Fairy-Dragon-Steel Destruction [1400+]

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Hey guys welcome to my first post RMT. This is literally one of the best teams that I have ever made, originally it was a FWG and a FDS core fused together but after some advice the frame works have changes a bit.

Changes in red.
Heavy changes in blue

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Charizard @ Charizardite X
Ability: Blaze
EVs: 160 Spd / 252 Atk / 96 HP
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

Mega Charizard X the fire I'm FWG and the dragon in FDS, 90% of the time I turn to him for sweeping, his dual stabs have near perfect neutral coverage, so being able to run a setup move and recovery move is really sweet. Prior to mega-evo I have the chance to easily grab a DD boost or roost off SR damage, from there on I can smash the opponent with powerful nukes in Flare Blitz (do NOT use this on the pink boobs) and Dragon Claw, Roost allows me to stallnch out Slowbro since it deals a maximum of 40 with Scald (Can't get burned huehehe) creds.to Monte Cristo for the spread 160 allows you to outspeed adamant escadrill and the rest in bulk there has been some confusion over the odd number hp stat but it helps switch in to SR twice since SR takes half of Hp rounded down. adamant for that extra power and Jolly doesn't help you outspeed a lot of stuff. Despite its good typing and bulk however Mega Char X needs to be brought in with care and during mid to late game, even if you manage to setup powerful priorities (I'm looking at you Talonflame) can finish you off. However against electrics he can set up, tank a feeble electric attack, then roost while they switch. Knowing how to utilize Char X greatly effects your chances of succeeding.

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Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
-Bullet Punch
-U-turn
-Pursuit
-Superpower

Well after all these people telling me I need a fairy resists it opted for an CB scizor, turning Lando t into my lead and scizor as my pivot, it adds to the FDS core and destroys most fairies with its stab technician power bullet punch, u turn is for pivoting around and pursuit is just to trap stuff while superpower nails Heatran magnezone switch ins being locked into superpower is kinda scary but it's worth it, scizor is also a decent late game cleaner, nothing more can really be said since people use this so often.


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Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
-Spore
-Mach Punch
-Bullet Seed
-Rock Tomb

Admitively ferrothorn is just too much of a momentum killer, and in an offensive team like this, that's a big no no. After consideration I realized I didn't need him for utility and I want a lead as well, the options were thunderous tank Breloom I opted for a Breloom because I wanted to retain the FWG. This set is a classic anti leads sash loom. Spore is obvious on Breloom and bullet seed and Mach punch are both good technician boosted stabs rock tomb rounds of the coverage destroying Talonflame and allowing you to outspeed bas 110s with a jolly nature. EVs and nature are again obvious, sash has been very helpful allowing me to cripple sr users with sleep and destroy them, this is still a team member in testing.

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Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip

Ferrothorn the grass in FWG and the steel in FDS, I mainly use him to counter Azumarill, (Beware of super power) However it's also very useful for spreading paralysis and generally annoying the opponents Physical Attackers. Twave support is also very helpful to cripple faster mons like Talonflame switch ins so that Azumarill can't get revenge killed when it's on a rampage. It's a reliable support Pokemon and grants me plenty of free switches into Char X, since a lot of people want to trick a choice item or smack it with a fire type attack. Rocky Helment and Iron Barbs chips off a solid 28% at least to contact attackers. Which is a half spin block since if it kills a spinners the hazards stay, plus it lets me get beyond the grave kills. EVs are standard max investment in Def and HP. Power whip to insure that its no total taunt bait and coming of a 94 Atk can 2HKO espeon. Just be careful of HP fires and generally fire type moves (And superpowers)
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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 84 Spd / 168 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

Azumarill, the last part of the FWG core, originally a choice band zumarill but Uberlox suggested a more flexible one. So I turned it into a sitrus BD Azumarill, After play testing belly drum turned it into a great late game cleaner, Play rough and super power mainly for coverage. Play testing showed that it really can't be brought in early game, unless your going straight for a play rough or aqua jet. EVs allow it to outspeed uninvested Jellicent and 2HKO it before it can wow me on the switch. Rest for more power and bulk. Azumarill has been very helpful when taking down dragon types that try to knock out my Kyurem and Char X. Now that the FDS core is complete some synergy info, Fairy kills dragons and fighting that attacks dragon and steels, dragon resist steels fire weakness and steel resists all of fairies weakness and dragons weaknesses.

