https://pokepast.es/f77df9c90d27c5dc

Zapdos is the lead for this team. The worst lead matchups for ww zapdos are other electrics and sleep leads. Zapdos can switch to piloswine to deal with electrics and some sleep leads while moltres can switch on some other sleep leads. I used ww zapdos over restTalk zapdos because I was going to have moltres as my primary sleep talker. I am running toxic in my last slot so I can spread more chip damage on pokemon that switch on zapdos such as blissey, snorlax, and raikou. I am running hp ice over hp water so it isn't weakened in sun.

Moltres is my thief absorber, my primary sleep absorber and the sweeper for this team. Due to its nature as a sleep absorber and low pp of fire blast and sunny day RestTalk is required. Sunny day gives fire blast a 50% damage increase which gives it a 92.2% chance to 2hko snolax with spikes and a guaranteed 2hko on zapdos and raikou, but this damage isn't always enough and targets will need to be chipped which zapdos and cloyster will help with. If Moltres isn't able to sweep it can still make use its defensive profile on pokemon like nidoking, exeggutor and jynx to contribute to a team.

Cloyster is on this team because it's cloyster. Spikes do even more work with zapdos using whirlwind. Surf is still good even under sun as a 2hko on golem means it can't keep spikes off. Explosion is explosion. Cloyster and zapdos both use toxic in order to weaken threats into moltres fire blast. Cloyster can struggle keeping spikes up against starmie and tentacruel but then it can explode.

Gengar is an offensive that spinblocks, walls
monolax, can switch into toxic along with many more things. Thunderbolt is used over thunder over its higher accuracy especially in sun. Ice punch is great coverage which also gives it a chance to freeze which my team also has due to piloswine ice beam. Explosion can be used to take out a piece of the opponents team. While explosion is great at taking away a pokemon such a suicune or raikou, destiny bond can take out a +1 curse eq lax, pursuittar or a machamp. Since gengar deals with monolax and can cheese out curse eq lax every other lax set is tried to be forced to rest then phazed with zapdos.

Piloswine was added to the team due to its ability to beat hp ice electrics. It can also beat many gengar sets not carrying fire punch or dynamic punch and it threatens many more pokemon with its stab combination. RestTalk allows piloswine to absorb sleep and remain threatening throughout the game. Ice beam is not only great for dealing with flying types, exeggutor switching in, and many more ground types, but it is also can freeze pokemon which it has many opportunities to do so along with ice punch from gengar.

My team has too much of a toxic focus to use body slam and double edges recoil isn't the most favorable as I am not using sleep talk. I chose lovely kiss as my second move to disable one the opponents snorlax switch-ins. Curse allows snorlax to boost its attack so it can either acts as a wall breaker or a sweeper depending on if moltres can sweep the enemy team. I chose not to use sleep talk and just use rest due to already having to sleep talkers, and checks to many other special or mixed attackers. For example, nidoking can be checked by moltres and piloswine, lovely kiss and thief from jynx should be absorbed by moltres, same for exeggutor etc for every non water. Rest is still important for the things that snorlax needs to switch in on such as hp water electrics, wasting some of gengars DP PP and starmie.

Zapdos is the lead for this team. The worst lead matchups for ww zapdos are other electrics and sleep leads. Zapdos can switch to piloswine to deal with electrics and some sleep leads while moltres can switch on some other sleep leads. I used ww zapdos over restTalk zapdos because I was going to have moltres as my primary sleep talker. I am running toxic in my last slot so I can spread more chip damage on pokemon that switch on zapdos such as blissey, snorlax, and raikou. I am running hp ice over hp water so it isn't weakened in sun.

Moltres is my thief absorber, my primary sleep absorber and the sweeper for this team. Due to its nature as a sleep absorber and low pp of fire blast and sunny day RestTalk is required. Sunny day gives fire blast a 50% damage increase which gives it a 92.2% chance to 2hko snolax with spikes and a guaranteed 2hko on zapdos and raikou, but this damage isn't always enough and targets will need to be chipped which zapdos and cloyster will help with. If Moltres isn't able to sweep it can still make use its defensive profile on pokemon like nidoking, exeggutor and jynx to contribute to a team.

Cloyster is on this team because it's cloyster. Spikes do even more work with zapdos using whirlwind. Surf is still good even under sun as a 2hko on golem means it can't keep spikes off. Explosion is explosion. Cloyster and zapdos both use toxic in order to weaken threats into moltres fire blast. Cloyster can struggle keeping spikes up against starmie and tentacruel but then it can explode.

Gengar is an offensive that spinblocks, walls
monolax, can switch into toxic along with many more things. Thunderbolt is used over thunder over its higher accuracy especially in sun. Ice punch is great coverage which also gives it a chance to freeze which my team also has due to piloswine ice beam. Explosion can be used to take out a piece of the opponents team. While explosion is great at taking away a pokemon such a suicune or raikou, destiny bond can take out a +1 curse eq lax, pursuittar or a machamp. Since gengar deals with monolax and can cheese out curse eq lax every other lax set is tried to be forced to rest then phazed with zapdos.

Piloswine was added to the team due to its ability to beat hp ice electrics. It can also beat many gengar sets not carrying fire punch or dynamic punch and it threatens many more pokemon with its stab combination. RestTalk allows piloswine to absorb sleep and remain threatening throughout the game. Ice beam is not only great for dealing with flying types, exeggutor switching in, and many more ground types, but it is also can freeze pokemon which it has many opportunities to do so along with ice punch from gengar.

My team has too much of a toxic focus to use body slam and double edges recoil isn't the most favorable as I am not using sleep talk. I chose lovely kiss as my second move to disable one the opponents snorlax switch-ins. Curse allows snorlax to boost its attack so it can either acts as a wall breaker or a sweeper depending on if moltres can sweep the enemy team. I chose not to use sleep talk and just use rest due to already having to sleep talkers, and checks to many other special or mixed attackers. For example, nidoking can be checked by moltres and piloswine, lovely kiss and thief from jynx should be absorbed by moltres, same for exeggutor etc for every non water. Rest is still important for the things that snorlax needs to switch in on such as hp water electrics, wasting some of gengars DP PP and starmie.