Evil stalling team

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Guys i really love this team not only because its good but also i as in a rut before a made it and this team finally put me on another level of meta any suggestions would be very appreciated,

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 128 SDef / 128 Def
- Roost
- Defog
- Foul Play
- Toxic
I truly love Mandibuzz due to all the crazy stuff it can pull off and the shear amount of of attack and status moves it is immune too along with with foul play and defog just makes it op.
Banette @ Banettite
Ability: Cursed Body
EVs: 252 HP / 128 Def / 128 SDef
- Destiny Bond
- Will-O-Wisp
- Protect
- Disable
When i first made this team i was thinking of a mega to accommodate both Mandibuzz and take advantage of the sapience of mega gengar naturally Bannttite took its place and with priority status moves with good defenses makes it maybe even better.

Stalin (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 4 Atk / 252 HP / 252 Spd
Jolly Nature
- Protect
- Substitute
- Toxic
- Earthquake
Just like most of my pokemon Gliscor serves a dual purpose being able to defeat mega lucario and steel types and toxic stall the rest. Possibly the most evil part being that it pp stall pokemon like impostor ditto and ko blisseys on predicted switches crippling other stall teams, and rightfully deserves the name stalin.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SDef / 4 Def
- Soft-Boiled
- Aromatherapy
- Seismic Toss
- Toxic
All that really needs to be said is that Blissey puts in work. Oh you want more? This pokemon is gliscors best friend being able to both cover its weaknesses and its limits. Secondly due to blisseys massive hp and high sp. def and ways of healing make it an almost perfect sp wall.

Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Fake Out
- U-turn
- Drain Punch
- Taunt
Mienshao is unexpected and strong being able to kill smeargle with Fake out Drainpunch combo and regain its health lost with life orb upon switching back into the battle allowing it to always comeback at almost the same strength as when it first entered the battle field.

Espeon
Ability: Magic Bounce
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Psyshock
- Morning Sun
-Calm mind
This was originally a alakazam but i found it a little too frail for the purpose it served and espeon being both better defensively and in counter Blissey/ hazard category i just had to place espeon on this team to really draw it all together.
 
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
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