Facts
At a Glance
Introduction
Yo my dudes it's the G.O.A.T here with my first RMT. I build the team around the Dark spam core of Gyara and Bisharp and over the couple months I've been using this team this is the best combination of partners that I've had so far. The idea around the team is to use Keldeo, Breloom and Bisharp to weaken teams mid game until i can see an opportunity to run through the rest of the team with Gyara. Latias and Garchomp are there to provide support with Chomp on the rocks and Lati having defog and healing wish to keep the other members alive. The team has quite a few obvious weaknesses with fairy and flying spam absolutely ripping through this team, but if played well the team has answers to most threats.
I made the Team a couple months back before taking a break and I'm not sure if the teams needs more adapting to be good in the current meta so any advice is appreciated.
In-Depth Analysis
Yeezy (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake/Ice Fang

At a Glance












Introduction
Yo my dudes it's the G.O.A.T here with my first RMT. I build the team around the Dark spam core of Gyara and Bisharp and over the couple months I've been using this team this is the best combination of partners that I've had so far. The idea around the team is to use Keldeo, Breloom and Bisharp to weaken teams mid game until i can see an opportunity to run through the rest of the team with Gyara. Latias and Garchomp are there to provide support with Chomp on the rocks and Lati having defog and healing wish to keep the other members alive. The team has quite a few obvious weaknesses with fairy and flying spam absolutely ripping through this team, but if played well the team has answers to most threats.
I made the Team a couple months back before taking a break and I'm not sure if the teams needs more adapting to be good in the current meta so any advice is appreciated.
In-Depth Analysis


Yeezy (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake/Ice Fang
Gyara's job on this team is to act as the go to win condition as after 1 or 2 boosts he threatens most play styles because of his combination of good bulk and good coverage. Most games will start off with Gyara being used as a pseudo wall in normal form until i can bring him in safely for free set up once I no longer need to use his intimidate. Pretty standard spread, I chose Jolly over Adamant because the extra speed is almost always noticeable and is a great help when trying to outspeed and kill max speed base 80's and below and outspeed some of the fast megas like Lopunny and Speptile after a boost. The extra attack seems like overkill since after a boost or 2 most things will drop regardless and the trade off for doing a bit more damage to walls on the switch-in for being slower than max speed 80's doesn't seem beneficial in the long run. For the 4th move I still haven't decided what move I get more use out of since every time i switch it it seems like the other would have been a better option, but I usually go with Earthquake because I don't want Keldeo or Azu interrupting a sweep.


Odell Beckham (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head


Metro Boomin (Latias) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Latias is another standard set, except i opted to run max SpA set since I don't feel like the bulk has as big of an impact as the extra firepower of the dracos. Lati acts as the main support for the team and is here to keep Breloom's sash intact and to keep my win condition healthy with HW. Lati is also my main answer to Venusaur and I need her to get prior damage off on bulky mons so they aren't a problem for my sweepers. Used to be Latios but i found that HW is invaluable to the team so the drop in power in justified. The extra bulk is also nice as it allows me to switch this into most attacks that no one else wants to take and more often than not ends up being sacked after the opponents rock setter is gone or if it will let me get a free kill. Lati also acts as my switch-in to Keld and forms a decently strong with Keld since this lures lots of dark types in to get killed by Keld.


Drizzy (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind/HP Electric


Southside (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Rock Tomb
- Bullet Seed
- Mach Punch
Breloom fits perfectly with the rest of the team and often acts as a fail safe to stop potential sweepers. Lati's presence on the team is mainly as a support for Breloom since when Breloom has his sash intact he acts as a guaranteed answer to threats as he can take a hit and either put it to sleep or kill it in return. Breloom is also able to kill bulky waters that threaten the team, a check to Exca in sand and is my only form of reliable priority. I'm using Rock tomb as a lure to Talonflame, Thundurus and Tornadus since they are all annoying for the team. Breloom forms a good core with Keld since Loom can remove Bulky waters, Talonflame, Thundurus and Tornadus in exchange for Keldeo weakening threats for Mach punch to finish off for a late game sweep.


Don C (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Lastly I needed a Rock setter and a deterrent for Talonflame to not spam BB, who better than Tank chomp. Tank chomp is one of the best Glue mons of all time and fits perfectly as a rock setter on the team. After experimenting with Lando-T for a while I have settled on Chomp as the residual damage that he provides is great for Gyara trying to sweep and discourages volt-turn shenanigans which otherwise destroys this team. Standard spread and using Fire Blast as a way to hit Ferro and Skarm trying to set up hazards. Garchomp is really a throwaway answer to random physical attackers and often feels like the most replaceable member since he has very limited use and requires Lati to die in order to heal.
Conclusion
While the team may not be perfect in having to rely on outplaying in certain match-ups it accomplishes what it was made to do and that is laddering. I have had a decent amount of success using this team a while back with some decent ladder peaks but I'm not sure if the team will need changing to be good again.
Threatlist
Fairy Spam No switch-in to any powerful fairy moves, my mian answer is to weaken them and kill them before they can do too much to me.
Flying Spam I have a few answers in Breloom and Chomp but once they are gone I have no way of dealing with this.
Sand Rush Excadrill Without loom or Chomp healthy this just wins.
Latios No safe switch-in to draco, have to play around it until I find an opportunity to kill it once it has been weakened.
Gengar Icy wind and substitute Gengar in particular is a massive threat to the team since it is faster than everyone and has coverage to hit everyone.
Lopunny Same as Exca.
Thundurus Has coverage to hit everything and T-Wave can cripple a win condition or stop a sweep.
Importable
Feel free to take it but at least keep Gyara's nickname to flex










Importable
Feel free to take it but at least keep Gyara's nickname to flex
Yeezy (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake
Odell Beckham (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Metro Boomin (Latias) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Drizzy (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Southside (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Rock Tomb
- Bullet Seed
- Mach Punch
Don C (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake
Odell Beckham (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Metro Boomin (Latias) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Drizzy (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Southside (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Rock Tomb
- Bullet Seed
- Mach Punch
Don C (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
