XY Ubers Every Summer Night

Inspirited

There is usually higher ground.
is a Contributor Alumnus
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Every Summer Night
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(Stall Supporting Double Dance Groudon)

Hi, It has been a few months since my last XY Ubers RMT, so I figured I would give you aspiring team raters something else to munch on while also showing off a build I am a big fan of:
Stall Supporting Double Dance Groudon

Overview:
So this is a rather unorthodox Stall build and I quickly realized this when building the team initially since using offensive Groudon means you lose a strong potential defensive check to a lot of things. This made building the team interesting and fun to try to piece together, as you will see in the building and revision process below, something I am always up for. Challenging as it was, I think the build is finally ready to be shared. You will see elements of my older XY Ubers RMT (The Experiment) here just because they are team members I have gotten used to using and can consistently do well with. This makes the team a bit awkward for players that have never used them before. There are still a couple fixes that can be made to the team also, I am just unsure how to put them in. This is where I am leaving it to you guys to help the team out.

Play Style:
Traditional safe stall play works when using this team (you will see status being spread in no time) but aggressive play is often time rewarded when used to keep threats to the team at bay. Using aggressive play to secure Groudon a chance to set up is also recommended in order not to give the opponent a chance to aggressively play around Groudon. This is only needed is Groudon has been scouted in some way shape or form for either Speed or not revealing Leftovers after taking damage. The team does require a good amount of skill to use as a result so this isn't a team for everyone (hopefully you guys can help make it a team everyone can use ;]).
You obviously can't have a team around DD Groudon without this monster:
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I briefly wanted to use Mega Kangaskhan also, but after several calcs and theorymonning defensive synergy, she didn't really fit with what I had envisioned:
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Using offensive Groudon means you have lost a potential E-Killer and (to some extent) Zekrom check, however its defensive typing makes it immune to Zekrom's primary STAB, making Defensive Yveltal a good choice to check E-Killer with. Groudon is the team's primary win condition though, so if Zekrom plays aggressively and starts using Draco Meteor or is something other than Scarf, I would be in a lot of trouble. To help relieve Groudon of this pressure and give me a Kyogre check at the same time, I chose support Grass Arceus as well:
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These three make the backbone of the team that I continue to use though every variation.
So this backbone has no defense against Geoxern besides a potential Thunder Wave from Grassy, so 2 potential Xerneas checks are needed especially when using defensive Yveltal whom Geomancy Xerneas can set up on very easily. So with a Ground-type attack immunity and resistance, I decided that Heatran would be a decent pick since it can take any +2 Xerneas hit that isn't Focus Blast, can Roar it out, and the team can move on. Heatran is also the only Steel-type doesn't get hurt by having Groudon come in before it, as most are scared stiff by +2 sun-boosted HP Fire. It also has access to Stealth Rock which is something the team's Groudon cannot carry without the team losing its premise. Sun-boosted STAB Lava Plume is also a nice for a Pokemon with little offensive presence otherwise:
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This next decision was purely preference on my end at first, but it ended up working out better than I expected. So I have been wanting to use Mega Mawile for a long time before this team was built since I believe the rejection of its analysis was on rather bad terms. It gave me strong priority in Sucker Punch as well as a secondary Geomancy Xerneas check in a pinch and its bane in Steel-types is covered very well by the rest of the team with Heatran also being an absorber of Will-O-Wisp. Bulky Ground-types are also covered by Yveltal and Arceus-Grass to add to this. The problem with Mawile is I need it at full health to take on Focus Blast Geomancy Xerneas after Stealth Rock, which is something Heatran cannot do at all. It is also a valuable Yveltal check:

