Hey guys welcome to my first post RMT. This is literally one of the best teams that I have ever made, originally it was a FWG and a FDS core fused together but after some advice the frame works have changes a bit.
Changes in red.
Heavy changes in blue







Charizard @ Charizardite X
Ability: Blaze
EVs: 160 Spd / 252 Atk / 96 HP
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Mega Charizard X the fire I'm FWG and the dragon in FDS, 90% of the time I turn to him for sweeping, his dual stabs have near perfect neutral coverage, so being able to run a setup move and recovery move is really sweet. Prior to mega-evo I have the chance to easily grab a DD boost or roost off SR damage, from there on I can smash the opponent with powerful nukes in Flare Blitz (do NOT use this on the pink boobs) and Dragon Claw, Roost allows me to stallnch out Slowbro since it deals a maximum of 40 with Scald (Can't get burned huehehe) creds.to Monte Cristo for the spread 160 allows you to outspeed adamant escadrill and the rest in bulk there has been some confusion over the odd number hp stat but it helps switch in to SR twice since SR takes half of Hp rounded down. adamant for that extra power and Jolly doesn't help you outspeed a lot of stuff. Despite its good typing and bulk however Mega Char X needs to be brought in with care and during mid to late game, even if you manage to setup powerful priorities (I'm looking at you Talonflame) can finish you off. However against electrics he can set up, tank a feeble electric attack, then roost while they switch. Knowing how to utilize Char X greatly effects your chances of succeeding.

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
-Bullet Punch
-U-turn
-Pursuit
-Superpower
Well after all these people telling me I need a fairy resists it opted for an CB scizor, turning Lando t into my lead and scizor as my pivot, it adds to the FDS core and destroys most fairies with its stab technician power bullet punch, u turn is for pivoting around and pursuit is just to trap stuff while superpower nails Heatran magnezone switch ins being locked into superpower is kinda scary but it's worth it, scizor is also a decent late game cleaner, nothing more can really be said since people use this so often.

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
-Spore
-Mach Punch
-Bullet Seed
-Rock Tomb
Admitively ferrothorn is just too much of a momentum killer, and in an offensive team like this, that's a big no no. After consideration I realized I didn't need him for utility and I want a lead as well, the options were thunderous tank Breloom I opted for a Breloom because I wanted to retain the FWG. This set is a classic anti leads sash loom. Spore is obvious on Breloom and bullet seed and Mach punch are both good technician boosted stabs rock tomb rounds of the coverage destroying Talonflame and allowing you to outspeed bas 110s with a jolly nature. EVs and nature are again obvious, sash has been very helpful allowing me to cripple sr users with sleep and destroy them, this is still a team member in testing.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip
Ferrothorn the grass in FWG and the steel in FDS, I mainly use him to counter Azumarill, (Beware of super power) However it's also very useful for spreading paralysis and generally annoying the opponents Physical Attackers. Twave support is also very helpful to cripple faster mons like Talonflame switch ins so that Azumarill can't get revenge killed when it's on a rampage. It's a reliable support Pokemon and grants me plenty of free switches into Char X, since a lot of people want to trick a choice item or smack it with a fire type attack. Rocky Helment and Iron Barbs chips off a solid 28% at least to contact attackers. Which is a half spin block since if it kills a spinners the hazards stay, plus it lets me get beyond the grave kills. EVs are standard max investment in Def and HP. Power whip to insure that its no total taunt bait and coming of a 94 Atk can 2HKO espeon. Just be careful of HP fires and generally fire type moves (And superpowers)

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 84 Spd / 168 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Azumarill, the last part of the FWG core, originally a choice band zumarill but Uberlox suggested a more flexible one. So I turned it into a sitrus BD Azumarill, After play testing belly drum turned it into a great late game cleaner, Play rough and super power mainly for coverage. Play testing showed that it really can't be brought in early game, unless your going straight for a play rough or aqua jet. EVs allow it to outspeed uninvested Jellicent and 2HKO it before it can wow me on the switch. Rest for more power and bulk. Azumarill has been very helpful when taking down dragon types that try to knock out my Kyurem and Char X. Now that the FDS core is complete some synergy info, Fairy kills dragons and fighting that attacks dragon and steels, dragon resist steels fire weakness and steel resists all of fairies weakness and dragons weaknesses.

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 236 Spd / 216 SAtk
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power
Kyurem-B the absolute nemesis of stall it complete smashes Mega Saur Heatran and Slowbros, including bashing up Blissey. Kyurem B s Uber tier stats can let it set up subs easily on many pokes and then proceed to smash holes in the opponents team. Ground + Electric + Ice + Teravolt is super effective against nearly all of the OU tier. EVs should be familiar to all KuB ubers 101 Subs to stall out Chanseys ST, 236 EVs in speed to outspeed all positive base 80s allowing it to take down Dnite in one fell swoop with Teravolt Ice Beam. Mild Nature for the extra power. Dragon Claw is a pretty neat move two, but then move the EVs into attack. But Earth Pow abuses TVolt takes down RWash and Gengars, Ice beam for Dnite and STAB and fusion bolt uses its 170 base attack to smash the blobs. Just set up the substitute without taking so much damage and watch as Kyurem spread terror throughout the opponents team.

