ORAS OU Facts

Facts

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At a Glance
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Introduction


Yo my dudes it's the G.O.A.T here with my first RMT. I build the team around the Dark spam core of Gyara and Bisharp and over the couple months I've been using this team this is the best combination of partners that I've had so far. The idea around the team is to use Keldeo, Breloom and Bisharp to weaken teams mid game until i can see an opportunity to run through the rest of the team with Gyara. Latias and Garchomp are there to provide support with Chomp on the rocks and Lati having defog and healing wish to keep the other members alive. The team has quite a few obvious weaknesses with fairy and flying spam absolutely ripping through this team, but if played well the team has answers to most threats.

I made the Team a couple months back before taking a break and I'm not sure if the teams needs more adapting to be good in the current meta so any advice is appreciated.


In-Depth Analysis


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Yeezy (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake/Ice Fang​

Gyara's job on this team is to act as the go to win condition as after 1 or 2 boosts he threatens most play styles because of his combination of good bulk and good coverage. Most games will start off with Gyara being used as a pseudo wall in normal form until i can bring him in safely for free set up once I no longer need to use his intimidate. Pretty standard spread, I chose Jolly over Adamant because the extra speed is almost always noticeable and is a great help when trying to outspeed and kill max speed base 80's and below and outspeed some of the fast megas like Lopunny and Speptile after a boost. The extra attack seems like overkill since after a boost or 2 most things will drop regardless and the trade off for doing a bit more damage to walls on the switch-in for being slower than max speed 80's doesn't seem beneficial in the long run. For the 4th move I still haven't decided what move I get more use out of since every time i switch it it seems like the other would have been a better option, but I usually go with Earthquake because I don't want Keldeo or Azu interrupting a sweep.


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Odell Beckham (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Bisharp's main job on this team is to act as a partner for Gyara, a mid game wall breaker and a potential late game sweeper. The main idea behind the dark spam is too overwhelm the opponents dark resists and once they are dead to continually fire off strong dark attacks with no switch-ins. The set is a very standard one, I opted to go for life orb because I always have Latias with HW in the back to heal Bish if he is needed to be kept alive. He also acts as my only Lati switch-in which is probably not a good idea but if the rest of the team is played well i can probably find a way to get rid of them. I went for swords dance over pursuit because I find that it comes in handy more often and I am not a fan of mind games. I went for Jolly nature for more or less the same reasons as I went for it on Gyara since it just seems like I feel the impact more than the extra attack boost.


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Metro Boomin (Latias) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog​

Latias is another standard set, except i opted to run max SpA set since I don't feel like the bulk has as big of an impact as the extra firepower of the dracos. Lati acts as the main support for the team and is here to keep Breloom's sash intact and to keep my win condition healthy with HW. Lati is also my main answer to Venusaur and I need her to get prior damage off on bulky mons so they aren't a problem for my sweepers. Used to be Latios but i found that HW is invaluable to the team so the drop in power in justified. The extra bulk is also nice as it allows me to switch this into most attacks that no one else wants to take and more often than not ends up being sacked after the opponents rock setter is gone or if it will let me get a free kill. Lati also acts as my switch-in to Keld and forms a decently strong with Keld since this lures lots of dark types in to get killed by Keld.

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Drizzy (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind/HP Electric
Keldeo is here to act as the main wall breaker, ripping through most neutral walls and completely destroying teams that have no switch-in. Keldeo always seems to put in work and is easily the MVP of most games since specs scald limits a lot of switch-ins with that broken 30% chance. Keldeo also forms a water spam core with Gyara and more often than not teams with less than 2 answers to water spam straight up lose. Standard spread, I opted for specs over another set because the extra power always comes in handy and as his main job is to weaken teams and not sweep so specs fits him perfectly. The move set is pretty standard with Icy wind as a 4th move to lure latis since they are some of the biggest threats to the team and I have Breloom to deal with Bulky waters already so I don't really need HP Electric but it all comes down to preference since every 1 in 3 games where I wish i had the Electric coverage and the icy wind doesn't come into play too often. Keldeo spends most of early-mid game spamming scald hoping to burn and weakening the opponent in the process and then eventually trying to shoot of hydro pumps to finish off walls and other switch-ins. Keldeo is a main switchin to dark type attackers like Bisharp and Weavile. Keldeo has great synergy with the dark spam core since they remove bulky psychic types and Keldeo takes care of Tank chomp and physically bulky things in return.