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Even with an Arceus-Grass at my disposal, I still felt the team needed another way to deal with Kyogre (although I already have two @_@). This could have been because it was 2 AM when I revisited the team to finish it :P. I also needed something with some consistent presence on the Special Attacking side of the spectrum since most of my attacks from this side are relatively weak. Choice Specs Palkia was what I decided to go with since it also helped to check Groudon's checks, while also punishing switches extremely hard a lot of the time.
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So while play testing with various people, I found that Palkia was an extremely rash decision as all it did was cover what was already and as shrang said a long time ago, "It's so ironic that I give the thing a pair of specticals and its accuracy goes DOWN." I also completely blanked on the team's Blaziken weakness which Palkia didn't really help with seeing how it can only switch in once and cannot check SD variants. I still wanted something with some special attacking prowess though and more priority couldn't hurt either, so while looking through the Ubers analysis forum one day, Giratina-O stood out to me. The mixed Giratina-O was the one I went with since it still punish switches relatively well despite Draco Meteor's nerf and Fairy-types existing while also providing a much needed Blaziken check, allowing Arceus-Grass to carry both Will-O-Wisp to cripple Zekrom and Thunder Wave to support Mawile and Groudon. It is also a Rapid Spin blocker and has relatively strong priority at its disposal:
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So after play testing vs Malefic, he encourage me to try other options while keeping the backbone I outlined earlier intact. I will go into a bit more detail about what I came up with later but it consisted Mixed Rayquaza > Giratina-O and Klefki > Mawile. Heatran stayed since I wanted a potential Xerneas check that could use Stealth Rock:
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With the suspect test happening and the insane rise of Gothitelle usage, I decided that the Giratina-O / Mawile variant was safer to use which is why I am using it as the final version. This is amplified since having Defog on Giratina-O allows Arceus-Grass to carry Punishment as an Anti-Gothitelle measure although I will like having Dual Status on it if Shadow Tag clause does become a thing:
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The Final Version!
(for now)
At Team Preview:
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The Team in Depth:
The Backbone:
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**The Heat of the Day**
Groudon @ Lum Berry
Ability: Drought
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge

Most of the team's premise, is this guy. Double Dance Groudon is a monster late game and finding opportunities set up are not very hard given his natural bulk, offensive presence, and Lum Berry. Between the partners chosen and the Thunder Wave spam his teammates provide, he is capable of sweeping with just one boost from his two fantastic ways of boosting. Given the opportunity, he can even get up both boosts or multiple of each and be able to muscle his way through just about anything. He also provides a valuable electric immunity meaning he can keep Choice Scarf Zekrom from locking itself its ridiculous Electric STAB Bolt Strike should Arceus-Grass have other Pokemon to deal with. He also possess the second strongest Earthquake in the game (Diggersby outdoes him slightly) and Stone Edge to give him nearly perfect neutral coverage. When all is considered, he is a very reliable late game win condition despite the necessary evil of Stone Edge's accuracy.

There really isn't much more to say about him since he is the team's primary focus, so most of the other members were chosen to make sure he can do his job properly.

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**Have You Heard**
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Foul Play
- Toxic
- Roost

The bird of the team coz every team needs one (at least) :]
As I explained in the team building process, Yveltal takes on the role of primary physical wall since Groudon is offensive. Defensive Yveltal is very sturdy, despite his weakness to Stealth Rock, to the point where he E-Killer dead in its tracks even with Rocks up. He also has interesting synergy with Groudon and Arceus-Grass seeing how the only prominent physical attacker that gets passed him easily is Zekrom. He poisons Landorus-T, out right murders Giratina and Giratina-O, poisons defensive Groudon, ect. and supports offensive Groudon well in general.

The reason this set is used over Sucker Punch + Rocky Helmet is because I want Yveltal to better punish his switch-ins with Taunt and Toxic respectively. Toxic also gives him an easier time when dealing with defensive Groudon and Landorus-T that give the Groudon on this team so much trouble. Although the priority would be nice, I have found other places to put it (see Giratina-O and Mawile) and these Toxic works better for the team in general. Since I am using Leftovers, I decided to give him a leftovers number for HP and threw the rest in Speed for creeping purposes. If you feel like changing these numbers, they are flexible. Feel free to use what ever Speed creep you want.

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**The First Circle**
Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 148 SpD / 112 Spe
Timid nature
- Grass Knot
- Recover
- Will-O-Wisp / Punishment
- Thunder Wave

Dual status Arceus-Grass may seem odd, but it fits the team very well. His primary functions are to beat choiced Kyogre, beat Zekrom, and Thunder Wave / Will-O everything it can to help out Mawile and Groudon. Typing wise, Grass-typing is excellent in conjunction with Heatran resisting both Ground- and Water-type attacks thrown at Tran. He is also my primary switch in to Zekrom since Groudon's purpose lies elsewhere and he can also burn the beast. Grass Knot is chosen over Judgment since a critical hit always OHKOes Calm Mind Kyogre and Arceus-Water who are, even still, monstrous threats to the team; Judgment cannot do this unfortunately. He generally is under a lot of pressure defensively, so make sure to keep him healthy otherwise he will more than likely be the cleave point that allows your opponent to sweep you. His carrying of both status also means that if he falls early, Groudon will have a much tougher time sweeping more often than not.