Latios @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
-Draco Meteor
-Psyshock
-Thunderbolt
-Defog
Again Zapdos simply wasn't offensive enough so I choose a scarf Latios with Defog to replace it, IMO I don't miss too much about it besides heat wave and longliveity. But when all is said and done Latios just does this job far better since it's much more offensive. This set turnes it into pursuit bait for that and scizor, all I need to do is to predict and switch into the appropriate check / counter. Tbolt is for skarmorys, draco meteor is a stab move of choice and Psyshock is there for fighting like Breloom. EVs and nature are standard. Having three dragons and one fighting really extrapolates my weakness to fairy but most of them can be deal with through a coverage move or alternate stab. life Orb is recommended by xJownage and it's working okay.

Zapdos @ Leftovers
Ability: Pressure
EVs: 20 Spd / 248 HP / 240 SDef
Calm Nature
- Thunderbolt
- Heat Wave
- Roost
- Defog
So far I have one mom weak to SR and other really weak to SR so I decided to have a defogger. Although defoggers complements my SR weaknesses even more, defoggers removes it without that much risks. Exacdrill makes my team much to Physical and Stramie is just... waayyy to frail. In the end I settled with Zapdos, an absolute skarm killer and can add a solid special wall. Heat Wave obliterates Exacadrills on the switch. I choose tbolt over volt switch since the forced switch sucks. Roost for longevity and defoggers to remove hazards and screens that fucks up my team. 20 EVs to outspeed adamant breloom and 248 so I can switch into SR 5 times (this actually saved me plenty of times) and the rest in SDef.

Landorus-T @ Earth Plate
EVs: 252 Atk / 184 Spd / 72 HP
Adamant Nature
-Stealth Rocks
-Earthquake
-Stone Edge
-U-turn
With a decent revenge killer in Latios I no longer needed ditto. But I lacked a pivot and a person that can use stealth rocks, and I turned to the obvious choice, landours therian! Lando t is a beast with 145 Atk, enough speed on him to outspeed jolly loom, adamant dnite modest Heatran and all that junk, fully invest in Atk and earth plate makes his earthquake insanely powerful. Stone edge gives it EdgeQuake combo and upturn is the crux of the set and acts like a great pivot, intimidate and respectable bulk turns him into a decent defensive wall, plus i can play with item clause now. Main reason over ditto is that I don't need it when I have Latios now.

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 252 SDef / 8 Def
Sassy Nature
IVs: 2 Spd
- Transform
-
-
-
So far my team is really solid synergy wise but I lacked a revenge killer, so I turned to the obvious answer, ditto! This removes literally all my setup weakness, and can clone Blissey and Chanseys to grab cleric support for my team, for those of you who don't know the EVs allow me to switch into SR nine times and the IVs in speed gives me HP ice which is the best IMO, sassy nature lets me win simultaneous ditto switch ins, and in case of Zoraoks gives me good special bulk. nothing more can really be said since it's ditto.
This team is really fast paced is like my play style. (I hate stall) this team requires a fair bit of prediction and once you get it, it's really easy to play. Double Switches and prediction gives you great chances to sweep, so it's not that noob friendly. Anyways feel free to rate review and comment. Guys I also want to add a steel type to reignite the FDS core maybe exca > Lando, but it can't u turn :[.
Charizard @ Charizardite X
Ability: Blaze
EVs: 160 Spd / 252 Atk / 96 HP
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
-Bullet Punch
-U-turn
-Pursuit
-Superpower
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 84 Spd / 168 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 236 Spd / 216 SAtk
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
-Draco Meteor
-Psyshock
-Thunderbolt
-Defog
Landorus-T @ Earth Plate
EVs: 252 Atk / 184 Spd / 72 HP
Adamant Nature
-Stealth Rock
-Earthquake
-Stone Edge
-U-turn
Ability: Blaze
EVs: 160 Spd / 252 Atk / 96 HP
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
-Bullet Punch
-U-turn
-Pursuit
-Superpower
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 84 Spd / 168 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 236 Spd / 216 SAtk
Mild Nature
- Substitute
- Fusion Bolt
- Ice Beam
- Earth Power
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
-Draco Meteor
-Psyshock
-Thunderbolt
-Defog
Landorus-T @ Earth Plate
EVs: 252 Atk / 184 Spd / 72 HP
Adamant Nature
-Stealth Rock
-Earthquake
-Stone Edge
-U-turn
Last edited: