

(Stall Supporting Double Dance Groudon)
Hi, It has been a few months since my last XY Ubers RMT, so I figured I would give you aspiring team raters something else to munch on while also showing off a build I am a big fan of:
Stall Supporting Double Dance Groudon
Overview:
So this is a rather unorthodox Stall build and I quickly realized this when building the team initially since using offensive Groudon means you lose a strong potential defensive check to a lot of things. This made building the team interesting and fun to try to piece together, as you will see in the building and revision process below, something I am always up for. Challenging as it was, I think the build is finally ready to be shared. You will see elements of my older XY Ubers RMT (The Experiment) here just because they are team members I have gotten used to using and can consistently do well with. This makes the team a bit awkward for players that have never used them before. There are still a couple fixes that can be made to the team also, I am just unsure how to put them in. This is where I am leaving it to you guys to help the team out.
Play Style:
Traditional safe stall play works when using this team (you will see status being spread in no time) but aggressive play is often time rewarded when used to keep threats to the team at bay. Using aggressive play to secure Groudon a chance to set up is also recommended in order not to give the opponent a chance to aggressively play around Groudon. This is only needed is Groudon has been scouted in some way shape or form for either Speed or not revealing Leftovers after taking damage. The team does require a good amount of skill to use as a result so this isn't a team for everyone (hopefully you guys can help make it a team everyone can use ;]).
You obviously can't have a team around DD Groudon without this monster:
I briefly wanted to use Mega Kangaskhan also, but after several calcs and theorymonning defensive synergy, she didn't really fit with what I had envisioned:
Using offensive Groudon means you have lost a potential E-Killer and (to some extent) Zekrom check, however its defensive typing makes it immune to Zekrom's primary STAB, making Defensive Yveltal a good choice to check E-Killer with. Groudon is the team's primary win condition though, so if Zekrom plays aggressively and starts using Draco Meteor or is something other than Scarf, I would be in a lot of trouble. To help relieve Groudon of this pressure and give me a Kyogre check at the same time, I chose support Grass Arceus as well:
These three make the backbone of the team that I continue to use though every variation.
So this backbone has no defense against Geoxern besides a potential Thunder Wave from Grassy, so 2 potential Xerneas checks are needed especially when using defensive Yveltal whom Geomancy Xerneas can set up on very easily. So with a Ground-type attack immunity and resistance, I decided that Heatran would be a decent pick since it can take any +2 Xerneas hit that isn't Focus Blast, can Roar it out, and the team can move on. Heatran is also the only Steel-type doesn't get hurt by having Groudon come in before it, as most are scared stiff by +2 sun-boosted HP Fire. It also has access to Stealth Rock which is something the team's Groudon cannot carry without the team losing its premise. Sun-boosted STAB Lava Plume is also a nice for a Pokemon with little offensive presence otherwise:
This next decision was purely preference on my end at first, but it ended up working out better than I expected. So I have been wanting to use Mega Mawile for a long time before this team was built since I believe the rejection of its analysis was on rather bad terms. It gave me strong priority in Sucker Punch as well as a secondary Geomancy Xerneas check in a pinch and its bane in Steel-types is covered very well by the rest of the team with Heatran also being an absorber of Will-O-Wisp. Bulky Ground-types are also covered by Yveltal and Arceus-Grass to add to this. The problem with Mawile is I need it at full health to take on Focus Blast Geomancy Xerneas after Stealth Rock, which is something Heatran cannot do at all. It is also a valuable Yveltal check:
Even with an Arceus-Grass at my disposal, I still felt the team needed another way to deal with Kyogre (although I already have two @_@). This could have been because it was 2 AM when I revisited the team to finish it :P. I also needed something with some consistent presence on the Special Attacking side of the spectrum since most of my attacks from this side are relatively weak. Choice Specs Palkia was what I decided to go with since it also helped to check Groudon's checks, while also punishing switches extremely hard a lot of the time.
So while play testing with various people, I found that Palkia was an extremely rash decision as all it did was cover what was already and as shrang said a long time ago, "It's so ironic that I give the thing a pair of specticals and its accuracy goes DOWN." I also completely blanked on the team's Blaziken weakness which Palkia didn't really help with seeing how it can only switch in once and cannot check SD variants. I still wanted something with some special attacking prowess though and more priority couldn't hurt either, so while looking through the Ubers analysis forum one day, Giratina-O stood out to me. The mixed Giratina-O was the one I went with since it still punish switches relatively well despite Draco Meteor's nerf and Fairy-types existing while also providing a much needed Blaziken check, allowing Arceus-Grass to carry both Will-O-Wisp to cripple Zekrom and Thunder Wave to support Mawile and Groudon. It is also a Rapid Spin blocker and has relatively strong priority at its disposal:
So after play testing vs Malefic, he encourage me to try other options while keeping the backbone I outlined earlier intact. I will go into a bit more detail about what I came up with later but it consisted Mixed Rayquaza > Giratina-O and Klefki > Mawile. Heatran stayed since I wanted a potential Xerneas check that could use Stealth Rock:
With the suspect test happening and the insane rise of Gothitelle usage, I decided that the Giratina-O / Mawile variant was safer to use which is why I am using it as the final version. This is amplified since having Defog on Giratina-O allows Arceus-Grass to carry Punishment as an Anti-Gothitelle measure although I will like having Dual Status on it if Shadow Tag clause does become a thing:
The Final Version!
(for now)