Ever since Orch brought it up to the community as of recent, I have been toying with Punishment to destroy Gothitelle who has risen is usage massively ever since the Gengarite suspect testing started (although this should have happened sooner imo). It is an interesting option and I do not deny that the team is a bit Gothitelle weak. I haven't gotten the chance to thoroughly test Punishment, but as of now I have been using it in place of Will-O-Wisp since Choice Scarf Zekrom isn't too big of a problem once I figure out what it is locked into. For now, I will leave it slashed until I know it is the better choice but you are free to use whatever. Be sure to wait until Gothitelle has reached + 5 (+4 if you have rocks up for good) before dropping Punishment on her as this will ensure the OHKO / KO when she decides to come back in on Stealth Rock. If you are not using Punishment, then using 0 Attack IVs is recommended.
The Others:

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**Afternoon**
Heatran (F) @ Chople Berry
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Roar
- Will-O-Wisp / Toxic

So Heatran carries the ever so important Stealth Rock of the team and she is also one of the two GeoXern slayers on the team. She also hard walls most Dialga which is an achievement in itself considering it is one of the biggest pains to switch into. Her other job is spreading burns and set rocks when put simply. She can also spread poison should you choose to run Toxic but I find Will-O-Wisp to be the better switch punisher because of the way Ground-types like to take their chances with Lava Plume. Toxic also allows her to beat non-Substitute Lugia though so the choice is up to you. Her role is plain and simple: set rocks, wall Fairies and Geoxern when she can, check Ray (without EQ of course :PPPPPPP) and Dialga.

She is one of those Pokemon that I put on the team because her typing works well with the other members and I am used to using Heatran in general.

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**In Her Family**
Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 SpD
Adamant nature
- Iron Head
- Sucker Punch
- Play Rough
- Toxic / Swords Dance

Another member of the Fairy slaying crew and boy does she hurt. Mawile is one of the hardest Fairy and Geoxern checks to switch into... without making Groudon's potential sweep easier. She is also the ever so important Yveltal check on the team who is otherwise a massive thorn to the rest of its members, that most important being Groudon. Her typing also allows her to take on Darkrai after it has used Dark Void. Dark-types in general would give this team a lot of trouble if her fantastic typing weren't here. She also provides strong priority, even with the little attack investment there is. This priority checks a wide variety of mons with only a little prior damage, making her very useful for revenge killing since the team doesn't have a Choice Scarf user.

If you are using Swords Dance, using the 32 Attack EVs is what you want to use. Although, this does leave Mawile a 1/16 chance to get OHKOed by HP Fire which is a shame, it also means you OHKO choiced Kyogre and offensive Palkia with Sucker Punch. I have used both SD and Toxic and I would have to say Toxic is slightly better. Both work though so you are free to use what you will.

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**Dream of the Return**
Giratina-O @ Griseous Orb
Ability: Levitate
EVs: 180 Atk / 248 SpA / 80 Spe
Rash nature
- Shadow Sneak
- Draco Meteor
- Defog
- Stone Edge

Another Ground immunity :P
Besides that, Giratina is the Defog user, a way to get passed most physical walls, and back up priority. He was chosen for his typing mainly, one that makes him a Blaziken check which the team desperately needs. Defog and Draco Meteor are what he is on the team for primarily. Defog giving Arceus-Grass a move slot and for mandatory support, and Draco for a hardish hitting special attack to shatter physical walls in Groudon's way or help weaken mixed walls. Shadow Sneak helps him pick off opponents that live Draco barely and is just useful priority in general. With Heatran running Chople Berry > Leftovers, Ho-Oh now becomes an issue since Heatran now has no recovery. Stone Edge is run to help slay the turkey before it can do too much damage to the team.

