RU Entei

GoldCat

BOSSARU CUP WINNER
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[OVERVIEW]

Choice Band Entei is a solid wallbreaker that punishes conventional Fire-type answers such as Flygon, Diancie, and Seismitoad with a burn from Sacred Fire. Furthermore, Entei can act as a revenge killer with Extreme Speed, letting it pick off many dangerous sweepers like Cloyster, Flygon, and Sharpedo. Entei also has a great Speed tier for a wallbreaker and outspeeds key offensive threats such as Mimikyu, Obstagoon, and Xurkitree. The team compression provided by being both a wallbreaker and revenge killer, as well as sporting great natural bulk and a key Speed tier, makes it particularly sought after on sun teams. Under sun, Entei's counterplay dwindles, as once hard stops like Gastrodon, Quagsire, and Snorlax have a high chance of getting 2HKOed by sun-boosted Flare Blitz after Stealth Rock and burn. However, Entei's Stealth Rock weakness severely limits it, especially on sun teams, which generally lacks thorough entry hazard removal. Outside of sun teams, Entei faces far harsher competition from other wallbreakers, especially Darmanitan, which can afford to run Heavy-Duty Boots, is about as strong as Choice Band Entei, and can keep up momentum with U-turn.

[SET]
name: Choice Band
move 1: Extreme Speed
move 2: Sacred Fire
move 3: Stone Edge
move 4: Flare Blitz / Iron Head / Toxic
item: Choice Band
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Extreme Speed is what truly differentiates Entei from the other Fire-types. Stone Edge hits Fire-types such as Incineroar, Volcanion, and Chandelure, as well as Noivern. Flare Blitz is much stronger than Sacred Fire and is a must on sun teams, as it has a good chance to 2HKO a burned Gastrodon, Seismitoad, or Quagsire after Stealth Rock in the sun. On non-sun teams, Iron Head is a viable option to OHKO Diancie; while it despises a burn from Sacred Fire, Diancie can easily switch into Entei and set Stealth Rock. Toxic is also an option to cripple bulky Water-types such as Milotic, Gastrodon, and Seismitoad, but with Sacred Fire's 50% burn rate, it can become useless if not played carefully. Inner Focus blocks Intimidate from Incineroar, so it can't switch into Entei's Fire-type attacks in sun.

The playstyle that takes full advantage of Entei's strengths and plays to its full potential are sun teams. Torkoal sets Stealth Rock, sun with Drought, and can remove entry hazards with Rapid Spin. On sun teams, Entei can either work as the team's sole wallbreaker or be run alongside others like Charizard and Heliolisk and act primarily as a revenge killer. Entei lures bulky Water-types such as Gastrodon and Milotic and forces them to use Recover, which can be exploited by Shiftry to get an opportunity to use Growth or a huge hit off. Choice Scarf Gardevoir provides Healing Wish support to heal up Entei after taking many rounds of Stealth Rock damage or attacks from the likes of Togekiss, Mimikyu, and Crobat. On non-sun teams, Entei needs more support to break past bulky Water-types. Assault Vest Reuniclus's Future Sight and lures to Water-types like mixed Metagross and offensive Starmie are effective ways of weakening or getting rid of Gastrodon, Seismitoad, and Milotic. Pokemon such as Raikou, Flygon, and Stakataka can cripple Gastrodon, Seismitoad, and Quagsire with Toxic, which greatly aids Entei. Entry hazard removal from Pokemon such as Crobat, Flygon, and Starmie give Entei as many opportunities to wallbreak as possible. They also can provide free switches for Entei with either U-turn or Teleport.

[STRATEGY COMMENTS]
Other Options
=============

Heavy-Duty Boots may seem tempting, but the loss of power compared to Choice Band is rarely worth it and makes it even harder to justify using Entei over Darmanitan. Similar to Suicune, Entei can attempt to run a Calm Mind + Substitute set, but such a set can't touch Chandelure, has few switch-in opportunities, retains Entei's Stealth Rock weakness, and still struggles with Water-types, especially Haze Milotic.

