Team Building Process:
Machamp makes the perfect lead. It tears everything in it's way, giving his team an opening to destroy the opposing team.
Lantrun is perfect to counter rain teams, that can destroy my Machamp.
Lanturn had a great run, but sometimes I wish that Ground-type weakness would disappear. Unfortunately, I had to change it with Rotom-W. It has proven to be a better substitute to Lanturn. Not only that but it has Levitate which covers that Ground-type weakness. Heatran isn't my favorite but I need Fire-type coverage.
My teams always faced threats from entry hazards, so on this team I made sure to have a Rapid Spinner that can also set-up entry hazards so Forretress was a very good choice. Jirachi makes a perfect wall and it really does well with most of my team. Salamence was just to fill in the spot.
Machamp @ Lum Berry | No Guard
EVs: 240 HP / 248 Att / 16 SpD / 4 Spd | Adamant
- Dynamic Punch
- Payback
- Bullet Punch
- Ice Punch
Machamp takes out anything that doesn't resist out. Dynamic Punch's power and it's 100% accuracy allows me to OHKO most of the times and rarely allows me to sweep. Payback hits Fighting-type leads like Infernape. Bullet Punch is amazing allows me to finish out my opponent before they could deal more damage. I went with Ice Punch over Stone Edge because it hit's Dragonite and Salamence.
Rotom-W @ Leftovers | Levitate
EVs: 112 HP / 252 SpA / 144 Spd | Modest
- Thunderbolt
- Hydro Pump
- Hidden Power-Fire
- Pain Split
This thing is awesome! With it's type, bulk, and levitate this thing could take out a lot of threats. Thunderbolt takes out a lot of confident Water-types. Hydro Pump has proven to be perfect, OHKO or 2OHKO anything. Hidden Power-Fire and Pain Split work together perfectly. When the opponent's Grass-type is taken out with HP-Fire, the Pokemon switching in heals my Rotom with Pain Split. HP-Fire is also perfect for taking out bulky Steel-type walls like Jirachi.
Heatran @ Air Balloon | Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spd | Timid
- Fire Blast
- Earth Power
- Hidden Power-Grass
- Roar
I really hate this guy...not as a Pokemon but he isn't this great. All he does is kill stuff or fodder. I put Roar on him to get rid of others who try to set-up on my team. He only comes in handy when idiots forget that I have Air Balloon on it and keep going for EQ without popping my balloon. If you have a replacement please TELL ME!
Forretress @ Leftovers | Sturdy
EVs: 252 HP / 4 Def / 252 SpD | Sassy
- Spikes
- Toxic Spikes
- Rapid Spin
- Volt Switch
All he does is Rapid Spin and if I get a chance set up entry hazards...I set them. Volt Switch allows me to switch out and deal damage at the same time, to allow me to Rapid Spin again if needed.
Jirachi @ Leftovers | Serene Grace
EVs: 252 HP / 224 SpD / 32 Spd | Careful
- Iron Head
- Body Slam
- Wish
- Fire Punch
This thing is awesome it kinda makes me sad that it has a Fire/Ground-type weakness. But it works great! Iron Head and Body Slam is perfect with Serene Grace. After paralyzing the opponent I start flinching them with Iron Head. Fire Punch is for opposing Jirachi-es. Wish is to heal off damage from itself and it's teammates.
Salamence @ Life Orb | Intimidate
EVs: 4 HP / 252 Att / 252 Spd | Adamant
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
I was never good with using Dragon-types. He isn't bad sometimes...some. I think one of the Eon Duo would be better. But his bulk did help me defeat Scizor in a lot of occasions.
Threats:
All three are annoying but the most annoying weather has to be Rain. Rotom-W can take them out, but you will soon know why he can't.
This thing isn't really annoying but it works well with weather teams. It can use Trick to switch a Choice item with the threat to their team. Doing so gives him a lot more freedom and allows him to ruin me.
After one Dragon Dance this thing can Outrage or Dragon Claw my whole team.
Annoying, bulky, and Swords Dance...period.
This team is pretty good takes a lot of other teams out. We do face some problems, but most of the time we do win!

Machamp makes the perfect lead. It tears everything in it's way, giving his team an opening to destroy the opposing team.


Lantrun is perfect to counter rain teams, that can destroy my Machamp.



Lanturn had a great run, but sometimes I wish that Ground-type weakness would disappear. Unfortunately, I had to change it with Rotom-W. It has proven to be a better substitute to Lanturn. Not only that but it has Levitate which covers that Ground-type weakness. Heatran isn't my favorite but I need Fire-type coverage.






My teams always faced threats from entry hazards, so on this team I made sure to have a Rapid Spinner that can also set-up entry hazards so Forretress was a very good choice. Jirachi makes a perfect wall and it really does well with most of my team. Salamence was just to fill in the spot.
In Details:


EVs: 240 HP / 248 Att / 16 SpD / 4 Spd | Adamant
- Dynamic Punch
- Payback
- Bullet Punch
- Ice Punch
Machamp takes out anything that doesn't resist out. Dynamic Punch's power and it's 100% accuracy allows me to OHKO most of the times and rarely allows me to sweep. Payback hits Fighting-type leads like Infernape. Bullet Punch is amazing allows me to finish out my opponent before they could deal more damage. I went with Ice Punch over Stone Edge because it hit's Dragonite and Salamence.


EVs: 112 HP / 252 SpA / 144 Spd | Modest
- Thunderbolt
- Hydro Pump
- Hidden Power-Fire
- Pain Split
This thing is awesome! With it's type, bulk, and levitate this thing could take out a lot of threats. Thunderbolt takes out a lot of confident Water-types. Hydro Pump has proven to be perfect, OHKO or 2OHKO anything. Hidden Power-Fire and Pain Split work together perfectly. When the opponent's Grass-type is taken out with HP-Fire, the Pokemon switching in heals my Rotom with Pain Split. HP-Fire is also perfect for taking out bulky Steel-type walls like Jirachi.


EVs: 252 SpA / 4 SpD / 252 Spd | Timid
- Fire Blast
- Earth Power
- Hidden Power-Grass
- Roar
I really hate this guy...not as a Pokemon but he isn't this great. All he does is kill stuff or fodder. I put Roar on him to get rid of others who try to set-up on my team. He only comes in handy when idiots forget that I have Air Balloon on it and keep going for EQ without popping my balloon. If you have a replacement please TELL ME!


EVs: 252 HP / 4 Def / 252 SpD | Sassy
- Spikes
- Toxic Spikes
- Rapid Spin
- Volt Switch
All he does is Rapid Spin and if I get a chance set up entry hazards...I set them. Volt Switch allows me to switch out and deal damage at the same time, to allow me to Rapid Spin again if needed.


EVs: 252 HP / 224 SpD / 32 Spd | Careful
- Iron Head
- Body Slam
- Wish
- Fire Punch
This thing is awesome it kinda makes me sad that it has a Fire/Ground-type weakness. But it works great! Iron Head and Body Slam is perfect with Serene Grace. After paralyzing the opponent I start flinching them with Iron Head. Fire Punch is for opposing Jirachi-es. Wish is to heal off damage from itself and it's teammates.


EVs: 4 HP / 252 Att / 252 Spd | Adamant
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
I was never good with using Dragon-types. He isn't bad sometimes...some. I think one of the Eon Duo would be better. But his bulk did help me defeat Scizor in a lot of occasions.
Threats:







Overall:






This team is pretty good takes a lot of other teams out. We do face some problems, but most of the time we do win!