Giratina is easy to take advantage of when at -2, so make sure to have a plan against set up sweepers when you do decide use Draco meteor.​
Yveltal: None

Groudon: None

Arceus: None

Heatran: Changed item from Leftovers -> Chople Berry in order to take some pressure off of Mawile against Focus Blast Geomancy Xerneas (suggestion by Edgar)

Mawile: None

Giratina-O: Changed Earthquake -> Stone Edge in order to help deal with Ho-Oh now that Heatran is running Chople Berry > Leftovers (suggestion by Edgar)
A Final Look:
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Groudon @ Lum Berry
Ability: Drought
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge

Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Toxic

Heatran (F) @ Chople Berry
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Will-O-Wisp
- Roar

Yveltal @ Leftovers
Ability: Dark Aura
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Taunt

Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 148 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Recover
- Thunder Wave
- Will-O-Wisp

Giratina (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 180 Atk / 248 SpA / 80 Spe
Rash Nature
- Draco Meteor
- Stone Edge
- Shadow Sneak
- Defog
About The Theme:

So I am a bass player in an upper level community big band that plays (almost) every Sunday night. Earlier this summer, our director reintroduced a bunch of Pat Metheny songs into our pool of songs he could choose from. All of the names including the RMT title are titles of these songs.​

The Other Variants:

The Clefable Variant:
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Edgar made an excellent suggestion in Clefable > Mawile for the team and it honestly works well in practice and looks good on paper. Clefable provides much needed cleric support for the team (solving my gripe above) while also providing Wish support for the entire team (most notably Giratina-O and Heatran since their recovery is little to none) just to add icing on the cake.

So why wasn't this the featured team? One ability is the answer to that question: Shadow Tag. Gothitelle and Mega Gengar can now rip through both Clefable (one of the Xerneas checks) and Arceus-Grass (Without Punishment of course in Gothitelle's case). leaving 2 gaping holes in the team relatively easily. Gothitelle's spike in usage hurts this variant loads so I decided to keep Mawile in the featured version and to move Clefables variant here. Yes Gothitelle and Gengar are that big of jerks.
Groudon @ Lum Berry
Ability: Drought
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge

Clefable (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Moonblast
- Wish
- Toxic
- Protect

Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Will-O-Wisp
- Roar

Yveltal @ Leftovers
Ability: Dark Aura
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Taunt

Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 148 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Recover
- Thunder Wave
- Will-O-Wisp

Giratina (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 180 Atk / 248 SpA / 80 Spe
Rash Nature
- Draco Meteor
- Stone Edge
- Shadow Sneak
- Defog
Ray and Keys:
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So this will be the variant to use should Shadow Tag clause ever be passed and Gothitelle removed from the metagame. It functions a lot more like balance, but it still has the same backbone and overall goal that the featured variant does, only with a much more terrifying wall-breaker / priority user, and a much more reliable Status Spreader. The only true hole it leaves (other than Gothitelle) is against Stone Edge Blaziken since Rayquaza has a LOT of trouble checking this. Like the last one, this variant also frees up the Mega Evolution slot which is something I will get to in the next segment.
Groudon @ Lum Berry
Ability: Drought
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge

Klefki (F) @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Toxic
- Thunder Wave
- Play Rough
- Spikes

Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Will-O-Wisp
- Roar

Yveltal @ Leftovers
Ability: Dark Aura
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Taunt

Arceus @ Meadow Plate
Ability: Multitype
EVs: 248 HP / 148 SpD / 112 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Recover
- Defog
- Thunder Wave

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Draco Meteor
- V-create
- Extreme Speed
- Dragon Claw
Plans I have for the team:

Even though I am retiring it for now, I do have future plans with the team and with Edgar's new change can even allow this change I plan to make to slot into the featured variant. My future plans for this team are centered around this guy:
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Primal Groudon is looking to be a much better vessel for the Double Dance set due to its immunity to burn. The problem with the featured team running this is I already have a Mega Evolution. Once again, Edgar's change makes this possible outside of the RayKeys variant which I was planning to use once OR comes out. His new typing makes Heatran much more replaceable also which could free up more options for new strategies that emerge with ORAS. As of right now this is all speculation surrounding Primal Groudon since other Metagame shifts that come along with ORAS could make him useless. I personally have high hopes though.

Shout Outs:

shrang, Edgar, Fireburn, justinjiaxinghu, Sweep, yohoE, hyw, absdaddy, Melee Mewtwo, Thetwinmasters, Level 56, Piexplode, Aquasition, and the rest of the Ubers community for making the community fun and enjoyable :]
 
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Obligatory Threat list:
  • Can become BIG threats if miss played around!
  • Are big threats to the team. Watch out for these!
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ExtremeKiller - Yveltal at above half heath can take it on just fine. Giratina can finish it after several rounds of Life Orb recoil or prior damage in general
Choice Band - Pretty much the same story only no Life Orb means you have to get prior damage on it to take it down with Giratina

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Calm Mind - Mawile can come in fairly easily and threaten it with her ridiculously powerful Play Rough. It can outlast Mawile though, so be careful.