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Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 236 Spd / 216 SAtk
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power

Kyurem-B the absolute nemesis of stall it complete smashes Mega Saur Heatran and Slowbros, including bashing up Blissey. Kyurem B s Uber tier stats can let it set up subs easily on many pokes and then proceed to smash holes in the opponents team. Ground + Electric + Ice + Teravolt is super effective against nearly all of the OU tier. EVs should be familiar to all KuB ubers 101 Subs to stall out Chanseys ST, 236 EVs in speed to outspeed all positive base 80s allowing it to take down Dnite in one fell swoop with Teravolt Ice Beam. Mild Nature for the extra power. Dragon Claw is a pretty neat move two, but then move the EVs into attack. But Earth Pow abuses TVolt takes down RWash and Gengars, Ice beam for Dnite and STAB and fusion bolt uses its 170 base attack to smash the blobs. Just set up the substitute without taking so much damage and watch as Kyurem spread terror throughout the opponents team.

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Latios @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
-Draco Meteor
-Psyshock
-Thunderbolt
-Defog

Again Zapdos simply wasn't offensive enough so I choose a scarf Latios with Defog to replace it, IMO I don't miss too much about it besides heat wave and longliveity. But when all is said and done Latios just does this job far better since it's much more offensive.
This set turnes it into pursuit bait for that and scizor, all I need to do is to predict and switch into the appropriate check / counter. Tbolt is for skarmorys, draco meteor is a stab move of choice and Psyshock is there for fighting like Breloom. EVs and nature are standard. Having three dragons and one fighting really extrapolates my weakness to fairy but most of them can be deal with through a coverage move or alternate stab. life Orb is recommended by xJownage and it's working okay.
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Zapdos @ Leftovers
Ability: Pressure
EVs: 20 Spd / 248 HP / 240 SDef
Calm Nature
- Thunderbolt
- Heat Wave
- Roost
- Defog

So far I have one mom weak to SR and other really weak to SR so I decided to have a defogger. Although defoggers complements my SR weaknesses even more, defoggers removes it without that much risks. Exacdrill makes my team much to Physical and Stramie is just... waayyy to frail. In the end I settled with Zapdos, an absolute skarm killer and can add a solid special wall. Heat Wave obliterates Exacadrills on the switch. I choose tbolt over volt switch since the forced switch sucks. Roost for longevity and defoggers to remove hazards and screens that fucks up my team. 20 EVs to outspeed adamant breloom and 248 so I can switch into SR 5 times (this actually saved me plenty of times) and the rest in SDef.

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Landorus-T @ Earth Plate
EVs: 252 Atk / 184 Spd / 72 HP
Adamant Nature
-Stealth Rocks
-Earthquake
-Stone Edge
-U-turn

With a decent revenge killer in Latios I no longer needed ditto. But I lacked a pivot and a person that can use stealth rocks, and I turned to the obvious choice, landours therian! Lando t is a beast with 145 Atk, enough speed on him to outspeed jolly loom, adamant dnite modest Heatran and all that junk, fully invest in Atk and earth plate makes his earthquake insanely powerful. Stone edge gives it EdgeQuake combo and upturn is the crux of the set and acts like a great pivot, intimidate and respectable bulk turns him into a decent defensive wall, plus i can play with item clause now. Main reason over ditto is that I don't need it when I have Latios now.

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Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 SDef / 8 Def
Sassy Nature
IVs: 2 Spd
- Transform
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So far my team is really solid synergy wise but I lacked a revenge killer, so I turned to the obvious answer, ditto! This removes literally all my setup weakness, and can clone Blissey and Chanseys to grab cleric support for my team, for those of you who don't know the EVs allow me to switch into SR nine times and the IVs in speed gives me HP ice which is the best IMO, sassy nature lets me win simultaneous ditto switch ins, and in case of Zoraoks gives me good special bulk. nothing more can really be said since it's ditto.
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This team is really fast paced is like my play style. (I hate stall) this team requires a fair bit of prediction and once you get it, it's really easy to play. Double Switches and prediction gives you great chances to sweep, so it's not that noob friendly. Anyways feel free to rate review and comment. Guys I also want to add a steel type to reignite the FDS core maybe exca > Lando, but it can't u turn :[.

