Some additions for you...
Overview:
Mention that Boomburst is the only reason why Exploud is even being used in OU. You also didn't say anything about Scrappy, as that means Boomburst is not immune to anything; therefore, Exploud is capable of punching pretty big holes in the opposition. Its Ghost immunity is also important since its such a powerful attacking type this gen. Also, anything relatively powerful will probably 2HKO or OHKO Exploud, not just Fighting-types. You can mention Fighting-types specifically though to exploit its one weakness.
Moves:
You should mention that Flamethrower is mostly used for Aegislash. Also, the reasoning for Overheat is because there's nothing else for Exploud to actually use, as everything else is outpowered by Boomburst.
Set Details:
I want you to throw in some damage calculations in here portraying the sheer power of Specs Boomburst.
Usage Tips:
You need to mention that Exploud should primarily be spamming Boomburst every time its sent out. If the opponent has bulky Steel- or Rock-types, which is limited to Aegislash, Tyranitar, and Ferrothorn basically, then predicting the switch and hitting them with the respective attack is something you should consider. Remove the tip about Fighting-types wrecking Exploud, that's common sense. Mention that you want to try and get Exploud in as many times as you can without putting it in serious danger. For example, double switching and VoltTurn strategies are methods to bring Exploud in safely and continue to fire off Boombursts.
Team Options:
You can mention that you can use Exploud under Trick Room by removing its Speed EVs and maximizing its bulk. For Baton Pass, you can mention Shell Smash or Quiver Dance passers as well, such as Smeargle and Venemoth or something like that. When you mention Sticky Web, it helps Exploud outpace more threats, not Boomburst more reliably.
Other Options:
Mention that if you want to use Hammer Arm, use it over Overheat, but even though it hits Blissey and Chansey super effectively, it still doesn't do enough without Attack investment, so it's generally not a good idea. Remove Taunt, that's not happening. Remove the phazer set, that's not happening either. You can mention the use of Sleep Talk instead of Overheat, but this screws up Exploud's Boomburst spamming, so it's not that recommended.
Checks and Counters:
Mention specific Fighting-types that beat Exploud, such as Terrakion and Keldeo. Mention Mach Punch and Vacuum Wave from the likes of Conkeldurr and Mega Lucario.
Do these and I'll QC stamp. Also, I'm hoping these bullets are going to be beefed up when you write the actual analysis.