AG Excadrill

:ss/excadrill:
[SET]
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Rock Tomb
move 4: Earthquake / Toxic
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Excadrill provides good utility to hyper offense teams in AG as a lead due to the potent combination of Stealth Rock and Rapid Spin. Stealth Rock deals residual damage to most foes attempting to switch in, and Rapid Spin prevents opposing entry hazard setters such as Necrozma-DM, Ferrothorn, Eternatus, and Tyranitar from keeping entry hazards up against Excadrill. Additionally, Rapid Spin is occasionally useful for gaining a Speed boost after being used, deterring naturally faster Pokemon such as Calyrex-S and Zacian-C from attempting to switch in. Rock Tomb is great for 2HKOing Ho-Oh, which is able to switch into Stealth Rock with Heavy-Duty Boots and remove it with Defog, while also lowering the foe's Speed so a teammate is able to outspeed it, preventing sweepers such as Geomancy Xerneas and Dragon Dance Zygarde-C from gaining Speed boosts on Excadrill. Breakers such as Kyogre and Yveltal also appreciate being able to take advantage of slower Pokemon on the field. Earthquake can OHKO Zacian-C after a Defense drop from Close Combat or chip damage from Rapid Spin or Rock Tomb while preventing Substitute users like Zygarde-C and Zekrom from using Excadrill as complete setup fodder. Toxic punishes Yveltal, which can use Defog against Excadrill. Focus Sash allows Excadrill to withstand powerful attacks such as Kyogre's Water Spout and Marshad, ow's Close Combat and almost always guarantees it gets to set Stealth Rock.

Excadrill should only be used on hyper offense, where Pokemon such as Xerneas, Zacian-C, Calyrex-S, Rayquaza, and Groudon appreciate its ability to both set and remove entry hazards. Excadrill generally struggles against Ghost-types such as Lunala, Giratina, and Calyrex-S as they are able to block Rapid Spin, so Yveltal is a great partner for it. Excadrill dislikes using Rapid Spin against Rocky Helmet Necrozma-DM, so Kyogre, Calyrex-S, Yveltal, and Groudon can pressure it extremely well. Excadrill should be led with in most matches so it can immediately set Stealth Rock, deter opposing entry hazards, and maximize its teammates' offensive potential.

[STRATEGY COMMENTS]
Other Options
=============

Excadrill has no viable other options.

Checks and Counters
===================

**Ghost-types**: Excadrill relies on its teammates to pressure troublesome Ghost-types such as Lunala, Calyrex-S, and Marshadow, as they can prevent Rapid Spin from being used. Giratina can completely shut down Excadrill by removing Stealth Rock with Defog, absorbing Toxic with Rest, crippling it with Will-O-Wisp, and tanking any hit from it with ease.

**Entry Hazard Removal**: Excadrill's ability to set Stealth Rock becomes completely diminished once Pokemon carrying Defog such as Ho-Oh and Yveltal can KO it off the field and attempt to remove it. However, offensive teammates such as Kyogre, Calyrex-S, and Yveltal can take advantage of the turn used for Defog and force them out or set up on them.

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Quality checked by: [[Geysers, 426798], [BaconEatinAssassin, 367227]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:

Geysers

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:ss/excadrill:
[SET]
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Rock Tomb
move 4: Earthquake / Toxic
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Excadrill provides amazing utility to hyper offensive teams in AG due to the potent combination of Stealth Rock and Rapid Spin. Stealth Rock deals residual damage to almost any foe attempting to switch in, and Rapid Spin prevents opposing entry hazard setters such as Necrozma-DM, Ferrothorn, Eternatus, and Tyranitar from keeping entry hazards against Excadrill the team. Additionally, Rapid Spin is useful for gaining a speed boost after being used, which allows it to outspeed Zacian-C with a Jolly nature and opposing Excadrill. Rock Tomb is great for 2HKOing Ho-Oh which is able to switch into Stealth Rock with Heavy-Duty Boots and negate it with Defog, while also lowering the foe's Speed so a teammate is able to outspeed it, notably including [mention a few mons here]. Earthquake can OHKO Zacian-C after a Defense drop from Close Combat or chip damage from Rapid Spin, while preventing Substitute users like Zygarde or Zekrom from using it as complete setup fodder. Toxic cripples Yveltal, which can use Defog against Excadrill, by gradually dealing damage to it. Focus Sash allows Excadrill to withstand powerful attacks such as Kyogre's Water Spout and Marshadow's Close Combat.

