Fairly Standard Team

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Here we Go. Despite none of this stuff being particularly amazing, this is probably the only team i've made that seems to have good synergy.

Heracross @ Heracronite
Ability: Moxie
EVs: 228 HP / 252 Atk / 28 Spd
Adamant Nature
- Substitute
- Rock Blast
- Pin Missile
- Focus Punch

Mega Heracross is awesome because it has skill link, but far better defensive typing and special bulk than Cloyster. This is currently the only mon on my team that can set up, as none of the others really need to. Once it is behind a sub it can shred through teams. Currently the one major wall to this is Aegislash. I could put on knock off on to deal with that, but then i would lose considerable coverage.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature
- Stealth Rock
- Power Whip
- Leech Seed
- Thunder Wave

A fairly standard Ferrothorn set, there to set up rocks and just in general being a "thorn" in the enemy's side. There's not a lot to say, other than the fact that this is currently the only thing i have that easily hit water-types (assuming they're not dual-type).

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Toxic

A great complement to Heracross and Ferrothorn, able to soak up up those fire moves. the Balloon is a must, taking away a crippling weakness. I could consider switching to a defensive set to get SR and the ability to roar things out.

Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Psychic
- Ice Beam
- Rapid Spin

There for the spinning for the most part. I have ice beam over thunderbolt as it provides essential coverage against all mons with 4x weaknesses to it, and with the exception of Noivern, it out-speeds all of them if they aren't scarfed.

Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Outrage
- Earthquake
- Superpower
- Poison Jab

A Wall-breaker through and through, outrage is completely devastating. The other moves are there for coverage. In particular, Poison Jab is there for Togekiss, who otherwise can't be touched by this set. Also, see the bottom paragraph.

Terrakion @ Choice Scarf
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Poison Jab

A fantastic lead, few people seem to predict a scarfed Terrakion. This allows Terrakion to grab some easy OHKOs against mons like Greninja and other normally-faster pokemon. The only issue I currently see is the nature, as I had the unfortunate experience of running into a Jolly scarfed Salamence, would outsped and OHKOed me.

Besides a general rating, one question I'd like to ask is if a DD Dragonite would fit in better, in place of Haxorus, as it is a little bulkier and gives the team priority it so severely lacks.And if I should opt for Dragonite, two smaller questions: Adamant or Jolly? and what item: Leftovers, Lum Berry, or Weakness Policy?

EDIT: woops, didn't read the rules. descriptions for each mon added
2nd EDIT: Bold text denotes changes
 
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Mega garchomp vould run thriugh your team
Replace ho grass with hp ice on heatran to do at least a good anmout of damage so feero can finesh him off
 
Mega garchomp vould run thriugh your team
Replace ho grass with hp ice on heatran to do at least a good anmout of damage so feero can finesh him off
Uh, Starmie has a 75% chance to OHKO Mega Garchomp.

252 SpA Starmie Ice Beam vs. 4 HP / 0 SpD Mega Garchomp: 344-408 (96 - 113.9%) -- 75% chance to OHKO
 
In response to your last paragraph; I like CB haxorous more than ddnite as a wall-breaker, the raw power of had let's him tear through bulky pokemon on turn one, no need to set up. Also I would run Jolly over adamant on terrakion, as there a several scarf threats (mence, victini, garchomp, etc...) that you want to be able to beat. I would also go life orb over leftovers on starmie...that thing isn't supposed to be taking hits, and it is unlike that leftovers will increase its longevity (it's either gonna get 1/2 shotted or it isnt), and life orb can help pick up some close kills that it wouldn't get otherwise
 
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
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