I briefly wanted to use Mega Kangaskhan also, but after several calcs and theorymonning defensive synergy, she didn't really fit with what I had envisioned:


Using offensive Groudon means you have lost a potential E-Killer and (to some extent) Zekrom check, however its defensive typing makes it immune to Zekrom's primary STAB, making Defensive Yveltal a good choice to check E-Killer with. Groudon is the team's primary win condition though, so if Zekrom plays aggressively and starts using Draco Meteor or is something other than Scarf, I would be in a lot of trouble. To help relieve Groudon of this pressure and give me a Kyogre check at the same time, I chose support Grass Arceus as well:



These three make the backbone of the team that I continue to use though every variation.
So this backbone has no defense against Geoxern besides a potential Thunder Wave from Grassy, so 2 potential Xerneas checks are needed especially when using defensive Yveltal whom Geomancy Xerneas can set up on very easily. So with a Ground-type attack immunity and resistance, I decided that Heatran would be a decent pick since it can take any +2 Xerneas hit that isn't Focus Blast, can Roar it out, and the team can move on. Heatran is also the only Steel-type doesn't get hurt by having Groudon come in before it, as most are scared stiff by +2 sun-boosted HP Fire. It also has access to Stealth Rock which is something the team's Groudon cannot carry without the team losing its premise. Sun-boosted STAB Lava Plume is also a nice for a Pokemon with little offensive presence otherwise:




This next decision was purely preference on my end at first, but it ended up working out better than I expected. So I have been wanting to use Mega Mawile for a long time before this team was built since I believe the rejection of its analysis was on rather bad terms. It gave me strong priority in Sucker Punch as well as a secondary Geomancy Xerneas check in a pinch and its bane in Steel-types is covered very well by the rest of the team with Heatran also being an absorber of Will-O-Wisp. Bulky Ground-types are also covered by Yveltal and Arceus-Grass to add to this. The problem with Mawile is I need it at full health to take on Focus Blast Geomancy Xerneas after Stealth Rock, which is something Heatran cannot do at all. It is also a valuable Yveltal check:





Even with an Arceus-Grass at my disposal, I still felt the team needed another way to deal with Kyogre (although I already have two @_@). This could have been because it was 2 AM when I revisited the team to finish it :P. I also needed something with some consistent presence on the Special Attacking side of the spectrum since most of my attacks from this side are relatively weak. Choice Specs Palkia was what I decided to go with since it also helped to check Groudon's checks, while also punishing switches extremely hard a lot of the time.






