





I tried to make a balance team revolving around Sand Rush Excadrill, by covering its weaknesses and utilising chip to make Excadrill's job easier.

Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide
This is my win condition of my team. I usually reserve it for late-game where it can clean up. I chose Life Orb for maximum damage output, as Clefable can provide healing if needed. Swords Dance is chosen over a coverage move to solidify this win condition.

Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Slack Off
- Whirlwind
- Earthquake
Hippowdon is my Fire resist. It serves as my sand setter, as sand provides residual chip which makes Excadrill's job easier and also activates Sand Rush. It also serves as my rocks setter, as well as my phazer to counter setup sweepers.

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play
- Roost
- U-turn
- Defog
Mandibuzz is my counter to Ground types. serves as my defogger, which can also help with checking Dragapult. Overcoat allows Mandibuzz to not take chip from sandstorm, which helps with its survival. Heavy-Duty Boots allow Mandibuzz to not take 25% from rocks. U-turn allows me to switch in Hippowdon or Ferrothorn more easily.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Teleport
- Moonblast
- Wish
- Protect
Clefable serves as my Fighting type check, especially Conkeldurr. Magic Guard allows Clefable to act as a status sponge while also avoiding chip from Sand. Teleport allows me to set up a nice pivot core with Mandibuzz and Rotom-Heat, and also allows for Wish-passing.

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Volt Switch
- Toxic
Rotom is my answer to steels like Corviknight, as well as waters like Toxapex. Toxic allows Rotom-Heat to spread status, while Nasty Plot allows for Rotom to setup for an Overheat nuke.

Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Body Press
- Knock Off
- Leech Seed
Ferrothorn is my water resist, especially against mons like Dracovish. Spikes allows me to hazard stack, and Leech Seed allows Ferrothorn to get off some chip while staying healthy. Body Press allows me to check mons like Bisharp and Ferrothorn, while Knock Off brings more utility to the team.
Thank you very much for reading through this RMT of mine! I appreciate any feedback.