ORAS OU F*** Heatran! (Mega Pidgeot + Serperior Balance)

So this team is pretty good if you use it well. It can check a lot of threats in the meta, and can easily clean up teams. I really wanted to use Mega-Pidgeot, and this is the team that I ended up building :)

pidgeot-mega.gif


Pidgeot @ Pidgeotite
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn

The pokemom I build the team around, Pidgeot. The ev's / nature is for the most speed and attacking power possible. Hurricane is a great STAB option, and it is very spammable since tons of teams don't have a flying resist. Heat Wave is to steels on the switch. Roost is to recover health from any sort of damage I take, mainly Stealth Rock. U-Turn is great for a predicted switch, and gives me a free switch into something with a favorable matchup. Pidgeot is usually my late game cleaner, as it has a great speed tier, and a very powerful and spammable move in Hurricane.

serperior.gif


Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Dragon Pulse

Serperior functions as a wallbreaker/sweeper. The way I usually like to use it is to revenge kill something with Lead Storm, and then begin to break their team with the stat boost. The ev's / nature is for maximum speed and attacking power. Leaf Storm is used as a very strong STAB attack, while also boosting Serperiors Spa by +2 everytime you use it. Giga Drain is there for after you boost up, giving Serperior some recovery which is appreciated because of the Life Orb recoil. Hidden Power Fire is used to hit steel types that like to switch into Leaf Storms, like Scizor and Ferrothorn. Dragon Pulse is to hit dragons hard like Lati@s, which otherwise would be able to take a hit and OHKO in return with Draco Meteor. I typicallt use Serperior to break down the things that Pidgeot can't KO, or I use it as a sweeper for teams that are unprepared.

dugtrio.gif


Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Hasty Nature
IVs: 21 HP
- Stone Edge
- Earthquake
- Reversal
- Memento

Dugtrio is a very important member of this team, as it traps electrics, Tyranitar, but most importantly Heatran. Heatran hard walls both Serperior and Pidgeot, making their jobs very hard. This mon gets rid of Heatran in one hit, which is very nice. The ev's and nature are for maximum speed and attacking power, while making sure that Dugtrio is hit to it's Focus Sash for Revenge to have maximum power. 21 HP iv's are to take 2 Seismic Tosses from Chansey and live with 1 HP, and do lot's of damage in return with Revenge Earthquake is a strong STAB attack, that OKHO's Heatran, other fire types, and offensive electrics. Revenge is a very strong move since Dugtrio is usually going to be at 1 HP. It OHKO's Bisharp, Tyranitar, and does tons of damage to mons that don't resist it, being stronger than Earthquake at 1 HP. Stone Edge is for the EdgeQuake combo, giving me really strong neutral coverage. Memento is for when Dugtrio has done it's job, giving Pidgeot or Serperior a free switch and a chance to sweep.The main purpose of Dugtrio is to get rid of Heatran, and sometimes Bisharp. They are both big threats to my team.

latias.gif


Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost

I really needed hazard control for Pidgeot and Dugtrios sash, so I slapped Latias onto the team. Not only does it Defog, but it is an effective check to Mega-Charizard Y who did really well vs. my team.The ev's / nature are to survive Hidden Power Ice from Thundurus, and OHKO it with Draco Meteor. The max speed lets me outspeed Keldeo, which I can then OHKO with a Psyshock. Draco Meteor is Latias' strongest attack, leaving a huge dent in anything that doesn't resist it. Psyshock is to hit specially defensive walls that like to switch into Latias, and it also OHKO's Keldeo which is nice. Defog is to get rid of Hazards for Pidgeot and Dugtrio. Roost makes Latias a reliable Mega-Charizard Y check, and gives it reliable recovery, which is never a bad thing. I use Latias to come in on resisted hits, and Defog on their switch or just fire off an attack if there are no hazards that i need to get rid of.