Checks and Counters
===================

**Bulky Water-types**: Bulky Water-types such as Milotic, Gastrodon, and Quagsire can switch into any attack and heal off burn damage with Recover; however, the latter two need to watch out if they're burned, as they have a high chance of getting 2HKOed by sun-boosted Flare Blitz after Stealth Rock. Seismitoad and Suicune can also take any hit from Entei, but neither enjoy a potential burn.

**Entry Hazards**: In general, Entei is at the full mercy of entry hazards, especially Stealth Rock and Spikes, as it cannot afford to use Heavy-Duty Boots.

**Faster Threats**: Entei will rarely be at full health, which leaves it vulnerable to be revenge killed by faster threats like Noivern, Starmie, and Raikou.

**Snorlax**: While not the most common, Snorlax completely counters Entei thanks to Thick Fat and Rest. However, sun-boosted Flare Blitz has a near-guaranteed chance to 2HKO Snorlax after Stealth Rock.

[CREDITS]
- Written by: [[GoldCat, 359771]]
- Quality checked by: [[zizalith, 410251], [phantom, 180300]]
- Grammar checked by: [[DC, 449990], [Estronic, 240732]]
 
Last edited:
[OVERVIEW]
  • good wallbreaker that punishes conventional Fire-type answers such as Flygon, Diancie, and Seismitoad with a potential burn from Sacred Fire. Entei can also act as a revenge killer with Extreme Speed letting it pickoff weakened Cloyster, Flygon, and Sharpedo.
  • It has a great speed tier for a wallbreaker with it outspeeding key offensive threats such as Mimikyu, Obstagoon, and Xurkitree.
  • works exceptionally well on sun team, as the sun boost let's entei muscle through otherwise hardstops like Gastrodon and Quagsire. Its strong priority move in E-speed and great natural bulk are sought after on sun teams.
  • on non-sun teams it suffer way harder competition with Darmanitan, which can run Heavy-Duty Boots while being about as strong as CB Entei, and keep up momentum with U-turn. good info, would like to hammer in the fact that its not that great out of sun more. like it probably would have hovered around c rank if we didn't have drought.
  • Stealth Rock prevents how much Entei can achieve in a given game.
[SET]
name: Choice Band
move 1: Extreme Speed
move 2: Sacred Fire
move 3: Stone Edge
move 4: Flare Blitz / Iron Head / Toxic
item: Choice Band
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
  • Extreme Speed is what differentiates it from the other Fire-types.
  • Stone Edge hits Fire-types such as Incineroar, Volcanion, and Chandelure, as well as Noivern,
  • Flare Blitz is much stronger than Sacred Fire and it has a good chance to 2HKO a burned Gastrodon, Seismitoad, and Quagsire in the sun.
  • Iron Head, on the other hand, OHKOes Diancie, while dispices a burn from Sacred Fire can easily switch into Entei and there after set Stealth Rock.
  • Toxic cripples bulky Water-types such as Milotic, Gastrodon, and Seismitoad.
  • Inner Focus blocks Intimidate from Incineroar, so it can't even switch into its Fire-type attacks in sun.

  • Entei works best on sun teams, so Torkoal is a given partner.
  • It can either work as the sole wallbreaker for the team or be run alongside other like Charizard or Heliolisk.
  • Entei forces in bulky Water-types such as Gastrodon and Milotic, which have to Recover after switching in if they don't want to be 2HKOed the next time they switch in. Shiftry can exploit the forced Recover as a free switch and there after threaten them out for ethier a free turn to Growth or get a huge hit off.
  • Choice Scarf Gardevoir can provide Healing Wish support to heal up Entei after taking many rounds of Stealth Rock damage or attacks from the likes of Togekiss, Mimikyu, and Crobat.
  • On non-sun teams Entei needs more support to break bulky Water-types and one needs to make sure the team needs Entei's unique advantages otherwise Darmanitan is generally the better choice.
  • AV Reuniclus's Future Sight and Water-types lures like mixed Metagross or offensive Starmie are great ways to weaken or get rid off Gastrodon, Seismitoad, and Milotic.
  • Pokemon such as Raikou, Flygon, and Stakataka can cripple bulky Gastrodon, Seismitoad, and Quagsire with Toxic, which greatly aid Entei.
  • Hazard removal from Pokemon such as Crobat, Flygon, and Starmie is great for giving Entei as many opportunities to wallbreak as possible. They also can provide free switches for Entei with U-turn or Teleport.

