Extra-Ordinary XY OU Team

I love the synergy of this team, each covering each other's weaknesses. I'm using a lot of 'mon who don't see the light of day very much, but that doesn't stop them from being effective in the role's I have assigned them. Usually, the games that I win end up being games where my 'mon slowly do little bits of damage to each of the opponents until they slip up and my Charizard can sweep. I realize that this is a gimmicky strategy, so go ahead and tear my team apart! Let's get started:

250px-053Persian.png


Ike (Persian) (M) @ Normal Gem
Ability: Technician
EVs: 252 Spd / 252 HP
Jolly Nature
- Taunt
- Fake Out
- U-turn
- Covet

I absolutely LOVE using this guy as a lead. With technician+STAB+normal gem boosted Fake Out, I can get some massive free damage on my first turn out. With a fast taunt, I can cripple any other dedicated leads, while U-Turning out to maintain momentum or using Covet to cripple them further. He makes a fabulous lead because from the start of the game, the opponent is playing on MY terms, and it can often push them to make crucial mistakes.

250px-476Probopass.png


Magnepass (Probopass) @ Chesto Berry
Ability: Sturdy
EVs: 136 SDef / 252 HP / 28 SAtk / 92 Def
Sassy Nature
IVs: 0 Spd
- Volt Switch
- Thunder Wave
- Rest
- Earth Power

One of my old favorites, Probopass is (in my opinion) one of the more underrated Pivots in the game. He has enormous bulk which can work perfectly to absorb damage and save some of my other 'mon. Spreading Paralysis, he can make it easier for someone on my team to set up. Volt Switch provides momentum and works with Earth Power for great coverage. Rest can take advantage of Sturdy and make him much more bulky.

250px-006Charizard.png


Smaug (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Belly Drum
- Dragon Claw
- Flame Charge
- Roost

As Designated Sweeper, this guy works wonder's in terms of sheer power. Even without a Belly Drum boost, he can sweep fairly easily. With a correct prediction, a single Belly Drum boost can end the game before the opponent even know's they've lost. Once this snowball gets rolling, he become impossible to stop.

195.png


Quagsire @ Sitrus Berry
Ability: Water Absorb
EVs: 252 Def / 252 HP / 4 Atk
Lax Nature
- Scald
- Earthquake
- Recover
- Yawn

First off, let's just admire one of the few adorable Pokemon that GF didn't completely butcher competitively: Quagsire. Quagsire's adorability isn't the only thing he has going for him; he makes an absolutely fantastic physical wall. This set is pretty standard, apart from yawn, which I use to either force a switch or cripple one of the opponents 'mon. In either case, it makes it a whole lot easier for my Charizard to set up. I opted for Sitrus Berry because more often than not, he needs a lot of health in one turn, rather than that health spread out over more turns. This generally allows him to get a Yawn in, while surviving to use Recover.

Dusknoir_official_art_.png


Dusknoir @ Leftovers
Ability: Frisk
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Confuse Ray
- Shadow Punch
- Substitute
- Pain Split

First off, I'm just gonna say that in my opinion, Dusknoir>Dusclops. While Dusclops is much Bulkier, Dusknoir's higher attack lets him do a lot more damage with Shadow Punch. I'm using Dusknoir as a special wall because of his naturally high bulk. The EV's could be spread out a bit differently, but other than that, he's been pretty decent so far.

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Granbull @ Quick Claw
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Heal Bell
- Play Rough
- Fire Punch
- Roar

Because Status cripples my team, I found the need for a Cleric. My pick? Granbull. Granbull received a blessing in his change to pure fairy typing, and he is one of the few physically based Fairy type pokemon. Play Rough and Fire Punch provide some great coverage, with Roar phasing out any potential threats.

Conclusion: Thanks for reading! I'm open to any and all changes, but PLEASE don't tear my team apart on speculation alone. I'm wide open to facts and personal experience!
 
If this is an in game team, I would recommend getting something with pickup to find some leftovers. Granbull and Quagsire are crying for lefties.

Quagsire is massively outclassed by almost every bulky water if it isn't running unaware. Water absorb is nice, but so is not getting destroyed by the many physical sweepers your team fears.

Persian should run life orb over normal gem for a similar effect more than once in a match. The loss of HP does suck, but persian isn't really a defensive poke to begin with and the extra damage is very useful.

Probopass is ok, but should probably carry rocks since your team is all about chip damage.

Your charizard is bizarre, but if it works for you, stick with it. Personally I would prefer a dragon dance set for reliable sweeping, but like I said it's your poke.