Charizard @ Charizardite X
Ability: Blaze
EVs: 160 Spd / 252 Atk / 96 HP
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
-Bullet Punch
-U-turn
-Pursuit
-Superpower


Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 84 Spd / 168 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 236 Spd / 216 SAtk
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
-Draco Meteor
-Psyshock
-Thunderbolt
-Defog

Landorus-T @ Earth Plate
EVs: 252 Atk / 184 Spd / 72 HP
Adamant Nature
-Stealth Rock
-Earthquake
-Stone Edge
-U-turn
 
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Solid Team. I really like the dual core you have with the FWG and FDS kind of mix. Works very well together. I'm a bit nit picky with my responses to RMT's, but with a team as solid as yours, I kinda have to be!

Charizard-X:
  • Why the 4 SpDef evs? You mentioned the SR benefits, but I dont understand how thats relevent, SR isnt affected by defenses, only HP
Azumarill:
  • When running a dual core team like yours, you need to utilize all the moves you can, I highly suggest using Belly Drum Azu instead. Being locked into one move isnt too helpful when trying to get max coverage. Also, being locked into superpower can be... Dangerous.
Kyurem-Black:
  • Why substitute? Kyurem-Black is NOT bulky whatsoever due to its many weaknesses and poor bulk in general. Theres next to no reason to expect it to tank enough of a hit in order to make use of the substitute.
  • The 56 HP is not too helpful when running a sweeper Kyurem, I highly suggest putting it into SpAtk instead.

Other than that, it looks great cool team and interesting dual core.
 
Uberlox

Thanks for the rate bro!
Well the 4 EVs in SDef makes his health a odd number, so that it can witch into SR two times a live at 1HP, it almost never occurs but hey you'll never know.

Great advice for Azumarill, it makes twave support even more useful and I cleaned so much team that was weak to it. Changes have been made.

Kyurem-B, judging from your post, you're not much of a Kube player (no offence) 56 EVs in health gives it 101 Substitutes and although the substitute is frail the main purpose is to shield it from status and stall out all defensive mons that try to toxic me. And to live chanceys seismic toss.
 
SpDef doesn't raise HP though?
if you don't have an HP EV # that's divisible by 4, it's able to switch into SR 2/5 times because the game can't devide the # into 2/4 so it devides it into 2/4 and then leaves over some hp for the 3rd/5th switchin. Not having 4 HP EVs makes this possible. That being said, I reccomend a more efficient spread on char X, such as 94 HP / 252 Atk / 162 Spe Adamant which outspeeds adamant scarf excadrill at +1 while still having more bulk, also you could use the standard 120 HP /252 Atk / 136 Spe Adamant spread
 
if you don't have an HP EV # that's divisible by 4, it's able to switch into SR 2/5 times because the game can't devide the # into 2/4 so it devides it into 2/4 and then leaves over some hp for the 3rd/5th switchin. Not having 4 HP EVs makes this possible. That being said, I reccomend a more efficient spread on char X, such as 94 HP / 252 Atk / 162 Spe Adamant which outspeeds adamant scarf excadrill at +1 while still having more bulk, also you could use the standard 120 HP /252 Atk / 136 Spe Adamant spread
Oh I see, I thought he meant putting it in SpDef did something to the HP EVs besides leaving it at a Stealth Rock number
 
Alright guys it got 1500 on the ladder I know it's nothing to be proud of but just a big thank you to everyone who helped!