So while play testing with various people, I found that Palkia was an extremely rash decision as all it did was cover what was already and as shrang said a long time ago, "It's so ironic that I give the thing a pair of specticals and its accuracy goes DOWN." I also completely blanked on the team's Blaziken weakness which Palkia didn't really help with seeing how it can only switch in once and cannot check SD variants. I still wanted something with some special attacking prowess though and more priority couldn't hurt either, so while looking through the Ubers analysis forum one day, Giratina-O stood out to me. The mixed Giratina-O was the one I went with since it still punish switches relatively well despite Draco Meteor's nerf and Fairy-types existing while also providing a much needed Blaziken check, allowing Arceus-Grass to carry both Will-O-Wisp to cripple Zekrom and Thunder Wave to support Mawile and Groudon. It is also a Rapid Spin blocker and has relatively strong priority at its disposal:






So after play testing vs Malefic, he encourage me to try other options while keeping the backbone I outlined earlier intact. I will go into a bit more detail about what I came up with later but it consisted Mixed Rayquaza > Giratina-O and Klefki > Mawile. Heatran stayed since I wanted a potential Xerneas check that could use Stealth Rock:






With the suspect test happening and the insane rise of Gothitelle usage, I decided that the Giratina-O / Mawile variant was safer to use which is why I am using it as the final version. This is amplified since having Defog on Giratina-O allows Arceus-Grass to carry Punishment as an Anti-Gothitelle measure although I will like having Dual Status on it if Shadow Tag clause does become a thing:






The Final Version!
(for now)
At Team Preview:
The Team in Depth:
The Backbone:





The Team in Depth:

**The Heat of the Day**
Groudon @ Lum Berry
Ability: Drought
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Most of the team's premise, is this guy. Double Dance Groudon is a monster late game and finding opportunities set up are not very hard given his natural bulk, offensive presence, and Lum Berry. Between the partners chosen and the Thunder Wave spam his teammates provide, he is capable of sweeping with just one boost from his two fantastic ways of boosting. Given the opportunity, he can even get up both boosts or multiple of each and be able to muscle his way through just about anything. He also provides a valuable electric immunity meaning he can keep Choice Scarf Zekrom from locking itself its ridiculous Electric STAB Bolt Strike should Arceus-Grass have other Pokemon to deal with. He also possess the second strongest Earthquake in the game (Diggersby outdoes him slightly) and Stone Edge to give him nearly perfect neutral coverage. When all is considered, he is a very reliable late game win condition despite the necessary evil of Stone Edge's accuracy.
There really isn't much more to say about him since he is the team's primary focus, so most of the other members were chosen to make sure he can do his job properly.

**Have You Heard**
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Foul Play
- Toxic
- Roost
The bird of the team coz every team needs one (at least) :]
As I explained in the team building process, Yveltal takes on the role of primary physical wall since Groudon is offensive. Defensive Yveltal is very sturdy, despite his weakness to Stealth Rock, to the point where he E-Killer dead in its tracks even with Rocks up. He also has interesting synergy with Groudon and Arceus-Grass seeing how the only prominent physical attacker that gets passed him easily is Zekrom. He poisons Landorus-T, out right murders Giratina and Giratina-O, poisons defensive Groudon, ect. and supports offensive Groudon well in general.
The reason this set is used over Sucker Punch + Rocky Helmet is because I want Yveltal to better punish his switch-ins with Taunt and Toxic respectively. Toxic also gives him an easier time when dealing with defensive Groudon and Landorus-T that give the Groudon on this team so much trouble. Although the priority would be nice, I have found other places to put it (see Giratina-O and Mawile) and these Toxic works better for the team in general. Since I am using Leftovers, I decided to give him a leftovers number for HP and threw the rest in Speed for creeping purposes. If you feel like changing these numbers, they are flexible. Feel free to use what ever Speed creep you want.

