Hello and thank you for taking the time to read this!
So this a preview of my team
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
IVs: 0 Atk
- Body Press
- Thunderbolt
- Volt Switch
- Flash Cannon
I choose magnet pull primarily to try to deal with opposing corviknight/Skarmory. But also with other steels that threaten tapu lele. And to force switch’s on fairy types aiming at tyranitar / picks off most fairy types. Volt switch is a good pivot out move. Body press for steels that aren’t also part flying and thunderbolt & flash cannon for stab. Air balloon as to not get ripped apart by ground type moves. I opted for a quiet nature for more stab power but I’ve been debating on a bold nature for body press.
Gyarados @ Heavy-Duty Boots
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Fang
- Waterfall
- Power Whip
The idea behind this was simple at its core. Use it as a glass canon by Finding a time to safely pull of a dragon dance. Rack up kos get moxie boosts. A jolly nature to most out speed weakened foes after a boost. Debating on switching out for a more utility style pokomen. maybe one that deals with hazards and status conditions that this team is so easily exploited by.
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Draco Meteor
- Earth Power
- Heat Wave
This is one of my favorite mons on the team because it’s so versatile. So I like to use it as my lead for a couple reasons. Most expect a physical set but since I opted for a special set as its SpA stat isn’t awful. Scarf out speed almost everything and allows me to keep a one up on dragapult/tapu koko/zeraora/ Garchomps who aren’t scarfed themselves with both draco meteor and earth power stabs. Heatwave for coverage and U-turn to immediately pivot out of unfavorable match up or predicted switch outs to more favorable teammates
Tyranitar @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Thunder Wave
I like this set on Tyranitar it can reliably set up stealth rocks. Thunder wave for speed control for the team to start picking apart. Stone edge for stab over rock blast for more consistent damage. Earthquake because it’s a good move to have. Also added perk of being able to occasionally switch in and change the weather on a lot of rain teams that may appear.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Focus Blast
- Extrasensory
Now we move on to the two powerhouses of this team. Choice specs tapu lele is powerhouse special attacker. Moonblast tears tho most everything that doesn’t resist or immune to it. Specs psychic terrain extra sensory is also extremely powerful. I chose it and over psychic because of the added pp but also the occasional flinch is nice. Focus blast for worst cases where lele has to fight steel types and energy ball really for the occasional swamperts/ seismitoad/ Water types. Overall I’m pretty happy with this set as it handles a variety of situations okay.
Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- U-turn
- Iron Head
The sheer power this set brings to the table still blows my mind every time lol. Stab Fire blitz does massive damage on everything even things that resist it like max hp bold natured toxpex can deal 35-41%damage. Superpower is useful as is u turn to deal massive damage out on a pivot. And so iron head I’m not 100% sold on I do think it would better to have either earthquake or stone edge but I’ve been playing around with the last slot.
And that’s my team I know I have room for improvement but I’ve been bouncing ideas around.
thanks again for dropping by
So this a preview of my team
Magnezone @ Air Balloon
Ability: Magnet Pull
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
IVs: 0 Atk
- Body Press
- Thunderbolt
- Volt Switch
- Flash Cannon
I choose magnet pull primarily to try to deal with opposing corviknight/Skarmory. But also with other steels that threaten tapu lele. And to force switch’s on fairy types aiming at tyranitar / picks off most fairy types. Volt switch is a good pivot out move. Body press for steels that aren’t also part flying and thunderbolt & flash cannon for stab. Air balloon as to not get ripped apart by ground type moves. I opted for a quiet nature for more stab power but I’ve been debating on a bold nature for body press.
Gyarados @ Heavy-Duty Boots
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Ice Fang
- Waterfall
- Power Whip
The idea behind this was simple at its core. Use it as a glass canon by Finding a time to safely pull of a dragon dance. Rack up kos get moxie boosts. A jolly nature to most out speed weakened foes after a boost. Debating on switching out for a more utility style pokomen. maybe one that deals with hazards and status conditions that this team is so easily exploited by.
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Draco Meteor
- Earth Power
- Heat Wave
This is one of my favorite mons on the team because it’s so versatile. So I like to use it as my lead for a couple reasons. Most expect a physical set but since I opted for a special set as its SpA stat isn’t awful. Scarf out speed almost everything and allows me to keep a one up on dragapult/tapu koko/zeraora/ Garchomps who aren’t scarfed themselves with both draco meteor and earth power stabs. Heatwave for coverage and U-turn to immediately pivot out of unfavorable match up or predicted switch outs to more favorable teammates
Tyranitar @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Thunder Wave
I like this set on Tyranitar it can reliably set up stealth rocks. Thunder wave for speed control for the team to start picking apart. Stone edge for stab over rock blast for more consistent damage. Earthquake because it’s a good move to have. Also added perk of being able to occasionally switch in and change the weather on a lot of rain teams that may appear.
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- Focus Blast
- Extrasensory
Now we move on to the two powerhouses of this team. Choice specs tapu lele is powerhouse special attacker. Moonblast tears tho most everything that doesn’t resist or immune to it. Specs psychic terrain extra sensory is also extremely powerful. I chose it and over psychic because of the added pp but also the occasional flinch is nice. Focus blast for worst cases where lele has to fight steel types and energy ball really for the occasional swamperts/ seismitoad/ Water types. Overall I’m pretty happy with this set as it handles a variety of situations okay.
Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- U-turn
- Iron Head
The sheer power this set brings to the table still blows my mind every time lol. Stab Fire blitz does massive damage on everything even things that resist it like max hp bold natured toxpex can deal 35-41%damage. Superpower is useful as is u turn to deal massive damage out on a pivot. And so iron head I’m not 100% sold on I do think it would better to have either earthquake or stone edge but I’ve been playing around with the last slot.
And that’s my team I know I have room for improvement but I’ve been bouncing ideas around.
thanks again for dropping by