[STRATEGY COMMENTS]
Other Options
=============

  • Heavy-Duty Boots may be tempting but loss of power compared to Choice Band is rarely worth it. mention this is basically a worse darmanitan cuz weak + no uturn
  • Similary to Suicune, Entei can attempt to run a Calm Mind + Substitute set but such a set can't touch Chandelure and Entei Stealth Rock weakness makes it hard to get it going. I've run vintei a bit and i think its biggest weakness is that it requires a shitload of support bc it doesn't switch into much, needs removal, and requires weakening waters. but i think its a cool set

Checks and Counters
===================

**Bulky Water-types**: Bulky Water-types such as Milotic, Gastrodon, and Quagsire can switch into any attack and heal off burn damage with Recover, however the latter two needs to watch-out if they're burned as they've a high chance of getting 2HKOed by sun-boosted Flare Blitz. Seismitoad and Suicune can also take any hit from Entei but neither enjoy a potential burn.

**Entry Hazards**: In general, Entei can't afford the power tradeoff of Heavy-Duty Boots so it's at the full mercy of entry hazards, especially Stealth Rock and Spikes.

**Faster Offensive Threats**: Entei's good Speed stat only goes so far and its Stealth Rock weakness means it'll rarely be at full health, which leaves it vulnerable to common faster Pokemon such as Noivern, Durant, and Raikou to revenge kill it.

**Snorlax**: While not the most common, Snorlax completely blanks Entei with it taking very little damage thanks to Thick Fat and it doesn't mind a burn from Sacred Fire due to Rest.

[CREDITS]
- Written by: [[GoldCat, 359771]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2, good work
 

DC

Kpop Main, No Brain
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Remove Add Comments
AC = Add Comma, RC = Remove Comma, AH = Add Hyphen, RH = Remove Hyphen

[OVERVIEW]

Choice Band Entei is a solid wallbreaker that punishes conventional Fire-type answers such as Flygon, Diancie, and Seismitoad with a highly likely burn from Sacred Fire. Furthermore, Entei can act as a revenge killer with Extreme Speed,(AC) letting it pick off many dangerous sweepers once in range like Cloyster, Flygon, and Sharpedo. Entei also has a great Speed(capitalize) tier for a wallbreaker with it outspeeding and outspeeds key offensive threats such as Mimikyu, Obstagoon, and Xurkitree. The team compression provided by being both a wallbreaker and revenge killer, while as well as sporting great natural bulk and a key Speed(Capitalize) tier,(AC) makes Entei particularly sought-(RH)after on sun teams. Under the harsh sunlight sun, Entei's counterplay dwindles,(AC) as once hard stops like Gastrodon, Quagsire, and Snorlax have a high chance of getting 2HKOed by sun-(AH)boosted Flare Blitz after Stealth Rock and burn. However, Entei's Stealth Rock weakness severely limits what it can achieve in any given game it, especially on sun teams which generally lacks thorough entry hazard removal. Outside of sun teams, Entei faces far harsher competition from other wallbreakers, especially Darmanitan,(AC) which can afford to run Heavy-Duty Boots, is about as strong as Choice Band Entei, and can keep up momentum with U-turn. While Entei retains its good qualities, they are generally not game-changing enough on non-sun teams to warrant a spot over the alternatives like the aforementioned Darmanitan.(This sentence just repeats the previous sentence.)