Monte Cristo
Thanks for the rate!
The 94/252/162 spread seems good but did you mean 96/252/160 if yes thank you so much for this spread I absolutely hate using 252/252/4 spreads and if someone can find a good spread for my ferrothorn I'll really appreciate it! Also 96 HP gives me 321 HP yay odd numbers
 
Where do you get those word font pictures (the ones saying "Team Preview", "Team In Depth", and "Conclusion")? Or did you make it yourself? If so, how? They look amazing o.o
 
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Apeirohaon just cooltext

Anyways after extensive play testing I found that rocky helmet doesn't really do it's job that well I have been thinking of leftovers instead. any suggestions?
 
Apeirohaon just cooltext

Anyways after extensive play testing I found that rocky helmet doesn't really do it's job that well I have been thinking of leftovers instead. any suggestions?

That could work. That with leech seed is going to be constantly reviving you and will allow you to stall, but still slowly kill the other player. Personally, I prefer lefties much more than rocky helmet anyways.
 
ugh...ferro, azu, and charX on the same team...idk why i hate it so much but when you use ferro i find that teams struggle with charizard and azu sweeping. to be honest, i suggest you get a different rock setter. heatran or landorus-t will keep your team balanced (you could use offensive sets if you like) as pokes over ferrothorn should that be an option.

you seem to be trying to use zapdos as a special wall? maybe suprise factor, but outside of that SDef zapdos may fail to check some of the stuff it must check to even be viable. you become 2hko'd by talonflame, and this:
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 0 Def Zapdos: 283-333 (73.6 - 86.7%) -- 87.5% chance to OHKO after Stealth Rock
thats bad. trust me, thats bad. i know you have ditto to deal with setup sweepers, but what else is it for? ditto is complete ass against stall or even many balanced teams, especially since many pokes can't hit themselves. Smart players also make it a point to make sure they can check/counter their own team.

i think for this teams fast style, zapdos would be better replaced by latios. with thunderbolt, latios still destroys skarm, while posessing a huge offensive threat on the special attacking side your team lacks.

you say you need a revenge killer so you used ditto, but to be honest, ditto is better left to stall teams as a panic button, not teams like this where you need all the power you can get. it would be more favorable for you to run a regular revenge killer, anything really. scarfchomp, greninja, talonflame - they all fit.

i also recommend switching ferrothorn for a different rock setter, such as earth plate lando or rocky helmet lando, or maybe heatran if you want. if you must keep ferro, gyro ball > power whip as it will suprise faster pokes.

i saw you like the fast style of play, but half of this team is balanced and half is HO. Judging by you liking the fast style i made changes that made this go closer to HO. see how you like it and good luck.

btw i played this team before and beat it, and i know how to beat it well.
 
xJownage
Wow did I actually play you before or something? Well thanks so much for the detailed rate, I really want to turn this into more of a HO team but struggled. I know I wouldn't be taking out Ferrothorn anytime soon since he makes up my FDS and FWG core, but Zapdos has always been a weak link in my team. (Yes I know that ferrothorn is not HO but he synergies well with my team and I like it.)

Idk I have to change a lot of things to change this team, Latios > Zapdos leaves me with three dragons and I turned ferrothorn into a mixed wall, so far I think that it should be like this:

Ferrothorn @ Leftovers
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
IVs: 0 Spd
-Leech Seed
-Protect
-Gyro Ball
-Power Whip
Idk not running any hazards on it seems kind of redundant, but I tested it out and it works ok racking up Lefties and Leech seed recovery and scouting for fire type moves. Let me know what you think though
Latios @ ???
EVs: ??? / 252 Spd
Timid Nature
-Draco Meteor
-Thunderbolt
-Surf/Psyshock/Ice Beam
-Defog
Draco Meteor obvious STAB move of choice, tBolt for skarmory, and surf for heatrans if I don't use lando, and Defog is obvious, EVs and item are unsure, I don't want to get locked into Defog, and I want it to last longer so LO recoil isn't wanted, I'll still use it though.
Landorus-T @ Earth Plate
EVs: 252 Atk / 184 Spd / 72 HP
Adamant Nature
-Stealth Rocks
-Earthquake
-Stone Edge
-U-turn
EVs allow it to outspeed adamant dnite, jolly Breloom, modest heatran. EQ stab SR obvious, stone edge gives EdgeQuake combo and u turn grabs momentum. Item is unsure but I'm settling with earth plate at the moment.
I'm not going to change ditto for now because I don't want to change too much stuff and also what I change it into depends on the changes above so please respond soon!

