I love the synergy of this team, each covering each other's weaknesses. I'm using a lot of 'mon who don't see the light of day very much, but that doesn't stop them from being effective in the role's I have assigned them. Usually, the games that I win end up being games where my 'mon slowly do little bits of damage to each of the opponents until they slip up and my Charizard can sweep. I realize that this is a gimmicky strategy, so go ahead and tear my team apart! Let's get started:
Ike (Persian) (M) @ Normal Gem
Ability: Technician
EVs: 252 Spd / 252 HP
Jolly Nature
- Taunt
- Fake Out
- U-turn
- Covet
I absolutely LOVE using this guy as a lead. With technician+STAB+normal gem boosted Fake Out, I can get some massive free damage on my first turn out. With a fast taunt, I can cripple any other dedicated leads, while U-Turning out to maintain momentum or using Covet to cripple them further. He makes a fabulous lead because from the start of the game, the opponent is playing on MY terms, and it can often push them to make crucial mistakes.
Magnepass (Probopass) @ Chesto Berry
Ability: Sturdy
EVs: 136 SDef / 252 HP / 28 SAtk / 92 Def
Sassy Nature
IVs: 0 Spd
- Volt Switch
- Thunder Wave
- Rest
- Earth Power
One of my old favorites, Probopass is (in my opinion) one of the more underrated Pivots in the game. He has enormous bulk which can work perfectly to absorb damage and save some of my other 'mon. Spreading Paralysis, he can make it easier for someone on my team to set up. Volt Switch provides momentum and works with Earth Power for great coverage. Rest can take advantage of Sturdy and make him much more bulky.
Smaug (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Belly Drum
- Dragon Claw
- Flame Charge
- Roost
As Designated Sweeper, this guy works wonder's in terms of sheer power. Even without a Belly Drum boost, he can sweep fairly easily. With a correct prediction, a single Belly Drum boost can end the game before the opponent even know's they've lost. Once this snowball gets rolling, he become impossible to stop.
Quagsire @ Sitrus Berry
Ability: Water Absorb
EVs: 252 Def / 252 HP / 4 Atk
Lax Nature
- Scald
- Earthquake
- Recover
- Yawn
First off, let's just admire one of the few adorable Pokemon that GF didn't completely butcher competitively: Quagsire. Quagsire's adorability isn't the only thing he has going for him; he makes an absolutely fantastic physical wall. This set is pretty standard, apart from yawn, which I use to either force a switch or cripple one of the opponents 'mon. In either case, it makes it a whole lot easier for my Charizard to set up. I opted for Sitrus Berry because more often than not, he needs a lot of health in one turn, rather than that health spread out over more turns. This generally allows him to get a Yawn in, while surviving to use Recover.
Dusknoir @ Leftovers
Ability: Frisk
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Confuse Ray
- Shadow Punch
- Substitute
- Pain Split
First off, I'm just gonna say that in my opinion, Dusknoir>Dusclops. While Dusclops is much Bulkier, Dusknoir's higher attack lets him do a lot more damage with Shadow Punch. I'm using Dusknoir as a special wall because of his naturally high bulk. The EV's could be spread out a bit differently, but other than that, he's been pretty decent so far.
Granbull @ Quick Claw
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Heal Bell
- Play Rough
- Fire Punch
- Roar
Because Status cripples my team, I found the need for a Cleric. My pick? Granbull. Granbull received a blessing in his change to pure fairy typing, and he is one of the few physically based Fairy type pokemon. Play Rough and Fire Punch provide some great coverage, with Roar phasing out any potential threats.
Conclusion: Thanks for reading! I'm open to any and all changes, but PLEASE don't tear my team apart on speculation alone. I'm wide open to facts and personal experience!
Ike (Persian) (M) @ Normal Gem
Ability: Technician
EVs: 252 Spd / 252 HP
Jolly Nature
- Taunt
- Fake Out
- U-turn
- Covet
I absolutely LOVE using this guy as a lead. With technician+STAB+normal gem boosted Fake Out, I can get some massive free damage on my first turn out. With a fast taunt, I can cripple any other dedicated leads, while U-Turning out to maintain momentum or using Covet to cripple them further. He makes a fabulous lead because from the start of the game, the opponent is playing on MY terms, and it can often push them to make crucial mistakes.
Magnepass (Probopass) @ Chesto Berry
Ability: Sturdy
EVs: 136 SDef / 252 HP / 28 SAtk / 92 Def
Sassy Nature
IVs: 0 Spd
- Volt Switch
- Thunder Wave
- Rest
- Earth Power
One of my old favorites, Probopass is (in my opinion) one of the more underrated Pivots in the game. He has enormous bulk which can work perfectly to absorb damage and save some of my other 'mon. Spreading Paralysis, he can make it easier for someone on my team to set up. Volt Switch provides momentum and works with Earth Power for great coverage. Rest can take advantage of Sturdy and make him much more bulky.
Smaug (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Belly Drum
- Dragon Claw
- Flame Charge
- Roost
As Designated Sweeper, this guy works wonder's in terms of sheer power. Even without a Belly Drum boost, he can sweep fairly easily. With a correct prediction, a single Belly Drum boost can end the game before the opponent even know's they've lost. Once this snowball gets rolling, he become impossible to stop.
Quagsire @ Sitrus Berry
Ability: Water Absorb
EVs: 252 Def / 252 HP / 4 Atk
Lax Nature
- Scald
- Earthquake
- Recover
- Yawn
First off, let's just admire one of the few adorable Pokemon that GF didn't completely butcher competitively: Quagsire. Quagsire's adorability isn't the only thing he has going for him; he makes an absolutely fantastic physical wall. This set is pretty standard, apart from yawn, which I use to either force a switch or cripple one of the opponents 'mon. In either case, it makes it a whole lot easier for my Charizard to set up. I opted for Sitrus Berry because more often than not, he needs a lot of health in one turn, rather than that health spread out over more turns. This generally allows him to get a Yawn in, while surviving to use Recover.
Dusknoir @ Leftovers
Ability: Frisk
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Confuse Ray
- Shadow Punch
- Substitute
- Pain Split
First off, I'm just gonna say that in my opinion, Dusknoir>Dusclops. While Dusclops is much Bulkier, Dusknoir's higher attack lets him do a lot more damage with Shadow Punch. I'm using Dusknoir as a special wall because of his naturally high bulk. The EV's could be spread out a bit differently, but other than that, he's been pretty decent so far.
Granbull @ Quick Claw
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Heal Bell
- Play Rough
- Fire Punch
- Roar
Because Status cripples my team, I found the need for a Cleric. My pick? Granbull. Granbull received a blessing in his change to pure fairy typing, and he is one of the few physically based Fairy type pokemon. Play Rough and Fire Punch provide some great coverage, with Roar phasing out any potential threats.
Conclusion: Thanks for reading! I'm open to any and all changes, but PLEASE don't tear my team apart on speculation alone. I'm wide open to facts and personal experience!