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Calm Mind - You can Toxic it with Mawile or Heatran. If you run Toxic on neither, then using Play Rough twice with Mawile is what is suggested
Swords Dance - Yveltal will not appreciate +2 Outrage, but it can take one (it depends on rolls if rocks are up) and proceed to OHKO it with Foul Play. If it doesn't have Earthquake, you can status it with Heatran and phaze it. Threat neutralized. These are extremely uncommon, so don't fret too much.

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Calm Mind - Heatran can phaze it and / or Toxic it if carried. It is still a big threat to the team though, so be very careful around it.
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Calm Mind -
Heatran walls any one without Thunder and can proceed to phaze / toxic it.
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Calm Mind -
Heatran can set up Stealth Rock against it with little fear and phaze it if it attempts to set up.
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Swords Dance -
Arceus-Grass can take it on well as it takes a max of ~47% from +2 Stone Edge and nearly OHKOes Groundceus.
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Calm Mind -
Heatran takes on Will-O-Wisp variants easily by burning and phazing them. Thunder variants can be dealt by straight up phazing or Groudon.
Swords Dance - Recover variants are beaten by Yveltal easily. Stone Edge variants have a chance to OHKO after +2 and rocks. If Grasseus carries Will-O-Wisp, then it can be dealt with that way. Stone Edge variants are pretty annoying to the team.
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Offensive -
Giratina-O deals with them since it takes Knock Off and can OHKO them with Draco Meteor.
Baton Pass - Giratina-O forces Blaze to Baton Pass and can even leave it with a Shadow Sneak before blaze leaves. Draco Meteor still OHKOes it otherwise.
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Focus Sash Lead -
Arceus-Grass can break Loom's sash and whittle at it with either Will-O-Wisp or Grass Knot. Its a slow Process, but Breloom will get nowhere against Grasseus.
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Swords Dance -
A lesser seen threat but a threat nonetheless. Roost variants are phazed by Heatran. Earthquake variants are a pain but they can only switch in on Heatran who might just phaze it out and force it to take another round of Stealth Rock. Make sure this thing does not get its SD up!
Dragon Dance - Yveltal and Heatran wall it. Heatran phazes it, Yveltal OHKOes if it gets to +2 and has a very good chance to OHKO otherwise.
Special Attacker - Heatran walls this, can get Stealth Rock Up against it, and can phaze it out.
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Shell Smash Lead -
Lead with Heatran and use Lava Plume for a shot at the burn 9which will make Cloyster fall at the end of the turn). Giratina can hopefully Defog that Spikes away later.
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Nasty Plot -
Mawile takes this on well after you let something else go to sleep. She can come in on any attack, take another, and OHKO Darkrai with Play Rough (+ Sucker Punch if Focus Sash).
Taunt - You deal with this the same way as the Nasty Plot Darkrai.
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Focus Sash -
Sash Deo-A leads are a free ticket for Mawile to Mega Evolve early. She can take any fit from Deoxys and bring it down with 2 Iron Heads. Giratina willl need to Defog later a lot of the time.
Life Orb - A smart pivot from Heatran to Giratina works as Shadow Sneak easily OHKOes Deo-A. Psycho Boost from this hurts Mawile alot more even though she can still take it. Sucker Punch it when she is in against Deo but be wary of Extreme Speed mindgames.
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Offensive -
Heatran does really well against a good amount of the time. Life Orb Thunder hurts though, so wearing it down with Burn and Life Orb is your best bet against these variants.
Choice Specs - Use Heatran to Scout what it locks itself into. If she get smacked by Specs Thunder, go to Groudon. Otherwise, Heatran walls it.
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Choice Scarf -
Be careful with Mawile and Groudon around this thing. Yveltal can deal with it should it become Groudon and Heatran deals with it should it become Mawile. Refrain from using Swords Dance so long as it is around.

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Sand Rush -
Yveltal can take +2 Rock Side and OHKO in return with Foul Play

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Stealth Rock -
Yveltal handles this.

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Choice Scarf -
Heatran can easily dispose of Genesect but it can outlast Heatran so be careful.
Choice Band - Same as Choice Scarf Genesect.