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Southside (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Rock Tomb
- Bullet Seed
- Mach Punch​

Breloom fits perfectly with the rest of the team and often acts as a fail safe to stop potential sweepers. Lati's presence on the team is mainly as a support for Breloom since when Breloom has his sash intact he acts as a guaranteed answer to threats as he can take a hit and either put it to sleep or kill it in return. Breloom is also able to kill bulky waters that threaten the team, a check to Exca in sand and is my only form of reliable priority. I'm using Rock tomb as a lure to Talonflame, Thundurus and Tornadus since they are all annoying for the team. Breloom forms a good core with Keld since Loom can remove Bulky waters, Talonflame, Thundurus and Tornadus in exchange for Keldeo weakening threats for Mach punch to finish off for a late game sweep.

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Don C (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast​

Lastly I needed a Rock setter and a deterrent for Talonflame to not spam BB, who better than Tank chomp. Tank chomp is one of the best Glue mons of all time and fits perfectly as a rock setter on the team. After experimenting with Lando-T for a while I have settled on Chomp as the residual damage that he provides is great for Gyara trying to sweep and discourages volt-turn shenanigans which otherwise destroys this team. Standard spread and using Fire Blast as a way to hit Ferro and Skarm trying to set up hazards. Garchomp is really a throwaway answer to random physical attackers and often feels like the most replaceable member since he has very limited use and requires Lati to die in order to heal.


Conclusion
While the team may not be perfect in having to rely on outplaying in certain match-ups it accomplishes what it was made to do and that is laddering. I have had a decent amount of success using this team a while back with some decent ladder peaks but I'm not sure if the team will need changing to be good again.

Threatlist
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Fairy Spam No switch-in to any powerful fairy moves, my mian answer is to weaken them and kill them before they can do too much to me.
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Flying Spam I have a few answers in Breloom and Chomp but once they are gone I have no way of dealing with this.

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Sand Rush Excadrill Without loom or Chomp healthy this just wins.

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Latios No safe switch-in to draco, have to play around it until I find an opportunity to kill it once it has been weakened.

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Gengar Icy wind and substitute Gengar in particular is a massive threat to the team since it is faster than everyone and has coverage to hit everyone.

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Lopunny Same as Exca.

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Thundurus Has coverage to hit everything and T-Wave can cripple a win condition or stop a sweep.

Importable

Feel free to take it but at least keep Gyara's nickname to flex
Yeezy (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake

Odell Beckham (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

Metro Boomin (Latias) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog

Drizzy (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Southside (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Rock Tomb
- Bullet Seed
- Mach Punch

Don C (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

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Hi! I like your team a lot, but it is way too weak to Fairy spam, as you said. Instead, I would try replacing Breloom with Gengar. This Pokemon also breaks stall, but gives you a check to Fairy spam, as well as check Azumarill, which Breloom did. However, your check to sand is to keep Gyarados in pre-evo and Garchomp, which could be dangerous. However, this is the least disruptive change I could think of that would keep the offensive pressure of the team, as well as give you a check to Fairy spam, so I suggest that you give it a try.
 
What I think About Your Team First Glance

Weak asf to fairies and having no switch into mons like mega gard, diancie, and clefable. Your team seems to depend on breelom's sash alot at times to handle some threats. Cores like talonflame and metagross or charizard x with bisharp have a field day.

How You Can Improve Your Team

I think your approach should be fixing the fairy weakness. If you don't wanna rebuild then the sets below would help with slowing down ur threats.

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Yeezy (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Taunt

Taunt would let you be able to beat clefable 1v1 without megaing. This would allow you as well too 6 many bulky teams cause of gyara's incredible power and mold breaker ability.

Conclusion

That's all really I can offer. I personally feel you should go back to drawing board with this team or build a team that would be more efficient in gameplay.I wish you massive success buddy and hope you take my changes into consideration.
 