**The First Circle**
Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 148 SpD / 112 Spe
Timid nature
- Grass Knot
- Recover
- Will-O-Wisp / Punishment
- Thunder Wave
Dual status Arceus-Grass may seem odd, but it fits the team very well. His primary functions are to beat choiced Kyogre, beat Zekrom, and Thunder Wave / Will-O everything it can to help out Mawile and Groudon. Typing wise, Grass-typing is excellent in conjunction with Heatran resisting both Ground- and Water-type attacks thrown at Tran. He is also my primary switch in to Zekrom since Groudon's purpose lies elsewhere and he can also burn the beast. Grass Knot is chosen over Judgment since a critical hit always OHKOes Calm Mind Kyogre and Arceus-Water who are, even still, monstrous threats to the team; Judgment cannot do this unfortunately. He generally is under a lot of pressure defensively, so make sure to keep him healthy otherwise he will more than likely be the cleave point that allows your opponent to sweep you. His carrying of both status also means that if he falls early, Groudon will have a much tougher time sweeping more often than not.
Ever since Orch brought it up to the community as of recent, I have been toying with Punishment to destroy Gothitelle who has risen is usage massively ever since the Gengarite suspect testing started (although this should have happened sooner imo). It is an interesting option and I do not deny that the team is a bit Gothitelle weak. I haven't gotten the chance to thoroughly test Punishment, but as of now I have been using it in place of Will-O-Wisp since Choice Scarf Zekrom isn't too big of a problem once I figure out what it is locked into. For now, I will leave it slashed until I know it is the better choice but you are free to use whatever. Be sure to wait until Gothitelle has reached + 5 (+4 if you have rocks up for good) before dropping Punishment on her as this will ensure the OHKO / KO when she decides to come back in on Stealth Rock. If you are not using Punishment, then using 0 Attack IVs is recommended.

**Afternoon**
Heatran (F) @ Chople Berry
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Roar
- Will-O-Wisp / Toxic
So Heatran carries the ever so important Stealth Rock of the team and she is also one of the two GeoXern slayers on the team. She also hard walls most Dialga which is an achievement in itself considering it is one of the biggest pains to switch into. Her other job is spreading burns and set rocks when put simply. She can also spread poison should you choose to run Toxic but I find Will-O-Wisp to be the better switch punisher because of the way Ground-types like to take their chances with Lava Plume. Toxic also allows her to beat non-Substitute Lugia though so the choice is up to you. Her role is plain and simple: set rocks, wall Fairies and Geoxern when she can, check Ray (without EQ of course :PPPPPPP) and Dialga.
She is one of those Pokemon that I put on the team because her typing works well with the other members and I am used to using Heatran in general.

**In Her Family**
Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 SpD
Adamant nature
- Iron Head
- Sucker Punch
- Play Rough
- Toxic / Swords Dance
Another member of the Fairy slaying crew and boy does she hurt. Mawile is one of the hardest Fairy and Geoxern checks to switch into... without making Groudon's potential sweep easier. She is also the ever so important Yveltal check on the team who is otherwise a massive thorn to the rest of its members, that most important being Groudon. Her typing also allows her to take on Darkrai after it has used Dark Void. Dark-types in general would give this team a lot of trouble if her fantastic typing weren't here. She also provides strong priority, even with the little attack investment there is. This priority checks a wide variety of mons with only a little prior damage, making her very useful for revenge killing since the team doesn't have a Choice Scarf user.
If you are using Swords Dance, using the 32 Attack EVs is what you want to use. Although, this does leave Mawile a 1/16 chance to get OHKOed by HP Fire which is a shame, it also means you OHKO choiced Kyogre and offensive Palkia with Sucker Punch. I have used both SD and Toxic and I would have to say Toxic is slightly better. Both work though so you are free to use what you will.

