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OU Excadrill

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Excadrill @ Air Balloon
Ability: Sand Rush
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head / Rock Slide
- Rapid Spin

With sand becoming a more established playstyle over the last few months, Excadrill has emerged back into the metagame as the archetype's main form of speed control and entry hazard remover all in one. It outspeeds and threatens even common speed demons like Choice Scarf Enamorus and Booster Energy users like Iron Valiant and Iron Moth. Iron Heads's strong neutral hit against Landorus-T, Gliscor, and Rillaboom can be forgone for Rock Slide to hit would-be checks in Zapdos and Moltres. Air Balloon flip its matchup against the aforementioned checks in Landorus-T and Gliscor and the likes of Dragonite and Glimmora that run Ground coverage while making it sturdier at removing Spikes. Tera Ghost lets it deal with Zamazenta better. As the sand-setting sidekick, Tyranitar can also provide Stealth Rock support or weild a Choice Band to overwhelm shared checks like Zamazenta, Great Tusk, and Corviknight. Grass-types like Hydrapple or Sinistcha are valuable to check Ogerpon-W and Ground-types like Landorus-T and Iron Treads for the sand core; the former takes care of balance teams, while the latter checks Zamazenta, both of which Excadrill struggles with.

Watch how Excadrill manage to overwhelm the opposition during week 6 of SCL V! https://replay.pokemonshowdown.com/smogtours-gen9ou-881150
 
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