garchomp.gif


Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure

SD Talonflame and Bisharp were both problems for my team, especially if Dugtrio was gone. Garchomp solves this problem by tanking their damage, and doing 30% to them each time they make contact with you, while also checking almost every other physical attacker in the the tier. The ev's / nature are to give me the maximum amount of physical bulk while also outseeding Jolly Bisharp. Stealth Rock is a must on every team, turning 2HKO's into OHKO's, and punishing opponents for constantly switching Pokemon. Earthquake is a strong STAB attack, OHKOing Bisharp. Dragon Tail is great for predicted switches, forcing out their switch in while doing damage, and forcing another Pokemon to take hazard damage. Endure is great for getting that extra damage on physical attackers, causing them to take another 30% if they hit you with a contact move. Garchomp is my check to most physical attackers, and I need to use this pokemon carefully, cause once it's gone the game becomes much more difficult if they still have a strong physical attacker.

klefki.gif


Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough

The rest of my member got destroyed by Weavile, so a really needed an answer for it. Klefki beats Weavile, while also spreading paralysis, and layering more entery hazards to make Pidgeot/Serperiors jobs that much easier. The ev's / nature are to give me maximum physical bulk, to help check threats like Mega-Lopunny, Mega-Altaria, Azumarill, and mainly Weavile. Spikes is to soften up opponents for Pidgeot and Serperior. Thunder Wave slows down threats that come in on the switch. Magnet Rise is to avoid Earthquakes, and Earth Powers from Mega-Diancie. Play Rough allows me to effectively check Weavile, and Mega-Lopunny. Klefki usually wants to come in on resisted hits, and set up Spikes, or use Thunder Wave to cripple opponents.

Threatlist:
Mamoswine:
Just look at my team lol
Weavile: Even with Klefki, Weavile can still murder the other 5 team members.
Choice Band Azumarill: Does more than half HP or OHKO's every member of my team.
Mega Gyarados: With a Dragon Dance or two up, this monster destroys me. I can T-Wave with Klefki, but that's really it, and better players won't Mega until Serperior is gone.

Thanks for taking a look at my team! Appreiciare any constructive criticism, and I'm open to all suggestions.

Pidgeot @ Pidgeotite
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- U-turn

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Dragon Pulse

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 252 Spe
Hasty Nature
IVs: 21 HP
- Stone Edge
- Earthquake
- Reversal
- Memento

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Spikes
- Thunder Wave
- Magnet Rise
- Play Rough

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
 
Nice team [:

Rotom-W over Serperior is a possible option. This allows you to check Mamoswine and CB Azumarill, as well as switch in to non-EQ Mega Gyarados. It also allows you a very nice volt-turn core with Mega Pidgeot to get Dugtrio in safely on things it wants to trap or revenge kill. This also switches in to Talonflame, which Garchomp does not handle very well with its set.

479w.png

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave

Double status Rotom-W allows you to slow things Talonflame, Weavile, and Mega Lopunny, so Mega Pidgeot has an easier time. I would also consider using Toxic Garchomp over Endure, as Hippowdon is one of the main threats to get rid of for Mega Pidgeot.

Enjoy your day~
 
Hey, really nice team! I think one change that might be worth trying is Keldeo > Dugtrio. I know you run Dugtrio solely to handle Heatran and trap it, but it's very difficult to switch into, without dying from the burn (Lava Plume) or the extra damage from Magma Storm. Keldeo on the other hand, can defeat Heatran, as well as Mamoswine, Weavile, and Mega Gyarados. Also, a big threat you forgot to mention was Thundurus. Mega Pidgeot hates facing it, and Dugtrio was the sole member to handle it, but with the addition of Keldeo, you'll no longer have that luxury. Luckily, you have Roost on Latias, so it'll be able to repeatedly check Thundurus, but it'll most likely have to absorb the paralysis from T-wave. You also don't have an immediate answer to KO Unaware Clefable, so I think the Choice Specs Set on Keldeo may be worth trying first, since it's able to reliably 2HKO Clefable. Unaware Clefable is only a threat if it's able to set up some Calm Minds, but otherwise, you should be fine other than getting hit by Thunder Wave. If you choose to run Scizor as mentioned below, then I think the Sub + Calm Mind set could be worth trying, as it'll give you another set up sweeper other than Serperior.