**Dream of the Return**
Giratina-O @ Griseous Orb
Ability: Levitate
EVs: 180 Atk / 248 SpA / 80 Spe
Rash nature
- Shadow Sneak
- Draco Meteor
- Defog
- Stone Edge
Another Ground immunity :P
Besides that, Giratina is the Defog user, a way to get passed most physical walls, and back up priority. He was chosen for his typing mainly, one that makes him a Blaziken check which the team desperately needs. Defog and Draco Meteor are what he is on the team for primarily. Defog giving Arceus-Grass a move slot and for mandatory support, and Draco for a hardish hitting special attack to shatter physical walls in Groudon's way or help weaken mixed walls. Shadow Sneak helps him pick off opponents that live Draco barely and is just useful priority in general. With Heatran running Chople Berry > Leftovers, Ho-Oh now becomes an issue since Heatran now has no recovery. Stone Edge is run to help slay the turkey before it can do too much damage to the team.
Giratina is easy to take advantage of when at -2, so make sure to have a plan against set up sweepers when you do decide use Draco meteor.
Yveltal: None
Groudon: None
Arceus: None
Heatran: Changed item from Leftovers -> Chople Berry in order to take some pressure off of Mawile against Focus Blast Geomancy Xerneas (suggestion by Edgar)
Mawile: None
Giratina-O: Changed Earthquake -> Stone Edge in order to help deal with Ho-Oh now that Heatran is running Chople Berry > Leftovers (suggestion by Edgar)
Groudon: None
Arceus: None
Heatran: Changed item from Leftovers -> Chople Berry in order to take some pressure off of Mawile against Focus Blast Geomancy Xerneas (suggestion by Edgar)
Mawile: None
Giratina-O: Changed Earthquake -> Stone Edge in order to help deal with Ho-Oh now that Heatran is running Chople Berry > Leftovers (suggestion by Edgar)
A Final Look:






Groudon @ Lum Berry
Ability: Drought
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Toxic
Heatran (F) @ Chople Berry
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Will-O-Wisp
- Roar
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Taunt
Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 148 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Recover
- Thunder Wave
- Will-O-Wisp
Giratina (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 180 Atk / 248 SpA / 80 Spe
Rash Nature
- Draco Meteor
- Stone Edge
- Shadow Sneak
- Defog
Ability: Drought
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Toxic
Heatran (F) @ Chople Berry
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Will-O-Wisp
- Roar
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Taunt
Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 148 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Recover
- Thunder Wave
- Will-O-Wisp
Giratina (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 180 Atk / 248 SpA / 80 Spe
Rash Nature
- Draco Meteor
- Stone Edge
- Shadow Sneak
- Defog
About The Theme:
So I am a bass player in an upper level community big band that plays (almost) every Sunday night. Earlier this summer, our director reintroduced a bunch of Pat Metheny songs into our pool of songs he could choose from. All of the names including the RMT title are titles of these songs.
The Other Variants:
The Clefable Variant:
The Clefable Variant:






Edgar made an excellent suggestion in Clefable > Mawile for the team and it honestly works well in practice and looks good on paper. Clefable provides much needed cleric support for the team (solving my gripe above) while also providing Wish support for the entire team (most notably Giratina-O and Heatran since their recovery is little to none) just to add icing on the cake.
So why wasn't this the featured team? One ability is the answer to that question: Shadow Tag. Gothitelle and Mega Gengar can now rip through both Clefable (one of the Xerneas checks) and Arceus-Grass (Without Punishment of course in Gothitelle's case). leaving 2 gaping holes in the team relatively easily. Gothitelle's spike in usage hurts this variant loads so I decided to keep Mawile in the featured version and to move Clefables variant here. Yes Gothitelle and Gengar are that big of jerks.
So why wasn't this the featured team? One ability is the answer to that question: Shadow Tag. Gothitelle and Mega Gengar can now rip through both Clefable (one of the Xerneas checks) and Arceus-Grass (Without Punishment of course in Gothitelle's case). leaving 2 gaping holes in the team relatively easily. Gothitelle's spike in usage hurts this variant loads so I decided to keep Mawile in the featured version and to move Clefables variant here. Yes Gothitelle and Gengar are that big of jerks.
Groudon @ Lum Berry
Ability: Drought
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Clefable (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Moonblast
- Wish
- Toxic
- Protect
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Will-O-Wisp
- Roar
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Taunt
Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 148 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Recover
- Thunder Wave
- Will-O-Wisp
Giratina (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 180 Atk / 248 SpA / 80 Spe
Rash Nature
- Draco Meteor
- Stone Edge
- Shadow Sneak
- Defog
Ability: Drought
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Clefable (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Moonblast
- Wish
- Toxic
- Protect
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Will-O-Wisp
- Roar
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Taunt
Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 148 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Recover
- Thunder Wave
- Will-O-Wisp
Giratina (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 180 Atk / 248 SpA / 80 Spe
Rash Nature
- Draco Meteor
- Stone Edge
- Shadow Sneak
- Defog
Ray and Keys:






