Introduction
This team has been by far the most enjoyable and creative team I haved in my time plying 5th Gen OU, which, despite my postcount, is pretty long. I have always struggled to find something that attracts me as a player. I don't using sommon stratages such as Volt-Turn or rain stall. Weather in general is commonplace to truely be effective consistently on the ladder. I decided to get creative and build a stall team of sorts. When I first built it, it was a full stall team that didn't use some of the pokemon people associate with stall like Ferrothorn or Blissey, but I learned why those pokemon are used so commonly. I didn't feel anything was wrong with the team idea because when I would win with it, I won easily. I decided to try to morph some of the teams I had been using into a sort of semi-stall kinda of team that one could see on the 4th gen OU ladder. It would be impossible to fully explain the team building process because of this, but what I can say is that this team is about weakening down a team with tricks and hazards so that SubCM Jirachi can sweep the opponent.
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Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Shadow Ball
- Toxic
- Recover
- Scald
I know that everyone and their brother will say that I should Politoed over Jellicent. Politoed really helps my overall strategy of a Jirachi sweep and it will help out my overall weakeness to fire attacks because of the rain. There are two reasons why I have picked Jellicent over Politoed. (1.) Politoed doesn't have any reliable recover which makes it a worse overall wall than Jellicent, and (2.) Politoed doesn't block rapid spin, which is some much more important than some of the players might think because I hate wasting turns to set up hazards when I could be ending the game.
Now that I have finished that, I can explain the set and role. Jellicent plays a huge role as a general spin blocker and a really effective counter to all spinners. I am sure everyone knows the calcs that prove my point but LO Starmie fails to 2HKO even without a full investment, unless it has rocks, which is very rare because of Donphan's effectiveness. The other great thing Jellicent does is hard counter all fire types though Heatrans are now often running toxic which is really annoying to my team. The EV's and item are standard for a specially defensive Jellicent. The 36 Def EVs prevent Starmie from 2HKOing me with Psyshock. The moves are also standard: Scald is for the burn chance, Toxic helps to kill Rotom-Ws, Shadow Ball is to hit Starmie, and Recover is necessary.
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Dragon Tail
- Flamethrower
This is one of the weirdest, but most effective sets I have ever used. I would run Dragonite do to Dragonite being better at using at using a bulky set, but I need Wish and Intimidate, and Heal Bell is illegal with Multiscale. Also, Dragonite doesn't quite have the same amount of kick Salamence has, even though Salamence doesn't invest in any offensive stats. The idea of this set is to come in on any of the pokemon that Salamence forces out and have fun. I can wish pass, scout for choice moves with protect, or shuffle around their team.
Dragon Tail is a great move to force the switch to take hazards again and to prevent pokemon from setting up on my team. Flamethrower prevents the biggest spike stackers in OU, Skarmory, Forretress, and Ferrothorn, from stacking spikes because of Dragon Tail has a minus 6 priority. The EVs are standard for the rare set, but the 16 Spe allows me to outspeed Adamant Breloom.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Recover
- Leech Seed
- Hidden Power [Fire]
Very rarely have I made a 5th Gen team that did not have Celebi on it. Celebi is an increadibly useful defensive pivot that can run threw entire unprepared teams. Celebi is increadibly effective at walling large chunks of rain and sand teams, which makes the games a lot easier to win. It also serves as a great last minute check to a lot of scary pokemon like Conkeldurr and Terrakion, but of her typing. Celebi is also fantastic at forcing switches because of endless amounts of health this set provides it. This is easily the second most important pokemon on my team.
The move set is designed to recover as much HP in a small amount of time. Giga Drain is a solid STAB, Recover is a reliable form of recovery, Leech Seed always me to force switches more efficently than Roar, and Hidden Power is great as a coverage move. The EV's are standard for Celebi, except that 36 Spd EV's are required to outspeed Tyranitar because Hidden Power [Fire] lowers my Spd IVs.
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Skarmory is still one the best walls in the game despite the huge increase in power from the generation switch. It functions as the spiker for my team because of its ability to defeat many of the huge threats in the OU metagame. Excluding Taunt Gliscor, some Landorus and some Terrakion, Skarmory completely all only physical attackers in OU. Skarmory also does a great job of setting up on other walls because of her immunity to toxic and generally apathy for burn and paralysis.
Skarmory's set is very standard in this metagame. I chose to run shed shell over leftovers because I have roost anyway and I cannot afford to lose my spiker at any point during the game. All of the moves are neccessary on Skarmory, and the EVs are standard, but I would be open to a better spread because I don't like 252/252 spreads.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature (+Def, -SAtk)
- Ice Shard
- Earthquake
- Stealth Rock
- Rapid Spin
Every stall team needs a spinner, and for better or worse, Donphan is my spinner and Stealth Rock user. It's not that Donphan sucks, but except for being an amazing Tyranitar counter, Donphan cannot do much of anything. But Donphan is one of the best Tyranitar counters in the game and Donphan also functions are a fantastic last chance check to a bunch
of dragons and some physical pokemon that can defeat Skarmory.
The EV's are standard for Donphan, and I like this set over a 252/252 one because now Ice Shard can actually hit something for ten percent. Ice Shard can hit certain Dragons that could pose a huge threat to me, so I am resilient to change that move. Earthquake is a necessary STAB move that can hit really hard, Stealth Rocks and Rapid Spin are the reason for using Donphan.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Flash Cannon
- Thunderbolt
Substitute Calm Mind Jirachi is a lot more poplular than it use to be. I still chose Jirachi over a lot of other sweepers in OU who could of fit here because of the type synergy, and because I needed something that could surprise the opponent. Jirachi fits this position like a glove because of the amazing synergy it has with the rest of the team. Jirachi functions as a check to things like Nasty Plot Celebi, Choiced Terrakion who could really do damage, Hyrdeigon, though Jirachi is a crappy check to that, and pretty any special sweeper slower than it who could beat Jellicent. Jirachi is also able to force out many pokemon and set up on them. The fact that this Jirachi can set up on some many walls in OU is what gave it the spot on my team.
The EVs do what they need to do. The HP gives 101 subs, so I can set up on Blissey and Dusclops, and max speed to attempt to sweep. Substitute allows me to set up on walls, dodge dragon tail, protect myself from status, ease prediction, prevent most revenge killing, and stop tricksters. It's basically the perfect move here. Calm Mind allows me to do stuff under the substitute. Flash Cannon is a solid-ish STAB move, and it really helps me beat Tyranitar, and Thunderbolt is a great general coverage move.
------------------------
Threatlist coming soon
Yeah that's my team. I'm not that great of a battler, and I tend to get really annoyed when I battle, so I have only broken 1300 with this team once. Have fun rating my team.
Importable
This team has been by far the most enjoyable and creative team I haved in my time plying 5th Gen OU, which, despite my postcount, is pretty long. I have always struggled to find something that attracts me as a player. I don't using sommon stratages such as Volt-Turn or rain stall. Weather in general is commonplace to truely be effective consistently on the ladder. I decided to get creative and build a stall team of sorts. When I first built it, it was a full stall team that didn't use some of the pokemon people associate with stall like Ferrothorn or Blissey, but I learned why those pokemon are used so commonly. I didn't feel anything was wrong with the team idea because when I would win with it, I won easily. I decided to try to morph some of the teams I had been using into a sort of semi-stall kinda of team that one could see on the 4th gen OU ladder. It would be impossible to fully explain the team building process because of this, but what I can say is that this team is about weakening down a team with tricks and hazards so that SubCM Jirachi can sweep the opponent.
-----------------

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Shadow Ball
- Toxic
- Recover
- Scald
I know that everyone and their brother will say that I should Politoed over Jellicent. Politoed really helps my overall strategy of a Jirachi sweep and it will help out my overall weakeness to fire attacks because of the rain. There are two reasons why I have picked Jellicent over Politoed. (1.) Politoed doesn't have any reliable recover which makes it a worse overall wall than Jellicent, and (2.) Politoed doesn't block rapid spin, which is some much more important than some of the players might think because I hate wasting turns to set up hazards when I could be ending the game.
Now that I have finished that, I can explain the set and role. Jellicent plays a huge role as a general spin blocker and a really effective counter to all spinners. I am sure everyone knows the calcs that prove my point but LO Starmie fails to 2HKO even without a full investment, unless it has rocks, which is very rare because of Donphan's effectiveness. The other great thing Jellicent does is hard counter all fire types though Heatrans are now often running toxic which is really annoying to my team. The EV's and item are standard for a specially defensive Jellicent. The 36 Def EVs prevent Starmie from 2HKOing me with Psyshock. The moves are also standard: Scald is for the burn chance, Toxic helps to kill Rotom-Ws, Shadow Ball is to hit Starmie, and Recover is necessary.

Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Dragon Tail
- Flamethrower
This is one of the weirdest, but most effective sets I have ever used. I would run Dragonite do to Dragonite being better at using at using a bulky set, but I need Wish and Intimidate, and Heal Bell is illegal with Multiscale. Also, Dragonite doesn't quite have the same amount of kick Salamence has, even though Salamence doesn't invest in any offensive stats. The idea of this set is to come in on any of the pokemon that Salamence forces out and have fun. I can wish pass, scout for choice moves with protect, or shuffle around their team.