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As yuruuu mentioned, you have a pretty massive fairy weakness which defenitely neds to be adressed, and I really doubt Gengar is enough to handle the plethora of fairies that threaten it. In fact, only having one fairy check doesn't seem like enough to me, but it's really hard to fit in more than one than fundamentally changing the nature of the team. So, what I would reccomend is Klefki over Keldeo. It can switch into most fairies and disable them with Prankster Thunder Wave, and thanks to its ability to check Weavile, you don't really need Keldoe that much anymore : you already have both a Water and a Fighting-type, Bisharp is handled by Garchomp, Keldeo and, if it's mega-evolved beforehand, Gyarados, and while Heatran can be annoying as a result, you have enough ways to deal with it. And though you do lose a wallbreaker, Klefki's access to Spikes makes it possible for it to severely threaten defensive teams by wearing them down, and blocking Defogs with Bisharp's Defiant. If you want to run Taunt or Substitute on Gyarados in order to handle defensive teams more easily, you cna do that, but it makes you pretty weak to Keldeo, so beware. A bigger problem is that it makes you weaker to Garchomp which you already struggle a lot against, but thankfully, only Fire Blast variants can hit Klefki atfer a Magnet Rise, and this can be played around pretty easily with Latias, so it's not too bad.

Speaking of which, I don't really see the need for Defog on Latias. While it is nice support, most of your team resists Stealth Rocks, and your only rock-weak Pokemon is Gyarados which can just Mega Evolve for a SR neutrality. Defogging just doesn't seem worth it on a team as offensive and SR-resistant as this, especially if you're also packing Spikes. I feel like other moves could be more useful than Defog. Roost may seem wierd since it already has Healing Wish, but depending on what you're facing, you may want to keep Latias healthy (particularly against stuff like Keldeo and Venusaur) instead of just using it to heal a teammate. You could also run a coverage move such as Earthquake for Heatran (which I mentioned as being potentially annoying) or HP Fire for various steels such as Ferrothorn and Scizor. Latias isn't expected to carry these moves, so you can easily catch your opponents off-guard and get rid of these Steels, but your team doesn't really seem weak to them, so it's probably not really worth it.

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Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Spikes
- Thunder Wave
- Flash Cannon
- Magnet Rise

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Metro Boomin (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Roost / Earthquake / Hidden Power [Fire]
 
As yuruuu mentioned, you have a pretty massive fairy weakness which defenitely neds to be adressed, and I really doubt Gengar is enough to handle the plethora of fairies that threaten it. In fact, only having one fairy check doesn't seem like enough to me, but it's really hard to fit in more than one than fundamentally changing the nature of the team. So, what I would reccomend is Klefki over Keldeo. It can switch into most fairies and disable them with Prankster Thunder Wave, and thanks to its ability to check Weavile, you don't really need Keldoe that much anymore : you already have both a Water and a Fighting-type, Bisharp is handled by Garchomp, Keldeo and, if it's mega-evolved beforehand, Gyarados, and while Heatran can be annoying as a result, you have enough ways to deal with it. And though you do lose a wallbreaker, Klefki's access to Spikes makes it possible for it to severely threaten defensive teams by wearing them down, and blocking Defogs with Bisharp's Defiant. If you want to run Taunt or Substitute on Gyarados in order to handle defensive teams more easily, you cna do that, but it makes you pretty weak to Keldeo, so beware. A bigger problem is that it makes you weaker to Garchomp which you already struggle a lot against, but thankfully, only Fire Blast variants can hit Klefki atfer a Magnet Rise, and this can be played around pretty easily with Latias, so it's not too bad.

Speaking of which, I don't really see the need for Defog on Latias. While it is nice support, most of your team resists Stealth Rocks, and your only rock-weak Pokemon is Gyarados which can just Mega Evolve for a SR neutrality. Defogging just doesn't seem worth it on a team as offensive and SR-resistant as this, especially if you're also packing Spikes. I feel like other moves could be more useful than Defog. Roost may seem wierd since it already has Healing Wish, but depending on what you're facing, you may want to keep Latias healthy (particularly against stuff like Keldeo and Venusaur) instead of just using it to heal a teammate. You could also run a coverage move such as Earthquake for Heatran (which I mentioned as being potentially annoying) or HP Fire for various steels such as Ferrothorn and Scizor. Latias isn't expected to carry these moves, so you can easily catch your opponents off-guard and get rid of these Steels, but your team doesn't really seem weak to them, so it's probably not really worth it.

