





Introduction
I am just starting to get into competitive battling, but I just can't seem to get good. With that being said, I want to have some individuality in my team. It somewhat bothers me with how standard the OU tier is. Everybody seems to be using the same Pokemon. Please give me input on how I can improve my team, and maybe suggest some under utilized (unique) Pokemon for me to use without turning my team into complete trash. I want to stay competitive while having fun on the ladder. Any help is appreciated.
The Team

Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage
- Swords Dance

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Seed Bomb
- Gyro Ball
This is the defensive backbone of the team. I cannot envision taking it out. It is one of the few Pokemon on this team that I can use as a pivot. At one point, I ran knock off over gyro-ball on my Ferrothorn, but Tapu Bulu just became too much of a threat, especially since Garchomp cannot touch it.

Thundurus-Therian @ Expert Belt
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- U-turn
- V-create
- Bolt Strike

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Secret Sword
- Surf

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Toxic
- Iron Head
Conclusion
Testing the team, I realized that maybe the greatest flaw in this team was the lack of a genuine revrenge killer. I am not sure if this is a fatal flaw though. I think it otherwise matches up pretty favorably in the meta, but seeing as how I am not such a great battler, I would appreciate anybody else's input. Furthermore, it gets absolutely destroyed by protean Greninja that run extrasensory. There are no true Greninja counters in my opinion besides Chansey and Tapu Fini, both which I absolutely hate using. Do you think this team has potential? How can I improve it without destroying its structural integrity? Thanks in advance :]
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage
- Swords Dance
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Seed Bomb
- Gyro Ball
Thundurus-Therian @ Expert Belt
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- U-turn
- V-create
- Bolt Strike
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Secret Sword
- Surf
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Toxic
- Iron Head
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Outrage
- Swords Dance
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Seed Bomb
- Gyro Ball
Thundurus-Therian @ Expert Belt
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Trick
- U-turn
- V-create
- Bolt Strike
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Secret Sword
- Surf
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Toxic
- Iron Head
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