Dragon Tail is a great move to force the switch to take hazards again and to prevent pokemon from setting up on my team. Flamethrower prevents the biggest spike stackers in OU, Skarmory, Forretress, and Ferrothorn, from stacking spikes because of Dragon Tail has a minus 6 priority. The EVs are standard for the rare set, but the 16 Spe allows me to outspeed Adamant Breloom.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Recover
- Leech Seed
- Hidden Power [Fire]
Very rarely have I made a 5th Gen team that did not have Celebi on it. Celebi is an increadibly useful defensive pivot that can run threw entire unprepared teams. Celebi is increadibly effective at walling large chunks of rain and sand teams, which makes the games a lot easier to win. It also serves as a great last minute check to a lot of scary pokemon like Conkeldurr and Terrakion, but of her typing. Celebi is also fantastic at forcing switches because of endless amounts of health this set provides it. This is easily the second most important pokemon on my team.
The move set is designed to recover as much HP in a small amount of time. Giga Drain is a solid STAB, Recover is a reliable form of recovery, Leech Seed always me to force switches more efficently than Roar, and Hidden Power is great as a coverage move. The EV's are standard for Celebi, except that 36 Spd EV's are required to outspeed Tyranitar because Hidden Power [Fire] lowers my Spd IVs.

Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Skarmory is still one the best walls in the game despite the huge increase in power from the generation switch. It functions as the spiker for my team because of its ability to defeat many of the huge threats in the OU metagame. Excluding Taunt Gliscor, some Landorus and some Terrakion, Skarmory completely all only physical attackers in OU. Skarmory also does a great job of setting up on other walls because of her immunity to toxic and generally apathy for burn and paralysis.
Skarmory's set is very standard in this metagame. I chose to run shed shell over leftovers because I have roost anyway and I cannot afford to lose my spiker at any point during the game. All of the moves are neccessary on Skarmory, and the EVs are standard, but I would be open to a better spread because I don't like 252/252 spreads.

Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature (+Def, -SAtk)
- Ice Shard
- Earthquake
- Stealth Rock
- Rapid Spin
Every stall team needs a spinner, and for better or worse, Donphan is my spinner and Stealth Rock user. It's not that Donphan sucks, but except for being an amazing Tyranitar counter, Donphan cannot do much of anything. But Donphan is one of the best Tyranitar counters in the game and Donphan also functions are a fantastic last chance check to a bunch
of dragons and some physical pokemon that can defeat Skarmory.
The EV's are standard for Donphan, and I like this set over a 252/252 one because now Ice Shard can actually hit something for ten percent. Ice Shard can hit certain Dragons that could pose a huge threat to me, so I am resilient to change that move. Earthquake is a necessary STAB move that can hit really hard, Stealth Rocks and Rapid Spin are the reason for using Donphan.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Flash Cannon
- Thunderbolt
Substitute Calm Mind Jirachi is a lot more poplular than it use to be. I still chose Jirachi over a lot of other sweepers in OU who could of fit here because of the type synergy, and because I needed something that could surprise the opponent. Jirachi fits this position like a glove because of the amazing synergy it has with the rest of the team. Jirachi functions as a check to things like Nasty Plot Celebi, Choiced Terrakion who could really do damage, Hyrdeigon, though Jirachi is a crappy check to that, and pretty any special sweeper slower than it who could beat Jellicent. Jirachi is also able to force out many pokemon and set up on them. The fact that this Jirachi can set up on some many walls in OU is what gave it the spot on my team.
The EVs do what they need to do. The HP gives 101 subs, so I can set up on Blissey and Dusclops, and max speed to attempt to sweep. Substitute allows me to set up on walls, dodge dragon tail, protect myself from status, ease prediction, prevent most revenge killing, and stop tricksters. It's basically the perfect move here. Calm Mind allows me to do stuff under the substitute. Flash Cannon is a solid-ish STAB move, and it really helps me beat Tyranitar, and Thunderbolt is a great general coverage move.
------------------------
Threatlist coming soon
Yeah that's my team. I'm not that great of a battler, and I tend to get really annoyed when I battle, so I have only broken 1300 with this team once. Have fun rating my team.
Importable
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Shadow Ball
- Toxic
- Recover
- Scald
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Dragon Tail
- Flamethrower
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Flash Cannon
- Thunderbolt
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Recover
- Leech Seed
- Hidden Power [Fire]
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature (+Def, -SAtk)
- Ice Shard
- Earthquake
- Stealth Rock
- Rapid Spin
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Shadow Ball
- Toxic
- Recover
- Scald
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Dragon Tail
- Flamethrower
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Flash Cannon
- Thunderbolt
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Recover
- Leech Seed
- Hidden Power [Fire]
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature (+Def, -SAtk)
- Ice Shard
- Earthquake
- Stealth Rock
- Rapid Spin