[SET]
name: Choice Band
move 1: Extreme Speed
move 2: Sacred Fire
move 3: Stone Edge
move 4: Flare Blitz / Iron Head / Toxic
item: Choice Band
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Entei's strong priority move in Extreme Speed is what truly differentiates it Entei from the other Fire-types.(This sentence is kinda underwhelming; maybe list some examples) Stone Edge hits Fire-types such as Incineroar, Volcanion, and Chandelure,(RC) as well as Noivern. Flare Blitz is much stronger than Sacred Fire and is a must on sun teams, as it has a good chance to 2HKO a burned Gastrodon, Seismitoad, or Quagsire after Stealth Rock in the sun. On non-sun teams, Iron Head is a viable option to OHKO Diancie;(comma to semicolon) while it despites a burn from Sacred Fire, it Diancie can otherwise easily switch into Entei and thereafter set up Stealth Rock. Toxic is also an option to cripple bulky Water-types such as Milotic, Gastrodon, and Seismitoad,(AC) but with Sacred Fire's 50% burn rate,(AC) it can become useless if not played carefully. Inner Focus blocks Intimidate from Incineroar, so it can't even switch into Entei's Fire-type attacks in sun.

The playstyle that takes full advantage of Entei's strengths and plays to its full potential are sun teams. Torkoal sets Stealth Rock, sun with Drought, and can remove entry hazards with Rapid Spin. On sun teams, Entei can either work as the team's sole wallbreaker or be run alongside others like Charizard or and Heliolisk and act primarily as a revenge killer. Entei forces bulky Water-types such as Gastrodon and Milotic to switch in, which have to Recover afterward if they don't want to be 2HKOed the next time they come in to check Entei. Shiftry can exploit the forced Recover as a free switch and thereafter threaten them out for either a free turn to use Growth or get a huge hit off on the incoming Pokemon. Entei lures in bulky Water-types such as Gastrodon and Milotic and forces them to use Recover, which can be exploited by Shiftry to get an opportunity to use Growth or get a huge hit off. Choice Scarf Gardevoir can provides Healing Wish support to heal up Entei after taking many rounds of Stealth Rock damage or attacks from the likes of Togekiss, Mimikyu, and Crobat. On non-sun teams, Entei needs more support to break past bulky Water-types and one needs to make sure the team needs Entei's unique advantages otherwise Darmanitan is generally the better choice.(redundant info) Assault Vest Reuniclus's Future Sight and Water-type lures to Water-types like mixed Metagross and offensive Starmie are effective ways of weakening or getting rid of Gastrodon, Seismitoad, and Milotic. Pokemon such as Raikou, Flygon, and Stakataka can cripple Gastrodon, Seismitoad, and Quagsire with Toxic, which greatly aid Entei's time dealing with those. Hazard Entry hazard removal from Pokemon such as Crobat, Flygon, and Starmie is great for giving give Entei as many opportunities to wallbreak as possible. They also can provide free switches for Entei with either U-turn or Teleport.

[STRATEGY COMMENTS]
Other Options
=============

Heavy-Duty Boots may seem tempting,(AC) but the loss of power compared to Choice Band is rarely worth it and makes it even harder to justify using Entei over Darmanitan. Similar to Suicune, Entei can attempt to run a Calm Mind + Substitute set,(AC) but such a set can't touch Chandelure, has few switch-in opportunities, retains Entei's Stealth Rock weakness, and it still struggles with Water-types, especially Haze Milotic.(comma to period) makes it hard to get going and demands a lot of support.

Checks and Counters
===================

**Bulky Water-types**: Bulky Water-types such as Milotic, Gastrodon, and Quagsire can switch into any attack and heal off burn damage with Recover;(comma to semicolon) however, the latter two need to watch out if they're burned,(AC) as they have a high chance of getting 2HKOed by sun-boosted Flare Blitz after Stealth Rock. Seismitoad and Suicune can also take any hit from Entei,(AC) but neither enjoy a potential burn.

