Eternal Sun!

Pretty good team.

I recommand Leftovers over Air Baloon on Ninetales because Ninetales must stay a lot for win the Weather War and the Air Baloon is easy break. I recommand too use a Will-O-Wisp + Protect on Ninetales for easy win the Weather War.

Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP, 120 SpD, 136 Spe

Timid Nature (+Spd, -Atk)
- Will-O-Wisp
- Protect
- Flamethrower
- Hidden Power [Fighting]

Politoed and Tyranitar often come on Ninetales and take Will-O-Wisp and are easy weak with Protect. Flamethrower for the satb and HP Fighting for weak Tyranitar and Heatran.

Also, try Leftovers on Venusaur because he is your solution again the Volt-Turn.

Try Donphan over Forretress because you do'nt need Spikes and Toxic Spikes and Magnezone can be a problem, he can spin and don't break the Offensive pressure of your team.

Donphan @ Leftovers
Trait: Sturdy
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Stone Edge
- Earthquake
- Ice Shard

Because of Heatran, you don't need SR on Donphan.

Run this spread on Sawsbuck : 104 HP / 252 Atk / 152 Spd

I hope, I help you
 
this shouldnt be eternal sun with out sunnyday ninetales and drought
you might be thinking what drugs am i on but its actually a good set i see that this team gets smashed by politoed and t-tar and predicting there switch and giving you the upperhand in a weather war
Ninetales@Leftovers
Ev:252 Sp.Atk 108 Spd 20 Sp.def 128 Hp
Trait:Drought
Nature:Modest (+Sp.Atk -Atk)
Moves:
Sunny Day
Solar Beam
Fire Blast
will-o-wisp
 

Hey man this is a pretty cool team, and you have a lot of threats covered. The biggest problem I see with your team at the momment, is its ability to switch into strong Fighting types such as Terraion and Conkeldurr. Your only resist is Venusaur and it definitley can't take a lot of Banded CCs from Terrakion. You physical wall, Donphan is also 2HKOed by a CB Close Combat from Terrakion and a +1 Drain Punch from Conkeldurr. I suggest a Physically Defensive Latias over Infernape as 3 fire types is a bit too much and just leaves you more open to rain teams. Latias gives Venusaur help vs rain teams and it also checks Fighting-type as it outspeeds most of them to get a Relfect up. I don't feel like you team can consistantly win weather wars, which is important considering you have two Chlorophyll sweepers. Your team can function better in weather wars with a couple of changes: first off, try Sunny Day over Protect on Ninetales. With Sunny Day, Ninetales can maintain sun even when opposing weather inducers swtich in, which is obviously great for your sun abusers. Second I recommend a Magma Storm Heatran over your current set. This Heatran set allows you to trap and possibly eliminate Politoed, Tyranitar, Blissey etc, making it easier for Venusaur or Sawsbuck to sweep. Magma Storm Heatran doesn't have room for Stealth Rock so simply move it to Donphan.

Latias | Levitate | Leftovers
Timid| 252 HP / 252 Def / 4 Spe
Dragon Pulse | Reflect | Recover | Calm Mind

Heatran | Flash Fire | Leftovers
Modest | 4 HP / 252 SpA / 252 Spe
Magma Storm | Taunt | Toxic | Earth Power

hope I helped :)
 
Hey, I really like the originality of the team. The first thing that I notice is the use of wobbuffet over Dugtrio. I haven't used wobb on a sun team, but Heatran is a huge problem to venusaur's sweep. You also lack stealth rock on the team, so my one small suggestion would simply be to switch wobbuffet for
Dugtrio@focus sash
jolly
-Substitute/Stone Edge
-Reversal
-Earthquake
-Stealth Rock
4 hp/252 att/252 spe
Other than that, I might change Ninetales' nature to timid
Good luck with your team!
 
It's a pretty solid Sun team overall. I'd just like to suggest a small change in Arcanine's moveset, and that' by running either ExtremeSpeed or Morning Sun over Crunch. ExtremeSpeed gives you a second priority revenge killer (and sometimes a single Bullet Punch from Scizor doesn't do enough.) With Wild Charge and Life Orb, Arcanine will die rather quickly to the recoil. So Morning Sun can help healing off some of that damage. Crunch doesn't give any notable coverage anyways.
 
Victini is faster and has V-Create, which under the sun is one of the most powerful moves in the game as it has 180 base power, STAB, and sun boosts it by 1.5x. Therefore, anything not resisting or immune to it will take serious damage if not get ohko'ed.
It's also slightly faster at base 100 speed and can run u-turn and an effective scarf set.
 
I agree with XcRunner - I think Victini would be better for the role that your Arcanine plays - it's faster and can function as an extremely effective revenge killer with a Scarf, its V-Create hits like a beast in Sun, and it can U-turn on stuff like TTar switchins which keeps up offensive momentum, and might allow you to trap those TTars with Duggy. Also with a Life Orb or if you predict right on the Choice set, Politoed takes a Fusion Bolt to the face from Victini.
 
I know it's a pretty rare threat, but only Dugtrio and Tornadus can really touch Chandelure and neither can switch in. Heatran also looks like a pretty nasty opponent too, walling Venusaur, Ninetails, and likely Scizor. Dugtrio defeats them both well, but nobody can take hits from either and you'll have to sacrifice to bring Duggy in.

I know he's terrifically unoriginal, but a Dragonite might serve you well over Tornadus. Perhaps the Bulky Dragon Dance set with Earthquake over Fire Punch? I'm not sure where your Whimsicott concerns come from, Venusaur would beat it unless it Encores Growth.
 
I will replace Victini for Arcanine. Just not yet, I have alot on my hands and I will be posting some battle videos on Youtube. They are dated to when I had Wobbuffet over Dugtrio. Should I keep them or record new ones?
 
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