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Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Spikes
- Thunder Wave
- Flash Cannon
- Magnet Rise

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Metro Boomin (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Roost / Earthquake / Hidden Power [Fire]
He needs Defog for a guaranteed Focus Sash on Loom. Suggesting HP Fire, Earthquake or Roost is fine, but then why are you not suggesting LO in Breloom without Defogsupport?


Back to rate:
Healing Wish+Sweeper is always a nice core, but please make your Latias HP xx9 to take minimum Life Orb dmg.


I will just make a slight suggestion. Try out Belly Drum Azumarill over Breloom. You still get your Excacheck and have a better defensive typing. Having a fairy type also discourages Latis to Dracospam all over your team, especially with a potential Bisharp being able to set up on -2.
Keldeo also weakens common Azu switchins like MVenusaur, Latis, Rotom-W.

Another suggestion is Life Orb Keldeo with Taunt, Icy Wind, Scald, Secret Word. Since you are also using Keldeo as a means of weakening MGyarados checks, you can force your opponent to take more entry hazard damage as they realize that your Keldeo is not choiced and deny any possible recovery with Taunt.
 
So much spam that your team loses to other types of HO and Stall that have mons that answer to your team, and Bisharp makes a bad fairy check.

So lets add this:

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Heatran @ Leftovers / Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Toxic / Solarbeam / Will-O-Wisp

Change Latias's spread to:
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature

and change Keldeo to Life Orb Gengar with Will-O-Wisp or Destiny Bond/Shadow Ball/Sludge Wave/Focus MissBlast
 
Hey, I like your attempt at an offensive team around mega gyarados. Your team as a lot of potential to be great, but like your threat list explains, you have some pretty big weaknesses that prevent this team, from becoming a true work of art. The biggest weakness is the lack of ways to deal with fairies, and having 1 shaky dragon resist can be problematic. You also have no way to deal with Thundurus due to the lack of speed on the team. Keldeo and Latias are pretty fast and you have 2 forms of priority, but you still have a hard time against faster threats, mostly if they have ways around sucker or resist your priority attacks. Another huge threat to your team is Zardx, as it just plows through your team without much trouble. Finally, Alakazam destroys your team as Bisharp is the only way to deal with it, but they can switch out obv, have sash, sub, or encore. I really like the rate alba did for the team and created a more hazard based HO form of the team with the use of klefki and removing defog off of latias. Though, I want to try a different take on the team, so you have more ideas to choose from.

Firstly, I would recommend replacing Bisharp with Scarf Jirachi. The reason for this change is pretty obvious as you lack a solid fairy resist, alakazam is a huge threat, better and fast dragon resist, a decent flying spam check, and just to offer some more speed to this team. I really like this change as jirachi covers up so many holes in this team. Another thing that jirachi offers is healing wish, which is something that I will bring up later.

Another change I recommend is replace Garchomp with Rocky Helmet Defensive Lando-t. The reason for this is that excadrill could be pretty threatening to your team and Zard x kinda rekts your team. Lando-t stops this and offers a nice turn core with jirachi. Rocky Helmet give Lando-t the same affect as chomp, except on a smaller scale, but is still very useful. Having double intimidate is also nice against the large amounts of physical threats in your team. Lando-t also makes a decent check to physical dragons, something your team desperately needed. Not only that, but lando-t is also a pretty good flying spam check, thanks to intimidate.

The other change I wanted to make was Roost over Healing Wish on Latias. Like I mentioned earlier, if you ran scarf rachi then you getting another healing wish mon. I don't know about you, but two healing wish mons feels kind of redundant. It could be good, but roost offers more benefits. The biggest is making latias a better check to thundurus-i, also keldeo and zard y by default.

The final change is Hp Flying over Icy Wind on Keld. Getting rid of Mega venusaur/Amoonguss, would be a great thing for both Mega Gyarados and Breloom, allowing both of them to have an easier time.

Sets;
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Heart Stamp
- Healing Wish

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Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- U-turn
- Earthquake
- Stone Edge
- Stealth Rock

I hope I could help :]
 
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