Ty for the help
 
ferro is a huge momentum killer atm, since you are running rocks on lando i would recommend now switching ferro for thundurus to retain twave coverage and give you a special attacker besides latios. you really need another special attacker.

ditto is meh still...if you want a panic button you could go with sash DB gengar but w/e you want i guess.
 
Alright after mulling it over a bit I refered to some old teambuilding frameworks. I decided that I need two breakers one speed one sweeper one lead and one pivot, in the end I kept Kub be replaced Zapdos and ditto for Latios and Lando t, so far I ended up with ferrothorn as my lead which is baaadd I'm considering Heatran since I still want a steel type any suggestions
 
so you have:
charx
azu
ferro
kube
latios
lando-t

yeah just use something that can lead over ferro. an anti lead, such as breloom (i hate it but i'm still recommending it) would be good, or you can use thundy to keep para support, which is good for this team. that also provides you with another special attacker. if you did that you would just situational lead to the opponents lead, and when in doubt lead with lando-t due to the bulk and u-turn.

sets:
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice] / Taunt
- Focus Blast / Taunt

choose coverage if you want taunt, which does make a decent anti lead as well.

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly / Adamant nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb / other coverage

not a up to par breloom user, but this is the set i normally see, jolly being more common on anti-leads.
 
Isn't hazards like one of the most important things on any team, especially Offense? Because with either of those leads, LOStreamer will have no hazards. Sure, there probably won't be any hazards on his side with those leads, but there should be hazards on the opposing side when using Offense.
e: oh right... derp, was so used to using scarf/dd lando-t
I also agree that Ferrothorn is a bit of a momentum killer on this team, or any offensive team in general. Other things would fit better.
 
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One thing that immediately stands out is that huge weakness to fairy. 3 of your team are weak to it with none of your other pokemon resisting it. I know Fairy pokemon are rare but what happens when they do appear and wreck your team? Sorry if I sound harsh I'm just really tired. Everything else seems about said and done so good luck with your team!
 
btw latios shouldnt be running scarf atm. just would let you know, really excadrill is the only scarf that can spin since it has a good defensive typing against some pokes and threatens them quickly.
replace scarf with life orb. scarf on a guy with base 110 is redundant, if you must run choice, specs would probably be the better option (hydreigon on steroids). your answer to charX is azumarill, however a few upper ladder players run thunder punch so they counter azu instead of heatran but....not much you can do. you lose a lot scarfing latios.

One thing that immediately stands out is that huge weakness to fairy. 3 of your team are weak to it with none of your other pokemon resisting it. I know Fairy pokemon are rare but what happens when they do appear and wreck your team? Sorry if I sound harsh I'm just really tired. Everything else seems about said and done so good luck with your team!

azumarill is probably the ONLY relevant fairy in the meta atm, and its fairy coverage is SLOW meaning latios could take it out even if it had set up BD. sylveon is really only good on stall, and even then its hard to use for a teamslot.
Once people got over the fairy hype this gen, they realized it wasn't a great typing offensively and didn't hit hard enough.

pixilate sylveon is powerful but:
252+ SpA Pixilate Sylveon Hyper Voice vs. 96 HP / 0 SpD Charizard: 106-126 (33 - 39.2%) -- 99.9% chance to 3HKO
charizard can get to +1 against it.
 