[STRATEGY COMMENTS]
The entirety of Excadrill's teammates Excadrill should only be used on hyper offense, where Pokemon such as Xerneas, Zacian-C, Calyrex-S, Rayquaza, and Groudon appreciate Excadrill's ability to both set and remove entry hazards. Excadrill generally struggles against Ghost-types such as Lunala, Giratina, and Calyrex-S as they are able to block Rapid Sping spinblock, so Yveltal is a great partner for it. Excadrill dislikes using Rapid Spin against Rocky Helmet Necrozma-DM, so Kyogre, Calyrex-S, Yveltal, and Groudon can pressure it extremely well. Excadrill should be lead early-game so it can immediately set Stealth Rock while luring in common Defog users.

Other Options
=============

Excadrill has no viable other options.

Checks and Counters
===================

**Ghost-types**: Excadrill is forced to use its teammates to pressure troublesome Ghost-types such as Lunala, Calyrex-S, and Marshadow as they can prevent Rapid Spin from being used. Giratina can completely shut down Excadrill down by removing Stealth Rock with Defog, absorbing Toxic with Rest, and tanking any hit from Excadrill with ease.

**Entry Hazard Removal**: Excadrill's ability to set Stealth Rock becomes completely diminished once Pokemon carrying Defog such as Ho-Oh and Yveltal can get it off the field and attempt to clear its Stealth Rock. [this feels a little clunky, since Excadrill is probably going to die and not get forced out — consider rewording it to reflect that?]

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Very good work!
QC 1/2
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baconeatinassassin

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[SET]
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Rock Tomb
move 4: Earthquake / Toxic
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Excadrill provides amazing good don't overemphasise utility to hyper offensive teams in AG as a lead due to the potent combination of Stealth Rock and Rapid Spin. Stealth Rock deals residual damage to almost any most foes hdb is pretty common attempting to switch in, and Rapid Spin prevents opposing entry hazard setters such as Necrozma-DM, Ferrothorn, Eternatus, and Tyranitar from keeping entry hazards against Excadrill. Additionally, Rapid Spin is occasionally useful for gaining a speed boost after being used, deterring naturally faster Pokemon such as Calyrex-S and Zacian-C from attempting to switch in after a boost. which allows it to outspeed Zacian-C with a Jolly nature and opposing Excadrill i'm not too sure about this tbh; this sentence implies drill will always outspeed these mons after a spin, but rock tomb is more optimal vs zac given sub is extremely uncommon and drill vs drill will end up in a tie. Rock Tomb is great for 2HKOing Ho-Oh which is able to switch into Stealth Rock with Heavy-Duty Boots and negate it with Defog, while also lowering the foe's Speed so a teammate is able to outspeed it, notably including Zacian-C outspeeding Calyrex-S preventing sweepers such as Geomancy Xerneas and Dragon Dance Zygarde-C from gaining speed boosts on Excadrill. It also allows breakers such as Kyogre and Yveltal to take advantage of slower Pokemon on the field your example isn't bad or incorrect, it's just kind of hard to fit in when there are so many relevant situations. Earthquake can OHKO Zacian-C after a Defense drop from Close Combat or chip damage from Rapid Spin or Rock Tomb zac doesn't use sub anymore so rock tomb can also be mentioned, while preventing Substitute users like Zygarde and Zekrom from using it as complete setup fodder. Toxic cripples Yveltal, which can use Defog against Excadrill. Focus Sash allows Excadrill to withstand powerful attacks such as Kyogre's Water Spout and Marshadow's Close Combat and almost always guarantees it gets to set Stealth Rock.

Excadrill should only be used on hyper offense, where Pokemon such as Xerneas, Zacian-C, Calyrex-S, Rayquaza, and Groudon appreciate Excadrill's ability to both set and remove entry hazards. Excadrill generally struggles against Ghost-types such as Lunala, Giratina, and Calyrex-S as they are able to block Rapid Spin, so Yveltal is a great partner for it. Excadrill dislikes using Rapid Spin against Rocky Helmet Necrozma-DM, so Kyogre, Calyrex-S, Yveltal, and Groudon can pressure it extremely well. Excadrill should be lead with early-game in most matches so it can immediately set Stealth Rock, deter opposing hazards and maximize its teammates' offensive potential. while luring in common Defog users not really, opp's likely to lead with smth that will try and limit the damage exca can do, only relevant fogger that can beat drill 1v1 is wisp giratina

[STRATEGY COMMENTS]
Other Options
=============

Excadrill has no viable other options.