**Entry Hazards**: In general, Entei can't afford the power tradeoff of Heavy-Duty Boots so it's is at the full mercy of entry hazards, especially Stealth Rock and Spikes,(AC) as it cannot afford to use Heavy-Duty Boots.

**Faster Threats**: Entei's good Speed stat only goes so far and its Stealth Rock weakness means it'll rarely be at full health, which leaves it vulnerable to common faster Pokemon such as Noivern, Durant, and Raikou to revenge kill it. Entei can be revenge killed by faster threats like Noivern, Durant, and Raikou.

**Snorlax**: While not the most common, Snorlax completely blanks counters Entei with it taking very little damage thanks to Thick Fat and it doesn't mind a burn from Sacred Fire due to Rest. However, sun-boosted Flare Blitz has a near-guaranteed chance to 2HKO Snorlax after Stealth Rock.(add period)

[CREDITS]
- Written by: [[GoldCat, 359771]]
- Quality checked by: [[zizalith, 410251], [phantom, 180300]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
GP 1/2. [DC, 449990]
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[OVERVIEW]

Choice Band Entei is a solid wallbreaker that punishes conventional Fire-type answers such as Flygon, Diancie, and Seismitoad with a burn from Sacred Fire. Furthermore, Entei can act as a revenge killer with Extreme Speed, letting it pick off many dangerous sweepers like Cloyster, Flygon, and Sharpedo. Entei also has a great Speed tier for a wallbreaker and outspeeds key offensive threats such as Mimikyu, Obstagoon, and Xurkitree. The team compression provided by being both a wallbreaker and revenge killer, as well as sporting great natural bulk and a key Speed tier, makes Entei it particularly sought after on sun teams. Under sun, Entei's counterplay dwindles, as once hard stops like Gastrodon, Quagsire, and Snorlax have a high chance of getting 2HKOed by sun-boosted Flare Blitz after Stealth Rock and burn. However, Entei's Stealth Rock weakness severely limits it, especially on sun teams, (AC) which generally lacks thorough entry hazard removal. Outside of sun teams, Entei faces far harsher competition from other wallbreakers, especially Darmanitan, which can afford to run Heavy-Duty Boots, is about as strong as Choice Band Entei, and can keep up momentum with U-turn.

[SET]
name: Choice Band
move 1: Extreme Speed
move 2: Sacred Fire
move 3: Stone Edge
move 4: Flare Blitz / Iron Head / Toxic
item: Choice Band
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Extreme Speed is what truly differentiates Entei from the other Fire-types. Stone Edge hits Fire-types such as Incineroar, Volcanion, and Chandelure, (AC) as well as Noivern. Flare Blitz is much stronger than Sacred Fire and is a must on sun teams, as it has a good chance to 2HKO a burned Gastrodon, Seismitoad, or Quagsire after Stealth Rock in the sun. On non-sun teams, Iron Head is a viable option to OHKO Diancie; while it despites despises a burn from Sacred Fire, Diancie can easily switch into Entei and set up Stealth Rock. Toxic is also an option to cripple bulky Water-types such as Milotic, Gastrodon, and Seismitoad, but with Sacred Fire's 50% burn rate, it can become useless if not played carefully. Inner Focus blocks Intimidate from Incineroar, so it can't switch into Entei's Fire-type attacks in sun.

