Enter The Stuntfisk
It all started when I saw a comment on some video on Youtube saying something like "Want to check both Toxapex and Celesteela? Use Stunfisk pkface lol". I thought to myself "This is just too ridiculous! I have to try this thing out!". And what do you know, I gave it a go! The whole team is built around this stupid, little fish, 'cuz what's not better than a Pokémon that checks BOTH Celesteela and Toxapex!? It actually doesn't. In fact, just in team preview, I give up the idea of Stunfisk doing anything 90% of the game, but you'd be surprised how often it does SOMETHING, and that something usually turns out to be decisive. Anyways, on to the team!
Stuntfisk (Stunfisk) @ Leftovers
Ability: Static
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Discharge
- Earth Power
- Toxic/Hidden Power Ice/Protect
The main star of this team! I invested as much as I could in HP and Defense while at the same time speed creeping it for Toxapex with no speed investment (yeah, that's how slow this thing is). It can be a pain for defensive Celesteela, Skarmory, garbage TTar sets and other physical Pokémon. Discharge is it's main go-to move. AV Magearna and Tangrowth are Pokémon that easily can switch in to this thing, but that doesn't appreciate a Paralysis. It's main purpose is to set up rocks, which it actually does pretty well. Earth Power abuses it's unique typing while also giving you some nice coverage. The last move is up to you. Toxic hits Zapdos. Hidden Power Ice hits Landorus and other Pokémon weak to it and Protect gives you an extra turn of recovery if you still have your lefties (or help you Toxic Stall your opponent with the help of Toxapex' Toxic Spikes).
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Toxic Spikes
- Scald
- Recover
Stunfisk doesn't really handle Pokémon like Greninja or Volcarona really well. So I threw in the one Pokémon I know works in most scenarios. Toxapex really helps this team, being able to set up Toxic Spikes and switch in repeatedly on special attacks thanks to Regenerator. It can really slow down the pace of the game and force switches, which really helps the bulky core of this team. But it's not unbeatable, which is why we have...
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness
Just the standard Smogon AV set. It really works with this team. Not only can it take a couple of hits from Tapu Lele and Koko (two Pokémon this team can struggle with), but it also sets up Grassy Terrain, making Stunfisk more capable of taking EQ hits! Genius!... Although it ultimately weakens it's Earth Power at the same time... However, this team has very little offense up until now. And I decided to use the Grassy terrain to my advantage, with...
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 19 Atk
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike/Knock Off
Kartana is this teams main win con. As well as it's only set up sweeper. Now, don't let that minus attack nature and questionable IV fool you. Because this Kartana doesn't collect Attack boosts, it collects Speed boosts. It seems gimmicky, but this Pokémon may turn a defensive Landorus into pure set up fodder. Leaf Blade is your most spammable move, as it's stab and the fact that it hits even harder in Grassy terrain. Sacred Sword gives this Pokémon some chance against Pokémon such as Magnezone and Heatran, especially with All Out Pummeling. The last move is up to you. I personally like Smart strike best, as it allows me to hit opposing Tapu Bulu and Clefable for a bit more damage, but you could also use Knock Off for things like Lati@s, Alolan Marowak, Jirachi etc.
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hidden Power [Ice]
- Focus Blast
- Roost
Now I wanted a Pokémon that could just throw punches (or fire blasts) around and weaken my opponents team. A Pokémon that could open up for a potential Kartana sweep or Stunfisk miracle. And that Pokémon is none other than Charizard Y. I choose this Pokémon because it can hit things the rest of my team struggles with, such as Magearna. Hidden Power Ice is mainly for any Lando that isn't scarf, but it works against the odd Salamence every now and again too (which people tend to switch into this thing). Focus Blast kills Heatran 2,5% of the time, making it risky for my opponent to switch that Pokémon in too. And at last I put Roost on this thing, giving it some longevity.
Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Draco Meteor
- Recover
- Defog
Latios is the hazard remover for this team, which I needed because Charizard really appreciates rocks being gone. I wanted one that could hit hard and threaten certain Pokémon like unboosted Charizard X. This team does have Toxic spikes, so it's mainly to get rid of rocks. And wouldn't it be stupid if my defog Pokémon didn't do anything other than that? All I wanted to say is, I wanted a Pokémon that could do several things.
Adn there you go! That's my Stunfisk team for y'all! Now, release your inner Stunfisk! Make that thing shine! Even when it looks like it's doing nothing, it will still get you that one life saving Static paralysis for ya. What do you guys think of my first OU RMT? Also, hopefully I did this right... :]
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Toxic Spikes
- Scald
- Recover
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness
Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Draco Meteor
- Recover
- Defog
Stuntfisk (Stunfisk) @ Leftovers
Ability: Static
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Discharge
- Earth Power
- Toxic
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hidden Power [Ice]
- Focus Blast
- Roost
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Toxic Spikes
- Scald
- Recover
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness
Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Draco Meteor
- Recover
- Defog
Stuntfisk (Stunfisk) @ Leftovers
Ability: Static
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Discharge
- Earth Power
- Toxic
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Smart Strike
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hidden Power [Ice]
- Focus Blast
- Roost