokemon such as krookodile/mega-aero to tank an EQ from them and KO them back with CC or iron head respectively? Would it not be better for Cobalion to take a leftovers/LO set instead?

I also see no reason not to try out the offensive defog zapdos set, as my team probably doesn't need another physical wall to sponge up attacks. I'm going to see how it works then decide if I like it better or not.

Minor adjustments:

Switched flare blitz > bulldoze on entei because I wasn barely using bulldoze anyway

I'm going to keep substitute > leaf storm on sceptile currently. I haven't felt any need to switch it up and the only threats I've wanted the extra power for are dealt with by the rest of my team (unless I'm missing things). I may opt to use it in the future if I feel that sceptile isn't doing it's job.

Edit:

The current team: (with updated EV spread on suicune thanks to LaxLapras for pointing out unused EVs)

Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Roar

Florges @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 236 Def / 24 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Synthesis
- Aromatherapy
- Moonblast

Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Flare Blitz
- Extreme Speed

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Stealth Rock

Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Giga Drain
- Dragon Pulse
- Focus Blast

Zapdos @ Leftovers
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Defog
- Roost
 
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I will try and answer your questions real quick DeathMetalGimli
Roarcune sounds like a great suggestion so I will be trying that out as well. Manipulative I'm curious why those are the EVs you chose for that set though, as I couldn't find information on the site anywhere pertaining to that 52 speed EVs. Is it to outspeed max speed diancie only or anything else in particular?
The Speed EVs Manipulative provided are to speed creep other Suicune to Roar them out before they Roar you out. It also has the nice ability to outspeed most speed creeping Nidoqueens, allowing you to fire off a supereffective Scald against them.
As to cobalion, I see no reason not to change it out for donphan. I am curious about the choice of shuca berry though. Is this to bait in pokemon such as krookodile/mega-aero to tank an EQ from them and KO them back with CC or iron head respectively? Would it not be better for Cobalion to take a leftovers/LO set instead?
Shuca Berry is doing exactly what you stated in your question. It lets you lure in those would be checks to Cobalion and be able to fire off a powerful STAB move to weaken and/or OHKO them, allowing Cobalion to continue on throughout the match while leaving the opponent at a disadvantage. LO should never be used on Cobalion because its typing provides a bit of utility while Leftovers is a nice option if you really need a Dragon check, but you don't since you added Florges to your team.
I also see no reason not to try out the offensive defog zapdos set, as my team probably doesn't need another physical wall to sponge up attacks. I'm going to see how it works then decide if I like it better or not.
Good luck! It is a really cool set n_n
I'm going to keep substitute > leaf storm on sceptile currently. I haven't felt any need to switch it up and the only threats I've wanted the extra power for are dealt with by the rest of my team (unless I'm missing things). I may opt to use it in the future if I feel that sceptile isn't doing it's job.
Just wanted to comment on this real quick that Substitute is really nice to avoid being revenge killed by Mamoswine if Sceptile happens to be behind a Substitute and you may not necessarily need the power of Leaf Storm if the Offensive Defog set for Zapdos works out as you have a powerful nuke there to hit Water-types hard and the only Water-type that can switch into Zapdos, Swampert, hates Sceptile anyways (unless under rain).
 
Hey I was just trying your team out an noticed you have 152 unused EVs to throw into defense on Suicune
 
I will try and answer your questions real quick DeathMetalGimli

The Speed EVs Manipulative provided are to speed creep other Suicune to Roar them out before they Roar you out. It also has the nice ability to outspeed most speed creeping Nidoqueens, allowing you to fire off a supereffective Scald against them.

Shuca Berry is doing exactly what you stated in your question. It lets you lure in those would be checks to Cobalion and be able to fire off a powerful STAB move to weaken and/or OHKO them, allowing Cobalion to continue on throughout the match while leaving the opponent at a disadvantage. LO should never be used on Cobalion because its typing provides a bit of utility while Leftovers is a nice option if you really need a Dragon check, but you don't since you added Florges to your team.