An alternate option that also works, would be Choice Band Scizor > Klefki. Scizor can actually check all 4 threats you mentioned (Mamoswine, Weavile, Azumarill and Mega Gyarados), and give you an easy time to kill Clefable, Mega Altaria, Mega Diancie and Mega Lopunny (which Garchomp can check easily too). You have the option to run either Keldeo or Scizor, or even both if you'd like.

That's it for now, let me know if my suggestions worked or not, and in case of the latter, I'll think of something else. Hope I helped ^_^

keldeo.gif

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

OR

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
scizor.gif

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
 
Hey, really nice team! I think one change that might be worth trying is Keldeo > Dugtrio. I know you run Dugtrio solely to handle Heatran and trap it, but it's very difficult to switch into, without dying from the burn (Lava Plume) or the extra damage from Magma Storm. Keldeo on the other hand, can defeat Heatran, as well as Mamoswine, Weavile, and Mega Gyarados. Also, a big threat you forgot to mention was Thundurus. Mega Pidgeot hates facing it, and Dugtrio was the sole member to handle it, but with the addition of Keldeo, you'll no longer have that luxury. Luckily, you have Roost on Latias, so it'll be able to repeatedly check Thundurus, but it'll most likely have to absorb the paralysis from T-wave. You also don't have an immediate answer to KO Unaware Clefable, so I think the Choice Specs Set on Keldeo may be worth trying first, since it's able to reliably 2HKO Clefable. Unaware Clefable is only a threat if it's able to set up some Calm Minds, but otherwise, you should be fine other than getting hit by Thunder Wave. If you choose to run Scizor as mentioned below, then I think the Sub + Calm Mind set could be worth trying, as it'll give you another set up sweeper other than Serperior.

An alternate option that also works, would be Choice Band Scizor > Klefki. Scizor can actually check all 4 threats you mentioned (Mamoswine, Weavile, Azumarill and Mega Gyarados), and give you an easy time to kill Clefable, Mega Altaria, Mega Diancie and Mega Lopunny (which Garchomp can check easily too). You have the option to run either Keldeo or Scizor, or even both if you'd like.

That's it for now, let me know if my suggestions worked or not, and in case of the latter, I'll think of something else. Hope I helped ^_^

keldeo.gif

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword

OR

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
scizor.gif

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Hey friend, thanks for the rate! I really like the idea of using Keldeo over Dugtrio. It makes lots of sense and idk why I never thought of it. I guess I was just so set on using the mole worm thing. I'm not really sure about the Scizor though, because I can't really switch it into any of those pokemon because they all have moves that can really do a ton of damage, but I can see where you're coming from. I like the idea, I guess I just have to try it haha.
 
Nice team [:

Rotom-W over Serperior is a possible option. This allows you to check Mamoswine and CB Azumarill, as well as switch in to non-EQ Mega Gyarados. It also allows you a very nice volt-turn core with Mega Pidgeot to get Dugtrio in safely on things it wants to trap or revenge kill. This also switches in to Talonflame, which Garchomp does not handle very well with its set.

479w.png

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave

Double status Rotom-W allows you to slow things Talonflame, Weavile, and Mega Lopunny, so Mega Pidgeot has an easier time. I would also consider using Toxic Garchomp over Endure, as Hippowdon is one of the main threats to get rid of for Mega Pidgeot.

Enjoy your day~

Hey friend, thanks for the rate! I like the idea of Rotom-W, but I feel like the team wouldn't hit hard enough without Serperior. Mega-Pidgeot just isn't strong enough to break teams by itself, even with Heatran gone. I can see where you're coming from, but I don't think that changing Serperior for a defensive mon is a good choice for the team.
 
