Everybody Loves Charizard
Hi! Kapiepon here. Like most people, I recently started playing in the OU metagame, but National Dex has the wildcard factors in it I really, really love. Charmander was my first ever Pokemon (
hello fellow genwunners) so I wanted to base a team around it, and I've had some success. This is one of my first teams ever, and especially in NatDex, I'd love any criticism or feedback you have.
As the title may have suggested, this team is based around Charizard-X, one of the tiers most potent and terrifying sweepers in NatDex and probably one of my favorite Pokemon, ever. With a fantastic Earthquake + Flare Blitz combination, Charizard makes short work of most of the tiers defensive staples, such as Toxapex, Ferrothorn, and Heatran, while threatening to OHKO any offensive Pokemon slower than it. It dovetails fantastically off of Tapu Fini, who protects it from status, staples of a metagame tailored around Pokemon as powerful as Megas. The rising star Nidoking makes short work of Fairy-types, such as Clefable, and synergizes well with Zapdos, who acts as the team's Ground immunity and check to the mighty Landorus-T.
Kartana makes the offensive Kart-Fini-Fire core, a staple on a hyper offense team like this, and makes a potent late-game sweeper with excellent coverage and a fantastic Beast Boost. Grimmsnarl's place on this team was a little bit harder to pick, and I experimented with tank Chomp, Heatran, and Clefable to give this team Stealth Rocks, but Screens is definitely the best choice for this team, as it allows Charizard to set up on opposing offense teams.
In-Depth
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Flare Blitz
- Dragon Claw
Charizard is the main attacker and wins condition of this team. With a terrifying 130 Attacking stat and a respectable 100 Speed, Charizard is definitely a loaded cannon -- albeit, a glass one. By embracing its inner dragon, Charizard gains a weakness to one of the most common moves in the game, Earthquake. This is where it's partners-in-crime, Tapu Fini and Zapdos, come in, by luring and checking it's most common switch-ins. Charizard does fantastic against stall teams in particular, as it straight-up wins against common "walls" such as Ferrothorn, Toxapex, and Blissey. While it hates its Earthquake getting neutered with Grassy Terrain, and can sometimes struggle against Rillaboom + Heatran cores, Adamant nature helps it beat Heatran at +2 with Dragon Claw. While Flare Blitz's massive power is indisputable, it needs to be used sparingly because Charizard lacks any form of reliable recovery. For example, don't use Flare Blitz on a Magearna when an Earthquake would suffice, because the recoil from OHKOing them wouldn't be worth them maybe living an Earthquake with a Shuca Berry.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Surf
- Moonblast
Tapu Fini is definitely one of the most overlooked threatens in the current meta. I got the idea for using it after Charizard had died from Toxic poisoning one too many times, and it does its job beautifully. While I thought about running Defog support to help remove Stealth Rocks for Charizard's benefit, Defog also removes terrain, which makes it sort of counterproductive, and Tapu Fini scares off the majority of hazard setters. So, I decided to run a Substitute + Calm Mind set, with passive recovery in Leftovers that helps ease the matchup against Mega Scizor (2HKO'd at +2), Mega Aerodactyl, as well as a bunch of other Pokemon, as Fairy + Water is a fantastic offensive typing. The EVs are pretty standard, with max Special Attack, and investment in HP and Defense as Calm Mind already buffs the Special Defense stat. I've thought about running Scald, but with Misty Terrain up, the immediate firepower is definitely more useful.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off
Kartana provides some speed control with the Choice Scarf, and the ability to revenge kill Pokemon like Ash-Greninja. Leaf Blade is the standard STAB that helps the team considerably against Mega Swampert and co., being the team's main offensive present to counter Rain teams. Knock Off is useful utility that also OHKO's Tapu Lele, and does a good job at spreading chip damage on offensive teams who often rely on their items, like Choice Band users. While this team was designed around a Charizard + Fini endgame, Kartana actually does the majority of the end-game sweeping, as it straight-up decimates weakened foes with it's Choice Scarf and Beast Boost. Again, the spread is pretty standard, as with Screen support it can live the majority of non-supereffective moves. Adamant helps it pick up the KO on Pokemon it wouldn't otherwise, like Ferrothorn, as there's nothing in its speed tier it needs to creep on.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Thunderbolt
- Flamethrower
- Ice Beam
Ah, Nidoking. The rising star of the OU metagame makes another appearance in NatDex, where it checks common threats like Magearna, Heatran, and Rillaboom. While I started off using an Earth Power + Sludge Wave combo, the most common Fairy-type I've seen yet is Magearna, who is immune to it, so I decided to swap Sludge Wave for Flamethrower and BoltBeam coverage that helps it decimate the majority of foes on the switch-in. Nidoking is my usual lead against weather teams, as Earth Power + Thunderbolt kills the majority of weather leads. Nidoking probably picks up the most KO's against unsuspecting Ferrothorn, as they're naturally wary of Charizard and Kartana, as well as dragons on the switch-in.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 188 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Discharge
- Hidden Power [Ice]
- Defog
- Roost
Zapdos is the other star of the show, being the primary defogger and check to the host of Dragon-types in the tier with Hidden Power Ice. It also provides an amazing defensive backbone in conjunction with Tapu Fini, and it's ability Static, which often gets the better of U-turn users like the Mega bugs. Zapdos is a great switch-in to Landorus-T, who can't hurt it outside of Stone Edge, and Zap can OHKO it back with HP Ice. The 72 Speed investment allows it to outspeed Landorus-T, due to it's already impressive 100 base Speed. Defog + Roost is fairly standard for a bulky defogger like Zapdos, and due to it's lack of reliable switch-ins, provide it the longevity it needs to support Charizard throughout the entire game. This set can struggle against Heatran, which Charizard and Tapu Fini happily check, and they appreciate Zapdos's ability to scare off U-turn generated momentum.
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 132 Def / 124 SpD
Impish Nature
- Light Screen
- Reflect
- Play Rough
- Taunt
Grimmsnarl -- the weakest member of the team provides some of the best support, in dual Screens, which allows it's teammates to decimate. Grimmsnarl is generally my go-to lead, and the majority of battles I win are due to Screens and Charizard setting up and sweeping. Due to Prankster, Grimmsnarl is uninvested in Speed and instead runs mixed bulk to better fair against foes like Gunk Shot Cinderace. Taunt also acts as Stealth Rock repellent, which Charizard greatly appreciates, and negates Shuckle as a lead. Due to the polarizing presence of Ash-Greninja, Grimmsnarl pairs well with Kartana, who can threaten all of the common Dark-types that can neuter Grimmsnarl. Play Rough can be used in an emergency, and Spirit Shackle was considered although the one time I used it a Contrary Serperior swept me.
As stated before, I'm incredibly new to teambuilding, so I would love any and all advice you may have. One issue I've run into is the lack of a Z-move, and due to how important each Pokemon's item is, I don't know where to put it. This team can struggle against weather, which requires smart playing around, but I feel like the team itself is pretty solid. Nidoking and Grimmsnarl are the newest members of the team, so I feel they're the most expendable for any recommendations.
Click
here for an importable!
edit: found where the moving sprites were lmao
edit 2: props to FireFern for bringing up lots of good points. check their comment!