The playstyle that takes full advantage of Entei's strengths and plays to its full potential are sun teams. Torkoal sets Stealth Rock, sun with Drought, and can remove entry hazards with Rapid Spin. On sun teams, Entei can either work as the team's sole wallbreaker or be run alongside others like Charizard and Heliolisk and act primarily as a revenge killer. Entei lures in bulky Water-types such as Gastrodon and Milotic and forces them to use Recover, which can be exploited by Shiftry to get an opportunity to use Growth or get a huge hit off. Choice Scarf Gardevoir provides Healing Wish support to heal up Entei after taking many rounds of Stealth Rock damage or attacks from the likes of Togekiss, Mimikyu, and Crobat. On non-sun teams, Entei needs more support to break past bulky Water-types. Assault Vest Reuniclus's Future Sight and lures to Water-types like mixed Metagross and offensive Starmie are effective ways of weakening or getting rid of Gastrodon, Seismitoad, and Milotic. Pokemon such as Raikou, Flygon, and Stakataka can cripple Gastrodon, Seismitoad, and Quagsire with Toxic, which greatly aids Entei. Entry hazard removal from Pokemon such as Crobat, Flygon, and Starmie give Entei as many opportunities to wallbreak as possible. They also can provide free switches for Entei with either U-turn or Teleport.

[STRATEGY COMMENTS]
Other Options
=============

Heavy-Duty Boots may seem tempting, but the loss of power compared to Choice Band is rarely worth it and makes it even harder to justify using Entei over Darmanitan. Similar to Suicune, Entei can attempt to run a Calm Mind + Substitute set, but such a set can't touch Chandelure, has few switch-in opportunities, retains Entei's Stealth Rock weakness, and still struggles with Water-types, especially Haze Milotic.

Checks and Counters
===================

**Bulky Water-types**: Bulky Water-types such as Milotic, Gastrodon, and Quagsire can switch into any attack and heal off burn damage with Recover; however, the latter two need to watch out if they're burned, as they have a high chance of getting 2HKOed by sun-boosted Flare Blitz after Stealth Rock. Seismitoad and Suicune can also take any hit from Entei, but neither enjoy a potential burn.

**Entry Hazards**: In general, Entei is at the full mercy of entry hazards, especially Stealth Rock and Spikes, as it cannot afford to use Heavy-Duty Boots.

**Faster Threats**: Entei will rarely be at full health, which leaves it vulnerable to be revenge killed by faster threats like Noivern, Durant, and Raikou.

**Snorlax**: While not the most common, Snorlax completely counters Entei thanks to Thick Fat and Rest. However, sun-boosted Flare Blitz has a near-guaranteed chance to 2HKO Snorlax after Stealth Rock.

[CREDITS]
- Written by: [[GoldCat, 359771]]
- Quality checked by: [[zizalith, 410251], [phantom, 180300]]
- Grammar checked by: [[DC, 449990], [username2, userid2]]
2/2 :blobthumbsup:
Estronic-GP-small.gif
 
Hey,
Just one little thing: this analysis has a Durant mention in C&C section. And two words are written in bold but don't know if that matter.

[OVERVIEW]

Choice Band Entei is a solid wallbreaker that punishes conventional Fire-type answers such as Flygon, Diancie, and Seismitoad with a burn from Sacred Fire. Furthermore, Entei can act as a revenge killer with Extreme Speed, letting it pick off many dangerous sweepers like Cloyster, Flygon, and Sharpedo. Entei also has a great Speed tier for a wallbreaker and outspeeds key offensive threats such as Mimikyu, Obstagoon, and Xurkitree. The team compression provided by being both a wallbreaker and revenge killer, as well as sporting great natural bulk and a key Speed tier, makes it "it" is bold particularly sought after on sun teams. Under sun, Entei's counterplay dwindles, as once hard stops like Gastrodon, Quagsire, and Snorlax have a high chance of getting 2HKOed by sun-boosted Flare Blitz after Stealth Rock and burn. However, Entei's Stealth Rock weakness severely limits it, especially on sun teams, which generally lacks thorough entry hazard removal. Outside of sun teams, Entei faces far harsher competition from other wallbreakers, especially Darmanitan, which can afford to run Heavy-Duty Boots, is about as strong as Choice Band Entei, and can keep up momentum with U-turn.