Checks and Counters
===================

**Ghost-types**: Excadrill is forced to use its teammates to pressure troublesome Ghost-types such as Lunala, Calyrex-S, and Marshadow as they can prevent Rapid Spin from being used. Giratina can completely shut down Excadrill down by removing Stealth Rock with Defog, absorbing Toxic with Rest, crippling it with Will-O-Wisp and tanking any hit from Excadrill with ease.

**Entry Hazard Removal**: Excadrill's ability to set Stealth Rock becomes completely diminished once Pokemon carrying Defog such as Ho-Oh and Yveltal can KO it off the field and attempt to clear its Stealth Rock. you can mention that forcing these pokemon to waste a turn defogging can be very beneficial, or that the nature of ho teams will often prevent them from defogging

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Quality checked by: [[Geysers, 426798], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


very nice job, qc 2/2
 
Last edited:

Adeleine

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[SET]
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Rock Tomb
move 4: Earthquake / Toxic
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Excadrill provides good utility to hyper offensive offense teams in AG as a lead due to the potent combination of Stealth Rock and Rapid Spin. Stealth Rock deals residual damage to most foes attempting to switch in, and Rapid Spin prevents opposing entry hazard setters such as Necrozma-DM, Ferrothorn, Eternatus, and Tyranitar from keeping entry hazards up against Excadrill. Additionally, Rapid Spin is occasionally useful for gaining a speed boost after being used, deterring naturally faster Rapid Spin's Speed boost is occasionally useful to deter otherwise faster Pokemon such as Calyrex-S and Zacian-C from attempting to switch in after a boost. switching in. Rock Tomb is great for 2HKOing Ho-Oh(AC), which is able to switch into Stealth Rock with Heavy-Duty Boots and negate remove it with Defog, while also lowering the foe's Speed so a teammate is able to outspeed it, preventing Speed, which allows teammates to outspeed foes and prevents sweepers such as Geomancy Xerneas and Dragon Dance Zygarde-C from gaining Speed (comments) boosts on Excadrill. It also allows breakers Breakers such as Kyogre and Yveltal especially appreciate being able ("also" feels odd with already mentioning that RT allows teammates to outspeed foes) to take advantage of slower Pokemon on the field. slowed Pokemon. Earthquake can OHKO Zacian-C after a Defense drop from Close Combat(AC), or chip damage from Rapid Spin or Rock Tomb, while preventing Substitute users like Zygarde and Zekrom from using it Excadrill as complete setup fodder. Toxic cripples Yveltal, which can use Defog against Excadrill. Focus Sash allows Excadrill to withstand powerful attacks such as Kyogre's Water Spout and Marshadow's Close Combat and almost always guarantees to nearly guarantee it gets to set Stealth Rock.

Excadrill should only be used on hyper offense, where Pokemon such as Xerneas, Zacian-C, Calyrex-S, Rayquaza, and Groudon appreciate Excadrill's its ability to both set and remove entry hazards. Excadrill generally struggles against Ghost-types such as Lunala, Giratina, and Calyrex-S as they are able to block Rapid Spin, that spinblock it, so Yveltal is a great partner for it. Excadrill dislikes using Rapid Spin against Rocky Helmet Necrozma-DM, so a foe that Kyogre, Calyrex-S, Yveltal, and Groudon can pressure it extremely well. Excadrill should be led with early-game in most matches so it can immediately set Stealth Rock, deter opposing hazards(AC), and maximize its teammates' offensive potential by lowering foes' Speed. (I imagine this is correct?)

[STRATEGY COMMENTS]
Other Options
=============

Excadrill has no viable other options.

Checks and Counters
===================

**Ghost-types**: Excadrill is forced to use relies on its teammates to pressure troublesome Ghost-types such as Lunala, Calyrex-S, and Marshadow as they can prevent Rapid Spin from being used. that spinblock it. Giratina can completely shut down Excadrill down by removing Stealth Rock with Defog, absorbing Toxic with Rest, crippling it with Will-O-Wisp(AC), and tanking any hit from Excadrill with ease.

