Introduction
Not really much to say In the intro here. I wasnt doing so well about two weeks ago, so I decided to make a new team and try it out. Initially, this team was phenomenal, capable of easy 5-0s and 4-0s. Unfortunately, it's performance has slipped a bit, and I know this team can do more than what it has done thus far. Without further ado, the team at a glance:
Team Building Process:
I wanted to start the team with a reliable and easy to use combination. Tyranitar and Gyarados were listed as a combo in the OU combination thread, and they happen to be two Pokemon I like to use, and hence the team begins.
Great. I have this combination. The only issue is that bulky waters will stop me dead without something to weaken them. On top of that, a extra Lucario counter and a reliable Infernape counter was also in order. ScarfTran was the first Pokemon that came to mind.
Okay, we're pretty much set in the Gyara sweep department. I have two weaknesses that stick out like a sore thumb- the infamous Gyarados and Salamence. I personally have liked Jirachi as a Salamence counter, and with Thunderpunch to cover Gyara, Jirachi fit the bill nicely.
Awesome. There are only two things that really stick out: SR and a stall-breaker. Salamence is a nice stallbreaker, and he adds a Dragon STAb, something this team is lacking. The other thing was SR. Azelf is a reliable SR lead, and it can stand up to Gross, so it makes a nice fit.
Haunter then pointed out that Starmie could keep entry hazards off the field, as well as semi-patch my status issue, so I went with him over Azelf
And there you have it!
I figure I'll also explain the title here. 1) The song is okay I guess 2) the reason the team is called so is because of how the team just flows, especially with all these well-known and productive combos found in this team, namely:
GyaraMence
SalaRachi
TarTran
GyaraTar
Not really much of a reason why this team work, but it makes the team look better
To the details:
The Team (In-Depth):
@ Life Orb
Hydro Pump
Grass Knot
Ice Beam
Rapid Spin
Nature: Timid
EVs: 252 Spd / 252 SAtk / 4 Atk
Alright, after reading Haunter's Post, I decided this would make a welcome addition to my team. Rapid Spin keeps SR and Spikes off the ground, Natural Cure helps with my status woes, and the set helps deal with opposing leads in general.
@ Life Orb
Draco Meteor
Fire Blast
Brick Break
Roost
Nature: Naive
EVs: 252 SAtk / 178 Spd / 80 Atk
Good ol' MixMence; a reliable stall-breaker and general powerhouse. The only twist is that I run this guy Naive instead of Rash. I personally like it when I see people expect their Lucarios to OHKO me with Ice Punch / Stone Edge, only to get a Fire Blast to the face. Salamence also begins one of the many combinations in this team, namely the SalaRachi combo.
@ Choice Scarf
Iron Head
Thunderpunch
Ice Punch
Fire Punch
Nature: Jolly
EVs: 252 Atk / 252 Spd / 4 HP
I think JabbaTheGriffin said it best in his RMT. Got a Gyarados that came out of nowhere and DD'd? Send in Rachi. Got Tyranitar on the loose? Send in Jirachi. Got a pissed of Salamence Outraging? Send it Jirachi and pray he's Adamant, or that you win the Speed Tie! Honestly, this guy is like the dunes to a landmass- he prevents the land from being eroded away. I once ran Trick over Fire Punch to stop stuff like Suicune from raping my whole team, but more often than not I can just explode in his face and problem solved. Besides, Scizor can be a huge issue when he's going for a late game sweep, so this much appeciated.
@ Choice Scarf
Flamethrower
Earth Power
Hidden Power Grass
Explosion
Nature: Naive
EVs: 252 Spd / 252 SAtk / 4 Atk
Arguably the best Lucario counter out there. He not just stops Luke, but also Infernape, Latias, and can explode on Gyara / Mence in a pinch! His main job however is begin what I call "counterm meltdown," which is when you try to break down counters of one Pokemon so that they can sweep easier (I believe lures is a proper term, I just think meltdown sounds cooler :D) Heatran weakens stuff like Vaporeon and Swampert foolish enough to come in and stop him.
A new set is coming, let me figure out which one
@ Expert Belt
Pursuit
Crunch
Stone Edge
Earthquake
Nature: Adamant
EVs: 252 Atk / 176 HP / 80 SDef
Me and my funky Ttar. His job is to take out stuff like Starmie, Zapdos, Celebi, and Rotom from stopping a Gyarados sweep. The only issue with pursuiting the ghosts / psychics is that a Lucario or Infernape all to often lies in the shadows, waiting to strike. Hence why Expert Belt is run over CB. I laugh every time someone expects a quick sweep, only to take an EQ to the face.
@ Leftovers
Dragon Dance
Waterfall
Earthquake
Bounce
Nature: Jolly
EVs: 252 Atk / 168 Spd / 90 HP
The end-game sweeper. The best way to describe Gyarados. He sets up on everything and takes everything down. With Heatran and Tyranitar to help him with his counters, Gyarados is just outright dangerous. Waterfall and EQ are standard. Bounce is fun for finishing off bulky waters that Heatran weakened, and the 30% paralysis chance is nothing to scoff at either.
The EV Spread is a copy of one I saw in PurpleWeezing's RMT. 252 Atk for max power, Jolly 168 Spd for outrunning Jolteon, and 90 HP for a little bulk.
Special concerns:
Status Moves: Yes, this is a huge issue. I never know if Blissey is going to poison or paralyze, or whether Rotom will paralyze or burn. Heatran deals with WoW, Jirachi / Heatran for Toxic, but nobody on my team likes paralysis. If I ever have to deal with it, I often send in Ttar to take it, then use him to rake further TWaves, which aren't terribly hard to predict for. Help here is much appreciated.
Starmie is helping with this at the moment, if anyone has any additional ideas, post them!
Gyarados- Even with Jirachi, Gyara is still a threat. I suppose Heatran can outrun and Explode, but I then lose a critical member of my team. Suggestion welcome.
Those are just my concerns; if anyone has a anything they'd like to point out, let me know!
I would normally type up a threat list, but I'm typing this up on an iTouch, so I'd rather wait until I get to a real computer to type that up.
Note: Changes in Blue.
Alright, rate away!
Not really much to say In the intro here. I wasnt doing so well about two weeks ago, so I decided to make a new team and try it out. Initially, this team was phenomenal, capable of easy 5-0s and 4-0s. Unfortunately, it's performance has slipped a bit, and I know this team can do more than what it has done thus far. Without further ado, the team at a glance:






Team Building Process:
I wanted to start the team with a reliable and easy to use combination. Tyranitar and Gyarados were listed as a combo in the OU combination thread, and they happen to be two Pokemon I like to use, and hence the team begins.


Great. I have this combination. The only issue is that bulky waters will stop me dead without something to weaken them. On top of that, a extra Lucario counter and a reliable Infernape counter was also in order. ScarfTran was the first Pokemon that came to mind.



Okay, we're pretty much set in the Gyara sweep department. I have two weaknesses that stick out like a sore thumb- the infamous Gyarados and Salamence. I personally have liked Jirachi as a Salamence counter, and with Thunderpunch to cover Gyara, Jirachi fit the bill nicely.




Awesome. There are only two things that really stick out: SR and a stall-breaker. Salamence is a nice stallbreaker, and he adds a Dragon STAb, something this team is lacking. The other thing was SR. Azelf is a reliable SR lead, and it can stand up to Gross, so it makes a nice fit.






Haunter then pointed out that Starmie could keep entry hazards off the field, as well as semi-patch my status issue, so I went with him over Azelf






And there you have it!
I figure I'll also explain the title here. 1) The song is okay I guess 2) the reason the team is called so is because of how the team just flows, especially with all these well-known and productive combos found in this team, namely:
GyaraMence
SalaRachi
TarTran
GyaraTar
Not really much of a reason why this team work, but it makes the team look better

To the details:
The Team (In-Depth):

Hydro Pump
Grass Knot
Ice Beam
Rapid Spin
Nature: Timid
EVs: 252 Spd / 252 SAtk / 4 Atk
Alright, after reading Haunter's Post, I decided this would make a welcome addition to my team. Rapid Spin keeps SR and Spikes off the ground, Natural Cure helps with my status woes, and the set helps deal with opposing leads in general.