Heey man i see the tittle and intrigued me because both mons loses 1 v 1 against tran without HP ground / lure, so here i am i wanna give a few suggestions that might help your team a bit, first your team need another ice resist + isnt than needed but a spiner specially having sash mons and another that takes 25% upon entry, i think gyarados is handle it by helmet chomp + priority t-wave, another threat you dont consider as TP mentioned above is thundy because your only answer is latias so be careful around that so here are my suggest:
  • Hidden Power Ground > U-Turn on Mega Pidge this allow you to lure pretty easy a SpD heatran for a 2HKO this way serp can swept late game.
  • Next i would like to suggest Taunt > Giga Drain and Synthesis > Dragon Pulse on Serp having a Pidgeot lure you need something for Stall / bulky mons / unaware mons so with this set provide support against them and also give you a solid late game sweeper.
  • As we already have a lure for tran i think doggy isnt needed anymore so you can replace it with Bulky Starmie > Dugtrio this way you have another ice resist + spin.
  • So having spinner now means Latias can pack Calm Mind>Defog to weak and force heatran out too.
  • and last a better spread on Klefki to 2hko sableye because could be annoying if your packing a hazard stack team, with a Calm Nature 252 HP / 28 Def / 72 SpA / 156 SpD this ev spread can take it on Diancie too and you may wanna replace Magnet Rise with FLash cannon as option too.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Psyshock / thunder wave
- Recover
hope i help you man gl
 
I'd like to suggest Pidgeot or Serperior lure Heatran for the other. Either run HP Ground on Pidgeot over U turn like DennisEG suggested, or my preferred change would be running HP Ground on Serp.

Or you can run Latios instead and put Earthquake on it. This is a common lure tho and a good Heatran user should be wary of it.

In any case, this frees up Dugtrio. Starmie or Keldeo seems reasonable depending on which change you make. More details on this when I get home lol.
 
Heey man i see the tittle and intrigued me because both mons loses 1 v 1 against tran without HP ground / lure, so here i am i wanna give a few suggestions that might help your team a bit, first your team need another ice resist + isnt than needed but a spiner specially having sash mons and another that takes 25% upon entry, i think gyarados is handle it by helmet chomp + priority t-wave, another threat you dont consider as TP mentioned above is thundy because your only answer is latias so be careful around that so here are my suggest:
  • Hidden Power Ground > U-Turn on Mega Pidge this allow you to lure pretty easy a SpD heatran for a 2HKO this way serp can swept late game.
  • Next i would like to suggest Taunt > Giga Drain and Synthesis > Dragon Pulse on Serp having a Pidgeot lure you need something for Stall / bulky mons / unaware mons so with this set provide support against them and also give you a solid late game sweeper.
  • As we already have a lure for tran i think doggy isnt needed anymore so you can replace it with Bulky Starmie > Dugtrio this way you have another ice resist + spin.
  • So having spinner now means Latias can pack Calm Mind>Defog to weak and force heatran out too.
  • and last a better spread on Klefki to 2hko sableye because could be annoying if your packing a hazard stack team, with a Calm Nature 252 HP / 28 Def / 72 SpA / 156 SpD this ev spread can take it on Diancie too and you may wanna replace Magnet Rise with FLash cannon as option too.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Psyshock / thunder wave
- Recover
hope i help you man gl

Hey friend, thanks for the rate! Sorry I didn't reply to this earlier, I just saw this now haha. I really love using bulky Starmie over Dugtrio because it also beats Heatran while also giving me a ice resist and a spin. Now that Dugtrio is gone, I like the idea of having HP Ground on Pidgeot. It makes it much easier to soften up things that Serperior has trouble with. The changes on Serperior we're great. I was kinda struggling with stall, but now it's not as bad, and I can beat most varients. I'm not sure how I feel about Latias though. I think I might change her into lure Latios with Draco / Psyshock / Earthquake / Roost. It beats Heatran better, and still beats Zard Y as I can Roost stall out their Fire Blasts/Sun. It also gives me the huge threat of a Draco from Latios, which will do a ton of damage to anything that doesn't resist it or is called Chansey. I like the Klefki set, it really helps me vs Sableye and RP Diance.
 
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