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Offensive -
It dislikes coming in on a Thunder Wave from Arceus-Grass but it preys on Grassy afterwards. It can also remove Heatran with Focus Blast so be careful when playing against it. Just start flipping coins and hope your Arceus-Grass and Heatran don't fall victim to it.
Reflect Type -
Perish Song -

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Defog -

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Calm Mind -

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Life Orb -

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Rock Polish -
Stealth Rock -

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Dragon Dance -

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Life Orb -
Choice Band -

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Parental Bond -

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Choice Scarf -
Choice Specs -

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Choice Specs -
Unchoiced -

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Choice Band -
Earth Plate -
Double Dance -

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Physical Attacker -

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Huge Power -

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Special Attacker -
Physical Attacker -
Bulk Up -
Mixed -

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Leftovers -
Lustrous Orb -
Choice Specs -

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Swords Dance -

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Swords Dance -
Dragon Dance -
Mixed -

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Toxic + Roost -
Flame Charge -
Choice Scarf -

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Choice Band -
Swords Dance -

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Lead -
Baton Pass -

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SubSeed -
Special Attacker -

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Stealth Rock -
Choice Scarf -

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Prankster -

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Dragon Dance -

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Geomancy -
Choice Scarf -
Mixed -
Calm Mind -

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Life Orb -
Choice Scarf -

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Choice Scarf -
Tailwind -
Choice Band -
Mixed -

Standard Ubers Defensive Threats

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Leech Seed -

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Specially Defensive -

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Assault Vest -

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Support -

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Support -

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Support -

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Support -

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Support -

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Support -

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Support -

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Support -

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Shed Shell -
Flamethrower -

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Specially Defensive -

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Physically Defensive -

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Spikes -

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Focus Sash -
Rocky Helmet -
Dual Screens -

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Specially Defensive -

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Bulky Rapid Spin -

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Specially Defensive -

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Spikes + Rapid Spin -

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Storm Drain -

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Physically Defensive -
Specially Defensive -

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Stealth Rock -
SubToxic -

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Physically Defensive -
Specially Defensive -

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Defensive -
RestTalk -

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Specially Defensive -

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Physically Defensive -

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Physically Defensive -

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Specially Defensive -

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Prankster -

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Specially Defensive -

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Physically Defensive -

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Physically Defensive -
Mixed -

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Stalltwo -

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Toxic Spikes -

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Specially Defensive -

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Unaware -

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Physically Defensive -

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Physically Defensive -

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Wish Support -

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Support -

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Sticky Web -

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Physically Defensive -

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Sticky Web -

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Cleric -
Calm Mind -

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Utility -

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Support -

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Toxic Spikes -

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Leech Seed -

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Shadow Tag -

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Physically Defensive -
Specially Defensive -

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Physically Defensive -
 
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Hello fren, nice team you got there haha. I analyzed the team a little bit and there's not many changes that could be made since the team is pretty complete overall. However I have one suggestion to make. I highly recommend you to try Specially Defensive Clefable over Mega Mawile. While you explained why you wanted to use Mega Mawile on that team, I think Clefable just does a better job on this team, and not only that, Mawile can be pressure a lot having to check both Yveltal and Geomancy Xerneas with no pokemon supporting it in the right way, can get worn down pretty easily and fail to do such job late game. Although you give up Sucker Punch, you still have Giratina-O that has priority in the form of Shadow Sneak. As for the EVs that Clefable uses: 248 HP / 8 Def / 252 SDef with a Calm nature allows you to not be 2HKOd by Xerneas' Moonblast and Toxic and eventually Wish stall it, eats up Yveltal's Oblivion Wing and can also help against Calm Mind Arceus formes. As for moves, Moonblast is a decent STAB move, hitting Yveltal, Xerneas and Palkia with very respectable damage. Wish is a mandatory recovery move that this type of Clefable should always carry, not only it supports itself but it can also support other pokemon on your team with no form of recovery, like Heatran and Giratina-O. Toxic is for beating stuff like Xerneas and Calm Mind/Support Arceus 1v1. Protect allows you to scout for Choiced pokemon and makes the checking Xerneas job a lot easier.

clefable.gif

Clefable (M) @ Leftovers
Trait: Unaware
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Moonblast
- Wish
- Toxic
- Protect

I have a different suggestion to make, if you don't want to take out Mega Mawile, I suggest you to use Chople Berry Heatran since it takes out a lot of pressure from Mega Mawile, being able to check Xerneas, if you do that, I recommend you to use Stone Edge over Earthquake on Giratina-O just so you can check big bird Ho-Oh with relative ease.