**Entry Hazard Removal**: Excadrill's ability to set Stealth Rock becomes completely diminished once Pokemon carrying Defog **Defoggers**: Excadrill's role as a Stealth Rock setter can be completely negated by Defoggers such as Ho-Oh and Yveltal can KO it off the field and attempt to clear its Stealth Rock.(AC), which can KO it or clear away Stealth Rock. However, offensive teammates such as Kyogre, Calyrex-S, and Yveltal can take adavantage (spelling) of the turn used for Defog and force them these Defoggers out or setup set up on them.

(I changed to "Defoggers" because no spinners are mentioned, but if its better to say "Entry Hazard Removal" and mention spinning/a spinner, that's of course fine)

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Quality checked by: [[Geysers, 426798], [BaconEatinAssassin, 367227]]
- Grammar checked by: [[username1, userid1]]
 

Astra

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[SET]
name: Entry Hazard Lead
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Rock Tomb
move 4: Earthquake / Toxic
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Excadrill provides good utility to hyper offense teams in AG as a lead due to the potent combination of Stealth Rock and Rapid Spin. Stealth Rock deals residual damage to most foes attempting to switch in, and Rapid Spin prevents opposing entry hazard setters such as Necrozma-DM, Ferrothorn, Eternatus, and Tyranitar from keeping entry hazards up against Excadrill. Additionally, Rapid Spin is occasionally useful for gaining a Speed boost after being used, deterring naturally faster Pokemon such as Calyrex-S and Zacian-C from attempting to switch in. Rock Tomb is great for 2HKOing Ho-Oh, (AC) which is able to switch into Stealth Rock with Heavy-Duty Boots and negate remove it with Defog, while also lowering the foe's Speed so a teammate is able to outspeed it, preventing sweepers such as Geomancy Xerneas and Dragon Dance Zygarde-C from gaining Speed boosts on Excadrill. Breakers such as Kyogre and Yveltal also appreciate being able to take advantage of slower Pokemon on the field. Earthquake can OHKO Zacian-C after a Defense drop from Close Combat or chip damage from Rapid Spin or Rock Tomb, (RC) while preventing Substitute users like Zygarde (-c?) and Zekrom from using Excadrill as complete setup fodder. Toxic cripples Yveltal, which can use Defog against Excadrill (might wanna specify this more, maybe reword it so it talks about how toxic punishes yveltal trying to switch in to use defog?). Focus Sash allows Excadrill to withstand powerful attacks such as Kyogre's Water Spout and Marshadow's Close Combat and almost always guarantees it gets to set Stealth Rock.

Excadrill should only be used on hyper offense, where Pokemon such as Xerneas, Zacian-C, Calyrex-S, Rayquaza, and Groudon appreciate its ability to both set and remove entry hazards. Excadrill generally struggles against Ghost-types such as Lunala, Giratina, and Calyrex-S as they are able to block Rapid Spin, so Yveltal is a great partner for it. Excadrill dislikes using Rapid Spin against Rocky Helmet Necrozma-DM, so Kyogre, Calyrex-S, Yveltal, and Groudon can pressure it extremely well. Excadrill should be led with early-game in most matches so it can immediately set Stealth Rock, deter opposing entry hazards, and maximize its teammates' offensive potential.

[STRATEGY COMMENTS]
Other Options
=============

Excadrill has no viable other options.

Checks and Counters
===================

**Ghost-types**: Excadrill relies on its teammates to pressure troublesome Ghost-types such as Lunala, Calyrex-S, and Marshadow, (AC) as they can prevent Rapid Spin from being used. Giratina can completely shut down Excadrill by removing Stealth Rock with Defog, absorbing Toxic with Rest, crippling it with Will-O-Wisp, and tanking any hit from it with ease.

**Entry Hazard Removal**: Excadrill's ability to set Stealth Rock becomes completely diminished once Pokemon carrying Defog such as Ho-Oh and Yveltal can KO it off the field and attempt to clear its Stealth Rock remove it. However, offensive teammates such as Kyogre, Calyrex-S, and Yveltal can take advantage of the turn used for Defog and force them out or set up on them.

[CREDITS]
- Written by: [[RottenInfernape, 491896]]
- Quality checked by: [[Geysers, 426798], [BaconEatinAssassin, 367227]]
- Grammar checked by: [[username1, userid1]]
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