
ExplosionWAY
This one of my first teams put together, so I'm sorry if there is information lack, as I do not entirely know all the counters and such just yet. So all help you can give would be amazing!
Introduction: This is ExplosionWAY! (Will Avenge You)
I have always enjoyed just blowing up and taking whomever is out with me, while having a great laugh as it totally destroys everything.
I derived the name ExplosionWAY from a game called Guild Wars. In PvP there was always "WAY" this or that.
We had gotten way from a skill called "I Will Avenge You" and shortened it to IWAY, and people just started taking WAY and putting it into everything.
I saw ExplosionWAY seemed appropriate on both ends, Explosion Will Avenge You, and it's the Way of Explosions.
To start, I didn't have many OU options for explosion. Nor did I have many options for explosion at all. The ones I had the ability to choose from were:
OU;







Ubers;

UU;






NU;




















Out of the choices I had, I already knew that my lead was going to be Heatran.

When I think of Heatran, I think of is big Ground weakness, so I need a good counter that could either bypass it or tank it and survive.
So a Gengar came to mind, with his levitate completely just throwing ground damage out of the way for Heatran.


After putting Gengar in, I saw the Dark / Psychic weakness, Heatran could tank the Dark and Psychic if need be, but I wanted something that could take Psychic and throw maybe a little something back at them.
So I decided to throw in a U-turn Azelf for scouting and making those pesky Psychics just leave.



I saw that Heatran's water was still pretty uncovered, along with some steels being able to wall Gengar and Azelf, and being able to OHKO Heatran.
So I wanted a Magnezone up in there for that Gyarados, Suicune, and other waters and flying coverage.




Looking at the team so far, I see a heavy Physical weakness, almost all of them could get OHKO'd by any decently buffed physical move.
So I need a physical wall, I looked at metagross, didn't entirely like what I saw as he is another ground weakness liability.
So I looked at Weezing, yeah he is UU, but he can wall in OU just fine.





I still have a rather hard special weakness. So I looked and looked and stumbled upon yet another UU to fill a good spot on the team.
Registeel.
Had the better bulk of his brethren as being able to take physical and special equally as well. So I plopped him in there.






After further testing Registeel didn't seem to be a good option as he may be a good wall, he is stupidly slow, and powerless to stand up against any other wall. So I replaced that Junkie Robotic waste of space with a Metagross Lead, while switching Heatran to a scarf






Movesets:

Ability: Clear Body
EV's: 248 HP / 236 Atk / 24 Spe
Stealth Rock
Earthquake
Explosion
Bullet Punch
Your average Metagross lead. Occa berry so that it can take 2 fire blasts if it needs to.
Stealth Rock for the damage through also, what a lead should carry most of the time.
Earthquake to take out those fires that think can tank me, or steels who think the same.
Bullet Punch for the +1 priority + STAB = Good damage.
Explosion for obvious reasons.
Compared to the Heatran lead I was running, I am absolutely loving this guy! He just tanks like the beast he was born to be! He has amazing resistances can take hits when needed, has pretty good speed so that he can outrun things if need be, has the attack to retaliate for big friggin damage. He is my new favorite OU lead.

Ability: Flash Fire
EV's: 252 SpA / 4 SpD / 252 Spe
Fire Blast
Earth Power
Explosion
The choice scarf Heatran seems to flow with me much more than the lead was. With this guy I am running Naive, but Rash could be used if I'd rather have extra SpA instead of the extra speed. But in his case I want to be able to outspeed everything I come across. Especially those pesky Swamperts.
Hidden Power Grass for as stated right above this, Swampers. They switch in on Heatran like you would find Rice at a Chinese restaurant, it's just natural. Grass takes care of that kid just pie.
Fire Blast for coverage and STAB, sometimes even buffed by Flash Fire makes for a "jizz in my pants" move.
Earth Power to cover fires that think can take me with either Earth, or Figthing. Such as Infernape, he seems to pop out a bunch with this guy, Earth Power deals with him easily.
Explosion just because he wouldn't be in the team without it

Ability: Levitate
EV's: 4 Def / 252 SpA / 252 Spe
Shadow Ball
Focus Blast / Hidden Power 70 Fire / Icy Wind
Thunderbolt
Explosion
I usually use Choice Scarf because I've seen him get outran before, as such it becomes really annoying to hit anything. I like to be first and I don't normally care if I am stuck with one move as long as I can be almost guaranteed to go first.
Shadow Ball for STAB and coverage.
Focus Blast for Blissey, Steels, Normals, Darks. Or Hidden Power Fire for coverage on Grasses, Steels, Ice. Or Icy Wind to take care of Salamence, Dragonite, and other annoying Dragons, Flying, and Grass.
Thunderbolt to switch in on Waters and Flying.
Explosion for obvious reasons, when I'm almost done, explosion out.

Ability: Levitate
EV's: 40 Atk / 252 SpA / 216 Spe
Psychic
Flamethrower
U-turn
Explosion
Psychic for big damage on STAB and coverage obviously.
Flamethrower for steels, they seem to love to switch in on this guy.
U-turn for scouting or hitting other psychics and darks.
Explosion, obviously.

Ability: Magnet Pull
EV's: 40 Atk / 252 SpA / 216 Spe
Substitute
Thunderbolt
Hidden Power (Grass / Fire)
Explosion
Currently running HP Grass because grounds and such get cocky against this guy, has helped me against other electrics as well, especially Rotoms. Now running Timid instead of Naive, as I want all the bulk I can get, as suggested by kd24.
Substitute to hide behind, and for a little bit of scouting and helpful way to avoid Equakes if something switches in.
Thunderbolt for STAB and coverage.
Hidden Power Grass for coverage to hit everything for at least neutral damage, except for dragons and grass. Fire to hit grass, ice, and others, but Gengar uses it better.
Explosion for obvious reasons.

Ability: Levitate
EV's: 252 HP / 252 Def / 4 SpA
Fire Blast
Thunderbolt
Pain Split
Explosion
I am liking this Life Orb set, as I can do the extra kick that I need with both Explosion and the Bolt and Blast, he is very easily walled, and Orb gives him that kick, but at the cost of his life. So it's still in debat whether to run Leftovers or Life Orb.
To be completely honest, I'm not exactly sure what to run on Weezing. O_O Pain Split + Explosion are the main ones I am attached to.
As for Fire Blast and Thunderbolt are used better by others on the team.
Any suggestions on better replacements?

Ability: Clear Body
EV's: 252 HP / 168 Atk / 88 Def
Hammer Arm / Stealth Rock
Ice Punch
Earthquake
Explosion
Removed from the team for being a useless robot