Draco Meteor
Fire Blast
Brick Break
Roost
Nature: Naive
EVs: 252 SAtk / 178 Spd / 80 Atk
Good ol' MixMence; a reliable stall-breaker and general powerhouse. The only twist is that I run this guy Naive instead of Rash. I personally like it when I see people expect their Lucarios to OHKO me with Ice Punch / Stone Edge, only to get a Fire Blast to the face. Salamence also begins one of the many combinations in this team, namely the SalaRachi combo.

Iron Head
Thunderpunch
Ice Punch
Fire Punch
Nature: Jolly
EVs: 252 Atk / 252 Spd / 4 HP
I think JabbaTheGriffin said it best in his RMT. Got a Gyarados that came out of nowhere and DD'd? Send in Rachi. Got Tyranitar on the loose? Send in Jirachi. Got a pissed of Salamence Outraging? Send it Jirachi and pray he's Adamant, or that you win the Speed Tie! Honestly, this guy is like the dunes to a landmass- he prevents the land from being eroded away. I once ran Trick over Fire Punch to stop stuff like Suicune from raping my whole team, but more often than not I can just explode in his face and problem solved. Besides, Scizor can be a huge issue when he's going for a late game sweep, so this much appeciated.

Flamethrower
Earth Power
Hidden Power Grass
Explosion
Nature: Naive
EVs: 252 Spd / 252 SAtk / 4 Atk
Arguably the best Lucario counter out there. He not just stops Luke, but also Infernape, Latias, and can explode on Gyara / Mence in a pinch! His main job however is begin what I call "counterm meltdown," which is when you try to break down counters of one Pokemon so that they can sweep easier (I believe lures is a proper term, I just think meltdown sounds cooler :D) Heatran weakens stuff like Vaporeon and Swampert foolish enough to come in and stop him.
A new set is coming, let me figure out which one

Pursuit
Crunch
Stone Edge
Earthquake
Nature: Adamant
EVs: 252 Atk / 176 HP / 80 SDef
Me and my funky Ttar. His job is to take out stuff like Starmie, Zapdos, Celebi, and Rotom from stopping a Gyarados sweep. The only issue with pursuiting the ghosts / psychics is that a Lucario or Infernape all to often lies in the shadows, waiting to strike. Hence why Expert Belt is run over CB. I laugh every time someone expects a quick sweep, only to take an EQ to the face.

Dragon Dance
Waterfall
Earthquake
Bounce
Nature: Jolly
EVs: 252 Atk / 168 Spd / 90 HP
The end-game sweeper. The best way to describe Gyarados. He sets up on everything and takes everything down. With Heatran and Tyranitar to help him with his counters, Gyarados is just outright dangerous. Waterfall and EQ are standard. Bounce is fun for finishing off bulky waters that Heatran weakened, and the 30% paralysis chance is nothing to scoff at either.
The EV Spread is a copy of one I saw in PurpleWeezing's RMT. 252 Atk for max power, Jolly 168 Spd for outrunning Jolteon, and 90 HP for a little bulk.
Special concerns:
Status Moves: Yes, this is a huge issue. I never know if Blissey is going to poison or paralyze, or whether Rotom will paralyze or burn. Heatran deals with WoW, Jirachi / Heatran for Toxic, but nobody on my team likes paralysis. If I ever have to deal with it, I often send in Ttar to take it, then use him to rake further TWaves, which aren't terribly hard to predict for. Help here is much appreciated.
Starmie is helping with this at the moment, if anyone has any additional ideas, post them!
Gyarados- Even with Jirachi, Gyara is still a threat. I suppose Heatran can outrun and Explode, but I then lose a critical member of my team. Suggestion welcome.
Those are just my concerns; if anyone has a anything they'd like to point out, let me know!
I would normally type up a threat list, but I'm typing this up on an iTouch, so I'd rather wait until I get to a real computer to type that up.
Note: Changes in Blue.
Alright, rate away!