ORAS OU EVENING WIND (A M-VENUSAUR RMT)

Hi, I'm Dob Bylan and I want to show you the team that is by far the best team I've ever built
(This does not mean that the team is good). I think I need some help, and that's the reason why I'm making this RMT. Don't tell me anything about my english, I know I'm awful. So:
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I started the team with the famous M-Venu/Heatran/Suicune FWG core because I saw it on the ladder and I REALLY LOVE IT.
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Then I choosed Tornadus-T as offensive pivot by his great SpDef, his good STAB (Hurricane) and the synergy with Venusaur and Heatran.
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Then, I choosed two of my favourite pokémon:Gliscor and Scizor. Scizor is my defogger (the leftovers set is not common, but meh), and I really love the bulky set because it's so annoying and can defog in front of Landorus-T, Jirachi, Celebi, Chansey, etc.
And finally I choosed SD Gliscor by one reason: M-Sableye. With calm mind M-Sableye can beat me so easily.
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The team in depth:
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Venusaur (F) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 168 Def / 72 SpA / 20 Spe
Bold Nature
IVs: null Atk / 30 SpA / 30 Spe
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Venusaur the star of the team. I really like her physichally bulk, typiyng and ability. The ev spread is to maximize her bulk, but 72 ev's to make more damage to things like SpDef Ferrothorn with hp fire or Celebi, with Sludge Bomb, and a long etc. Null Atk IVs are too obvious, and the moveset is the typical hp fire moveset.


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Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Nothing to comment there. Typical Stealth rock + taunt heatran. 0 Atk IVs to foul play users. Lava plume is the principal STAB, toxic for set-up sweepers, taunt for baton passers principally, and stealth rock for obvious reasons.


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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk

Typical CroCune moveset. I don't know if the EV spread is the better, but it works well. 252 HP, 252 Def and Bold Nature to maximize the physical bulk. Scald is the CroCune STAB move, calm mind+rest to easy set up, and Sleep Talk to calm mind/scald when you're sleep by rest.


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Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Knock Off
- U-turn
- Focus Blast
- Hurricane

Big biiiiird<3. I really love this guy, with regenerator can recover 1/3 of his health. Hurricane is the main STAB of every Tornadus-T and it can easily beat grass types like M-Venusaur, Celebi, Amoonguss, Serperior, etc. Knock off is to remove the rival item and make more damage to things like Jirachi, Mew, lati@s, etc. Focus blast is really needed in this set to hit things like Heatran and specially defensive Ferrothorn. U-turn is to maintain the tempo of the battle. Nothing more to explain there.


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Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

Omfg, what's that? That's bulky defog scizor. I needed a hazard remover, so I choosed scizor over lati@s, starmie, skarmory or zapdos because scizor can cover the gliscor and tornadus ice weakness, and I wanted to try it before. Anyway, scizor is giving me nice results. The ev spread is, obviously, to maximize the bulk that set needs. Defog is for obvious reasons, Roost is needed in the bulky set to recover some HP and have more duration in the battle. Bullet punch an U-turn are the main STAB on Scizor, and the bullet punch gives me some priority (yeah, the team is so slow).
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THREATS
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:
Landorus-T is not a problem with Scizor, Suicune and M-Venusaur, but stealth rock+u-turn is so annoying.
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: Kyurem-B is a big problem to this team with ice beam, fusion bolt and earth power. It's a problem to all my teams. LO set gives me some problems.

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Finally , I want to thank the person who gave me the idea of the FWG core.
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That's the team, I know my english is so bad and it's hard to read this, sorry xD
BYE

IMPORTABLE
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Knock Off
- U-turn
- Focus Blast
- Hurricane

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

Venusaur (F) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 168 Def / 72 SpA / 20 Spe
Bold Nature
IVs: null Atk / 30 SpA / 30 Spe
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Knock Off
- Earthquake
- Swords Dance
- Roost

I HOPE YOU HELP!



 
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Hey man cool team! Above all you my want to add gliscor's analysis or this may get locked D: Anyways I think I may have a few suggestions to help you out a little. While defog scizor is cool I'm going to have to suggest replacing scizor with latios. Your team gets absolutely demolished by zard-y and latios just helps remedy this while still providing hazard removal for your team. The standard roost set fits better here than running any lure moves due to the need to heal up so the aforementioned zard-y cannot run through you. You are also somewhat weak to manaphy despite venu kind of deterring it from running wild(bar psychic) and latios just gives some type of faster check to maybe pick it off after it has set up and taken a hit or two.

Another change I would make is swapping gliscor for clefable. Clefable also can easily counter Msab and set up on it with calm mind of its own but gives you a solid switchin for kyub, which like you said before, is a threat and continues to give you a response for torn-t. Adding clefable let's you complete the FDS core along with your FWG core, giving you a myriad of resistances to switch between and cover threats. Also I would not worry about an ice weakness too much since between clef, tran, cune, and even venu when it's healthy weavile won't be breaking through you too easily. T-wave looks to be the best filler option here as now mons like torn-t, zard-y, and talon are easily crippled and made way easier to handle. Also little known fact twave+cm clef beats tg+3atks manaphy(bar lum) 1v1(do the calcs if you don't believe it) and that thing is always brutal to face with balance.

Anyways cool team hope I helped! I'll leave the changes I made in the tab below.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Thunder Wave
 
Thanks you very much for rate my team and give some help!I will try this, and if it works I'll change the thread. Scizor is making a very great work, but the team it's too weak to Charizard-Y, I give you all the reason.
 
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