Will-o-wisp allows dusknoir to be an unstoppable mixed tank and it is more reliable than confuse ray because of permanent effects over temporary ones.

Granbull is fine, but like I said it would love leftovers. Quick claw rarely works and lefties would provide a substantial increase in longevity for your cleric.

I can provide replacements that I deem more suitable for your team if you would like, but I don't really want to deconstruct your team if possible. Anyway, hope this all helps. I may be back with some better evs, but for now I'm just going to leave them as is.
 
Looks good, but I definitely advise some changes. Also, if you take out the Mega Charizard this team can compete in much lower tiers, so keep that in mind. I like the combination of rest and heal bell, which actually works very well. But as for Granbull's quick claw, it is too unreliable with only a 10% chance of working so leftovers is a much better optio. Persian does not look very helpful in my opinion with a weak attack stat, low bulk, and being easily walled by ghost types. The Belly Drum Mega Charizard is something I myself have considered but with only flame charge for fire STAB you will find yourself wishing for more. In addition, Stealth Rocks take you down to half and with no spinner and belly drum, this becomes a huge issue. Consider replacing roost with another attacking move. AS for Probopass, here are some calcs against the some of the top physical and special attackers.

252+ Scizor Superpower vs. 252+ Atk Scizor Superpower vs. 252 HP / 92 Def Probopass: 388-460 (119.7 - 141.9%) -- guaranteed OHKO
28+ SpA Probopass Earth Power vs. 252 HP / 4 SpD Scizor: 70-83 (20.3 - 24.1%) -- guaranteed 5HKO

252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 92 Def Probopass: 324-384 (100 - 118.5%) -- guaranteed OHKO
28+ SpA Probopass Earth Power vs. 252 HP / 4 SpD Aegislash-Blade: 200-236 (61.7 - 72.8%) -- guaranteed 2HKO after Leftovers recovery
28+ SpA Probopass Earth Power vs. 252 HP / 4 SpD Aegislash-Shield: 82-98 (25.3 - 30.2%) -- 0.5% chance to 4HKO after Leftovers recovery

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 136 SpD Probopass in Sun: 202-238 (62.3 - 73.4%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 136 SpD Probopass: 388-460 (119.7 - 141.9%) -- guaranteed OHKO
28+ SpA Probopass Volt Switch vs. 4 HP / 0 SpD Mega Charizard Y: 80-96 (26.8 - 32.2%) -- guaranteed 4HKO

Yeah. Keep in mind that thses pokemon are 2, 3, and 4 in usage on the chart I'm looking at ( Both mega forms of charizard count as the same pokemon).
I recomend major changes to make this thing OU. Start off by replacing Persian with Starmie, which can spin and use powerful attacks. Also change Probopass for Scizor, another bulky pivot. Here are my recomended sets.

Starmie@ Leftovers
Nature: Timid
Ability: Natural Cure
Evs: 252 SpA / 4 SpD / 252 Spe
- Surf / Hydro Pump
- Thunderbolt / Psyshock
- Ice Beam
- Rapid Spin

Scizor@ Choice Band
Nature: Adamant
Ability: Technician
Evs: 252 HP / 252 Atk / 4 SpD
- Bullet Punch
-Superpower
-U-turn
-Pursuit
 
Hey there, important and played around with your team a little bit. Gotta say man the creativity you threw here is beyond awesome and it all is seeming plenty viable given each other. I agree with mac tho especially about the lefties on Quagsire and Granbull. Also agree stealth rocks should happen. Maybe for earth power? simply cuz I this guy more viable as a slow turner that leaves after a twave, especially if you can't live without rest.
 
Hey guys, thanks so much for your recommendations. Both of you touched on things that I have noticed lacking from my team. For one, I needed another person with a water attack, and Stealth Rock's annihilated my team. I will try out both of your suggestions and get back to you. Thanks a ton!
 
Hey guys, so I took some of your suggestions, and I want to show you one of the replays on how an ideal game goes:
http://replay.pokemonshowdown.com/ou-125535604
insanelegend, your Starmie recommendation has worked wonders, although I changed leftovers to life orb so I can OHKO many leads. If you look at the replay, you can see how I use my Probopass, but it's still a tossup between him and Scizor.
 
Your idea on charizard x fails a lot of times so i would prefer to make it


Charizard @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / SDef / 252 Spd
Adamant Nature
- Brick Break
- Dragon Claw
- Dragon Dance
- fire punch

This makes it much easier to sweep


I kept brick break because your team dont have moves which is supereffective to normal pokemons so i kept brick break
 
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