So this will be the variant to use should Shadow Tag clause ever be passed and Gothitelle removed from the metagame. It functions a lot more like balance, but it still has the same backbone and overall goal that the featured variant does, only with a much more terrifying wall-breaker / priority user, and a much more reliable Status Spreader. The only true hole it leaves (other than Gothitelle) is against Stone Edge Blaziken since Rayquaza has a LOT of trouble checking this. Like the last one, this variant also frees up the Mega Evolution slot which is something I will get to in the next segment.
Groudon @ Lum Berry
Ability: Drought
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Klefki (F) @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Toxic
- Thunder Wave
- Play Rough
- Spikes
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Will-O-Wisp
- Roar
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Taunt
Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 148 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Recover
- Defog
- Thunder Wave
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Draco Meteor
- V-create
- Extreme Speed
- Dragon Claw
Ability: Drought
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Klefki (F) @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Toxic
- Thunder Wave
- Play Rough
- Spikes
Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Will-O-Wisp
- Roar
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Taunt
Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 148 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Recover
- Defog
- Thunder Wave
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Draco Meteor
- V-create
- Extreme Speed
- Dragon Claw
Plans I have for the team:
Even though I am retiring it for now, I do have future plans with the team and with Edgar's new change can even allow this change I plan to make to slot into the featured variant. My future plans for this team are centered around this guy:
Primal Groudon is looking to be a much better vessel for the Double Dance set due to its immunity to burn. The problem with the featured team running this is I already have a Mega Evolution. Once again, Edgar's change makes this possible outside of the RayKeys variant which I was planning to use once OR comes out. His new typing makes Heatran much more replaceable also which could free up more options for new strategies that emerge with ORAS. As of right now this is all speculation surrounding Primal Groudon since other Metagame shifts that come along with ORAS could make him useless. I personally have high hopes though.
Shout Outs:
shrang, Edgar, Fireburn, justinjiaxinghu, Sweep, yohoE, hyw, absdaddy, Melee Mewtwo, Thetwinmasters, Level 56, Piexplode, Aquasition, and the rest of the Ubers community for making the community fun and enjoyable :]
Even though I am retiring it for now, I do have future plans with the team and with Edgar's new change can even allow this change I plan to make to slot into the featured variant. My future plans for this team are centered around this guy:

Primal Groudon is looking to be a much better vessel for the Double Dance set due to its immunity to burn. The problem with the featured team running this is I already have a Mega Evolution. Once again, Edgar's change makes this possible outside of the RayKeys variant which I was planning to use once OR comes out. His new typing makes Heatran much more replaceable also which could free up more options for new strategies that emerge with ORAS. As of right now this is all speculation surrounding Primal Groudon since other Metagame shifts that come along with ORAS could make him useless. I personally have high hopes though.
Shout Outs:
shrang, Edgar, Fireburn, justinjiaxinghu, Sweep, yohoE, hyw, absdaddy, Melee Mewtwo, Thetwinmasters, Level 56, Piexplode, Aquasition, and the rest of the Ubers community for making the community fun and enjoyable :]
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