I decided 2 create a team where every pokemon has the ability explosion. It's worked pretty well so far but maybe it needs some improvement.
Squid (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Explosion
- Fire Blast
---
I've always liked Azelf. With a focus sash, it always manages to pull of SR, then it does whichever move is more effective until it's health is low. Then it will explode and quite often kill them.
Steel Teddy (Bronzong) @ Macho Brace
Ability: Levitate
EVs: 252 HP/84 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Toxic
- Earthquake
- Gyro Ball
- Explosion
---
Bronzong is nifty with a 0 speed IV and a macho brace bringing it's speed down to 31, maximizing it's Gyro Ball damage. It can toxic to weaken pokemon and earthquake to take out fire types and other steel types. Unfortunately i've almost never managed to pull of an explosion, partially because i'm bad at predicting.
Ghost (Gengar) (F) @ Life Orb
Ability: Levitate
EVs: 40 Atk/240 Spd/228 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Explosion
---
Gengar is always good for outspeeding ppl, and with a hasty nature and 40 attack EVs, it's explosion does more damage. With the combination of Shadow Ball, Thunderbolt, and Focus Blast, it can hit many things for supereffective damage. Once it eventually gets down tolow health, it will just explode.
Steel Dino (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Substitute
- Explosion
---
Heatran is good for taking fire attacks and i think the leftovers variation is better than any Choice variation. If i have a substitute i can take a ground attack while dishing out my own attack and then switch, or if i'm faster mayber i could spontaneously combust.
Magnet (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 84 HP/172 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
---
Magnezone is my revenge killer. Having HP Fire allows it to take out trapped Steel types by outspeeding them with a Choice Scarf, and Thunderbolt is good for taking out Flying and Water types. On this one, i've never used Flash Cannon or Explosion.
Dark Tree (Shiftry) (F) @ Life Orb
Ability: Chlorophyll
EVs: 6 Def/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Sunny Day
- Solarbeam
- Hidden Power [Fire]
- Explosion
---
Once it's sunny, Shiftry gets double speed, takes less time absorbing light, and gets a powered up HP Fire which can take out other Grass types. Shiftry is my best pokemon to take water attacks, and once he's done his work, he can blow up.
Squid (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Psychic
- Explosion
- Fire Blast
---
I've always liked Azelf. With a focus sash, it always manages to pull of SR, then it does whichever move is more effective until it's health is low. Then it will explode and quite often kill them.
Steel Teddy (Bronzong) @ Macho Brace
Ability: Levitate
EVs: 252 HP/84 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Toxic
- Earthquake
- Gyro Ball
- Explosion
---
Bronzong is nifty with a 0 speed IV and a macho brace bringing it's speed down to 31, maximizing it's Gyro Ball damage. It can toxic to weaken pokemon and earthquake to take out fire types and other steel types. Unfortunately i've almost never managed to pull of an explosion, partially because i'm bad at predicting.
Ghost (Gengar) (F) @ Life Orb
Ability: Levitate
EVs: 40 Atk/240 Spd/228 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Explosion
---
Gengar is always good for outspeeding ppl, and with a hasty nature and 40 attack EVs, it's explosion does more damage. With the combination of Shadow Ball, Thunderbolt, and Focus Blast, it can hit many things for supereffective damage. Once it eventually gets down tolow health, it will just explode.
Steel Dino (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Substitute
- Explosion
---
Heatran is good for taking fire attacks and i think the leftovers variation is better than any Choice variation. If i have a substitute i can take a ground attack while dishing out my own attack and then switch, or if i'm faster mayber i could spontaneously combust.
Magnet (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 84 HP/172 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
---
Magnezone is my revenge killer. Having HP Fire allows it to take out trapped Steel types by outspeeding them with a Choice Scarf, and Thunderbolt is good for taking out Flying and Water types. On this one, i've never used Flash Cannon or Explosion.
Dark Tree (Shiftry) (F) @ Life Orb
Ability: Chlorophyll
EVs: 6 Def/252 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Sunny Day
- Solarbeam
- Hidden Power [Fire]
- Explosion
---
Once it's sunny, Shiftry gets double speed, takes less time absorbing light, and gets a powered up HP Fire which can take out other Grass types. Shiftry is my best pokemon to take water attacks, and once he's done his work, he can blow up.