Nice team good luck :]
 
Hello fren, nice team you got there haha. I analyzed the team a little bit and there's not many changes that could be made since the team is pretty complete overall. However I have one suggestion to make. I highly recommend you to try Specially Defensive Clefable over Mega Mawile. While you explained why you wanted to use Mega Mawile on that team, I think Clefable just does a better job on this team, and not only that, Mawile can be pressure a lot having to check both Yveltal and Geomancy Xerneas with no pokemon supporting it in the right way, can get worn down pretty easily and fail to do such job late game. Although you give up Sucker Punch, you still have Giratina-O that has priority in the form of Shadow Sneak. As for the EVs that Clefable uses: 248 HP / 8 Def / 252 SDef with a Calm nature allows you to not be 2HKOd by Xerneas' Moonblast and Toxic and eventually Wish stall it, eats up Yveltal's Oblivion Wing and can also help against Calm Mind Arceus formes. As for moves, Moonblast is a decent STAB move, hitting Yveltal, Xerneas and Palkia with very respectable damage. Wish is a mandatory recovery move that this type of Clefable should always carry, not only it supports itself but it can also support other pokemon on your team with no form of recovery, like Heatran and Giratina-O. Toxic is for beating stuff like Xerneas and Calm Mind/Support Arceus 1v1. Protect allows you to scout for Choiced pokemon and makes the checking Xerneas job a lot easier.

clefable.gif

Clefable (M) @ Leftovers
Trait: Unaware
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Moonblast
- Wish
- Toxic
- Protect
Clefable would be an extremely nice asset to have on the team, I agree. The problem is Gothitelle and Mega Gengar though. Clefable would only amplify the team's Shadow Tag weakness which is a real shame considering how much it would bring to the team. I normally wouldn't be too overly concerned about this, but Gothitelle's usage spike and Mega Gengar being what it is makes Clef an unsafe choice right now. I will add in the Clefable variant somewhere in the RMT (probably change the "RayKeys" section to "Other Variants" in general) though, because if Shadow Tag is banished, Clef would be an outstanding choice for the team. Thanks for the suggestion :]
I have a different suggestion to make, if you don't want to take out Mega Mawile, I suggest you to use Chople Berry Heatran since it takes out a lot of pressure from Mega Mawile, being able to check Xerneas, if you do that, I recommend you to use Stone Edge over Earthquake on Giratina-O just so you can check big bird Ho-Oh with relative ease.

Nice team good luck :]
Since Mawile is staying due to the threat of Shadow Tag (for now), these are changes I will make since all of them have their merits. Thanks much.
 
Hey WreckDra,

Nice team. I actually wrote a rate a while ago but it never saved and some weird crap happened idk but whatever. This team is very nice, and I think the plans you have for it are very cool. I think that Stag is definitely one of the bigger threats to the team, largely due to the presence of Grassceus. Gengar+Kyogre is pretty much gg, which isn't ideal (until ban, which is where the majority seems to be leaning). For that reason, I agree with you that SDef Clefable is not a good choice, as adding more mons that are Stag weak is not going to help you. As for other weaknesses, Palkia in the sun seems annoying, since it beats Grassceus and destroys everything else with relative ease. TW Zekrom is annoying, but it isn't going to straight up 6-0 you or anything. As you said, the lack of a cleric is annoying, and having one would be really nice as it allows you to play much more aggressively with Groudon.

As for fixing this, I actually had a ton of time to think and little success. I tried a lot of stuff, including really obscure mons (at one point, I theorymoned Pursuit Umbreon). The quickest change is running Punishment/Dark Pulse or some move like that that prevents Grassceus from being as stag weak. However, this does not get a cleric. I feel like the most successful I was making changes was basically splitting your Kyogre check into two checks, like Waterceus+Blissey or something, which makes you lessens the damage that stag does to you, provides a cleric, and makes you less gar weak. You can experiment with stuff along those lines. The last mon would have to check Blaziken, Yveltal and Zekrom to a certain extent, however I had a lot of trouble here as a fairy is the most rational choice and they are often Gengar weak. PM me if you see me in Ubers room an we can talk a bit, maybe post logs here.

OPTIMIZATION:

Groudon- Idk if creeping to ScarfKia is the best, since it's pretty nonexistent this gen. 56 beats base 90 scarfers, but you might want more.
Grassceus- Is twave that necessary?

That's about it.

Good luck!
 
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