[SET]
name: Choice Band
move 1: Extreme Speed
move 2: Sacred Fire
move 3: Stone Edge
move 4: Flare Blitz / Iron Head / Toxic
item: Choice Band
ability: Inner Focus
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Extreme Speed is what truly differentiates Entei from the other Fire-types. Stone Edge hits Fire-types such as Incineroar, Volcanion, and Chandelure, as well as Noivern. Flare Blitz is much stronger than Sacred Fire and is a must on sun teams, as it has a good chance to 2HKO a burned Gastrodon, Seismitoad, or Quagsire after Stealth Rock in the sun. On non-sun teams, Iron Head is a viable option to OHKO Diancie; while it despises "despises" is bold a burn from Sacred Fire, Diancie can easily switch into Entei and set Stealth Rock. Toxic is also an option to cripple bulky Water-types such as Milotic, Gastrodon, and Seismitoad, but with Sacred Fire's 50% burn rate, it can become useless if not played carefully. Inner Focus blocks Intimidate from Incineroar, so it can't switch into Entei's Fire-type attacks in sun.

The playstyle that takes full advantage of Entei's strengths and plays to its full potential are sun teams. Torkoal sets Stealth Rock, sun with Drought, and can remove entry hazards with Rapid Spin. On sun teams, Entei can either work as the team's sole wallbreaker or be run alongside others like Charizard and Heliolisk and act primarily as a revenge killer. Entei lures bulky Water-types such as Gastrodon and Milotic and forces them to use Recover, which can be exploited by Shiftry to get an opportunity to use Growth or a huge hit off. Choice Scarf Gardevoir provides Healing Wish support to heal up Entei after taking many rounds of Stealth Rock damage or attacks from the likes of Togekiss, Mimikyu, and Crobat. On non-sun teams, Entei needs more support to break past bulky Water-types. Assault Vest Reuniclus's Future Sight and lures to Water-types like mixed Metagross and offensive Starmie are effective ways of weakening or getting rid of Gastrodon, Seismitoad, and Milotic. Pokemon such as Raikou, Flygon, and Stakataka can cripple Gastrodon, Seismitoad, and Quagsire with Toxic, which greatly aids "s" is bold Entei. Entry hazard removal from Pokemon such as Crobat, Flygon, and Starmie give Entei as many opportunities to wallbreak as possible. They also can provide free switches for Entei with either U-turn or Teleport.

[STRATEGY COMMENTS]
Other Options
=============

Heavy-Duty Boots may seem tempting, but the loss of power compared to Choice Band is rarely worth it and makes it even harder to justify using Entei over Darmanitan. Similar to Suicune, Entei can attempt to run a Calm Mind + Substitute set, but such a set can't touch Chandelure, has few switch-in opportunities, retains Entei's Stealth Rock weakness, and still struggles with Water-types, especially Haze Milotic.

Checks and Counters
===================

**Bulky Water-types**: Bulky Water-types such as Milotic, Gastrodon, and Quagsire can switch into any attack and heal off burn damage with Recover; however, the latter two need to watch out if they're burned, as they have a high chance of getting 2HKOed by sun-boosted Flare Blitz after Stealth Rock. Seismitoad and Suicune can also take any hit from Entei, but neither enjoy a potential burn.

**Entry Hazards**: In general, Entei is at the full mercy of entry hazards, especially Stealth Rock and Spikes, as it cannot afford to use Heavy-Duty Boots.

**Faster Threats**: Entei will rarely be at full health, which leaves it vulnerable to be revenge killed by faster threats like Noivern, Durant, and Raikou.

**Snorlax**: While not the most common, Snorlax completely counters Entei thanks to Thick Fat and Rest. However, sun-boosted Flare Blitz has a near-guaranteed chance to 2HKO Snorlax after Stealth Rock.

[CREDITS]
- Written by: [[GoldCat, 359771]]
- Quality checked by: [[zizalith, 410251], [phantom, 180300]]
- Grammar checked by: [[DC, 449990], [Estronic, 240732]]
 

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