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btw latios shouldnt be running scarf atm. just would let you know, really excadrill is the only scarf that can spin since it has a good defensive typing against some pokes and threatens them quickly.
replace scarf with life orb. scarf on a guy with base 110 is redundant, if you must run choice, specs would probably be the better option (hydreigon on steroids). your answer to charX is azumarill, however a few upper ladder players run thunder punch so they counter azu instead of heatran but....not much you can do. you lose a lot scarfing latios.



azumarill is probably the ONLY relevant fairy in the meta atm, and its fairy coverage is SLOW meaning latios could take it out even if it had set up BD. sylveon is really only good on stall, and even then its hard to use for a teamslot.
Once people got over the fairy hype this gen, they realized it wasn't a great typing offensively and didn't hit hard enough.
Saying Azumarill is the only relevant fairy is a huge understatement. Sylveon isn't just good on stall, it is amazing on Balance or even Bulky Offense as a cleric that can hurt stuff (unlike Chansey). Similarly, Clefable is an A+ mon that works well on stall with Unaware, and Balance/Bulky Offense as a Calm Mind late- or even mid-game sweeper. Then you have Mega Mawile, which is (or was yesterday) seriously being considered for S rank. It has a couple things on this team it can switch in on and force out, either getting a sub or a SD boost - either of which would be devastating, fairly easily taking out one or two of you Pokemon. Mega-Gardevoir is another Fairy Pokemon that can severely damage this team, outspeeding Kyurem, Azumarill, Charizard, Landorus, and Breloom. I don't know what to replace or what to put in; I'm not the best at teambuilding, but I think that a Fairy resist is important.

btw, you might want to fix this:
and I want a lead ass well, the options
 
(facepalm) about the ass well.

clefable doesnt hit hard, you arent concerned about fairy type no resist when you vs clefable.
mega mawile is slow and can be revenge killed
mega gardevoir really is starting to get less used as people realize it is mediocre.

will edit later, charizard resists fairy and can get to +1 against most.
 
The thing about M-Mawile being revenge killed, is that its arguably (and imo) best set is SubPunch with Play Rough and Sucker Punch. It can get in on Breloom (after something is asleep) or Latios, set up a sub, and kill something. Clefable can boost with CM (or even Charge Beam but that set's kinda mediocre) and definitely do damage, especially with a recoil-less Life Orb. Gardevoir is, admittedly, quite rare (especially with the bp nerf), but it's still something you should prepare for.

http://replay.pokemonshowdown.com/ou-131672003
Sure, you might be able to get to +1 against Sylveon, you'll be practically dead though. If you were already mega evolved, however:
http://replay.pokemonshowdown.com/ou-131673060
then it plain loses, Sylveon could've wished instead of Hyper Voiced and it'd be at ~80% health next turn if not for the burn.

Let's try Clefable.
http://replay.pokemonshowdown.com/ou-131674643
Could've been different, though:
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Clefable: 378-445 (95.9 - 112.9%) -- 75% chance to OHKO -- 25% chance for 'Fable to live.
Now, after a mega-evo;
http://replay.pokemonshowdown.com/ou-131675817
They'll usually both die, but, like shown in the above calc, Clefable may just get out alive.

Obviously cannot set up on Azumarill, Azu is pretty much a ZardX counter bar Thunder Punch.

Finally, Mega Mawile:
http://replay.pokemonshowdown.com/ou-131677572
yeah, no.

And I don't see him setting up on Gardevoir anytime soon, either: 252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 96 HP / 0 SpD Mega Charizard X: 262-309 (81.6 - 96.2%) -- guaranteed 2HKO plus it outspeeds, and Modest actually has a ~38% chance to OHKO.

So, out of five fairies it can set up on two. One of those isn't even guaranteed, and in the other it is left at ~10% health. Even like, a Terrakion Quick Attack will revenge kill that.

A Charizard/Fairy tradeoff is probably good for the Fairy player, since one of your main win conditions is gone. You're left with Azumarill, which is quite hard to set up and very prepared for, or possibly Latios which isn't great at cleaning because of its main STAB being Draco Meteor.
 
When using azumarill in battle, i found that belly drum took away 49.9% not activating the berry. I suggest taking away 4hp points and putting it into Spe or SpDef.
 
Just something small, but in your RMT you mentioned that Scizor Pursuit trapping Latios was a bit of a problem. For this reason, you could test the classic Hidden Power [Fire] lure Latios over the Thunderbolt set, as it still hits Skarmory for good damage, while also OHKOing Scizor, dealing considerable damage to Bisharp, and doing ~80% to the most common variant of Ferrothorn.
 
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