Good luck! It is a really cool set n_n

Just wanted to comment on this real quick that Substitute is really nice to avoid being revenge killed by Mamoswine if Sceptile happens to be behind a Substitute and you may not necessarily need the power of Leaf Storm if the Offensive Defog set for Zapdos works out as you have a powerful nuke there to hit Water-types hard and the only Water-type that can switch into Zapdos, Swampert, hates Sceptile anyways (unless under rain).

Thanks for the quick replies! I'll be testing the team out tonight when I get fed up with working on case studies so I will post some of those replays. I'm also going to be testing out whether HP ice or heat wave will be better on zapdos or not.

Hey I was just trying your team out an noticed you have 152 unused EVs to throw into defense on Suicune

Thanks a bunch! I definitely would not have noticed that until I'd played a game or two. I'm going to edit that in the post I made earlier so nobody else copies it by accident either. Let me know how the team works out for you!
 
I've had a chance to play a few games with the new team. I've been using HP ice instead of heat wave on zapdos purely for mega sceptile, as they're quite common on the ladder (I've been stagnating around 1500 or so). I think the team is improved over the old team, and I've lost a few games purely due to my own mistakes in gameplay and unfamiliarity with new sets people are running. Overall I think the team does very well against balance and semi-stall teams, but I've struggled against a hew hyper offense teams or just offensive teams. A specific threat that comes to mind is offensive DD salamence with dragon claw, earthquake and iron tail which can deal with most of my team very well. To deal with it I have to either keep cobalion or suicune at full health the whole match, which is difficult against hyper offense teams. It took me awhile to realize this but against certain pokemon I need to keep their checks near full health or else they will do a large number on my team. Choice scarf/specs chandelure is another annoying pokemon like this, where it can come in on my walls and hit something really hard. I'm trying to think of other threats but those are the 2 that come to mind right now.

Anyway here are some replays, some aren't the best quality and I make a lot of dumb mistakes but here they are:

Bulky Offense Team with Zapdos/Nidoking/Shaymin (1250)
http://replay.pokemonshowdown.com/uu-351800380

This was the first game with the team and I made a lot of dumb mistakes trying to learn how everything interacted eg. letting my cobalion get wrecked first turn to see if it can tank earth powers with the shuca berry. I also was really over-estimating the bulk of my team cause I just kept trying to set up with suicune and florges when shaymin was still alive? I don't even know what I was doing haha.

Bulky Offense Team with lots of setup sweepers (1400 rating)
http://replay.pokemonshowdown.com/uu-351701125

I let my zapdos die really stupidly to a feraligatr in this one. I also get into a really awkward calm mind war with an espeon because it didn't have psyshock and end up crushing half his team when I shouldn't have lol

Team with ton of phazers/bulky pokemon (1450)
http://replay.pokemonshowdown.com/uu-351828636

This guy messes up and lets me keep my florges alive, which I think cost him the game in the end. Again I keep trying to set up too much, specifically when he still has 2 phazers alive....

Balanced team with FWG core and mega-aero (1450)
http://replay.pokemonshowdown.com/uu-352564238

Right, shaymin is the other super annoying pokemon to this team. My safest switch in is florges and it takes like ~37% from seed flare with the chance for sp def drop. Only speed tying with zapdos is a bummer as well cause HP ice doesn't do nearly enough damage. I totally misplay against his sleeping shaymin near the end and it almost cost me the game but I was able to cinch it.

Bunch of offensive pokemon (mega shapedo) (1330)
http://replay.pokemonshowdown.com/uu-352588593

Nothing crazy with this one. I need to expect mixed sets like mixmence cause I keep getting killed by them.

Offensive team with forretress (1500)
http://replay.pokemonshowdown.com/uu-352635233

Man I love gyarados that try and set up while sceptile is still alive. The bounce set (the only one I've seen laddering) is completely shut down by sceptile.

Balance Mega Beedrill (1400)
http://replay.pokemonshowdown.com/uu-352702586

I really felt like I was in control this whole game, he did a lot of phazing and not much else.

Edit: Watched games and added in comments
 
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